Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4UExtrudedSolid.cc

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Differences between /geometry/solids/specific/src/G4UExtrudedSolid.cc (Version 11.3.0) and /geometry/solids/specific/src/G4UExtrudedSolid.cc (Version 8.2.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Implementation of G4UExtrudedSolid wrapper     
 27 //                                                
 28 // 17.11.17 G.Cosmo, CERN                         
 29 // -------------------------------------------    
 30                                                   
 31 #include "G4ExtrudedSolid.hh"                     
 32 #include "G4UExtrudedSolid.hh"                    
 33                                                   
 34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G    
 35                                                   
 36 #include "G4GeomTools.hh"                         
 37 #include "G4AffineTransform.hh"                   
 38 #include "G4BoundingEnvelope.hh"                  
 39                                                   
 40 //////////////////////////////////////////////    
 41 //                                                
 42 // Constructors                                   
 43 //                                                
 44 G4UExtrudedSolid::G4UExtrudedSolid(const G4Str    
 45                                    const std::    
 46                                    const std::    
 47   : Base_t(name)  // General constructor          
 48 {                                                 
 49   unsigned int nVertices = polygon.size();        
 50   unsigned int nSections = zsections.size();      
 51                                                   
 52   auto vertices = new vecgeom::XtruVertex2[nVe    
 53   auto sections = new vecgeom::XtruSection[nSe    
 54                                                   
 55   for (unsigned int i = 0; i < nVertices; ++i)    
 56   {                                               
 57     vertices[i].x = polygon[i].x();               
 58     vertices[i].y = polygon[i].y();               
 59   }                                               
 60   for (unsigned int i = 0; i < nSections; ++i)    
 61   {                                               
 62     sections[i].fOrigin.Set(zsections[i].fOffs    
 63                             zsections[i].fOffs    
 64                             zsections[i].fZ);     
 65     sections[i].fScale = zsections[i].fScale;     
 66   }                                               
 67   Base_t::Initialize(nVertices, vertices, nSec    
 68   delete[] vertices;                              
 69   delete[] sections;                              
 70 }                                                 
 71                                                   
 72                                                   
 73 G4UExtrudedSolid::G4UExtrudedSolid(const G4Str    
 74                                    const std::    
 75                                    G4double       
 76                                    const G4Two    
 77                                    const G4Two    
 78   : Base_t(name)  // Special constructor for 2    
 79 {                                                 
 80   unsigned int nVertices = polygon.size();        
 81   unsigned int nSections = 2;                     
 82                                                   
 83   auto vertices = new vecgeom::XtruVertex2[nVe    
 84   auto sections = new vecgeom::XtruSection[nSe    
 85                                                   
 86   for (unsigned int i = 0; i < nVertices; ++i)    
 87   {                                               
 88     vertices[i].x = polygon[i].x();               
 89     vertices[i].y = polygon[i].y();               
 90   }                                               
 91   sections[0].fOrigin.Set(off1.x(), off1.y(),     
 92   sections[0].fScale = scale1;                    
 93   sections[1].fOrigin.Set(off2.x(), off2.y(),     
 94   sections[1].fScale = scale2;                    
 95   Base_t::Initialize(nVertices, vertices, nSec    
 96   delete[] vertices;                              
 97   delete[] sections;                              
 98 }                                                 
 99                                                   
100 //////////////////////////////////////////////    
101 //                                                
102 // Fake default constructor - sets only member    
103 //                            for usage restri    
104 //                                                
105 G4UExtrudedSolid::G4UExtrudedSolid(__void__& a    
106   : Base_t(a)                                     
107 {                                                 
108 }                                                 
109                                                   
110                                                   
111 //////////////////////////////////////////////    
112 //                                                
113 // Destructor                                     
114 //                                                
115 G4UExtrudedSolid::~G4UExtrudedSolid() = defaul    
116                                                   
117                                                   
118 //////////////////////////////////////////////    
119 //                                                
120 // Copy constructor                               
121 //                                                
122 G4UExtrudedSolid::G4UExtrudedSolid(const G4UEx    
123   : Base_t(source)                                
124 {                                                 
125 }                                                 
126                                                   
127                                                   
128 //////////////////////////////////////////////    
129 //                                                
130 // Assignment operator                            
131 //                                                
132 G4UExtrudedSolid&                                 
133 G4UExtrudedSolid::operator=(const G4UExtrudedS    
