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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4HepRepFileSceneHandler.cc 68043 2013-03-13 14:27:49Z gcosmo $ 26 // 27 // 27 // 28 // 28 // Joseph Perl 27th January 2002 29 // Joseph Perl 27th January 2002 29 // A base class for a scene handler to export 30 // A base class for a scene handler to export geometry and trajectories 30 // to the HepRep xml file format. 31 // to the HepRep xml file format. 31 32 32 #include "G4HepRepFileSceneHandler.hh" 33 #include "G4HepRepFileSceneHandler.hh" 33 #include "G4HepRepFile.hh" 34 #include "G4HepRepFile.hh" 34 #include "G4HepRepMessenger.hh" 35 #include "G4HepRepMessenger.hh" 35 #include "G4UIcommand.hh" 36 #include "G4UIcommand.hh" 36 37 37 #include "G4PhysicalConstants.hh" 38 #include "G4PhysicalConstants.hh" 38 #include "G4SystemOfUnits.hh" 39 #include "G4SystemOfUnits.hh" 39 #include "G4Version.hh" 40 #include "G4Version.hh" 40 #include "G4VSolid.hh" 41 #include "G4VSolid.hh" 41 #include "G4PhysicalVolumeModel.hh" 42 #include "G4PhysicalVolumeModel.hh" 42 #include "G4VPhysicalVolume.hh" 43 #include "G4VPhysicalVolume.hh" 43 #include "G4LogicalVolume.hh" 44 #include "G4LogicalVolume.hh" 44 #include "G4RotationMatrix.hh" 45 #include "G4RotationMatrix.hh" 45 #include "G4Material.hh" 46 #include "G4Material.hh" 46 #include "G4Polymarker.hh" 47 #include "G4Polymarker.hh" 47 #include "G4Polyline.hh" 48 #include "G4Polyline.hh" 48 #include "G4Text.hh" 49 #include "G4Text.hh" 49 #include "G4Circle.hh" 50 #include "G4Circle.hh" 50 #include "G4Square.hh" 51 #include "G4Square.hh" 51 #include "G4Polyhedron.hh" 52 #include "G4Polyhedron.hh" 52 #include "G4VTrajectory.hh" 53 #include "G4VTrajectory.hh" 53 #include "G4VTrajectoryPoint.hh" 54 #include "G4VTrajectoryPoint.hh" 54 #include "G4TrajectoriesModel.hh" 55 #include "G4TrajectoriesModel.hh" 55 #include "G4VHit.hh" 56 #include "G4VHit.hh" 56 #include "G4AttDef.hh" 57 #include "G4AttDef.hh" 57 #include "G4AttValue.hh" 58 #include "G4AttValue.hh" 58 #include "G4AttCheck.hh" 59 #include "G4AttCheck.hh" 59 #include "G4VisManager.hh" 60 #include "G4VisManager.hh" 60 #include "G4VisTrajContext.hh" 61 #include "G4VisTrajContext.hh" 61 #include "G4VTrajectoryModel.hh" 62 #include "G4VTrajectoryModel.hh" 62 63 63 // HepRep << 64 //HepRep 64 #include "G4HepRepFileXMLWriter.hh" 65 #include "G4HepRepFileXMLWriter.hh" 65 66 66 G4int G4HepRepFileSceneHandler::fSceneIdCount 67 G4int G4HepRepFileSceneHandler::fSceneIdCount = 0; 67 // Counter for HepRep scene handlers. 68 // Counter for HepRep scene handlers. 68 69 69 G4HepRepFileSceneHandler::G4HepRepFileSceneHan 70 G4HepRepFileSceneHandler::G4HepRepFileSceneHandler(G4VGraphicsSystem& system, 70 << 71 const G4String& name): 71 : G4VSceneHandler(system, fSceneIdCount++, n << 72 G4VSceneHandler(system, fSceneIdCount++, name) 72 { 73 { 73 hepRepXMLWriter = ((G4HepRepFile*) (&system) << 74 hepRepXMLWriter = ((G4HepRepFile*)(&system))->GetHepRepXMLWriter(); 74 fileCounter = 0; << 75 fileCounter = 0; 75 << 76 76 inPrimitives2D = false; << 77 inPrimitives2D = false; 77 warnedAbout3DText = false; << 78 warnedAbout3DText = false; 78 warnedAbout2DMarkers = false; << 79 warnedAbout2DMarkers = false; 79 haveVisible = false; << 80 haveVisible = false; 80 drawingTraj = false; << 81 drawingTraj = false; 81 doneInitTraj = false; << 82 doneInitTraj = false; 82 drawingHit = false; << 83 drawingHit = false; 83 doneInitHit = false; << 84 doneInitHit = false; 84 trajContext = 0; << 85 trajContext = 0; 85 trajAttValues = 0; << 86 trajAttValues = 0; 86 trajAttDefs = 0; << 87 trajAttDefs = 0; 87 hitAttValues = 0; << 88 hitAttValues = 0; 88 hitAttDefs = 0; << 89 hitAttDefs = 0; 89 } << 90 << 91 G4HepRepFileSceneHandler::~G4HepRepFileSceneHa << 92 << 93 void G4HepRepFileSceneHandler::BeginModeling() << 94 { << 95 G4VisManager* visManager = G4VisManag << 96 const G4VTrajectoryModel* model = visManager << 97 trajContext = &model->Ge << 98 << 99 G4VSceneHandler::BeginModeling(); // Requir << 100 } << 101 << 102 void G4HepRepFileSceneHandler::EndModeling() << 103 { << 104 G4VSceneHandler::EndModeling(); // Required << 105 } << 106 << 107 void G4HepRepFileSceneHandler::BeginPrimitives << 108 const G4Transform3D& objectTransformation) << 109 { << 110 #ifdef G4HEPREPFILEDEBUG << 111 G4cout << "G4HepRepFileSceneHandler::BeginPr << 112 #endif << 113 inPrimitives2D = true; << 114 G4VSceneHandler::BeginPrimitives2D(objectTra << 115 } << 116 << 117 void G4HepRepFileSceneHandler::EndPrimitives2D << 118 { << 119 #ifdef G4HEPREPFILEDEBUG << 120 G4cout << "G4HepRepFileSceneHandler::EndPrim << 121 #endif << 122 G4VSceneHandler::EndPrimitives2D(); << 123 inPrimitives2D = false; << 124 } << 125 << 126 #ifdef G4HEPREPFILEDEBUG << 127 void G4HepRepFileSceneHandler::PrintThings() << 128 { << 129 G4cout << " with transformation " << fObjec << 130 G4PhysicalVolumeModel* pPVModel = << 131 dynamic_cast<G4PhysicalVolumeModel*>(fpMod << 132 if(pPVModel) << 133 { << 134 G4VPhysicalVolume* pCurrentPV = pPVModel-> << 135 G4LogicalVolume* pCurrentLV = pPVModel-> << 136 G4int currentDepth = pPVModel-> << 137 G4cout << "\n current physical volume: " << 138 << "\n current logical volume: " < << 139 << "\n current depth of geometry t << 140 } << 141 G4cout << G4endl; << 142 } << 143 #endif << 144 << 145 void G4HepRepFileSceneHandler::AddSolid(const << 146 { << 147 #ifdef G4HEPREPFILEDEBUG << 148 G4cout << "G4HepRepFileSceneHandler::AddSoli << 149 << box.GetName() << G4endl; << 150 PrintThings(); << 151 #endif << 152 << 153 if(drawingTraj) << 154 return; << 155 << 156 if(drawingHit) << 157 InitHit(); << 158 << 159 haveVisible = false; << 160 AddHepRepInstance("Prism", NULL); << 161 << 162 G4HepRepMessenger* messenger = G4HepRepMesse << 163 << 164 // Get and check applicable vis attributes. << 165 fpVisAttribs = fpViewer->GetApplicableVisAtt << 166 if(fpVisAttribs && (fpVisAttribs->IsVisible( << 167 messenger->getCullInvisibles()) << 168 return; << 169 << 170 hepRepXMLWriter->addPrimitive(); << 171 << 172 G4double dx = box.GetXHalfLength(); << 173 G4double dy = box.GetYHalfLength(); << 174 G4double dz = box.GetZHalfLength(); << 175 << 176 G4Point3D vertex1(G4Point3D(dx, dy, -dz)); << 177 G4Point3D vertex2(G4Point3D(dx, -dy, -dz)); << 178 G4Point3D vertex3(G4Point3D(-dx, -dy, -dz)); << 179 G4Point3D vertex4(G4Point3D(-dx, dy, -dz)); << 180 G4Point3D vertex5(G4Point3D(dx, dy, dz)); << 181 G4Point3D vertex6(G4Point3D(dx, -dy, dz)); << 182 G4Point3D vertex7(G4Point3D(-dx, -dy, dz)); << 183 G4Point3D vertex8(G4Point3D(-dx, dy, dz)); << 184 << 185 vertex1 = (fObjectTransformation) *vertex1; << 186 vertex2 = (fObjectTransformation) *vertex2; << 187 vertex3 = (fObjectTransformation) *vertex3; << 188 vertex4 = (fObjectTransformation) *vertex4; << 189 vertex5 = (fObjectTransformation) *vertex5; << 190 vertex6 = (fObjectTransformation) *vertex6; << 191 vertex7 = (fObjectTransformation) *vertex7; << 192 vertex8 = (fObjectTransformation) *vertex8; << 193 << 194 hepRepXMLWriter->addPoint(vertex1.x(), verte << 195 hepRepXMLWriter->addPoint(vertex2.x(), verte << 196 hepRepXMLWriter->addPoint(vertex3.x(), verte << 197 hepRepXMLWriter->addPoint(vertex4.x(), verte << 198 hepRepXMLWriter->addPoint(vertex5.x(), verte << 199 hepRepXMLWriter->addPoint(vertex6.x(), verte << 200 hepRepXMLWriter->addPoint(vertex7.x(), verte << 201 hepRepXMLWriter->addPoint(vertex8.x(), verte << 202 } << 203 << 204 void G4HepRepFileSceneHandler::AddSolid(const << 205 { << 206 #ifdef G4HEPREPFILEDEBUG << 207 G4cout << "G4HepRepFileSceneHandler::AddSoli << 208 << cons.GetName() << G4endl; << 209 PrintThings(); << 210 #endif << 211 << 212 // HepRApp does not correctly represent the << 213 // non-standard angles, let the base class c << 214 G4RotationMatrix r = fObjectTransformation.g << 215 G4bool linedUpWithAnAxis = << 216 (std::fabs(r.phiX()) <= .001 || std::fabs( << 217 std::fabs(r.phiZ()) <= .001 || std::fabs( << 218 std::fabs(r.phiY() - pi) <= .001 || std:: << 219 // G4cout << "Angle X:" << r.phiX() << ", An << 220 // Z:" << r.phiZ() << G4endl; G4cout << "lin << 221 // linedUpWithAnAxis << G4endl; << 222 << 223 // HepRep does not have a primitive for a cu << 224 // so if this cone is cut, let the base clas << 225 // solid to polygons. << 226 G4HepRepMessenger* messenger = G4HepRepMesse << 227 if(cons.GetDeltaPhiAngle() < twopi || !lined << 228 messenger->renderCylAsPolygons()) << 229 { << 230 G4VSceneHandler::AddSolid(cons); // Invok << 231 } << 232 else << 233 { << 234 if(drawingTraj) << 235 return; << 236 << 237 if(drawingHit) << 238 InitHit(); << 239 << 240 haveVisible = false; << 241 AddHepRepInstance("Cylinder", NULL); << 242 << 243 // Get and check applicable vis attributes << 244 fpVisAttribs = fpViewer->GetApplicableVisA << 245 if(fpVisAttribs && (fpVisAttribs->IsVisibl << 246 messenger->getCullInvisibles()) << 247 return; << 248 << 249 G4Point3D vertex1(G4Point3D(0., 0., -cons. << 250 G4Point3D vertex2(G4Point3D(0., 0., cons.G << 251 << 252 vertex1 = (fObjectTransformation) *vertex1 << 253 vertex2 = (fObjectTransformation) *vertex2 << 254 << 255 // Outer cylinder. << 256 hepRepXMLWriter->addPrimitive(); << 257 hepRepXMLWriter->addAttValue("Radius1", me << 258 << 259 hepRepXMLWriter->addAttValue("Radius2", me << 260 << 261 hepRepXMLWriter->addPoint(vertex1.x(), ver << 262 hepRepXMLWriter->addPoint(vertex2.x(), ver << 263 << 264 // Inner cylinder. << 265 hepRepXMLWriter->addPrimitive(); << 266 hepRepXMLWriter->addAttValue("Radius1", me << 267 << 268 hepRepXMLWriter->addAttValue("Radius2", me << 269 << 270 hepRepXMLWriter->addPoint(vertex1.x(), ver << 271 hepRepXMLWriter->addPoint(vertex2.x(), ver << 272 } << 273 } << 274 << 275 void G4HepRepFileSceneHandler::AddSolid(const << 276 { << 277 #ifdef G4HEPREPFILEDEBUG << 278 G4cout << "G4HepRepFileSceneHandler::AddSoli << 279 << tubs.GetName() << G4endl; << 280 PrintThings(); << 281 #endif << 282 << 283 // HepRApp does not correctly represent the << 284 // non-standard angles, let the base class c << 285 G4RotationMatrix r = fObjectTransformation.g << 286 G4bool linedUpWithAnAxis = << 287 (std::fabs(r.phiX()) <= .001 || std::fabs( << 288 std::fabs(r.phiZ()) <= .001 || std::fabs( << 289 std::fabs(r.phiY() - pi) <= .001 || std:: << 290 // G4cout << "Angle X:" << r.phiX() << ", An << 291 // Z:" << r.phiZ() << G4endl; G4cout << "lin << 292 // linedUpWithAnAxis << G4endl; << 293 << 294 // HepRep does not have a primitive for a cu << 295 // so if this cylinder is cut, let the base << 296 // solid to polygons. << 297 G4HepRepMessenger* messenger = G4HepRepMesse << 298 if(tubs.GetDeltaPhiAngle() < twopi || !lined << 299 messenger->renderCylAsPolygons()) << 300 { << 301 G4VSceneHandler::AddSolid(tubs); // Invok << 302 } << 303 else << 304 { << 305 if(drawingTraj) << 306 return; << 307 << 308 if(drawingHit) << 309 InitHit(); << 310 << 311 haveVisible = false; << 312 AddHepRepInstance("Cylinder", NULL); << 313 << 314 // Get and check applicable vis attributes << 315 fpVisAttribs = fpViewer->GetApplicableVisA << 316 if(fpVisAttribs && (fpVisAttribs->IsVisibl << 317 messenger->getCullInvisibles()) << 318 return; << 319 << 320 G4Point3D vertex1(G4Point3D(0., 0., -tubs. << 321 G4Point3D vertex2(G4Point3D(0., 0., tubs.G << 322 << 323 vertex1 = (fObjectTransformation) *vertex1 << 324 vertex2 = (fObjectTransformation) *vertex2 << 325 << 326 // Outer cylinder. << 327 hepRepXMLWriter->addPrimitive(); << 328 hepRepXMLWriter->addAttValue("Radius1", << 329 messenger->ge << 330 hepRepXMLWriter->addAttValue("Radius2", << 331 messenger->ge << 332 hepRepXMLWriter->addPoint(vertex1.x(), ver << 333 hepRepXMLWriter->addPoint(vertex2.x(), ver << 334 << 335 // Inner cylinder. << 336 if(tubs.GetInnerRadius() != 0.) << 337 { << 338 hepRepXMLWriter->addPrimitive(); << 339 hepRepXMLWriter->addAttValue("Radius1", << 340 << 341 hepRepXMLWriter->addAttValue("Radius2", << 342 << 343 hepRepXMLWriter->addPoint(vertex1.x(), v << 344 hepRepXMLWriter->addPoint(vertex2.x(), v << 345 } << 346 } << 347 } << 348 << 349 void G4HepRepFileSceneHandler::AddSolid(const << 350 { << 351 #ifdef G4HEPREPFILEDEBUG << 352 G4cout << "G4HepRepFileSceneHandler::AddSoli << 353 << trd.GetName() << G4endl; << 354 PrintThings(); << 355 #endif << 356 << 357 if(drawingTraj) << 358 return; << 359 << 360 if(drawingHit) << 361 InitHit(); << 362 << 363 haveVisible = false; << 364 AddHepRepInstance("Prism", NULL); << 365 << 366 G4HepRepMessenger* messenger = G4HepRepMesse << 367 << 368 // Get and check applicable vis attributes. << 369 fpVisAttribs = fpViewer->GetApplicableVisAtt << 370 if(fpVisAttribs && (fpVisAttribs->IsVisible( << 371 messenger->getCullInvisibles()) << 372 return; << 373 << 374 hepRepXMLWriter->addPrimitive(); << 375 << 376 G4double dx1 = trd.GetXHalfLength1(); << 377 G4double dy1 = trd.GetYHalfLength1(); << 378 G4double dx2 = trd.GetXHalfLength2(); << 379 G4double dy2 = trd.GetYHalfLength2(); << 380 G4double dz = trd.GetZHalfLength(); << 381 << 382 G4Point3D vertex1(G4Point3D(dx1, dy1, -dz)); << 383 G4Point3D vertex2(G4Point3D(dx1, -dy1, -dz)) << 384 G4Point3D vertex3(G4Point3D(-dx1, -dy1, -dz) << 385 G4Point3D vertex4(G4Point3D(-dx1, dy1, -dz)) << 386 G4Point3D vertex5(G4Point3D(dx2, dy2, dz)); << 387 G4Point3D vertex6(G4Point3D(dx2, -dy2, dz)); << 388 G4Point3D vertex7(G4Point3D(-dx2, -dy2, dz)) << 389 G4Point3D vertex8(G4Point3D(-dx2, dy2, dz)); << 390 << 391 vertex1 = (fObjectTransformation) *vertex1; << 392 vertex2 = (fObjectTransformation) *vertex2; << 393 vertex3 = (fObjectTransformation) *vertex3; << 394 vertex4 = (fObjectTransformation) *vertex4; << 395 vertex5 = (fObjectTransformation) *vertex5; << 396 vertex6 = (fObjectTransformation) *vertex6; << 397 vertex7 = (fObjectTransformation) *vertex7; << 398 vertex8 = (fObjectTransformation) *vertex8; << 399 << 400 hepRepXMLWriter->addPoint(vertex1.x(), verte << 401 hepRepXMLWriter->addPoint(vertex2.x(), verte << 402 hepRepXMLWriter->addPoint(vertex3.x(), verte << 403 hepRepXMLWriter->addPoint(vertex4.x(), verte << 404 hepRepXMLWriter->addPoint(vertex5.x(), verte << 405 hepRepXMLWriter->addPoint(vertex6.x(), verte << 406 hepRepXMLWriter->addPoint(vertex7.x(), verte << 407 hepRepXMLWriter->addPoint(vertex8.x(), verte << 408 } << 409 << 410 void G4HepRepFileSceneHandler::AddSolid(const << 411 { << 412 #ifdef G4HEPREPFILEDEBUG << 413 G4cout << "G4HepRepFileSceneHandler::AddSoli << 414 << trap.GetName() << G4endl; << 415 PrintThings(); << 416 #endif << 417 G4VSceneHandler::AddSolid(trap); // Invoke << 418 } << 419 << 420 void G4HepRepFileSceneHandler::AddSolid(const << 421 { << 422 #ifdef G4HEPREPFILEDEBUG << 423 G4cout << 424 << "G4HepRepFileSceneHandler::AddSolid(con << 425 << sphere.GetName() << G4endl; << 426 PrintThings(); << 427 #endif << 428 G4VSceneHandler::AddSolid(sphere); // Invok << 429 } << 430 << 431 void G4HepRepFileSceneHandler::AddSolid(const << 432 { << 433 #ifdef G4HEPREPFILEDEBUG << 434 G4cout << "G4HepRepFileSceneHandler::AddSoli << 435 << para.GetName() << G4endl; << 436 PrintThings(); << 437 #endif << 438 G4VSceneHandler::AddSolid(para); // Invoke << 439 } << 440 << 441 void G4HepRepFileSceneHandler::AddSolid(const << 442 { << 443 #ifdef G4HEPREPFILEDEBUG << 444 G4cout << 445 << "G4HepRepFileSceneHandler::AddSolid(con << 446 << torus.GetName() << G4endl; << 447 PrintThings(); << 448 #endif << 449 G4VSceneHandler::AddSolid(torus); // Invoke << 450 } << 451 << 452 void G4HepRepFileSceneHandler::AddSolid(const << 453 { << 454 #ifdef G4HEPREPFILEDEBUG << 455 G4cout << "G4HepRepFileSceneHandler::AddSoli << 456 "called for " << 457 << polycone.GetName() << G4endl; << 458 PrintThings(); << 459 #endif << 460 G4VSceneHandler::AddSolid(polycone); // Inv << 461 } << 462 << 463 void G4HepRepFileSceneHandler::AddSolid(const << 464 { << 465 #ifdef G4HEPREPFILEDEBUG << 466 G4cout << "G4HepRepFileSceneHandler::AddSoli << 467 "called for " << 468 << polyhedra.GetName() << G4endl; << 469 PrintThings(); << 470 #endif << 471 G4VSceneHandler::AddSolid(polyhedra); // In << 472 } << 473 << 474 void G4HepRepFileSceneHandler::AddSolid(const << 475 { << 476 #ifdef G4HEPREPFILEDEBUG << 477 G4cout << "G4HepRepFileSceneHandler::AddSoli << 478 << orb.GetName() << G4endl; << 479 PrintThings(); << 480 #endif << 481 G4VSceneHandler::AddSolid(orb); // Invoke d << 482 } << 483 << 484 void G4HepRepFileSceneHandler::AddSolid(const << 485 { << 486 #ifdef G4HEPREPFILEDEBUG << 487 G4cout << "G4HepRepFileSceneHandler::AddSoli << 488 "called for " << 489 << ellipsoid.GetName() << G4endl; << 490 PrintThings(); << 491 #endif << 492 G4VSceneHandler::AddSolid(ellipsoid); // In << 493 } << 494 << 495 void G4HepRepFileSceneHandler::AddSolid(const << 496 { << 497 #ifdef G4HEPREPFILEDEBUG << 498 G4cout << "G4HepRepFileSceneHandler::AddSoli << 499 "called for " << 500 << tess.GetName() << G4endl; << 501 PrintThings(); << 502 #endif << 503 G4VSceneHandler::AddSolid(tess); // Invoke << 504 } << 505 << 506 void G4HepRepFileSceneHandler::AddSolid(const << 507 { << 508 #ifdef G4HEPREPFILEDEBUG << 509 G4cout << 510 << "G4HepRepFileSceneHandler::AddSolid(con << 511 << solid.GetName() << G4endl; << 512 PrintThings(); << 513 #endif << 514 G4VSceneHandler::AddSolid(solid); // Invoke << 515 } << 516 << 517 void G4HepRepFileSceneHandler::AddCompound(con << 518 { << 519 #ifdef G4HEPREPFILEDEBUG << 520 G4cout << "G4HepRepFileSceneHandler::AddComp << 521 << G4endl; << 522 #endif << 523 << 524 G4TrajectoriesModel* pTrModel = dynamic_cast << 525 if(!pTrModel) << 526 G4Exception("G4HepRepFileSceneHandler::Add << 527 "vis-HepRep0001", FatalExcepti << 528 << 529 // Pointers to hold trajectory attribute val << 530 std::vector<G4AttValue>* rawTrajAttValues = << 531 trajAttValues = << 532 trajAttDefs = << 533 << 534 // Iterators to use with attribute values an << 535 std::vector<G4AttValue>::iterator iAttVal; << 536 std::map<G4String, G4AttDef>::const_iterator << 537 G4int i; << 538 << 539 // Get trajectory attributes and definitions << 540 // (uniform units, 3Vectors decomposed). << 541 if(rawTrajAttValues) << 542 { << 543 G4bool error = G4AttCheck(rawTrajAttValues << 544 .Standard(trajAttValues, << 545 if(error) << 546 { << 547 G4cout << 548 << "G4HepRepFileSceneHandler::AddCompo << 549 "\nERROR found during conversion to << 550 << G4endl; << 551 } << 552 #ifdef G4HEPREPFILEDEBUG << 553 G4cout << "G4HepRepFileSceneHandler::AddCo << 554 "attributes:\n" << 555 << G4AttCheck(trajAttValues, trajAt << 556 #endif << 557 delete rawTrajAttValues; << 558 } << 559 << 560 // Open the HepRep output file if it is not << 561 CheckFileOpen(); << 562 << 563 // Add the Event Data Type if it hasn't alre << 564 if(strcmp("Event Data", hepRepXMLWriter->pre << 565 { << 566 hepRepXMLWriter->addType("Event Data", 0); << 567 hepRepXMLWriter->addInstance(); << 568 } << 569 << 570 // Add the Trajectories Type. << 571 G4String previousName = hepRepXMLWriter->pre << 572 hepRepXMLWriter->addType("Trajectories", 1); << 573 << 574 // If this is the first trajectory of this e << 575 // specify attribute values common to all tr << 576 if(strcmp("Trajectories", previousName) != 0 << 577 { << 578 hepRepXMLWriter->addAttValue("Layer", 100) << 579 << 580 // Take all Trajectory attDefs from first << 581 // Would rather be able to get these attDe << 582 // from any particular trajectory, but don << 583 // trajectory attribute definitions. << 584 if(trajAttValues && trajAttDefs) << 585 { << 586 for(iAttVal = trajAttValues->begin(); iA << 587 ++iAttVal) << 588 { << 589 iAttDef = trajAttDefs->find(iAttVal->G << 590 if(iAttDef != trajAttDefs->end()) << 591 { << 592 // Protect against incorrect use of << 593 // than the standard ones will be co << 594 // category. << 595 G4String category = iAttDef->second. << 596 if(strcmp(category, "Draw") != 0 && << 597 strcmp(category, "Physics") != 0 << 598 strcmp(category, "Association") ! << 599 strcmp(category, "PickAction") != << 600 category = "Physics"; << 601 hepRepXMLWriter->addAttDef(iAttVal-> << 602 iAttDef-> << 603 iAttDef-> << 604 } << 605 } << 606 } << 607 << 608 // Take all TrajectoryPoint attDefs from f << 609 // Would rather be able to get these attDe << 610 // from any particular point, but don't kn << 611 if((trajContext->GetDrawStepPts() || trajC << 612 traj.GetPointEntries() > 0) << 613 { << 614 G4VTrajectoryPoint* aTrajectoryPoint = t << 615 << 616 // Pointers to hold trajectory point att << 617 std::vector<G4AttValue>* rawPointAttValu << 618 aTrajectoryPoint->CreateAttValues(); << 619 std::vector<G4AttValue>* pointAttValues << 620 std::map<G4String, G4AttDef>* pointAttDe << 621 new std::map<G4String, G4AttDef>; << 622 << 623 // Get first trajectory point's attribut << 624 // HepRep style (uniform units, 3Vectors << 625 if(rawPointAttValues) << 626 { << 627 G4bool error = << 628 G4AttCheck(rawPointAttValues, aTraje << 629 .Standard(pointAttValues, pointAtt << 630 if(error) << 631 { << 632 G4cout << "G4HepRepFileSceneHandler: << 633 "\nERROR found during conv << 634 "attributes." << 635 << G4endl; << 636 } << 637 << 638 // Write out point attribute definitio << 639 if(pointAttValues && pointAttDefs) << 640 { << 641 for(iAttVal = pointAttValues->begin( << 642 iAttVal != pointAttValues->end() << 643 { << 644 iAttDef = pointAttDefs->find(iAttV << 645 if(iAttDef != pointAttDefs->end()) << 646 { << 647 // Protect against incorrect use << 648 // other than the standard ones << 649 // physics category. << 650 G4String category = iAttDef->sec << 651 if(strcmp(category, "Draw") != 0 << 652 strcmp(category, "Physics") ! << 653 strcmp(category, "Association << 654 strcmp(category, "PickAction" << 655 category = "Physics"; << 656 // Do not write out the Aux or P << 657 // conform to the HepRep rule th << 658 // instance of a given AttValue. << 659 // redundant to actual position << 660 if(strcmp(iAttVal->GetName(), "A << 661 strcmp(iAttVal->GetName(), "A << 662 strcmp(iAttVal->GetName(), "A << 663 strcmp(iAttVal->GetName(), "P << 664 strcmp(iAttVal->GetName(), "P << 665 strcmp(iAttVal->GetName(), "P << 666 hepRepXMLWriter->addAttDef(iAt << 667 iAt << 668 iAt << 669 } << 670 } << 671 } << 672 delete rawPointAttValues; << 673 } << 674 << 675 // Clean up point attributes. << 676 if(pointAttValues) << 677 delete pointAttValues; << 678 if(pointAttDefs) << 679 delete pointAttDefs; << 680 } << 681 } // end of special treatment for when this << 682 << 683 // Now that we have written out all of the a << 684 // trajectory's particulars, call base class << 685 // polyline and/or points (or nothing if tra << 686 // base class calls for drawing points, no p << 687 // since we instead need to do point drawing << 688 // points attributes, not available from Add << 689 // such a call will just serve to set the fl << 690 // drawing was requested for this trajectory << 691 // including trajContext and filtering). << 692 drawingTraj = true; << 693 doneInitTraj = false; << 694 G4VSceneHandler::AddCompound(traj); << 695 drawingTraj = false; << 696 << 697 // Draw step points. << 698 if(trajContext->GetDrawStepPts()) << 699 { << 700 if(!doneInitTraj) << 701 InitTrajectory(); << 702 // Create Trajectory Points as a subType o << 703 // Note that we should create this heprep << 704 // points. This allows the user to tell th << 705 // odd) rather than that they were omitted << 706 previousName = hepRepXMLWriter->prevTypeNa << 707 hepRepXMLWriter->addType("Trajectory Step << 708 << 709 float redness; << 710 float greenness; << 711 float blueness; << 712 G4int markSize; << 713 G4bool visible; << 714 G4bool square; << 715 G4Colour colour = trajContext->GetStepPtsC << 716 redness = colour.GetRed(); << 717 greenness = colour.GetGreen(); << 718 blueness = colour.GetBlue(); << 719 markSize = (G4int) trajContext->Get << 720 visible = (G4int) trajContext->Get << 721 square = (trajContext->GetStepPts << 722 << 723 // Avoiding drawing anything black on blac << 724 if(redness == 0. && greenness == 0. && blu << 725 { << 726 redness = 1.; << 727 greenness = 1.; << 728 blueness = 1.; << 729 } << 730 << 731 // Specify attributes common to all trajec << 732 if(strcmp("Trajectory Step Points", previo << 733 { << 734 hepRepXMLWriter->addAttValue("DrawAs", " << 735 hepRepXMLWriter->addAttValue("MarkColor" << 736 hepRepXMLWriter->addAttValue("MarkSize", << 737 hepRepXMLWriter->addAttValue("Layer", 11 << 738 hepRepXMLWriter->addAttValue("Visibility << 739 if(square) << 740 hepRepXMLWriter->addAttValue("MarkName << 741 else << 742 hepRepXMLWriter->addAttValue("MarkName << 743 } << 744 << 745 // Loop over all points on this trajectory << 746 for(i = 0; i < traj.GetPointEntries(); i++ << 747 { << 748 G4VTrajectoryPoint* aTrajectoryPoint = t << 749 << 750 // Each point is a separate instance of << 751 hepRepXMLWriter->addInstance(); << 752 << 753 // Pointers to hold trajectory point att << 754 std::vector<G4AttValue>* rawPointAttValu << 755 aTrajectoryPoint->CreateAttValues(); << 756 std::vector<G4AttValue>* pointAttValues << 757 std::map<G4String, G4AttDef>* pointAttDe << 758 new std::map<G4String, G4AttDef>; << 759 << 760 // Get trajectory point attributes and d << 761 // style (uniform units, 3Vectors decomp << 762 if(rawPointAttValues) << 763 { << 764 G4bool error = << 765 G4AttCheck(rawPointAttValues, aTraje << 766 .Standard(pointAttValues, pointAtt << 767 if(error) << 768 { << 769 G4cout << 770 << "G4HepRepFileSceneHandler::AddC << 771 "\nERROR found during conversio << 772 << G4endl; << 773 } << 774 << 775 // Write out point attribute values. << 776 if(pointAttValues) << 777 { << 778 for(iAttVal = pointAttValues->begin( << 779 iAttVal != pointAttValues->end() << 780 // Do not write out the Aux or Pos << 781 // to the HepRep rule that each ob << 782 // a given AttValue. Both of these << 783 // actual position information of << 784 if(strcmp(iAttVal->GetName(), "Aux << 785 strcmp(iAttVal->GetName(), "Aux << 786 strcmp(iAttVal->GetName(), "Aux << 787 strcmp(iAttVal->GetName(), "Pos << 788 strcmp(iAttVal->GetName(), "Pos << 789 strcmp(iAttVal->GetName(), "Pos << 790 hepRepXMLWriter->addAttValue(iAt << 791 iAt << 792 } << 793 } << 794 << 795 // Clean up point attributes. << 796 delete pointAttDefs; << 797 delete pointAttValues; << 798 delete rawPointAttValues; << 799 << 800 // Each trajectory point is made of a si << 801 hepRepXMLWriter->addPrimitive(); << 802 G4Point3D vertex = aTrajectoryPoint->Get << 803 hepRepXMLWriter->addPoint(vertex.x(), ve << 804 } << 805 } << 806 << 807 // Draw Auxiliary Points << 808 if(trajContext->GetDrawAuxPts()) << 809 { << 810 if(!doneInitTraj) << 811 InitTrajectory(); << 812 // Create Trajectory Points as a subType o << 813 // Note that we should create this heprep << 814 // points. This allows the user to tell th << 815 // odd) rather than that they were omitted << 816 previousName = hepRepXMLWriter->prevTypeNa << 817 hepRepXMLWriter->addType("Trajectory