Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/management/include/G4BoundingEnvelope.hh

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  1 //
  2 // ********************************************************************
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 24 // ********************************************************************
 25 //
 26 // class G4BoundingEnvelope
 27 //
 28 // Class description:
 29 //
 30 // Helper class to facilitate calculation of the extent of a solid
 31 // within the limits defined by a G4VoxelLimits object.
 32 //
 33 // The function CalculateExtent() of a particular solid can create
 34 // a G4BoundingEnvelope object that bounds the solid and then call
 35 // CalculateExtent() of the G4BoundingEnvelope object.
 36 //
 37 // Calculation of extent uses G4Transform3D, thus takes into account
 38 // scaling and reflection, if any.
 39 
 40 // 2016.05.25,  E.Tcherniaev - initial version
 41 // --------------------------------------------------------------------
 42 #ifndef G4BOUNDINGENVELOPE_HH
 43 #define G4BOUNDINGENVELOPE_HH
 44 
 45 #include <vector>
 46 #include "geomdefs.hh"
 47 
 48 #include "G4ThreeVector.hh"
 49 #include "G4VoxelLimits.hh"
 50 #include "G4Transform3D.hh"
 51 #include "G4Point3D.hh"
 52 #include "G4Plane3D.hh"
 53 
 54 using G4ThreeVectorList = std::vector<G4ThreeVector>;
 55 using G4Polygon3D = std::vector<G4Point3D>;
 56 using G4Segment3D = std::pair<G4Point3D,G4Point3D>;
 57 
 58 class G4BoundingEnvelope
 59 {
 60   public:
 61 
 62     G4BoundingEnvelope(const G4ThreeVector& pMin,
 63                        const G4ThreeVector& pMax);
 64       // Constructor from an axis aligned bounding box (AABB)
 65 
 66     G4BoundingEnvelope(const std::vector<const G4ThreeVectorList*>& polygons);
 67       // Constructor from a sequence of convex polygons, the polygons
 68       // should have equal numbers of vertices except first and last
 69       // polygons which may consist of a single vertex
 70 
 71     G4BoundingEnvelope(const G4ThreeVector& pMin,
 72                        const G4ThreeVector& pMax,
 73                        const std::vector<const G4ThreeVectorList*>& polygons);
 74       // Constructor from AABB and a sequence of polygons
 75 
 76     ~G4BoundingEnvelope() = default;
 77       // Destructor
 78 
 79     G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis,
 80                                     const G4VoxelLimits& pVoxelLimits,
 81                                     const G4Transform3D& pTransform3D,
 82                                     G4double& pMin, G4double& pMax) const;
 83       // Analyse the position of the bounding box relative to the voxel.
 84       // It returns "true" in the case where the value of the extent can be
 85       // figured out directly from the dimensions of the bounding box, or
 86       // it is clear that the bounding box and the voxel do not intersect.
 87       // The reply "false" means that further calculations are needed.
 88 
 89     G4bool CalculateExtent(const EAxis pAxis,
 90                            const G4VoxelLimits& pVoxelLimits,
 91                            const G4Transform3D& pTransform3D,
 92                            G4double& pMin, G4double& pMax) const;
 93       // Calculate extent of the bounding envelope
 94 
 95   private:
 96 
 97     void CheckBoundingBox();
 98       // Check correctness of the AABB (axis aligned bounding box)
 99 
100     void CheckBoundingPolygons();
101       // Check correctness of the sequence of convex polygonal bases
102 
103     G4double FindScaleFactor(const G4Transform3D& pTransform3D) const;
104       // Find max scale factor of the transformation
105 
106     void TransformVertices(const G4Transform3D& pTransform3D,
107                                  std::vector<G4Point3D>& pVertices,
108                                  std::vector<std::pair<G4int,G4int>>& pBases) const;
109       // Create list of transformed polygons
110 
111     void GetPrismAABB(const G4Polygon3D& pBaseA,
112                       const G4Polygon3D& pBaseB,
113                             G4Segment3D& pAABB) const;
114       // Find bounding box of a prism
115 
116     void CreateListOfEdges(const G4Polygon3D& baseA,
117                            const G4Polygon3D& baseB,
118                                  std::vector<G4Segment3D>& pEdges) const;
119       // Create list of edges of a prism
120 
121     void CreateListOfPlanes(const G4Polygon3D& baseA,
122                             const G4Polygon3D& baseB,
123                                   std::vector<G4Plane3D>& pPlanes) const;
124       // Create list of planes bounding a prism
125 
126     G4bool ClipEdgesByVoxel(const std::vector<G4Segment3D>& pEdges,
127                             const G4VoxelLimits& pLimits,
128                                   G4Segment3D& pExtent) const;
129       // Clip set of edges by G4VoxelLimits
130 
131     void ClipVoxelByPlanes(G4int pBits,
132                            const G4VoxelLimits& pLimits,
133                            const std::vector<G4Plane3D>& pPlanes,
134                            const G4Segment3D& pAABB,
135                                  G4Segment3D& pExtent) const;
136       // Clip G4VoxelLimits by set of planes bounding a prism
137 
138   private:
139 
140     G4ThreeVector fMin, fMax;
141       // original bounding box
142 
143     const std::vector<const G4ThreeVectorList*>* fPolygons = nullptr;
144       // ref to original sequence of polygonal bases
145 };
146 
147 #endif // G4BOUNDINGENVELOPE_HH
148