134 {                                                 
135   if (this == &source) return *this;              
136                                                   
137   Base_t::operator=( source );                    
138                                                   
139   return *this;                                   
140 }                                                 
141                                                   
142                                                   
143 //////////////////////////////////////////////    
144 //                                                
145 // Accessors                                      
146                                                   
147 G4int G4UExtrudedSolid::GetNofVertices() const    
148 {                                                 
149   return Base_t::GetNVertices();                  
150 }                                                 
151                                                   
152 G4TwoVector G4UExtrudedSolid::GetVertex(G4int     
153 {                                                 
154   G4double xx, yy;                                
155   Base_t::GetVertex(i, xx, yy);                   
156   return { xx, yy };                              
157 }                                                 
158                                                   
159 std::vector<G4TwoVector> G4UExtrudedSolid::Get    
160 {                                                 
161   std::vector<G4TwoVector> pol;                   
162   for (unsigned int i = 0; i < Base_t::GetNVer    
163   {                                               
164     pol.push_back(GetVertex(i));                  
165   }                                               
166   return pol;                                     
167 }                                                 
168                                                   
169 G4int G4UExtrudedSolid::GetNofZSections() cons    
170 {                                                 
171   return Base_t::GetNSections();                  
172 }                                                 
173                                                   
174 G4UExtrudedSolid::ZSection G4UExtrudedSolid::G    
175 {                                                 
176   vecgeom::XtruSection sect = Base_t::GetSecti    
177   return { sect.fOrigin[2],                       
178            G4TwoVector(sect.fOrigin[0], sect.f    
179            sect.fScale };                         
180 }                                                 
181                                                   
182 std::vector<G4UExtrudedSolid::ZSection> G4UExt    
183 {                                                 
184   std::vector<G4UExtrudedSolid::ZSection> sect    
185   for (unsigned int i = 0; i < Base_t::GetNSec    
186   {                                               
187     vecgeom::XtruSection sect = Base_t::GetSec    
188     sections.emplace_back(sect.fOrigin[2],        
189                           G4TwoVector(sect.fOr    
190                           sect.fScale);           
191   }                                               
192   return sections;                                
193 }                                                 
194                                                   
195                                                   
196 //////////////////////////////////////////////    
197 //                                                
198 // Get bounding box                               
199                                                   
200 void G4UExtrudedSolid::BoundingLimits(G4ThreeV    
201                                       G4ThreeV    
202 {                                                 
203   static G4bool checkBBox = true;                 
204                                                   
205   G4double xmin0 = kInfinity, xmax0 = -kInfini    
206   G4double ymin0 = kInfinity, ymax0 = -kInfini    
207                                                   
208   for (G4int i=0; i<GetNofVertices(); ++i)        
209   {                                               
210     G4TwoVector vertex = GetVertex(i);            
211     G4double x = vertex.x();                      
212     if (x < xmin0) xmin0 = x;                     
213     if (x > xmax0) xmax0 = x;                     
214     G4double y = vertex.y();                      
215     if (y < ymin0) ymin0 = y;                     
216     if (y > ymax0) ymax0 = y;                     
217   }                                               
218                                                   
219   G4double xmin = kInfinity, xmax = -kInfinity    
220   G4double ymin = kInfinity, ymax = -kInfinity    
221                                                   
222   G4int nsect = GetNofZSections();                
223   for (G4int i=0; i<nsect; ++i)                   
224   {                                               
225     ZSection zsect = GetZSection(i);              
226     G4double dx    = zsect.fOffset.x();           
227     G4double dy    = zsect.fOffset.y();           
228     G4double scale = zsect.fScale;                
229     xmin = std::min(xmin,xmin0*scale+dx);         
230     xmax = std::max(xmax,xmax0*scale+dx);         
231     ymin = std::min(ymin,ymin0*scale+dy);         
232     ymax = std::max(ymax,ymax0*scale+dy);         
233   }                                               
234                                                   
235   G4double zmin = GetZSection(0).fZ;              
236   G4double zmax = GetZSection(nsect-1).fZ;        
237                                                   
238   pMin.set(xmin,ymin,zmin);                       
239   pMax.set(xmax,ymax,zmax);                       
240                                                   
241   // Check correctness of the bounding box        
242   //                                              
243   if (pMin.x() >= pMax.x() || pMin.y() >= pMax    
244   {                                               
245     std::ostringstream message;                   
246     message << "Bad bounding box (min >= max)     
247             << GetName() << " !"                  