Auxil << 818 << 819 float redness; << 820 float greenness; << 821 float blueness; << 822 G4int markSize; << 823 G4bool visible; << 824 G4bool square; << 825 G4Colour colour = trajContext->GetAuxPtsCo << 826 redness = colour.GetRed(); << 827 greenness = colour.GetGreen(); << 828 blueness = colour.GetBlue(); << 829 markSize = (G4int) trajContext->Get << 830 visible = (G4int) trajContext->Get << 831 square = (trajContext->GetAuxPtsT << 832 << 833 // Avoiding drawing anything black on blac << 834 if(redness == 0. && greenness == 0. && blu << 835 { << 836 redness = 1.; << 837 greenness = 1.; << 838 blueness = 1.; << 839 } << 840 << 841 // Specify attributes common to all trajec << 842 if(strcmp("Trajectory Auxiliary Points", p << 843 { << 844 hepRepXMLWriter->addAttValue("DrawAs", " << 845 hepRepXMLWriter->addAttValue("MarkColor" << 846 hepRepXMLWriter->addAttValue("MarkSize", << 847 hepRepXMLWriter->addAttValue("Layer", 11 << 848 hepRepXMLWriter->addAttValue("Visibility << 849 if(square) << 850 hepRepXMLWriter->addAttValue("MarkName << 851 else << 852 hepRepXMLWriter->addAttValue("MarkName << 853 } << 854 << 855 // Loop over all points on this trajectory << 856 for(i = 0; i < traj.GetPointEntries(); i++ << 857 { << 858 G4VTrajectoryPoint* aTrajectoryPoint = t << 859 << 860 // Each point is a separate instance of << 861 hepRepXMLWriter->addInstance(); << 862 << 863 // Pointers to hold trajectory point att << 864 std::vector<G4AttValue>* rawPointAttValu << 865 aTrajectoryPoint->CreateAttValues(); << 866 std::vector<G4AttValue>* pointAttValues << 867 std::map<G4String, G4AttDef>* pointAttDe << 868 new std::map<G4String, G4AttDef>; << 869 << 870 // Get trajectory point attributes and d << 871 // style (uniform units, 3Vectors decomp << 872 if(rawPointAttValues) << 873 { << 874 G4bool error = << 875 G4AttCheck(rawPointAttValues, aTraje << 876 .Standard(pointAttValues, pointAtt << 877 if(error) << 878 { << 879 G4cout << 880 << "G4HepRepFileSceneHandler::AddC << 881 "\nERROR found during conversio << 882 << G4endl; << 883 } << 884 << 885 // Write out point attribute values. << 886 if(pointAttValues) << 887 { << 888 for(iAttVal = pointAttValues->begin( << 889 iAttVal != pointAttValues->end() << 890 // Do not write out the Aux or Pos << 891 // to the HepRep rule that each ob << 892 // a given AttValue. Both of these << 893 // actual position information of << 894 if(strcmp(iAttVal->GetName(), "Aux << 895 strcmp(iAttVal->GetName(), "Aux << 896 strcmp(iAttVal->GetName(), "Aux << 897 strcmp(iAttVal->GetName(), "Pos << 898 strcmp(iAttVal->GetName(), "Pos << 899 strcmp(iAttVal->GetName(), "Pos << 900 hepRepXMLWriter->addAttValue(iAt << 901 iAt << 902 } << 903 } << 904 << 905 // Clean up point attributes. << 906 delete pointAttDefs; << 907 delete pointAttValues; << 908 delete rawPointAttValues; << 909 << 910 // Each trajectory point is made of a si << 911 G4Point3D vertex = aTrajectoryPoint->Get << 912 << 913 // Loop over auxiliary points associated << 914 const std::vector<G4ThreeVector>* auxili << 915 aTrajectoryPoint->GetAuxiliaryPoints() << 916 if(0 != auxiliaries) << 917 { << 918 for(size_t iAux = 0; iAux < auxiliarie << 919 { << 920 const G4ThreeVector auxPos((*auxilia << 921 hepRepXMLWriter->addPrimitive(); << 922 hepRepXMLWriter->addPoint(auxPos.x() << 923 } << 924 } << 925 } << 926 } << 927 } << 928 << 929 void G4HepRepFileSceneHandler::AddCompound(con << 930 { << 931 #ifdef G4HEPREPFILEDEBUG << 932 G4cout << "G4HepRepFileSceneHandler::AddComp << 933 #endif << 934 << 935 // Pointers to hold hit attribute values and << 936 std::vector<G4AttValue>* rawHitAttValues = h << 937 hitAttValues = n << 938 hitAttDefs = n << 939 << 940 // Iterators to use with attribute values an << 941 std::vector<G4AttValue>::iterator iAttVal; << 942 std::map<G4String, G4AttDef>::const_iterator << 943 << 944 // Get hit attributes and definitions in sta << 945 // (uniform units, 3Vectors decomposed). << 946 if(rawHitAttValues) << 947 { << 948 G4bool error = G4AttCheck(rawHitAttValues, << 949 .Standard(hitAttValues, h << 950 if(error) << 951 { << 952 G4cout << "G4HepRepFileSceneHandler::Add << 953 "\nERROR found during conversi << 954 << G4endl; << 955 } << 956 #ifdef G4HEPREPFILEDEBUG << 957 G4cout << "G4HepRepFileSceneHandler::AddCo << 958 "attributes:\n" << 959 << G4AttCheck(hitAttValues, hitAttD << 960 #endif << 961 delete rawHitAttValues; << 962 } << 963 << 964 // Open the HepRep output file if it is not << 965 CheckFileOpen(); << 966 << 967 // Add the Event Data Type if it hasn't alre << 968 if(strcmp("Event Data", hepRepXMLWriter->pre << 969 { << 970 hepRepXMLWriter->addType("Event Data", 0); << 971 hepRepXMLWriter->addInstance(); << 972 } << 973 << 974 // Find out the current HitType. << 975 G4String hitType = "Hits"; << 976 if(hitAttValues) << 977 { << 978 G4bool found = false; << 979 for(iAttVal = hitAttValues->begin(); << 980 iAttVal != hitAttValues->end() && !fou << 981 { << 982 if(strcmp(iAttVal->GetName(), "HitType") << 983 { << 984 hitType = iAttVal->GetValue(); << 985 found = true; << 986 } << 987 } << 988 } << 989 << 990 // Add the Hits Type. << 991 G4String previousName = hepRepXMLWriter->pre << 992 hepRepXMLWriter->addType(hitType, 1); << 993 << 994 // If this is the first hit of this event, << 995 // specify attribute values common to all hi << 996 if(strcmp(hitType, previousName) != 0) << 997 { << 998 hepRepXMLWriter->addAttValue("Layer", 130) << 999 << 1000 // Take all Hit attDefs from first hit. << 1001 // Would rather be able to get these attD << 1002 // from any particular hit, but don't kno << 1003 // attribute definitions. << 1004 if(hitAttValues && hitAttDefs) << 1005 { << 1006 for(iAttVal = hitAttValues->begin(); iA << 1007 ++iAttVal) << 1008 { << 1009 iAttDef = hitAttDefs->find(iAttVal->G << 1010 if(iAttDef != hitAttDefs->end()) << 1011 { << 1012 // Protect against incorrect use of << 1013 // than the standard ones will be c << 1014 // category. << 1015 G4String category = iAttDef->second << 1016 if(strcmp(category, "Draw") != 0 && << 1017 strcmp(category, "Physics") != 0 << 1018 strcmp(category, "Association") << 1019 strcmp(category, "PickAction") ! << 1020 category = "Physics"; << 1021 hepRepXMLWriter->addAttDef(iAttVal- << 1022 iAttDef- << 1023 iAttDef- << 1024 } << 1025 } << 1026 } << 1027 } // end of special treatment for when thi << 1028 << 1029 // Now that we have written out all of the << 1030 // hit's particulars, call base class to de << 1031 drawingHit = true; << 1032 doneInitHit = false; << 1033 G4VSceneHandler::AddCompound(hit); // Invo << 1034 drawingHit = false; << 1035 } << 1036 << 1037 void G4HepRepFileSceneHandler::InitTrajectory << 1038 { << 1039 if(!doneInitTraj) << 1040 { << 1041 // For every trajectory, add an instance << 1042 hepRepXMLWriter->addInstance(); << 1043 << 1044 // Write out the trajectory's attribute v << 1045 if(trajAttValues) << 1046 { << 1047 std::vector<G4AttValue>::iterator iAttV << 1048 for(iAttVal = trajAttValues->begin(); i << 1049 ++iAttVal) << 1050 hepRepXMLWriter->addAttValue(iAttVal- << 1051 delete trajAttValues; << 1052 } << 1053 << 1054 // Clean up trajectory attributes. << 1055 if(trajAttDefs) << 1056 delete trajAttDefs; << 1057 << 1058 doneInitTraj = true; << 1059 } << 1060 } << 1061 << 1062 void G4HepRepFileSceneHandler::InitHit() << 1063 { << 1064 if(!doneInitHit) << 1065 { << 1066 // For every hit, add an instance of Type << 1067 hepRepXMLWriter->addInstance(); << 1068 << 1069 // Write out the hit's attribute values. << 1070 if(hitAttValues) << 1071 { << 1072 std::vector<G4AttValue>::iterator iAttV << 1073 for(iAttVal = hitAttValues->begin(); iA << 1074 ++iAttVal) << 1075 hepRepXMLWriter->addAttValue(iAttVal- << 1076 delete hitAttValues; << 1077 } << 1078 << 1079 // Clean up hit attributes. << 1080 if(hitAttDefs) << 1081 delete hitAttDefs; << 1082 << 1083 doneInitHit = true; << 1084 } << 1085 } << 1086 << 1087 void G4HepRepFileSceneHandler::AddPrimitive(c << 1088 { << 1089 #ifdef G4HEPREPFILEDEBUG << 1090 G4cout << "G4HepRepFileSceneHandler::AddPri << 1091 "polyline) called:" << 1092 "\n polyline: " << 1093 << polyline << G4endl; << 1094 PrintThings(); << 1095 #endif << 1096 << 1097 G4HepRepMessenger* messenger = G4HepRepMess << 1098 << 1099 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1100 messenger->getCullInvisibles()) << 1101 return; << 1102 << 1103 if(inPrimitives2D) << 1104 { << 1105 if(!warnedAbout2DMarkers) << 1106 { << 1107 G4cout << "HepRepFile does not currentl << 1108 warnedAbout2DMarkers = true; << 1109 } << 1110 return; << 1111 } << 1112 << 1113 if(drawingTraj) << 1114 InitTrajectory(); << 1115 << 1116 if(drawingHit) << 1117 InitHit(); << 1118 << 1119 haveVisible = true; << 1120 AddHepRepInstance("Line", polyline); << 1121 << 1122 hepRepXMLWriter->addPrimitive(); << 1123 << 1124 for(size_t i = 0; i < polyline.size(); i++) << 1125 { << 1126 G4Point3D vertex = (fObjectTransformation << 1127 hepRepXMLWriter->addPoint(vertex.x(), ver << 1128 } << 1129 } << 1130 << 1131 void G4HepRepFileSceneHandler::AddPrimitive(c << 1132 { << 1133 #ifdef G4HEPREPFILEDEBUG << 1134 G4cout << 1135 << "G4HepRepFileSceneHandler::AddPrimitiv << 1136 << G4endl; << 1137 PrintThings(); << 1138 #endif << 1139 << 1140 G4HepRepMessenger* messenger = G4HepRepMess << 1141 << 1142 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1143 messenger->getCullInvisibles()) << 1144 return; << 1145 << 1146 if(inPrimitives2D) << 1147 { << 1148 if(!warnedAbout2DMarkers) << 1149 { << 1150 G4cout << "HepRepFile does not currentl << 1151 warnedAbout2DMarkers = true; << 1152 } << 1153 return; << 1154 } << 1155 << 1156 MarkerSizeType sizeType; << 1157 G4double size = GetMarkerSize(line, sizeTyp << 1158 if(sizeType == world) << 1159 size = 4.; << 1160 << 1161 if(drawingTraj) << 1162 return; << 1163 << 1164 if(drawingHit) << 1165 InitHit(); << 1166 << 1167 haveVisible = true; << 1168 AddHepRepInstance("Point", line); << 1169 << 1170 hepRepXMLWriter->addAttValue("MarkName", "D << 1171 hepRepXMLWriter->addAttValue("MarkSize", (G << 1172 << 1173 hepRepXMLWriter->addPrimitive(); << 1174 << 1175 for(size_t i = 0; i < line.size(); i++) << 1176 { << 1177 G4Point3D vertex = (fObjectTransformation << 1178 hepRepXMLWriter->addPoint(vertex.x(), ver << 1179 } << 1180 } << 1181 << 1182 void G4HepRepFileSceneHandler::AddPrimitive(c << 1183 { << 1184 #ifdef G4HEPREPFILEDEBUG << 1185 G4cout << "G4HepRepFileSceneHandler::AddPri << 1186 "\n text: " << 1187 << text.GetText() << G4endl; << 1188 PrintThings(); << 1189 #endif << 1190 << 1191 if(!inPrimitives2D) << 1192 { << 1193 if(!warnedAbout3DText) << 1194 { << 1195 G4cout << "HepRepFile does not currentl << 1196 G4cout << 1197 << "HepRep browsers can directly disp << 1198 << G4endl; << 1199 G4cout << "See Application Developers G << 1200 "to viewable objects." << 1201 << G4endl; << 1202 warnedAbout3DText = true; << 1203 } << 1204 return; << 1205 } << 1206 << 1207 MarkerSizeType sizeType; << 1208 G4double size = GetMarkerSize(text, sizeTyp << 1209 if(sizeType == world) << 1210 size = 12.; << 1211 << 1212 haveVisible = true; << 1213 AddHepRepInstance("Text", text); << 1214 << 1215 hepRepXMLWriter->addAttValue("VAlign", "Top << 1216 hepRepXMLWriter->addAttValue("HAlign", "Lef << 1217 hepRepXMLWriter->addAttValue("FontName", "A << 1218 hepRepXMLWriter->addAttValue("FontStyle", " << 1219 hepRepXMLWriter->addAttValue("FontSize", (G << 1220 hepRepXMLWriter->addAttValue("FontHasBanner << 1221 hepRepXMLWriter->addAttValue("FontBannerCol << 1222 << 1223 const G4Colour& colour = GetTextColour(text << 1224 float redness = colour.GetRed(); << 1225 float greenness = colour.GetGreen(); << 1226 float blueness = colour.GetBlue(); << 1227 << 1228 // Avoiding drawing anything black on black << 1229 if(redness == 0. && greenness == 0. && blue << 1230 { << 1231 redness = 1.; << 1232 greenness = 1.; << 1233 blueness = 1.; << 1234 } << 1235 hepRepXMLWriter->addAttValue("FontColor", r << 1236 << 1237 hepRepXMLWriter->addPrimitive(); << 1238 << 1239 hepRepXMLWriter->addAttValue("Text", text.G << 1240 hepRepXMLWriter->addAttValue("VPos", .99 - << 1241 hepRepXMLWriter->addAttValue("HPos", text.G << 1242 } 90 } 1243 91 1244 void G4HepRepFileSceneHandler::AddPrimitive(c << 1245 { << 1246 #ifdef G4HEPREPFILEDEBUG << 1247 G4cout << 1248 << "G4HepRepFileSceneHandler::AddPrimitiv << 1249 "\n radius: " << 1250 << circle.GetWorldRadius() << G4endl; << 1251 PrintThings(); << 1252 #endif << 1253 << 1254 G4HepRepMessenger* messenger = G4HepRepMess << 1255 << 1256 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1257 messenger->getCullInvisibles()) << 1258 return; << 1259 << 1260 if(inPrimitives2D) << 1261 { << 1262 if(!warnedAbout2DMarkers) << 1263 { << 1264 G4cout << "HepRepFile does not currentl << 1265 warnedAbout2DMarkers = true; << 1266 } << 1267 return; << 1268 } << 1269 << 1270 MarkerSizeType sizeType; << 1271 G4double size = GetMarkerSize(circle, sizeT << 1272 if(sizeType == world) << 1273 size = 4.; << 1274 << 1275 if(drawingTraj) << 1276 return; << 1277 << 1278 if(drawingHit) << 1279 InitHit(); << 1280 << 1281 haveVisible = true; << 1282 AddHepRepInstance("Point", circle); << 1283 << 1284 hepRepXMLWriter->addAttValue("MarkName", "D << 1285 hepRepXMLWriter->addAttValue("MarkSize", (G << 1286 << 1287 hepRepXMLWriter->addPrimitive(); << 1288 << 1289 G4Point3D center = (fObjectTransformation) << 1290 hepRepXMLWriter->addPoint(center.x(), cente << 1291 } << 1292 << 1293 void G4HepRepFileSceneHandler::AddPrimitive(c << 1294 { << 1295 #ifdef G4HEPREPFILEDEBUG << 1296 G4cout << 1297 << "G4HepRepFileSceneHandler::AddPrimitiv << 1298 "\n side: " << 1299 << square.GetWorldRadius() << G4endl; << 1300 PrintThings(); << 1301 #endif << 1302 << 1303 G4HepRepMessenger* messenger = G4HepRepMess << 1304 << 1305 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1306 messenger->getCullInvisibles()) << 1307 return; << 1308 << 1309 if(inPrimitives2D) << 1310 { << 1311 if(!warnedAbout2DMarkers) << 1312 { << 1313 G4cout << "HepRepFile does not currentl << 1314 warnedAbout2DMarkers = true; << 1315 } << 1316 return; << 1317 } << 1318 << 1319 MarkerSizeType sizeType; << 1320 G4double size = GetMarkerSize(square, sizeT << 1321 if(sizeType == world) << 1322 size = 4.; << 1323 << 1324 if(drawingTraj) << 1325 return; << 1326 << 1327 if(drawingHit) << 1328 InitHit(); << 1329 92 1330 haveVisible = true; << 93 G4HepRepFileSceneHandler::~G4HepRepFileSceneHandler() {} 1331 AddHepRepInstance("Point", square); << 1332 << 1333 hepRepXMLWriter->addAttValue("MarkName", "S << 1334 hepRepXMLWriter->addAttValue("MarkSize", (G << 1335 94 1336 hepRepXMLWriter->addPrimitive(); << 1337 95 1338 G4Point3D center = (fObjectTransformation) << 96 void G4HepRepFileSceneHandler::BeginModeling() { 1339 hepRepXMLWriter->addPoint(center.x(), cente << 97 G4VisManager* visManager = G4VisManager::GetInstance(); >> 98 const G4VTrajectoryModel* model = visManager->CurrentTrajDrawModel(); >> 99 trajContext = & model->GetContext(); >> 100 >> 101 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh. >> 102 } >> 103 >> 104 >> 105 void G4HepRepFileSceneHandler::EndModeling() { >> 106 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh. >> 107 } >> 108 >> 109 void G4HepRepFileSceneHandler::BeginPrimitives2D >> 110 (const G4Transform3D& objectTransformation) { >> 111 #ifdef G4HEPREPFILEDEBUG >> 112 G4cout << "G4HepRepFileSceneHandler::BeginPrimitives2D() " << G4endl; >> 113 #endif >> 114 inPrimitives2D = true; >> 115 G4VSceneHandler::BeginPrimitives2D(objectTransformation); >> 116 } >> 117 >> 118 void G4HepRepFileSceneHandler::EndPrimitives2D () { >> 119 #ifdef G4HEPREPFILEDEBUG >> 120 G4cout << "G4HepRepFileSceneHandler::EndPrimitives2D() " << G4endl; >> 121 #endif >> 122 G4VSceneHandler::EndPrimitives2D(); >> 123 inPrimitives2D = false; >> 124 } >> 125 >> 126 >> 127 #ifdef G4HEPREPFILEDEBUG >> 128 void G4HepRepFileSceneHandler::PrintThings() { >> 129 G4cout << >> 130 " with transformation " >> 131 << fObjectTransformation; >> 132 G4PhysicalVolumeModel* pPVModel = >> 133 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); >> 134 if (pPVModel) { >> 135 G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV(); >> 136 G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV(); >> 137 G4int currentDepth = pPVModel->GetCurrentDepth(); >> 138 G4cout << >> 139 "\n current physical volume: " >> 140 << pCurrentPV->GetName() << >> 141 "\n current logical volume: " >> 142 << pCurrentLV->GetName() << >> 143 "\n current depth of geometry tree: " >> 144 << currentDepth; >> 145 } >> 146 G4cout << G4endl; >> 147 } >> 148 #endif >> 149 >> 150 >> 151 void G4HepRepFileSceneHandler::AddSolid(const G4Box& box) { >> 152 #ifdef G4HEPREPFILEDEBUG >> 153 G4cout << >> 154 "G4HepRepFileSceneHandler::AddSolid(const G4Box& box) called for " >> 155 << box.GetName() >> 156 << G4endl; >> 157 PrintThings(); >> 158 #endif >> 159 >> 160 if (drawingTraj) >> 161 return; >> 162 >> 163 if (drawingHit) >> 164 InitHit(); >> 165 >> 166 haveVisible = false; >> 167 AddHepRepInstance("Prism", NULL); >> 168 >> 169 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 170 >> 171 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 172 return; >> 173 >> 174 hepRepXMLWriter->addPrimitive(); >> 175 >> 176 G4double dx = box.GetXHalfLength(); >> 177 G4double dy = box.GetYHalfLength(); >> 178 G4double dz = box.GetZHalfLength(); >> 179 >> 180 G4Point3D vertex1(G4Point3D( dx, dy,-dz)); >> 181 G4Point3D vertex2(G4Point3D( dx,-dy,-dz)); >> 182 G4Point3D vertex3(G4Point3D(-dx,-dy,-dz)); >> 183 G4Point3D vertex4(G4Point3D(-dx, dy,-dz)); >> 184 G4Point3D vertex5(G4Point3D( dx, dy, dz)); >> 185 G4Point3D vertex6(G4Point3D( dx,-dy, dz)); >> 186 G4Point3D vertex7(G4Point3D(-dx,-dy, dz)); >> 187 G4Point3D vertex8(G4Point3D(-dx, dy, dz)); >> 188 >> 189 vertex1 = (fObjectTransformation) * vertex1; >> 190 vertex2 = (fObjectTransformation) * vertex2; >> 191 vertex3 = (fObjectTransformation) * vertex3; >> 192 vertex4 = (fObjectTransformation) * vertex4; >> 193 vertex5 = (fObjectTransformation) * vertex5; >> 194 vertex6 = (fObjectTransformation) * vertex6; >> 195 vertex7 = (fObjectTransformation) * vertex7; >> 196 vertex8 = (fObjectTransformation) * vertex8; >> 197 >> 198 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z()); >> 199 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z()); >> 200 hepRepXMLWriter->addPoint(vertex3.x(), vertex3.y(), vertex3.z()); >> 201 hepRepXMLWriter->addPoint(vertex4.x(), vertex4.y(), vertex4.z()); >> 202 hepRepXMLWriter->addPoint(vertex5.x(), vertex5.y(), vertex5.z()); >> 203 hepRepXMLWriter->addPoint(vertex6.x(), vertex6.y(), vertex6.z()); >> 204 hepRepXMLWriter->addPoint(vertex7.x(), vertex7.y(), vertex7.z()); >> 205 hepRepXMLWriter->addPoint(vertex8.x(), vertex8.y(), vertex8.z()); >> 206 } >> 207 >> 208 >> 209 void G4HepRepFileSceneHandler::AddSolid(const G4Cons& cons) { >> 210 #ifdef G4HEPREPFILEDEBUG >> 211 G4cout << >> 212 "G4HepRepFileSceneHandler::AddSolid(const G4Cons& cons) called for " >> 213 << cons.GetName() >> 214 << G4endl; >> 215 PrintThings(); >> 216 #endif >> 217 >> 218 // HepRApp does not correctly represent the end faces of cones at >> 219 // non-standard angles, let the base class convert these solids to polygons. >> 220 G4RotationMatrix r = fObjectTransformation.getRotation(); >> 221 G4bool linedUpWithAnAxis = (std::fabs(r.phiX())<=.001 || >> 222 std::fabs(r.phiY())<=.001 || >> 223 std::fabs(r.phiZ())<=.001 || >> 224 std::fabs(r.phiX()-pi)<=.001 || >> 225 std::fabs(r.phiY()-pi)<=.001 || >> 226 std::fabs(r.phiZ()-pi)<=.001); >> 227 //G4cout << "Angle X:" << r.phiX() << ", Angle Y:" << r.phiY() << ", Angle Z:" << r.phiZ() << G4endl; >> 228 //G4cout << "linedUpWithAnAxis:" << linedUpWithAnAxis << G4endl; >> 229 >> 230 // HepRep does not have a primitive for a cut cone, >> 231 // so if this cone is cut, let the base class convert this >> 232 // solid to polygons. >> 233 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 234 if (cons.GetDeltaPhiAngle() < twopi || !linedUpWithAnAxis || messenger->renderCylAsPolygons()) >> 235 { >> 236 G4VSceneHandler::AddSolid(cons); // Invoke default action. >> 237 } else { >> 238 >> 239 if (drawingTraj) >> 240 return; >> 241 >> 242 if (drawingHit) >> 243 InitHit(); >> 244 >> 245 haveVisible = false; >> 246 AddHepRepInstance("Cylinder", NULL); >> 247 >> 248 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 249 return; >> 250 >> 251 G4Point3D vertex1(G4Point3D( 0., 0., -cons.GetZHalfLength())); >> 252 G4Point3D vertex2(G4Point3D( 0., 0., cons.GetZHalfLength())); >> 253 >> 254 vertex1 = (fObjectTransformation) * vertex1; >> 255 vertex2 = (fObjectTransformation) * vertex2; >> 256 >> 257 // Outer cylinder. >> 258 hepRepXMLWriter->addPrimitive(); >> 259 hepRepXMLWriter->addAttValue("Radius1",messenger->getScale() * cons.GetOuterRadiusMinusZ()); >> 260 hepRepXMLWriter->addAttValue("Radius2",messenger->getScale() * cons.GetOuterRadiusPlusZ()); >> 261 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z()); >> 262 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z()); >> 263 >> 264 // Inner cylinder. >> 265 hepRepXMLWriter->addPrimitive(); >> 266 hepRepXMLWriter->addAttValue("Radius1",messenger->getScale() * cons.GetInnerRadiusMinusZ()); >> 267 hepRepXMLWriter->addAttValue("Radius2",messenger->getScale() * cons.GetInnerRadiusPlusZ()); >> 268 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z()); >> 269 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z()); >> 270 } >> 271 } >> 272 >> 273 >> 274 void G4HepRepFileSceneHandler::AddSolid(const G4Tubs& tubs) { >> 275 #ifdef G4HEPREPFILEDEBUG >> 276 G4cout << >> 277 "G4HepRepFileSceneHandler::AddSolid(const G4Tubs& tubs) called for " >> 278 << tubs.GetName() >> 279 << G4endl; >> 280 PrintThings(); >> 281 #endif >> 282 >> 283 // HepRApp does not correctly represent the end faces of cylinders at >> 284 // non-standard angles, let the base class convert these solids to polygons. >> 285 G4RotationMatrix r = fObjectTransformation.getRotation(); >> 286 G4bool linedUpWithAnAxis = (std::fabs(r.phiX())<=.001 || >> 287 std::fabs(r.phiY())<=.001 || >> 288 std::fabs(r.phiZ())<=.001 || >> 289 std::fabs(r.phiX()-pi)<=.001 || >> 290 std::fabs(r.phiY()-pi)<=.001 || >> 291 std::fabs(r.phiZ()-pi)<=.001); >> 292 //G4cout << "Angle X:" << r.phiX() << ", Angle Y:" << r.phiY() << ", Angle Z:" << r.phiZ() << G4endl; >> 293 //G4cout << "linedUpWithAnAxis:" << linedUpWithAnAxis << G4endl; >> 294 >> 295 // HepRep does not have a primitive for a cut cylinder, >> 296 // so if this cylinder is cut, let the base class convert this >> 297 // solid to polygons. >> 298 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 299 if (tubs.GetDeltaPhiAngle() < twopi || !linedUpWithAnAxis || messenger->renderCylAsPolygons()) >> 300 { >> 301 G4VSceneHandler::AddSolid(tubs); // Invoke default action. >> 302 } else { >> 303 >> 304 if (drawingTraj) >> 305 return; >> 306 >> 307 if (drawingHit) >> 308 InitHit(); >> 309 >> 310 haveVisible = false; >> 311 AddHepRepInstance("Cylinder", NULL); >> 312 >> 313 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 314 return; >> 315 >> 316 G4Point3D vertex1(G4Point3D( 0., 0., -tubs.GetZHalfLength())); >> 317 G4Point3D vertex2(G4Point3D( 0., 0., tubs.GetZHalfLength())); >> 318 >> 319 vertex1 = (fObjectTransformation) * vertex1; >> 320 vertex2 = (fObjectTransformation) * vertex2; >> 321 >> 322 // Outer cylinder. >> 323 hepRepXMLWriter->addPrimitive(); >> 324 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() * tubs.GetOuterRadius()); >> 325 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() * tubs.GetOuterRadius()); >> 326 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z()); >> 327 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z()); >> 328 >> 329 // Inner cylinder. >> 330 if (tubs.GetInnerRadius() != 0.) { >> 331 hepRepXMLWriter->addPrimitive(); >> 332 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() * tubs.GetInnerRadius()); >> 333 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() * tubs.GetInnerRadius()); >> 334 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z()); >> 335 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z()); >> 336 } >> 337 } >> 338 } >> 339 >> 340 >> 341 void G4HepRepFileSceneHandler::AddSolid(const G4Trd& trd) { >> 342 #ifdef G4HEPREPFILEDEBUG >> 343 G4cout << >> 344 "G4HepRepFileSceneHandler::AddSolid(const G4Trd& trd) called for " >> 345 << trd.GetName() >> 346 << G4endl; >> 347 PrintThings(); >> 348 #endif >> 349 >> 350 if (drawingTraj) >> 351 return; >> 352 >> 353 if (drawingHit) >> 354 InitHit(); >> 355 >> 356 haveVisible = false; >> 357 AddHepRepInstance("Prism", NULL); >> 358 >> 359 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 360 >> 361 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 362 return; >> 363 >> 364 hepRepXMLWriter->addPrimitive(); >> 365 >> 366 G4double dx1 = trd.GetXHalfLength1(); >> 367 G4double dy1 = trd.GetYHalfLength1(); >> 368 G4double dx2 = trd.GetXHalfLength2(); >> 369 G4double dy2 = trd.GetYHalfLength2(); >> 370 G4double dz = trd.GetZHalfLength(); >> 371 >> 372 G4Point3D vertex1(G4Point3D( dx1, dy1,-dz)); >> 373 G4Point3D vertex2(G4Point3D( dx1,-dy1,-dz)); >> 374 G4Point3D vertex3(G4Point3D(-dx1,-dy1,-dz)); >> 375 G4Point3D vertex4(G4Point3D(-dx1, dy1,-dz)); >> 376 G4Point3D vertex5(G4Point3D( dx2, dy2, dz)); >> 377 G4Point3D vertex6(G4Point3D( dx2,-dy2, dz)); >> 378 G4Point3D vertex7(G4Point3D(-dx2,-dy2, dz)); >> 379 G4Point3D vertex8(G4Point3D(-dx2, dy2, dz)); >> 380 >> 381 vertex1 = (fObjectTransformation) * vertex1; >> 382 vertex2 = (fObjectTransformation) * vertex2; >> 383 vertex3 = (fObjectTransformation) * vertex3; >> 384 vertex4 = (fObjectTransformation) * vertex4; >> 385 vertex5 = (fObjectTransformation) * vertex5; >> 386 vertex6 = (fObjectTransformation) * vertex6; >> 387 vertex7 = (fObjectTransformation) * vertex7; >> 388 vertex8 = (fObjectTransformation) * vertex8; >> 389 >> 390 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z()); >> 391 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z()); >> 392 hepRepXMLWriter->addPoint(vertex3.x(), vertex3.y(), vertex3.z()); >> 393 hepRepXMLWriter->addPoint(vertex4.x(), vertex4.y(), vertex4.z()); >> 394 hepRepXMLWriter->addPoint(vertex5.x(), vertex5.y(), vertex5.z()); >> 395 hepRepXMLWriter->addPoint(vertex6.x(), vertex6.y(), vertex6.z()); >> 396 hepRepXMLWriter->addPoint(vertex7.x(), vertex7.y(), vertex7.z()); >> 397 hepRepXMLWriter->addPoint(vertex8.x(), vertex8.y(), vertex8.z()); >> 398 } >> 399 >> 400 >> 401 void G4HepRepFileSceneHandler::AddSolid(const G4Trap& trap) { >> 402 #ifdef G4HEPREPFILEDEBUG >> 403 G4cout << >> 404 "G4HepRepFileSceneHandler::AddSolid(const G4Trap& trap) called for " >> 405 << trap.GetName() >> 406 << G4endl; >> 407 PrintThings(); >> 408 #endif >> 409 