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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4GeomTools 27 // 28 // Class description: 29 // 30 // A collection of utilities which can be helpfull for a wide range 31 // of geometry-related tasks 32 33 // 10.10.2016, E.Tcherniaev: Initial version. 34 // -------------------------------------------------------------------- 35 #ifndef G4GEOMTOOLS_HH 36 #define G4GEOMTOOLS_HH 37 38 #include <vector> 39 #include "G4TwoVector.hh" 40 #include "G4ThreeVector.hh" 41 42 using G4TwoVectorList = std::vector<G4TwoVector>; 43 using G4ThreeVectorList = std::vector<G4ThreeVector>; 44 45 class G4GeomTools 46 { 47 public: 48 49 // ================================================================== 50 // 2D Utilities 51 // ------------------------------------------------------------------ 52 53 static G4double TriangleArea(G4double Ax, G4double Ay, 54 G4double Bx, G4double By, 55 G4double Cx, G4double Cy); 56 57 static G4double TriangleArea(const G4TwoVector& A, 58 const G4TwoVector& B, 59 const G4TwoVector& C); 60 // Calculate area of 2D triangle, return value is positive if 61 // vertices of the triangle are given in anticlockwise order, 62 // otherwise it is negative 63 64 static G4double QuadArea(const G4TwoVector& A, 65 const G4TwoVector& B, 66 const G4TwoVector& C, 67 const G4TwoVector& D); 68 // Calculate area of 2D quadrilateral, return value is positive if 69 // vertices of the quadrilateral are given in anticlockwise order, 70 // otherwise it is negative 71 72 static G4double PolygonArea(const G4TwoVectorList& polygon); 73 // Calculate area of 2D polygon, return value is positive if 74 // vertices of the polygon are defined in anticlockwise order, 75 // otherwise it is negative 76 77 static G4bool PointInTriangle(G4double Px, G4double Py, 78 G4double Ax, G4double Ay, 79 G4double Bx, G4double By, 80 G4double Cx, G4double Cy); 81 // Decide if point (Px,Py) is inside triangle (Ax,Ay)(Bx,By)(Cx,Cy) 82 83 static G4bool PointInTriangle(const G4TwoVector& P, 84 const G4TwoVector& A, 85 const G4TwoVector& B, 86 const G4TwoVector& C); 87 // Decide if point P is inside triangle ABC 88 89 static G4bool PointInPolygon(const G4TwoVector& P, 90 const G4TwoVectorList& Polygon); 91 // Decide if point P is inside Polygon 92 93 static G4bool IsConvex(const G4TwoVectorList& polygon); 94 // Decide if 2D polygon is convex, i.e. all internal angles are 95 // less than pi 96 97 static G4bool TriangulatePolygon(const G4TwoVectorList& polygon, 98 G4TwoVectorList& result); 99 100 static G4bool TriangulatePolygon(const G4TwoVectorList& polygon, 101 std::vector<G4int>& result); 102 // Simple implementation of "ear clipping" algorithm for 103 // triangulation of a simple contour/polygon, it places results 104 // in a std::vector as triplets of vertices. If triangulation 105 // is sucsessfull then the function returns true, otherwise false 106 107 static void RemoveRedundantVertices(G4TwoVectorList& polygon, 108 std::vector<G4int>& iout, 109 G4double tolerance = 0.0); 110 // Remove collinear and coincident points from 2D polygon. 111 // Indices of removed points are available in iout. 112 113 static G4bool DiskExtent(G4double rmin, G4double rmax, 114 G4double startPhi, G4double delPhi, 115 G4TwoVector& pmin, G4TwoVector& pmax); 116 // Calculate bounding rectangle of a disk sector, 117 // it returns false if input parameters do not meet the following: 118 // rmin >= 0 119 // rmax > rmin + kCarTolerance 120 // delPhi > 0 + kCarTolerance 121 122 static void DiskExtent(G4double rmin, G4double rmax, 123 G4double sinPhiStart, G4double cosPhiStart, 124 G4double sinPhiEnd, G4double cosPhiEnd, 125 G4TwoVector& pmin, G4TwoVector& pmax); 126 // Calculate bounding rectangle of a disk sector, 127 // faster version without check of parameters 128 129 static G4double EllipsePerimeter(G4double a, 130 G4double b); 131 // Compute the circumference (perimeter) of an ellipse 132 133 static G4double EllipticConeLateralArea(G4double a, 134 G4double b, 135 G4double h); 136 // Compute the lateral surface area of an elliptic cone 137 138 // ================================================================== 139 // 3D Utilities 140 // ------------------------------------------------------------------ 141 142 static G4ThreeVector TriangleAreaNormal(const G4ThreeVector& A, 143 const G4ThreeVector& B, 144 const G4ThreeVector& C); 145 // Find the normal to the plane of 3D triangle ABC, 146 // length of the normal is equal to the area of the triangle 147 148 static G4ThreeVector QuadAreaNormal(const G4ThreeVector& A, 149 const G4ThreeVector& B, 150 const G4ThreeVector& C, 151 const G4ThreeVector& D); 152 // Find normal to the plane of 3D quadrilateral ABCD, 153 // length of the normal is equal to the area of the quadrilateral 154 155 static G4ThreeVector PolygonAreaNormal(const G4ThreeVectorList& polygon); 156 // Find normal to the plane of 3D polygon 157 // length of the normal is equal to the area of the polygon 158 159 /* 160 static G4bool IsPlanar(const G4ThreeVector& A, 161 const G4ThreeVector& B, 162 const G4ThreeVector& C, 163 const G4ThreeVector& D); 164 // Decide if 3D quadrilateral ABCD is planar 165 166 static G4bool IsPlanar(const G4ThreeVectorList& polygon 167 const G4ThreeVector& normal); 168 // Decide if 3D polygon is planar 169 */ 170 171 static G4double DistancePointSegment(const G4ThreeVector& P, 172 const G4ThreeVector& A, 173 const G4ThreeVector& B); 174 // Calculate distance between point P and line segment AB in 3D 175 176 static G4ThreeVector ClosestPointOnSegment(const G4ThreeVector& P, 177 const G4ThreeVector& A, 178 const G4ThreeVector& B); 179 // Find point on 3D line segment AB closest to point P 180 181 static G4ThreeVector ClosestPointOnTriangle(const G4ThreeVector& P, 182 const G4ThreeVector& A, 183 const G4ThreeVector& B, 184 const G4ThreeVector& C); 185 // Find point on 3D triangle ABC closest to point P 186 187 static G4bool SphereExtent(G4double rmin, G4double rmax, 188 G4double startTheta, G4double delTheta, 189 G4double startPhi, G4double delPhi, 190 G4ThreeVector& pmin, G4ThreeVector& pmax); 191 // Calculate bounding box of a spherical sector, 192 // it returns false if input parameters do not meet the following: 193 // rmin >= 0 194 // rmax > rmin + kCarTolerance 195 // startTheta >= 0 && <= pi; 196 // delTheta > 0 + kCarTolerance 197 // delPhi > 0 + kCarTolerance 198 199 private: 200 201 static G4bool CheckSnip(const G4TwoVectorList& contour, 202 G4int a, G4int b, G4int c, 203 G4int n, const G4int* V); 204 // Helper function for TriangulatePolygon() 205 206 static G4double comp_ellint_2(G4double e); 207 // Complete Elliptic Integral of the Second Kind 208 }; 209 210 #endif // G4GEOMTOOLS_HH 211