248             << "\npMin = " << pMin                
249             << "\npMax = " << pMax;               
250     G4Exception("G4UExtrudedSolid::BoundingLim    
251                 JustWarning, message);            
252     StreamInfo(G4cout);                           
253   }                                               
254                                                   
255   // Check consistency of bounding boxes          
256   //                                              
257   if (checkBBox)                                  
258   {                                               
259     U3Vector vmin, vmax;                          
260     Base_t::Extent(vmin,vmax);                    
261     if (std::abs(pMin.x()-vmin.x()) > kCarTole    
262         std::abs(pMin.y()-vmin.y()) > kCarTole    
263         std::abs(pMin.z()-vmin.z()) > kCarTole    
264         std::abs(pMax.x()-vmax.x()) > kCarTole    
265         std::abs(pMax.y()-vmax.y()) > kCarTole    
266         std::abs(pMax.z()-vmax.z()) > kCarTole    
267     {                                             
268       std::ostringstream message;                 
269       message << "Inconsistency in bounding bo    
270               << GetName() << " !"                
271               << "\nBBox min: wrapper = " << p    
272               << "\nBBox max: wrapper = " << p    
273       G4Exception("G4UExtrudedSolid::BoundingL    
274                   JustWarning, message);          
275       checkBBox = false;                          
276     }                                             
277   }                                               
278 }                                                 
279                                                   
280                                                   
281 //////////////////////////////////////////////    
282 //                                                
283 // Calculate extent under transform and specif    
284                                                   
285 G4bool                                            
286 G4UExtrudedSolid::CalculateExtent(const EAxis     
287                                   const G4Voxe    
288                                   const G4Affi    
289                                         G4doub    
290 {                                                 
291   G4ThreeVector bmin, bmax;                       
292   G4bool exist;                                   
293                                                   
294   // Check bounding box (bbox)                    
295   //                                              
296   BoundingLimits(bmin,bmax);                      
297   G4BoundingEnvelope bbox(bmin,bmax);             
298 #ifdef G4BBOX_EXTENT                              
299   return bbox.CalculateExtent(pAxis,pVoxelLimi    
300 #endif                                            
301   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVox    
302   {                                               
303     return exist = pMin < pMax;                   
304   }                                               
305                                                   
306   // To find the extent, the base polygon is s    
307   // The extent is calculated as cumulative ex    
308   // formed by extrusion of the triangles         
309   //                                              
310   G4TwoVectorList basePolygon = GetPolygon();     
311   G4TwoVectorList triangles;                      
312   G4double eminlim = pVoxelLimit.GetMinExtent(    
313   G4double emaxlim = pVoxelLimit.GetMaxExtent(    
314                                                   
315   // triangulate the base polygon                 
316   if (!G4GeomTools::TriangulatePolygon(basePol    
317   {                                               
318     std::ostringstream message;                   
319     message << "Triangulation of the base poly    
320             << GetName() << " !"                  