G4VSceneHandler::AddSolid(trap); // Invoke default action. >> 410 } >> 411 >> 412 >> 413 void G4HepRepFileSceneHandler::AddSolid(const G4Sphere& sphere) { >> 414 #ifdef G4HEPREPFILEDEBUG >> 415 G4cout << >> 416 "G4HepRepFileSceneHandler::AddSolid(const G4Sphere& sphere) called for " >> 417 << sphere.GetName() >> 418 << G4endl; >> 419 PrintThings(); >> 420 #endif >> 421 G4VSceneHandler::AddSolid(sphere); // Invoke default action. >> 422 } >> 423 >> 424 >> 425 void G4HepRepFileSceneHandler::AddSolid(const G4Para& para) { >> 426 #ifdef G4HEPREPFILEDEBUG >> 427 G4cout << >> 428 "G4HepRepFileSceneHandler::AddSolid(const G4Para& para) called for " >> 429 << para.GetName() >> 430 << G4endl; >> 431 PrintThings(); >> 432 #endif >> 433 G4VSceneHandler::AddSolid(para); // Invoke default action. >> 434 } >> 435 >> 436 >> 437 void G4HepRepFileSceneHandler::AddSolid(const G4Torus& torus) { >> 438 #ifdef G4HEPREPFILEDEBUG >> 439 G4cout << >> 440 "G4HepRepFileSceneHandler::AddSolid(const G4Torus& torus) called for " >> 441 << torus.GetName() >> 442 << G4endl; >> 443 PrintThings(); >> 444 #endif >> 445 G4VSceneHandler::AddSolid(torus); // Invoke default action. >> 446 } >> 447 >> 448 >> 449 void G4HepRepFileSceneHandler::AddSolid(const G4Polycone& polycone) { >> 450 #ifdef G4HEPREPFILEDEBUG >> 451 G4cout << >> 452 "G4HepRepFileSceneHandler::AddSolid(const G4Polycone& polycone) called for " >> 453 << polycone.GetName() >> 454 << G4endl; >> 455 PrintThings(); >> 456 #endif >> 457 G4VSceneHandler::AddSolid(polycone); // Invoke default action. >> 458 } >> 459 >> 460 >> 461 void G4HepRepFileSceneHandler::AddSolid(const G4Polyhedra& polyhedra) { >> 462 #ifdef G4HEPREPFILEDEBUG >> 463 G4cout << >> 464 "G4HepRepFileSceneHandler::AddSolid(const G4Polyhedra& polyhedra) called for " >> 465 << polyhedra.GetName() >> 466 << G4endl; >> 467 PrintThings(); >> 468 #endif >> 469 G4VSceneHandler::AddSolid(polyhedra); // Invoke default action. >> 470 } >> 471 >> 472 >> 473 void G4HepRepFileSceneHandler::AddSolid(const G4VSolid& solid) { >> 474 #ifdef G4HEPREPFILEDEBUG >> 475 G4cout << >> 476 "G4HepRepFileSceneHandler::AddSolid(const G4Solid& solid) called for " >> 477 << solid.GetName() >> 478 << G4endl; >> 479 PrintThings(); >> 480 #endif >> 481 G4VSceneHandler::AddSolid(solid); // Invoke default action. >> 482 } >> 483 >> 484 >> 485 void G4HepRepFileSceneHandler::AddCompound (const G4VTrajectory& traj) { >> 486 #ifdef G4HEPREPFILEDEBUG >> 487 G4cout << "G4HepRepFileSceneHandler::AddCompound(const G4VTrajectory&) " << G4endl; >> 488 #endif >> 489 >> 490 G4TrajectoriesModel* pTrModel = >> 491 dynamic_cast<G4TrajectoriesModel*>(fpModel); >> 492 if (!pTrModel) G4Exception >> 493 ("G4HepRepFileSceneHandler::AddCompound(const G4VTrajectory&)", >> 494 "vis-HepRep0001", FatalException, "Not a G4TrajectoriesModel."); >> 495 >> 496 // Pointers to hold trajectory attribute values and definitions. >> 497 std::vector<G4AttValue>* rawTrajAttValues = traj.CreateAttValues(); >> 498 trajAttValues = >> 499 new std::vector<G4AttValue>; >> 500 trajAttDefs = >> 501 new std::map<G4String,G4AttDef>; >> 502 >> 503 // Iterators to use with attribute values and definitions. >> 504 std::vector<G4AttValue>::iterator iAttVal; >> 505 std::map<G4String,G4AttDef>::const_iterator iAttDef; >> 506 G4int i; >> 507 >> 508 // Get trajectory attributes and definitions in standard HepRep style >> 509 // (uniform units, 3Vectors decomposed). >> 510 if (rawTrajAttValues) { >> 511 G4bool error = G4AttCheck(rawTrajAttValues, >> 512 traj.GetAttDefs()).Standard(trajAttValues,trajAttDefs); >> 513 if (error) { >> 514 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj):" >> 515 "\nERROR found during conversion to standard trajectory attributes." >> 516 << G4endl; >> 517 } >> 518 #ifdef G4HEPREPFILEDEBUG >> 519 G4cout << >> 520 "G4HepRepFileSceneHandler::AddCompound(traj): standardised attributes:\n" >> 521 << G4AttCheck(trajAttValues,trajAttDefs) << G4endl; >> 522 #endif >> 523 delete rawTrajAttValues; >> 524 } >> 525 >> 526 // Open the HepRep output file if it is not already open. >> 527 CheckFileOpen(); >> 528 >> 529 // Add the Event Data Type if it hasn't already been added. >> 530 if (strcmp("Event Data",hepRepXMLWriter->prevTypeName[0])!=0) { >> 531 hepRepXMLWriter->addType("Event Data",0); >> 532 hepRepXMLWriter->addInstance(); >> 533 } >> 534 >> 535 // Add the Trajectories Type. >> 536 G4String previousName = hepRepXMLWriter->prevTypeName[1]; >> 537 hepRepXMLWriter->addType("Trajectories",1); >> 538 >> 539 // If this is the first trajectory of this event, >> 540 // specify attribute values common to all trajectories. >> 541 if (strcmp("Trajectories",previousName)!=0) { >> 542 hepRepXMLWriter->addAttValue("Layer",100); >> 543 >> 544 // Take all Trajectory attDefs from first trajectory. >> 545 // Would rather be able to get these attDefs without needing a reference from any >> 546 // particular trajectory, but don't know how to do that. >> 547 // Write out trajectory attribute definitions. >> 548 if (trajAttValues && trajAttDefs) { >> 549 for (iAttVal = trajAttValues->begin(); >> 550 iAttVal != trajAttValues->end(); ++iAttVal) { >> 551 iAttDef = trajAttDefs->find(iAttVal->GetName()); >> 552 if (iAttDef != trajAttDefs->end()) { >> 553 // Protect against incorrect use of Category. Anything value other than the >> 554 // standard ones will be considered to be in the physics category. >> 555 G4String category = iAttDef->second.GetCategory(); >> 556 if (strcmp(category,"Draw")!=0 && >> 557 strcmp(category,"Physics")!=0 && >> 558 strcmp(category,"Association")!=0 && >> 559 strcmp(category,"PickAction")!=0) >> 560 category = "Physics"; >> 561 hepRepXMLWriter->addAttDef(iAttVal->GetName(), iAttDef->second.GetDesc(), >> 562 category, iAttDef->second.GetExtra()); >> 563 } >> 564 } >> 565 } >> 566 >> 567 // Take all TrajectoryPoint attDefs from first point of first trajectory. >> 568 // Would rather be able to get these attDefs without needing a reference from any >> 569 // particular point, but don't know how to do that. >> 570 if ((trajContext->GetDrawStepPts() || trajContext->GetDrawAuxPts()) >> 571 && traj.GetPointEntries()>0) { >> 572 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(0); >> 573 >> 574 // Pointers to hold trajectory point attribute values and definitions. >> 575 std::vector<G4AttValue>* rawPointAttValues = aTrajectoryPoint->CreateAttValues(); >> 576 std::vector<G4AttValue>* pointAttValues = >> 577 new std::vector<G4AttValue>; >> 578 std::map<G4String,G4AttDef>* pointAttDefs = >> 579 new std::map<G4String,G4AttDef>; >> 580 >> 581 // Get first trajectory point's attributes and definitions in standard HepRep style >> 582 // (uniform units, 3Vectors decomposed). >> 583 if (rawPointAttValues) { >> 584 G4bool error = G4AttCheck(rawPointAttValues, >> 585 aTrajectoryPoint->GetAttDefs()).Standard(pointAttValues,pointAttDefs); >> 586 if (error) { >> 587 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj):" >> 588 "\nERROR found during conversion to standard first point attributes." << G4endl; >> 589 } >> 590 >> 591 // Write out point attribute definitions. >> 592 if (pointAttValues && pointAttDefs) { >> 593 for (iAttVal = pointAttValues->begin(); >> 594 iAttVal != pointAttValues->end(); ++iAttVal) { >> 595 iAttDef = >> 596 pointAttDefs->find(iAttVal->GetName()); >> 597 if (iAttDef != pointAttDefs->end()) { >> 598 // Protect against incorrect use of Category. Anything value other than the >> 599 // standard ones will be considered to be in the physics category. >> 600 G4String category = iAttDef->second.GetCategory(); >> 601 if (strcmp(category,"Draw")!=0 && >> 602 strcmp(category,"Physics")!=0 && >> 603 strcmp(category,"Association")!=0 && >> 604 strcmp(category,"PickAction")!=0) >> 605 category = "Physics"; >> 606 // Do not write out the Aux or Pos attribute. Aux does not conform to the HepRep rule >> 607 // that each object can have only one instance of a given AttValue. >> 608 // Both of these attributes are redundant to actual position information of the point. >> 609 if (strcmp(iAttVal->GetName(),"Aux-X")!=0 && >> 610 strcmp(iAttVal->GetName(),"Aux-Y")!=0 && >> 611 strcmp(iAttVal->GetName(),"Aux-Z")!=0 && >> 612 strcmp(iAttVal->GetName(),"Pos-X")!=0 && >> 613 strcmp(iAttVal->GetName(),"Pos-Y")!=0 && >> 614 strcmp(iAttVal->GetName(),"Pos-Z")!=0) >> 615 hepRepXMLWriter->addAttDef(iAttVal->GetName(), iAttDef->second.GetDesc(), >> 616 category, iAttDef->second.GetExtra()); >> 617 } >> 618 } >> 619 } >> 620 delete rawPointAttValues; >> 621 } >> 622 >> 623 // Clean up point attributes. >> 624 if (pointAttValues) >> 625 delete pointAttValues; >> 626 if (pointAttDefs) >> 627 delete pointAttDefs; >> 628 } >> 629 } // end of special treatment for when this is the first trajectory. >> 630 >> 631 // Now that we have written out all of the attributes that are based on the >> 632 // trajectory's particulars, call base class to deconstruct trajectory into polyline and/or points >> 633 // (or nothing if trajectory is to be filtered out). >> 634 // If base class calls for drawing points, no points will actually be drawn there since we >> 635 // instead need to do point drawing from here (in order to obtain the points attributes, >> 636 // not available from AddPrimitive(...point). Instead, such a call will just serve to set the >> 637 // flag that tells us that point drawing was requested for this trajectory (depends on several >> 638 // factors including trajContext and filtering). >> 639 drawingTraj = true; >> 640 doneInitTraj = false; >> 641 G4VSceneHandler::AddCompound(traj); >> 642 drawingTraj = false; >> 643 >> 644 // Draw step points. >> 645 if (trajContext->GetDrawStepPts()) { >> 646 if (!doneInitTraj) >> 647 InitTrajectory(); >> 648 // Create Trajectory Points as a subType of Trajectories. >> 649 // Note that we should create this heprep type even if there are no actual points. >> 650 // This allows the user to tell that points don't exist (admittedly odd) rather >> 651 // than that they were omitted by the drawing mode. >> 652 previousName = hepRepXMLWriter->prevTypeName[2]; >> 653 hepRepXMLWriter->addType("Trajectory Step Points",2); >> 654 >> 655 float redness; >> 656 float greenness; >> 657 float blueness; >> 658 G4int markSize; >> 659 G4bool visible; >> 660 G4bool square; >> 661 G4Colour colour = trajContext->GetStepPtsColour(); >> 662 redness = colour.GetRed(); >> 663 greenness = colour.GetGreen(); >> 664 blueness = colour.GetBlue(); >> 665 markSize = (G4int) trajContext->GetStepPtsSize(); >> 666 visible = (G4int) trajContext->GetStepPtsVisible(); >> 667 square = (trajContext->GetStepPtsType()==G4Polymarker::squares); >> 668 >> 669 // Avoiding drawing anything black on black. >> 670 if (redness==0. && greenness==0. && blueness==0.) { >> 671 redness = 1.; >> 672 greenness = 1.; >> 673 blueness = 1.; >> 674 } >> 675 >> 676 // Specify attributes common to all trajectory points. >> 677 if (strcmp("Trajectory Step Points",previousName)!=0) { >> 678 hepRepXMLWriter->addAttValue("DrawAs","Point"); >> 679 hepRepXMLWriter->addAttValue("MarkColor", redness, greenness, blueness); >> 680 hepRepXMLWriter->addAttValue("MarkSize",markSize); >> 681 hepRepXMLWriter->addAttValue("Layer",110); >> 682 hepRepXMLWriter->addAttValue("Visibility",visible); >> 683 if (square) >> 684 hepRepXMLWriter->addAttValue("MarkName","square"); >> 685 else >> 686 hepRepXMLWriter->addAttValue("MarkName","dot"); >> 687 } >> 688 >> 689 // Loop over all points on this trajectory. >> 690 for (i = 0; i < traj.GetPointEntries(); i++) { >> 691 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(i); >> 692 >> 693 // Each point is a separate instance of the type Trajectory Points. >> 694 hepRepXMLWriter->addInstance(); >> 695 >> 696 // Pointers to hold trajectory point attribute values and definitions. >> 697 std::vector<G4AttValue>* rawPointAttValues = aTrajectoryPoint->CreateAttValues(); >> 698 std::vector<G4AttValue>* pointAttValues = >> 699 new std::vector<G4AttValue>; >> 700 std::map<G4String,G4AttDef>* pointAttDefs = >> 701 new std::map<G4String,G4AttDef>; >> 702 >> 703 // Get trajectory point attributes and definitions in standard HepRep style >> 704 // (uniform units, 3Vectors decomposed). >> 705 if (rawPointAttValues) { >> 706 G4bool error = G4AttCheck(rawPointAttValues, >> 707 aTrajectoryPoint->GetAttDefs()).Standard(pointAttValues,pointAttDefs); >> 708 if (error) { >> 709 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj):" >> 710 "\nERROR found during conversion to standard point attributes." << G4endl; >> 711 } >> 712 >> 713 // Write out point attribute values. >> 714 if (pointAttValues) { >> 715 for (iAttVal = pointAttValues->begin(); >> 716 iAttVal != pointAttValues->end(); ++iAttVal) >> 717 // Do not write out the Aux or Pos attribute. Aux does not conform to the HepRep rule >> 718 // that each object can have only one instance of a given AttValue. >> 719 // Both of these attributes are redundant to actual position information of the point. >> 720 if (strcmp(iAttVal->GetName(),"Aux-X")!=0 && >> 721 strcmp(iAttVal->GetName(),"Aux-Y")!=0 && >> 722 strcmp(iAttVal->GetName(),"Aux-Z")!=0 && >> 723 strcmp(iAttVal->GetName(),"Pos-X")!=0 && >> 724 strcmp(iAttVal->GetName(),"Pos-Y")!=0 && >> 725 strcmp(iAttVal->GetName(),"Pos-Z")!=0) >> 726 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue()); >> 727 } >> 728 } >> 729 >> 730 // Clean up point attributes. >> 731 delete pointAttDefs; >> 732 delete pointAttValues; >> 733 delete rawPointAttValues; >> 734 >> 735 // Each trajectory point is made of a single primitive, a point. >> 736 hepRepXMLWriter->addPrimitive(); >> 737 G4Point3D vertex = aTrajectoryPoint->GetPosition(); >> 738 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z()); >> 739 } >> 740 } >> 741 >> 742 // Draw Auxiliary Points >> 743 if (trajContext->GetDrawAuxPts()) { >> 744 if (!doneInitTraj) >> 745 InitTrajectory(); >> 746 // Create Trajectory Points as a subType of Trajectories. >> 747 // Note that we should create this heprep type even if there are no actual points. >> 748 // This allows the user to tell that points don't exist (admittedly odd) rather >> 749 // than that they were omitted by the drawing mode. >> 750 previousName = hepRepXMLWriter->prevTypeName[2]; >> 751 hepRepXMLWriter->addType("Trajectory Auxiliary Points",2); >> 752 >> 753 float redness; >> 754 float greenness; >> 755 float blueness; >> 756 G4int markSize; >> 757 G4bool visible; >> 758 G4bool square; >> 759 G4Colour colour = trajContext->GetAuxPtsColour(); >> 760 redness = colour.GetRed(); >> 761 greenness = colour.GetGreen(); >> 762 blueness = colour.GetBlue(); >> 763 markSize = (G4int) trajContext->GetAuxPtsSize(); >> 764 visible = (G4int) trajContext->GetAuxPtsVisible(); >> 765 square = (trajContext->GetAuxPtsType()==G4Polymarker::squares); >> 766 >> 767 // Avoiding drawing anything black on black. >> 768 if (redness==0. && greenness==0. && blueness==0.) { >> 769 redness = 1.; >> 770 greenness = 1.; >> 771 blueness = 1.; >> 772 } >> 773 >> 774 // Specify attributes common to all trajectory points. >> 775 if (strcmp("Trajectory Auxiliary Points",previousName)!=0) { >> 776 hepRepXMLWriter->addAttValue("DrawAs","Point"); >> 777 hepRepXMLWriter->addAttValue("MarkColor", redness, greenness, blueness); >> 778 hepRepXMLWriter->addAttValue("MarkSize",markSize); >> 779 hepRepXMLWriter->addAttValue("Layer",110); >> 780 hepRepXMLWriter->addAttValue("Visibility",visible); >> 781 if (square) >> 782 hepRepXMLWriter->addAttValue("MarkName","Square"); >> 783 else >> 784 hepRepXMLWriter->addAttValue("MarkName","Dot"); >> 785 } >> 786 >> 787 // Loop over all points on this trajectory. >> 788 for (i = 0; i < traj.GetPointEntries(); i++) { >> 789 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(i); >> 790 >> 791 // Each point is a separate instance of the type Trajectory Points. >> 792 hepRepXMLWriter->addInstance(); >> 793 >> 794 // Pointers to hold trajectory point attribute values and definitions. >> 795 std::vector<G4AttValue>* rawPointAttValues = aTrajectoryPoint->CreateAttValues(); >> 796 std::vector<G4AttValue>* pointAttValues = >> 797 new std::vector<G4AttValue>; >> 798 std::map<G4String,G4AttDef>* pointAttDefs = >> 799 new std::map<G4String,G4AttDef>; >> 800 >> 801 // Get trajectory point attributes and definitions in standard HepRep style >> 802 // (uniform units, 3Vectors decomposed). >> 803 if (rawPointAttValues) { >> 804 G4bool error = G4AttCheck(rawPointAttValues, >> 805 aTrajectoryPoint->GetAttDefs()).Standard(pointAttValues,pointAttDefs); >> 806 if (error) { >> 807 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj):" >> 808 "\nERROR found during conversion to standard point attributes." << G4endl; >> 809 } >> 810 >> 811 // Write out point attribute values. >> 812 if (pointAttValues) { >> 813 for (iAttVal = pointAttValues->begin(); >> 814 iAttVal != pointAttValues->end(); ++iAttVal) >> 815 // Do not write out the Aux or Pos attribute. Aux does not conform to the HepRep rule >> 816 // that each object can have only one instance of a given AttValue. >> 817 // Both of these attributes are redundant to actual position information of the point. >> 818 if (strcmp(iAttVal->GetName(),"Aux-X")!=0 && >> 819 strcmp(iAttVal->GetName(),"Aux-Y")!=0 && >> 820 strcmp(iAttVal->GetName(),"Aux-Z")!=0 && >> 821 strcmp(iAttVal->GetName(),"Pos-X")!=0 && >> 822 strcmp(iAttVal->GetName(),"Pos-Y")!=0 && >> 823 strcmp(iAttVal->GetName(),"Pos-Z")!=0) >> 824 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue()); >> 825 } >> 826 } >> 827 >> 828 // Clean up point attributes. >> 829 delete pointAttDefs; >> 830 delete pointAttValues; >> 831 delete rawPointAttValues; >> 832 >> 833 // Each trajectory point is made of a single primitive, a point. >> 834 G4Point3D vertex = aTrajectoryPoint->GetPosition(); >> 835 >> 836 // Loop over auxiliary points associated with this Trajectory Point. >> 837 const std::vector<G4ThreeVector>* auxiliaries = aTrajectoryPoint->GetAuxiliaryPoints(); >> 838 if (0 != auxiliaries) { >> 839 for (size_t iAux=0; iAux<auxiliaries->size(); ++iAux) { >> 840 const G4ThreeVector auxPos((*auxiliaries)[iAux]); >> 841 hepRepXMLWriter->addPrimitive(); >> 842 hepRepXMLWriter->addPoint(auxPos.x(), auxPos.y(), auxPos.z()); >> 843 } >> 844 } >> 845 } >> 846 } >> 847 } >> 848 >> 849 >> 850 void G4HepRepFileSceneHandler::AddCompound (const G4VHit& hit) { >> 851 #ifdef G4HEPREPFILEDEBUG >> 852 G4cout << "G4HepRepFileSceneHandler::AddCompound(G4VHit&) " << G4endl; >> 853 #endif >> 854 >> 855 // Pointers to hold hit attribute values and definitions. >> 856 std::vector<G4AttValue>* rawHitAttValues = hit.CreateAttValues(); >> 857 hitAttValues = >> 858 new std::vector<G4AttValue>; >> 859 hitAttDefs = >> 860 new std::map<G4String,G4AttDef>; >> 861 >> 862 // Iterators to use with attribute values and definitions. >> 863 std::vector<G4AttValue>::iterator iAttVal; >> 864 std::map<G4String,G4AttDef>::const_iterator iAttDef; >> 865 >> 866 // Get hit attributes and definitions in standard HepRep style >> 867 // (uniform units, 3Vectors decomposed). >> 868 if (rawHitAttValues) { >> 869 G4bool error = G4AttCheck(rawHitAttValues, >> 870 hit.GetAttDefs()).Standard(hitAttValues,hitAttDefs); >> 871 if (error) { >> 872 G4cout << "G4HepRepFileSceneHandler::AddCompound(hit):" >> 873 "\nERROR found during conversion to standard hit attributes." >> 874 << G4endl; >> 875 } >> 876 #ifdef G4HEPREPFILEDEBUG >> 877 G4cout << >> 878 "G4HepRepFileSceneHandler::AddCompound(hit): standardised attributes:\n" >> 879 << G4AttCheck(hitAttValues,hitAttDefs) << G4endl; >> 880 #endif >> 881 delete rawHitAttValues; >> 882 } >> 883 >> 884 // Open the HepRep output file if it is not already open. >> 885 CheckFileOpen(); >> 886 >> 887 // Add the Event Data Type if it hasn't already been added. >> 888 if (strcmp("Event Data",hepRepXMLWriter->prevTypeName[0])!=0) { >> 889 hepRepXMLWriter->addType("Event Data",0); >> 890 hepRepXMLWriter->addInstance(); >> 891 } >> 892 >> 893 // Find out the current HitType. >> 894 G4String hitType = "Hits"; >> 895 if (hitAttValues) { >> 896 G4bool found = false; >> 897 for (iAttVal = hitAttValues->begin(); >> 898 iAttVal != hitAttValues->end() && !found; ++iAttVal) { >> 899 if (strcmp(iAttVal->GetName(),"HitType")==0) { >> 900 hitType = iAttVal->GetValue(); >> 901 found = true; >> 902 } >> 903 } >> 904 } >> 905 >> 906 // Add the Hits Type. >> 907 G4String previousName = hepRepXMLWriter->prevTypeName[1]; >> 908 hepRepXMLWriter->addType(hitType,1); >> 909 >> 910 // If this is the first hit of this event, >> 911 // specify attribute values common to all hits. >> 912 if (strcmp(hitType,previousName)!=0) { >> 913 hepRepXMLWriter->addAttValue("Layer",130); >> 914 >> 915 // Take all Hit attDefs from first hit. >> 916 // Would rather be able to get these attDefs without needing a reference from any >> 917 // particular hit, but don't know how to do that. >> 918 // Write out hit attribute definitions. >> 919 if (hitAttValues && hitAttDefs) { >> 920 for (iAttVal = hitAttValues->begin(); >> 921 iAttVal != hitAttValues->end(); ++iAttVal) { >> 922 iAttDef = hitAttDefs->find(iAttVal->GetName()); >> 923 if (iAttDef != hitAttDefs->end()) { >> 924 // Protect against incorrect use of Category. Anything value other than the >> 925 // standard ones will be considered to be in the physics category. >> 926 G4String category = iAttDef->second.GetCategory(); >> 927 if (strcmp(category,"Draw")!=0 && >> 928 strcmp(category,"Physics")!=0 && >> 929 strcmp(category,"Association")!=0 && >> 930 strcmp(category,"PickAction")!=0) >> 931 category = "Physics"; >> 932 hepRepXMLWriter->addAttDef(iAttVal->GetName(), iAttDef->second.GetDesc(), >> 933 category, iAttDef->second.GetExtra()); >> 934 } >> 935 } >> 936 } >> 937 } // end of special treatment for when this is the first hit. >> 938 >> 939 // Now that we have written out all of the attributes that are based on the >> 940 // hit's particulars, call base class to deconstruct hit into a primitives. >> 941 drawingHit = true; >> 942 doneInitHit = false; >> 943 G4VSceneHandler::AddCompound(hit); // Invoke default action. >> 944 drawingHit = false; >> 945 } >> 946 >> 947 >> 948 void G4HepRepFileSceneHandler::InitTrajectory() { >> 949 if (!doneInitTraj) { >> 950 // For every trajectory, add an instance of Type Trajectory. >> 951 hepRepXMLWriter->addInstance(); >> 952 >> 953 // Write out the trajectory's attribute values. >> 954 if (trajAttValues) { >> 955 std::vector<G4AttValue>::iterator iAttVal; >> 956 for (iAttVal = trajAttValues->begin(); >> 957 iAttVal != trajAttValues->end(); ++iAttVal) >> 958 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue()); >> 959 delete trajAttValues; >> 960 } >> 961 >> 962 // Clean up trajectory attributes. >> 963 if (trajAttDefs) >> 964 delete trajAttDefs; >> 965 >> 966 doneInitTraj = true; >> 967 } >> 968 } >> 969 >> 970 >> 971 void G4HepRepFileSceneHandler::InitHit() { >> 972 if (!doneInitHit) { >> 973 // For every hit, add an instance of Type Hit. >> 974 hepRepXMLWriter->addInstance(); >> 975 >> 976 // Write out the hit's attribute values. >> 977 if (hitAttValues) { >> 978 std::vector<G4AttValue>::iterator iAttVal; >> 979 for (iAttVal = hitAttValues->begin(); >> 980 iAttVal != hitAttValues->end(); ++iAttVal) >> 981 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue()); >> 982 delete hitAttValues; >> 983 } >> 984 >> 985 // Clean up hit attributes. >> 986 if (hitAttDefs) >> 987 delete hitAttDefs; >> 988 >> 989 doneInitHit = true; >> 990 } >> 991 } >> 992 >> 993 >> 994 void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) { >> 995 #ifdef G4HEPREPFILEDEBUG >> 996 G4cout << >> 997 "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) called:" >> 998 "\n polyline: " << polyline >> 999 << G4endl; >> 1000 PrintThings(); >> 1001 #endif >> 1002 >> 1003 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 1004 >> 1005 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 1006 return; >> 1007 >> 1008 if (inPrimitives2D) { >> 1009 if (!warnedAbout2DMarkers) { >> 1010 G4cout << "HepRepFile does not currently support 2D lines." << G4endl; >> 1011 warnedAbout2DMarkers = true; >> 1012 } >> 1013 return; >> 1014 } >> 1015 >> 1016 if (drawingTraj) >> 1017 InitTrajectory(); >> 1018 >> 1019 if (drawingHit) >> 1020 InitHit(); >> 1021 >> 1022 haveVisible = true; >> 1023 AddHepRepInstance("Line", polyline); >> 1024 >> 1025 hepRepXMLWriter->addPrimitive(); >> 1026 >> 1027 for (size_t i=0; i < polyline.size(); i++) { >> 1028 G4Point3D vertex = (fObjectTransformation) * polyline[i]; >> 1029 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z()); >> 1030 } >> 1031 } >> 1032 >> 1033 >> 1034 >> 1035 void G4HepRepFileSceneHandler::AddPrimitive (const G4Polymarker& line) { >> 1036 #ifdef G4HEPREPFILEDEBUG >> 1037 G4cout << >> 1038 "G4HepRepFileSceneHandler::AddPrimitive(const G4Polymarker& line) called" >> 1039 << G4endl; >> 1040 PrintThings(); >> 1041 #endif >> 1042 >> 1043 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 1044 >> 1045 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 1046 return; >> 1047 >> 1048 if (inPrimitives2D) { >> 1049 if (!warnedAbout2DMarkers) { >> 1050 G4cout << "HepRepFile does not currently support 2D lines." << G4endl; >> 1051 warnedAbout2DMarkers = true; >> 1052 } >> 1053 return; >> 1054 } >> 1055 >> 1056 MarkerSizeType sizeType; >> 1057 G4double size = GetMarkerSize (line, sizeType); >> 1058 if (sizeType==world) >> 1059 size = 4.; >> 1060 >> 1061 if (drawingTraj) >> 1062 return; >> 1063 >> 1064 if (drawingHit) >> 1065 InitHit(); >> 1066 >> 1067 haveVisible = true; >> 1068 AddHepRepInstance("Point", line); >> 1069 >> 1070 hepRepXMLWriter->addAttValue("MarkName", "Dot"); >> 1071 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size); >> 1072 >> 1073 hepRepXMLWriter->addPrimitive(); >> 1074 >> 1075 for (size_t i=0; i < line.size(); i++) { >> 1076 G4Point3D vertex = (fObjectTransformation) * line[i]; >> 1077 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z()); >> 1078 } >> 1079 } >> 1080 >> 1081 >> 1082 void G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) { >> 1083 #ifdef G4HEPREPFILEDEBUG >> 1084 G4cout << >> 1085 "G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) called:" >> 1086 "\n text: " << text.GetText() >> 1087 << G4endl; >> 1088 PrintThings(); >> 1089 #endif >> 1090 >> 1091 if (!inPrimitives2D) { >> 1092 if (!warnedAbout3DText) { >> 1093 G4cout << "HepRepFile does not currently support 3D text." << G4endl; >> 1094 G4cout << "HepRep browsers can directly display text attributes on request." << G4endl; >> 1095 G4cout << "See Application Developers Guide for how to attach attributes to viewable objects." << G4endl; >> 1096 warnedAbout3DText = true; >> 1097 } >> 1098 return; >> 1099 } >> 1100 >> 1101 MarkerSizeType sizeType; >> 1102 G4double