321             << "\nExtent has been calculated u    
322     G4Exception("G4UExtrudedSolid::CalculateEx    
323                 "GeomMgt1002",JustWarning,mess    
324     return bbox.CalculateExtent(pAxis,pVoxelLi    
325   }                                               
326                                                   
327   // allocate vector lists                        
328   G4int nsect = GetNofZSections();                
329   std::vector<const G4ThreeVectorList *> polyg    
330   polygons.resize(nsect);                         
331   for (G4int k=0; k<nsect; ++k) { polygons[k]     
332                                                   
333   // main loop along triangles                    
334   pMin =  kInfinity;                              
335   pMax = -kInfinity;                              
336   G4int ntria = triangles.size()/3;               
337   for (G4int i=0; i<ntria; ++i)                   
338   {                                               
339     G4int i3 = i*3;                               
340     for (G4int k=0; k<nsect; ++k) // extrude t    
341     {                                             
342       ZSection zsect = GetZSection(k);            
343       G4double z     = zsect.fZ;                  
344       G4double dx    = zsect.fOffset.x();         
345       G4double dy    = zsect.fOffset.y();         
346       G4double scale = zsect.fScale;              
347                                                   
348       auto ptr = const_cast<G4ThreeVectorList*    
349       auto iter = ptr->begin();                   
350       G4double x0 = triangles[i3+0].x()*scale+    
351       G4double y0 = triangles[i3+0].y()*scale+    
352       iter->set(x0,y0,z);                         
353       iter++;                                     
354       G4double x1 = triangles[i3+1].x()*scale+    
355       G4double y1 = triangles[i3+1].y()*scale+    
356       iter->set(x1,y1,z);                         
357       iter++;                                     
358       G4double x2 = triangles[i3+2].x()*scale+    
359       G4double y2 = triangles[i3+2].y()*scale+    
360       iter->set(x2,y2,z);                         
361     }                                             
362                                                   
363     // set sub-envelope and adjust extent         
364     G4double emin,emax;                           
365     G4BoundingEnvelope benv(polygons);            
366     if (!benv.CalculateExtent(pAxis,pVoxelLimi    
367     if (emin < pMin) pMin = emin;                 
368     if (emax > pMax) pMax = emax;                 
369     if (eminlim > pMin && emaxlim < pMax) brea    
370   }                                               
371   // free memory                                  
372   for (G4int k=0; k<nsect; ++k) { delete polyg    
373   return (pMin < pMax);                           
374 }                                                 
375                                                   
376                                                   
377 //////////////////////////////////////////////    
378 //                                                
379 // CreatePolyhedron()                             
380 //                                                
381 G4Polyhedron* G4UExtrudedSolid::CreatePolyhedr    
382 {                                                 
383   unsigned int nFacets = Base_t::GetStruct().f    
384   unsigned int nVertices = Base_t::GetStruct()    
385                                                   
386   auto polyhedron = new G4Polyhedron(nVertices    
387                                                   
388   // Copy vertices                                
389   for (unsigned int i = 0; i < nVertices; ++i)    
390   {                                               
391     U3Vector v = Base_t::GetStruct().fTslHelpe    
392     polyhedron->SetVertex(i+1, G4ThreeVector(v    
393   }                                               
394                                                   
395   // Copy facets                                  
396   for (unsigned int i = 0; i < nFacets; ++i)      
397   {                                               
398     // Facets are only triangular in VecGeom      
399     G4int i1 = Base_t::GetStruct().fTslHelper.    
400     G4int i2 = Base_t::GetStruct().fTslHelper.    
401     G4int i3 = Base_t::GetStruct().fTslHelper.    
402     polyhedron->SetFacet(i+1, i1, i2, i3);        
403   }                                               
404   polyhedron->SetReferences();                    
405                                                   
406   return polyhedron;                              
407 }                                                 
408                                                   
409 #endif  // G4GEOM_USE_USOLIDS                     
410