size = GetMarkerSize (text, sizeType); >> 1103 if (sizeType==world) >> 1104 size = 12.; >> 1105 >> 1106 haveVisible = true; >> 1107 AddHepRepInstance("Text", text); >> 1108 >> 1109 hepRepXMLWriter->addAttValue("VAlign", "Top"); >> 1110 hepRepXMLWriter->addAttValue("HAlign", "Left"); >> 1111 hepRepXMLWriter->addAttValue("FontName", "Arial"); >> 1112 hepRepXMLWriter->addAttValue("FontStyle", "Plain"); >> 1113 hepRepXMLWriter->addAttValue("FontSize", (G4int) size); >> 1114 hepRepXMLWriter->addAttValue("FontHasBanner", "TRUE"); >> 1115 hepRepXMLWriter->addAttValue("FontBannerColor", "0,0,0"); >> 1116 >> 1117 const G4Colour& colour = GetTextColour(text); >> 1118 float redness = colour.GetRed(); >> 1119 float greenness = colour.GetGreen(); >> 1120 float blueness = colour.GetBlue(); >> 1121 >> 1122 // Avoiding drawing anything black on black. >> 1123 if (redness==0. && greenness==0. && blueness==0.) { >> 1124 redness = 1.; >> 1125 greenness = 1.; >> 1126 blueness = 1.; >> 1127 } >> 1128 hepRepXMLWriter->addAttValue("FontColor",redness,greenness,blueness); >> 1129 >> 1130 hepRepXMLWriter->addPrimitive(); >> 1131 >> 1132 hepRepXMLWriter->addAttValue("Text", text.GetText()); >> 1133 hepRepXMLWriter->addAttValue("VPos", .99-text.GetYOffset()); >> 1134 hepRepXMLWriter->addAttValue("HPos", text.GetXOffset()); >> 1135 } >> 1136 >> 1137 >> 1138 void G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) { >> 1139 #ifdef G4HEPREPFILEDEBUG >> 1140 G4cout << >> 1141 "G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) called:" >> 1142 "\n radius: " << circle.GetWorldRadius() >> 1143 << G4endl; >> 1144 PrintThings(); >> 1145 #endif >> 1146 >> 1147 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 1148 >> 1149 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 1150 return; >> 1151 >> 1152 if (inPrimitives2D) { >> 1153 if (!warnedAbout2DMarkers) { >> 1154 G4cout << "HepRepFile does not currently support 2D circles." << G4endl; >> 1155 warnedAbout2DMarkers = true; >> 1156 } >> 1157 return; >> 1158 } >> 1159 >> 1160 MarkerSizeType sizeType; >> 1161 G4double size = GetMarkerSize (circle, sizeType); >> 1162 if (sizeType==world) >> 1163 size = 4.; >> 1164 >> 1165 if (drawingTraj) >> 1166 return; >> 1167 >> 1168 if (drawingHit) >> 1169 InitHit(); >> 1170 >> 1171 haveVisible = true; >> 1172 AddHepRepInstance("Point", circle); >> 1173 >> 1174 hepRepXMLWriter->addAttValue("MarkName", "Dot"); >> 1175 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size); >> 1176 >> 1177 hepRepXMLWriter->addPrimitive(); >> 1178 >> 1179 G4Point3D center = (fObjectTransformation) * circle.GetPosition(); >> 1180 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z()); >> 1181 } >> 1182 >> 1183 >> 1184 void G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) { >> 1185 #ifdef G4HEPREPFILEDEBUG >> 1186 G4cout << >> 1187 "G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) called:" >> 1188 "\n side: " << square.GetWorldRadius() >> 1189 << G4endl; >> 1190 PrintThings(); >> 1191 #endif >> 1192 >> 1193 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 1194 >> 1195 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 1196 return; >> 1197 >> 1198 if (inPrimitives2D) { >> 1199 if (!warnedAbout2DMarkers) { >> 1200 G4cout << "HepRepFile does not currently support 2D squares." << G4endl; >> 1201 warnedAbout2DMarkers = true; >> 1202 } >> 1203 return; >> 1204 } >> 1205 >> 1206 MarkerSizeType sizeType; >> 1207 G4double size = GetMarkerSize (square, sizeType); >> 1208 if (sizeType==world) >> 1209 size = 4.; >> 1210 >> 1211 if (drawingTraj) >> 1212 return; >> 1213 >> 1214 if (drawingHit) >> 1215 InitHit(); >> 1216 >> 1217 haveVisible = true; >> 1218 AddHepRepInstance("Point", square); >> 1219 >> 1220 hepRepXMLWriter->addAttValue("MarkName", "Square"); >> 1221 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size); >> 1222 >> 1223 hepRepXMLWriter->addPrimitive(); >> 1224 >> 1225 G4Point3D center = (fObjectTransformation) * square.GetPosition(); >> 1226 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z()); >> 1227 } >> 1228 >> 1229 >> 1230 void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) { >> 1231 #ifdef G4HEPREPFILEDEBUG >> 1232 G4cout << >> 1233 "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called." >> 1234 << G4endl; >> 1235 PrintThings(); >> 1236 #endif >> 1237 >> 1238 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); >> 1239 >> 1240 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) >> 1241 return; >> 1242 >> 1243 if(polyhedron.GetNoFacets()==0)return; >> 1244 >> 1245 if (drawingTraj) >> 1246 return; >> 1247 >> 1248 if (drawingHit) >> 1249 InitHit(); >> 1250 >> 1251 haveVisible = true; >> 1252 AddHepRepInstance("Polygon", polyhedron); >> 1253 >> 1254 G4Normal3D surfaceNormal; >> 1255 G4Point3D vertex; >> 1256 >> 1257 G4bool notLastFace; >> 1258 do { >> 1259 hepRepXMLWriter->addPrimitive(); >> 1260 notLastFace = polyhedron.GetNextNormal (surfaceNormal); >> 1261 >> 1262 G4int edgeFlag = 1; >> 1263 G4bool notLastEdge; >> 1264 do { >> 1265 notLastEdge = polyhedron.GetNextVertex (vertex, edgeFlag); >> 1266 vertex = (fObjectTransformation) * vertex; >> 1267 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z()); >> 1268 } while (notLastEdge); >> 1269 } while (notLastFace); 1340 } 1270 } 1341 1271 1342 void G4HepRepFileSceneHandler::AddPrimitive(c << 1343 { << 1344 #ifdef G4HEPREPFILEDEBUG << 1345 G4cout << "G4HepRepFileSceneHandler::AddPri << 1346 "polyhedron) called." << 1347 << G4endl; << 1348 PrintThings(); << 1349 #endif << 1350 << 1351 G4HepRepMessenger* messenger = G4HepRepMess << 1352 << 1353 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1354 messenger->getCullInvisibles()) << 1355 return; << 1356 << 1357 if(polyhedron.GetNoFacets() == 0) << 1358 return; << 1359 1272 1360 if(drawingTraj) << 1273 G4HepRepFileXMLWriter *G4HepRepFileSceneHandler::GetHepRepXMLWriter() { 1361 return; << 1274 return hepRepXMLWriter; 1362 << 1363 if(drawingHit) << 1364 InitHit(); << 1365 << 1366 haveVisible = true; << 1367 AddHepRepInstance("Polygon", polyhedron); << 1368 << 1369 G4Normal3D surfaceNormal; << 1370 G4Point3D vertex; << 1371 << 1372 G4bool notLastFace; << 1373 do << 1374 { << 1375 hepRepXMLWriter->addPrimitive(); << 1376 notLastFace = polyhedron.GetNextNormal(su << 1377 << 1378 G4int edgeFlag = 1; << 1379 G4bool notLastEdge; << 1380 do << 1381 { << 1382 notLastEdge = polyhedron.GetNextVertex( << 1383 vertex = (fObjectTransformation) * << 1384 hepRepXMLWriter->addPoint(vertex.x(), v << 1385 } while(notLastEdge); << 1386 } while(notLastFace); << 1387 } 1275 } 1388 1276 1389 G4HepRepFileXMLWriter* G4HepRepFileSceneHandl << 1390 { << 1391 return hepRepXMLWriter; << 1392 } << 1393 1277 1394 void G4HepRepFileSceneHandler::AddHepRepInsta 1278 void G4HepRepFileSceneHandler::AddHepRepInstance(const char* primName, 1395 << 1279 const G4Visible visible) { 1396 { << 1397 #ifdef G4HEPREPFILEDEBUG 1280 #ifdef G4HEPREPFILEDEBUG 1398 G4cout << "G4HepRepFileSceneHandler::AddHep << 1281 G4cout << 1399 #endif << 1282 "G4HepRepFileSceneHandler::AddHepRepInstance called." 1400 << 1283 << G4endl; 1401 // Open the HepRep output file if it is not << 1284 #endif 1402 CheckFileOpen(); << 1285 1403 << 1286 // Open the HepRep output file if it is not already open. 1404 G4VPhysicalVolume* pCurrentPV = 0; << 1287 CheckFileOpen(); 1405 G4LogicalVolume* pCurrentLV = 0; << 1288 1406 G4int currentDepth = 0; << 1289 G4VPhysicalVolume* pCurrentPV = 0; 1407 G4PhysicalVolumeModel* pPVModel = << 1290 G4LogicalVolume* pCurrentLV = 0; 1408 dynamic_cast<G4PhysicalVolumeModel*>(fpMo << 1291 G4int currentDepth = 0; 1409 if(pPVModel) << 1292 G4PhysicalVolumeModel* pPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 1410 { << 1293 if (pPVModel) { 1411 pCurrentPV = pPVModel->GetCurrentPV(); << 1294 pCurrentPV = pPVModel->GetCurrentPV(); 1412 pCurrentLV = pPVModel->GetCurrentLV(); << 1295 pCurrentLV = pPVModel->GetCurrentLV(); 1413 currentDepth = pPVModel->GetCurrentDepth( << 1296 currentDepth = pPVModel->GetCurrentDepth(); 1414 } << 1297 } 1415 << 1298 1416 #ifdef G4HEPREPFILEDEBUG << 1299 #ifdef G4HEPREPFILEDEBUG 1417 G4cout << "pCurrentPV:" << pCurrentPV << 1300 G4cout << 1418 << ", readyForTransients:" << fReady << 1301 "pCurrentPV:" << pCurrentPV << ", readyForTransients:" << fReadyForTransients 1419 #endif << 1302 << G4endl; 1420 << 1303 #endif 1421 if(drawingTraj || drawingHit) << 1304 1422 { << 1305 if (drawingTraj || drawingHit) { 1423 // In this case, HepRep type, layer and i << 1306 // In this case, HepRep type, layer and instance were already created 1424 // in the AddCompound method. << 1307 // in the AddCompound method. 1425 } << 1308 } 1426 else if(fReadyForTransients) << 1309 else if (fReadyForTransients) { 1427 { << 1310 if (strcmp("Event Data",hepRepXMLWriter->prevTypeName[0])!=0) { 1428 if(strcmp("Event Data", hepRepXMLWriter-> << 1311 hepRepXMLWriter->addType("Event Data",0); 1429 { << 1312 hepRepXMLWriter->addInstance(); 1430 hepRepXMLWriter->addType("Event Data", << 1313 } 1431 hepRepXMLWriter->addInstance(); << 1314 1432 } << 1315 // Applications have the option of either calling AddSolid(G4VTrajectory&) and 1433 << 1316 // AddSolid(G4VHits&), or of just decomposing these into simpler primitives. 1434 // Applications have the option of either << 1317 // In the former case, drawing will be handled above and will include setting of 1435 // and AddSolid(G4VHits&), or of just dec << 1318 // physics attributes. 1436 // primitives. In the former case, drawin << 1319 // In the latter case, which is an older style of working, we end up drawing the 1437 // include setting of physics attributes. << 1320 // trajectories and hits here, where we have no access to physics attributes. 1438 // older style of working, we end up draw << 1321 // We receive primitives here. We can figure out that these are transients, but we 1439 // where we have no access to physics att << 1322 // have to guess exactly what these transients represent. 1440 // here. We can figure out that these ar << 1323 // We assume the primitives are being used as in G4VTrajectory, hence we assume: 1441 // exactly what these transients represen << 1324 // Lines are Trajectories 1442 // being used as in G4VTrajectory, hence << 1325 // Squares that come after we've seen trajectories are Auxiliary Points 1443 // Squares that come after we've seen tra << 1326 // Circles that come after we've seen trajectories are Step Points 1444 // Circles that come after we've seen tra << 1327 // Other primitives are Hits 1445 // Other primitives are Hits << 1328 1446 << 1329 int layer; 1447 int layer; << 1330 1448 << 1331 if (strcmp("Text",primName)==0) { 1449 if(strcmp("Text", primName) == 0) << 1332 hepRepXMLWriter->addType("EventID",1); 1450 { << 1333 } else { 1451 hepRepXMLWriter->addType("EventID", 1); << 1334 if (strcmp("Line",primName)==0) { 1452 } << 1335 hepRepXMLWriter->addType("TransientPolylines",1); 1453 else << 1336 layer = 100; 1454 { << 1337 } else { 1455 if(strcmp("Line", primName) == 0) << 1338 if (strcmp(hepRepXMLWriter->prevTypeName[1],"TransientPolylines")==0 && 1456 { << 1339 strcmp("Square",primName)==0) 1457 hepRepXMLWriter->addType("TransientPo << 1340 { 1458 layer = 100; << 1341 hepRepXMLWriter->addType("AuxiliaryPoints",2); 1459 } << 1342 layer = 110; 1460 else << 1343 } else { 1461 { << 1344 if (strcmp(hepRepXMLWriter->prevTypeName[1],"TransientPolylines")==0 && 1462 if(strcmp(hepRepXMLWriter->prevTypeNa << 1345 strcmp("Circle",primName)==0) 1463 0 && << 1346 { 1464 strcmp("Square", primName) == 0) << 1347 hepRepXMLWriter->addType("StepPoints",2); 1465 { << 1348 layer = 120; 1466 hepRepXMLWriter->addType("Auxiliary << 1349 } else { 1467 layer = 110; << 1350 hepRepXMLWriter->addType("Hits",1); 1468 } << 1351 layer = 130; 1469 else << 1352 } 1470 { << 1353 } 1471 if(strcmp(hepRepXMLWriter->prevType << 1354 } 1472 0 && << 1355 hepRepXMLWriter->addAttValue("Layer",layer); 1473 strcmp("Circle", primName) == 0) << 1356 } 1474 { << 1357 1475 hepRepXMLWriter->addType("StepPoi << 1358 hepRepXMLWriter->addInstance(); 1476 layer = 120; << 1359 1477 } << 1360 // Handle Type declaration for Axes, Ruler, etc. 1478 else << 1361 } else if (pCurrentPV==0) { 1479 { << 1362 if (strcmp("AxesEtc",hepRepXMLWriter->prevTypeName[0])!=0) { 1480 hepRepXMLWriter->addType("Hits", << 1363 hepRepXMLWriter->addType("AxesEtc",0); 1481 layer = 130; << 1364 hepRepXMLWriter->addInstance(); 1482 } << 1365 } 1483 } << 1366 1484 } << 1367 int layer; 1485 hepRepXMLWriter->addAttValue("Layer", l << 1368 1486 } << 1369 if (strcmp("Text",primName)==0) { 1487 << 1370 hepRepXMLWriter->addType("Text",1); 1488 hepRepXMLWriter->addInstance(); << 1371 } else { 1489 << 1372 if (strcmp("Line",primName)==0) { 1490 // Handle Type declaration for Axes, Rule << 1373 hepRepXMLWriter->addType("Polylines",1); 1491 } << 1374 layer = 100; 1492 else if(pCurrentPV == 0) << 1375 } else { 1493 { << 1376 hepRepXMLWriter->addType("Points",1); 1494 if(strcmp("AxesEtc", hepRepXMLWriter->pre << 1377 layer = 130; 1495 { << 1378 } 1496 hepRepXMLWriter->addType("AxesEtc", 0); << 1379 hepRepXMLWriter->addAttValue("Layer",layer); 1497 hepRepXMLWriter->addInstance(); << 1380 } 1498 } << 1381 1499 << 1382 hepRepXMLWriter->addInstance(); 1500 int layer; << 1383 1501 << 1384 // Handle Type declaration for Detector Geometry, 1502 if(strcmp("Text", primName) == 0) << 1385 // replacing G4's top geometry level name "worldPhysical" with the 1503 { << 1386 // name "Detector Geometry". 1504 hepRepXMLWriter->addType("Text", 1); << 1387 } else { 1505 } << 1388 //G4cout << "CurrentDepth" << currentDepth << G4endl; 1506 else << 1389 //G4cout << "currentName" << pCurrentPV->GetName() << G4endl; 1507 { << 1390 if (strcmp("Detector Geometry",hepRepXMLWriter->prevTypeName[0])!=0) { 1508 if(strcmp("Line", primName) == 0) << 1391 //G4cout << "Adding Det Geom type" << G4endl; 1509 { << 1392 hepRepXMLWriter->addType("Detector Geometry",0); 1510 hepRepXMLWriter->addType("Polylines", << 1393 hepRepXMLWriter->addInstance(); 1511 layer = 100; << 1394 } 1512 } << 1395 1513 else << 1396 // Re-insert any layers of the hierarchy that were removed by G4's culling process. 1514 { << 1397 // Don't bother checking if same type name as last instance. 1515 hepRepXMLWriter->addType("Points", 1) << 1398 if(strcmp(hepRepXMLWriter->prevTypeName[currentDepth+1],pCurrentPV->GetName())!=0) { 1516 layer = 130; << 1399 //G4cout << "Looking for mother of:" << pCurrentLV->GetName() << G4endl; 1517 } << 1400 typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; 1518 hepRepXMLWriter->addAttValue("Layer", l << 1401 typedef std::vector<PVNodeID> PVPath; 1519 } << 1402 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath(); 1520 << 1403 PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin(); 1521 hepRepXMLWriter->addInstance(); << 1404 G4int drawnMotherDepth; 1522 << 1405 if (ri != drawnPVPath.rend()) { 1523 // Handle Type declaration for Detector G << 1406 // This volume has a mother. 1524 // replacing G4's top geometry level name << 1407 drawnMotherDepth = ri->GetNonCulledDepth(); 1525 // name "Detector Geometry". << 1408 //G4cout << "drawnMotherDepth" << drawnMotherDepth << G4endl; 1526 } << 1409 } else { 1527 else << 1410 // This volume has no mother. Must be a top level volume. 1528 { << 1411 drawnMotherDepth = -1; 1529 // G4cout << "CurrentDepth" << currentDep << 1412 //G4cout << "Mother must be very top" << G4endl; 1530 // G4cout << "currentName" << pCurrentPV- << 1413 } 1531 if(strcmp("Detector Geometry", hepRepXMLW << 1414 1532 { << 1415 while (drawnMotherDepth < (currentDepth-1)) { 1533 // G4cout << "Adding Det Geom type" << << 1416 G4String culledParentName = "Culled parent of " + pCurrentPV->GetName(); 1534 hepRepXMLWriter->addType("Detector Geom << 1417 //G4cout << "Inserting culled layer " << culledParentName << " at depth:" << drawnMotherDepth+2 << G4endl; 1535 hepRepXMLWriter->addInstance(); << 1418 hepRepXMLWriter->addType(culledParentName, drawnMotherDepth+2); 1536 } << 1419 hepRepXMLWriter->addInstance(); 1537 << 1420 drawnMotherDepth ++; 1538 // Re-insert any layers of the hierarchy << 1421 } 1539 // process. Don't bother checking if same << 1422 } 1540 if(strcmp(hepRepXMLWriter->prevTypeName[c << 1423 1541 pCurrentPV->GetName()) != 0) << 1424 // Add the HepRepType for the current volume. 1542 { << 1425 hepRepXMLWriter->addType(pCurrentPV->GetName(),currentDepth+1); 1543 // G4cout << "Looking for mother of:" < << 1426 hepRepXMLWriter->addInstance(); 1544 typedef G4PhysicalVolumeModel::G4Physic << 1427 1545 typedef std::vector<PVNodeID> PVPath; << 1428 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); 1546 const PVPath& drawnPVPath = pPV << 1429 1547 PVPath::const_reverse_iterator ri = ++d << 1430 if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles()) 1548 G4int drawnMotherDepth; << 1431 return; 1549 if(ri != drawnPVPath.rend()) << 1432 1550 { << 1433 // Additional attributes. 1551 // This volume has a mother. << 1434 hepRepXMLWriter->addAttValue("Layer",hepRepXMLWriter->typeDepth); 1552 drawnMotherDepth = ri->GetNonCulledDe << 1435 hepRepXMLWriter->addAttValue("LVol", pCurrentLV->GetName()); 1553 // G4cout << "drawnMotherDepth" << dr << 1436 G4Region* region = pCurrentLV->GetRegion(); 1554 } << 1437 G4String regionName = region? region->GetName(): G4String("No region"); 1555 else << 1438 hepRepXMLWriter->addAttValue("Region", regionName); 1556 { << 1439 hepRepXMLWriter->addAttValue("RootRegion", pCurrentLV->IsRootRegion()); 1557 // This volume has no mother. Must b << 1440 hepRepXMLWriter->addAttValue("Solid", pCurrentLV->GetSolid()->GetName()); 1558 drawnMotherDepth = -1; << 1441 hepRepXMLWriter->addAttValue("EType", pCurrentLV->GetSolid()->GetEntityType()); 1559 // G4cout << "Mother must be very top << 1442 G4Material * material = pPVModel->GetCurrentMaterial(); 1560 } << 1443 G4String matName = material? material->GetName(): G4String("No material"); 1561 << 1444 hepRepXMLWriter->addAttValue("Material", matName); 1562 while(drawnMotherDepth < (currentDepth << 1445 G4double matDensity = material? material->GetDensity(): 0.; 1563 { << 1446 hepRepXMLWriter->addAttValue("Density", matDensity*m3/kg); 1564 G4String culledParentName = "Culled p << 1447 G4State matState = material? material->GetState(): kStateUndefined; 1565 // G4cout << "Inserting culled layer << 1448 hepRepXMLWriter->addAttValue("State", matState); 1566 // depth:" << drawnMotherDepth+2 << G << 1449 G4double matRadlen = material? material->GetRadlen(): 0.; 1567 hepRepXMLWriter->addType(culledParent << 1450 hepRepXMLWriter->addAttValue("Radlen", matRadlen/m); 1568 hepRepXMLWriter->addInstance(); << 1451 } 1569 drawnMotherDepth++; << 1452 1570 } << 1453 hepRepXMLWriter->addAttValue("DrawAs",primName); 1571 } << 1454 1572 << 1455 // Handle color and visibility attributes. 1573 // Add the HepRepType for the current vol << 1456 float redness; 1574 hepRepXMLWriter->addType(pCurrentPV->GetN << 1457 float greenness; 1575 hepRepXMLWriter->addInstance(); << 1458 float blueness; 1576 << 1459 G4bool isVisible; 1577 G4HepRepMessenger* messenger = G4HepRepMe << 1460 1578 << 1461 if (fpVisAttribs || haveVisible) { 1579 if(fpVisAttribs && (fpVisAttribs->IsVisib << 1462 G4Colour colour; 1580 messenger->getCullInvisibles()) << 1463 1581 return; << 1464 if (fpVisAttribs) { 1582 << 1465 colour = fpVisAttribs->GetColour(); 1583 // Additional attributes. << 1466 isVisible = fpVisAttribs->IsVisible(); 1584 hepRepXMLWriter->addAttValue("Layer", hep << 1467 } else { 1585 hepRepXMLWriter->addAttValue("LVol", pCur << 1468 colour = GetColour(visible); 1586 G4Region* region = pCurrentLV->GetRegi << 1469 isVisible = fpViewer-> 1587 G4String regionName = region ? region->Ge << 1470 GetApplicableVisAttributes(visible.GetVisAttributes())->IsVisible(); 1588 hepRepXMLWriter->addAttValue("Region", re << 1471 } 1589 hepRepXMLWriter->addAttValue("RootRegion" << 1472 1590 hepRepXMLWriter->addAttValue("Solid", pCu << 1473 redness = colour.GetRed(); 1591 hepRepXMLWriter->addAttValue("EType", << 1474 greenness = colour.GetGreen(); 1592 pCurrentLV-> << 1475 blueness = colour.GetBlue(); 1593 G4Material* material = pPVModel->GetCurre << 1476 1594 G4String matName = material ? material->G << 1477 // Avoiding drawing anything black on black. 1595 hepRepXMLWriter->addAttValue("Material", << 1478 if (redness==0. && greenness==0. && blueness==0.) { 1596 G4double matDensity = material ? material << 1479 redness = 1.; 1597 hepRepXMLWriter->addAttValue("Density", m << 1480 greenness = 1.; 1598 G4State matState = material ? material->G << 1481 blueness = 1.; 1599 hepRepXMLWriter->addAttValue("State", mat << 1482 } 1600 G4double matRadlen = material ? material- << 1483 } else { 1601 hepRepXMLWriter->addAttValue("Radlen", ma << 1484 #ifdef G4HEPREPFILEDEBUG 1602 } << 1485 G4cout << 1603 << 1486 "G4HepRepFileSceneHandler::AddHepRepInstance using default colour." 1604 hepRepXMLWriter->addAttValue("DrawAs", prim << 1487 << G4endl; 1605 << 1488 #endif 1606 // Handle color and visibility attributes. << 1489 redness = 1.; 1607 float redness; << 1490 greenness = 1.; 1608 float greenness; << 1491 blueness = 1.; 1609 float blueness; << 1492 isVisible = true; 1610 G4bool isVisible; << 1493 } 1611 << 1494 1612 if(fpVisAttribs || haveVisible) << 1495 if (strcmp(primName,"Point")==0) 1613 { << 1496 hepRepXMLWriter->addAttValue("MarkColor",redness,greenness,blueness); 1614 G4Colour colour; << 1497 else 1615 << 1498 hepRepXMLWriter->addAttValue("LineColor",redness,greenness,blueness); 1616 if(fpVisAttribs) << 1499 1617 { << 1500 hepRepXMLWriter->addAttValue("Visibility",isVisible); 1618 colour = fpVisAttribs->GetColour(); << 1501 } 1619 isVisible = fpVisAttribs->IsVisible(); << 1502 1620 } << 1503 1621 else << 1504 void G4HepRepFileSceneHandler::CheckFileOpen() { 1622 { << 1505 #ifdef G4HEPREPFILEDEBUG 1623 colour = visible.GetVisAttributes()->Ge << 1506 G4cout << 1624 isVisible = << 1507 "G4HepRepFileSceneHandler::CheckFileOpen called." 1625 fpViewer->GetApplicableVisAttributes( << 1508 << G4endl; 1626 ->IsVisible(); << 1509 #endif 1627 } << 1510 1628 << 1511 if (!hepRepXMLWriter->isOpen) { 1629 redness = colour.GetRed(); << 1512 G4String newFileSpec; 1630 greenness = colour.GetGreen(); << 1513 1631 blueness = colour.GetBlue(); << 1514 G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance(); 1632 << 1515 1633 // Avoiding drawing anything black on bla << 1516 if (messenger->getOverwrite()) { 1634 if(redness == 0. && greenness == 0. && bl << 1517 newFileSpec = messenger->getFileDir()+messenger->getFileName()+".heprep"; 1635 { << 1518 } else { 1636 redness = 1.; << 1519 newFileSpec = messenger->getFileDir()+messenger->getFileName()+G4UIcommand::ConvertToString(fileCounter)+".heprep"; 1637 greenness = 1.; << 1520 } 1638 blueness = 1.; << 1521 1639 } << 1522 G4cout << "HepRepFile writing to " << newFileSpec << G4endl; 1640 } << 1523 1641 else << 1524 hepRepXMLWriter->open(newFileSpec); 1642 { << 1525 1643 #ifdef G4HEPREPFILEDEBUG << 1526 if (!messenger->getOverwrite()) 1644 G4cout << 1527 fileCounter++; 1645 << "G4HepRepFileSceneHandler::AddHepRep << 1528 1646 << G4endl; << 1529 hepRepXMLWriter->addAttDef("Generator", "HepRep Data Generator", "Physics",""); 1647 #endif << 1530 G4String versionString = G4Version; 1648 redness = 1.; << 1531 versionString = versionString.substr(1,versionString.size()-2); 1649 greenness = 1.; << 1532 versionString = " Geant4 version " + versionString + " " + G4Date; 1650 blueness = 1.; << 1533 hepRepXMLWriter->addAttValue("Generator", versionString); 1651 isVisible = true; << 1534 1652 } << 1535 hepRepXMLWriter->addAttDef("LVol", "Logical Volume", "Physics",""); 1653 << 1536 hepRepXMLWriter->addAttDef("Region", "Cuts Region", "Physics",""); 1654 if(strcmp(primName, "Point") == 0) << 1537 hepRepXMLWriter->addAttDef("RootRegion", "Root Region", "Physics",""); 1655 hepRepXMLWriter->addAttValue("MarkColor", << 1538 hepRepXMLWriter->addAttDef("Solid", "Solid Name", "Physics",""); 1656 else << 1539 hepRepXMLWriter->addAttDef("EType", "Entity Type", "Physics",""); 1657 hepRepXMLWriter->addAttValue("LineColor", << 1540 hepRepXMLWriter->addAttDef("Material", "Material Name", "Physics",""); 1658 << 1541 hepRepXMLWriter->addAttDef("Density", "Material Density", "Physics","kg/m3"); 1659 hepRepXMLWriter->addAttValue("Visibility", << 1542 hepRepXMLWriter->addAttDef("State", "Material State", "Physics",""); 1660 } << 1543 hepRepXMLWriter->addAttDef("Radlen", "Material Radiation Length", "Physics","m"); 1661 << 1544 } 1662 void G4HepRepFileSceneHandler::CheckFileOpen( << 1545 } 1663 { << 1546 1664 #ifdef G4HEPREPFILEDEBUG << 1547 1665 G4cout << "G4HepRepFileSceneHandler::CheckF << 1548 void G4HepRepFileSceneHandler::ClearTransientStore() { 1666 #endif << 1549 // This is typically called after an update and before drawing hits 1667 << 1550 // of the next event. To simulate the clearing of "transients" 1668 if(!hepRepXMLWriter->isOpen) << 1551 // (hits, etc.) the detector is redrawn... 1669 { << 1552 if (fpViewer) { 1670 G4String newFileSpec; << 1553 fpViewer -> SetView(); 1671 << 1554 fpViewer -> ClearView(); 1672 G4HepRepMessenger* messenger = G4HepRepMe << 1555 fpViewer -> DrawView(); 1673 << 1556 } 1674 if(messenger->getOverwrite()) << 1675 { << 1676 newFileSpec = << 1677 messenger->getFileDir() + messenger-> << 1678 } << 1679 else << 1680 { << 1681 newFileSpec = messenger->getFileDir() + << 1682 G4UIcommand::ConvertToStr << 1683 } << 1684 << 1685 G4cout << "HepRepFile writing to " << new << 1686 << 1687 hepRepXMLWriter->open(newFileSpec); << 1688 << 1689 if(!messenger->getOverwrite()) << 1690 fileCounter++; << 1691 << 1692 hepRepXMLWriter->addAttDef("Generator", " << 1693 ""); << 1694 G4String versionString = G4Version; << 1695 versionString = versionString.su << 1696 versionString = " Geant4 version " + vers << 1697 hepRepXMLWriter->addAttValue("Generator", << 1698 << 1699 hepRepXMLWriter->addAttDef("LVol", "Logic << 1700 hepRepXMLWriter->addAttDef("Region", "Cut << 1701 hepRepXMLWriter->addAttDef("RootRegion", << 1702 hepRepXMLWriter->addAttDef("Solid", "Soli << 1703 hepRepXMLWriter->addAttDef("EType", "Enti << 1704 hepRepXMLWriter->addAttDef("Material", "M << 1705 hepRepXMLWriter->addAttDef("Density", "Ma << 1706 "kg/m3"); << 1707 hepRepXMLWriter->addAttDef("State", "Mate << 1708 hepRepXMLWriter->addAttDef("Radlen", "Mat << 1709 "m"); << 1710 } << 1711 } << 1712 << 1713 void G4HepRepFileSceneHandler::ClearTransient << 1714 { << 1715 // This is typically called after an update << 1716 // of the next event. To simulate the clea << 1717 // (hits, etc.) the detector is redrawn... << 1718 if(fpViewer) << 1719 { << 1720 fpViewer->SetView(); << 1721 fpViewer->ClearView(); << 1722 fpViewer->DrawView(); << 1723 } << 1724 } 1557 } 1725 1558