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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ExtrudedSolid implementation << 27 // 26 // 28 // Author: Ivana Hrivnacova, IPN Orsay << 27 // $Id: G4ExtrudedSolid.cc,v 1.7 2007/05/02 14:59:31 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01 $ 29 // 29 // 30 // CHANGE HISTORY << 31 // -------------- << 32 // 30 // 33 // 31.10.2017 E.Tcherniaev: added implementati << 34 // right prism << 35 // 08.09.2017 E.Tcherniaev: added implementati << 36 // right prism << 37 // 21.10.2016 E.Tcherniaev: reimplemented Calc << 38 // used G4GeomTools::PolygonArea() << 39 // replaced IsConvex() with G4GeomT << 40 // 02.03.2016 E.Tcherniaev: added CheckPolygon << 41 // collinear and coincident points << 42 // ------------------------------------------- 31 // -------------------------------------------------------------------- 43 << 32 // GEANT 4 class source file 44 #include "G4ExtrudedSolid.hh" << 33 // 45 << 34 // G4ExtrudedSolid.cc 46 #if !defined(G4GEOM_USE_UEXTRUDEDSOLID) << 35 // >> 36 // Author: Ivana Hrivnacova, IPN Orsay >> 37 // -------------------------------------------------------------------- 47 38 48 #include <set> 39 #include <set> 49 #include <algorithm> 40 #include <algorithm> 50 #include <cmath> 41 #include <cmath> 51 #include <iomanip> << 52 42 53 #include "G4GeomTools.hh" << 43 #include "G4ExtrudedSolid.hh" 54 #include "G4VoxelLimits.hh" << 55 #include "G4AffineTransform.hh" << 56 #include "G4BoundingEnvelope.hh" << 57 << 58 #include "G4GeometryTolerance.hh" << 59 #include "G4PhysicalConstants.hh" << 60 #include "G4SystemOfUnits.hh" << 61 #include "G4TriangularFacet.hh" 44 #include "G4TriangularFacet.hh" 62 #include "G4QuadrangularFacet.hh" 45 #include "G4QuadrangularFacet.hh" 63 46 64 //____________________________________________ 47 //_____________________________________________________________________________ 65 48 66 G4ExtrudedSolid::G4ExtrudedSolid( const G4Stri 49 G4ExtrudedSolid::G4ExtrudedSolid( const G4String& pName, 67 const std::v << 50 std::vector<G4TwoVector> polygon, 68 const std::v << 51 std::vector<ZSection> zsections) 69 : G4TessellatedSolid(pName), 52 : G4TessellatedSolid(pName), 70 fNv(polygon.size()), 53 fNv(polygon.size()), 71 fNz(zsections.size()), 54 fNz(zsections.size()), >> 55 fPolygon(), >> 56 fZSections(), >> 57 fTriangles(), 72 fIsConvex(false), 58 fIsConvex(false), 73 fGeometryType("G4ExtrudedSolid"), << 59 fGeometryType("G4ExtrudedSolid") 74 fSolidType(0) << 60 75 { 61 { 76 // General constructor << 62 // General constructor 77 63 78 // First check input parameters 64 // First check input parameters 79 65 80 if (fNv < 3) << 66 if ( fNv < 3 ) { 81 { << 67 G4Exception( 82 std::ostringstream message; << 68 "G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup", 83 message << "Number of vertices in polygon << 69 FatalException, "Number of polygon vertices < 3"); 84 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 85 FatalErrorInArgument, message) << 86 } 70 } 87 71 88 if (fNz < 2) << 72 if ( fNz < 2 ) { 89 { << 73 G4Exception( 90 std::ostringstream message; << 74 "G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup", 91 message << "Number of z-sides < 2 - " << p << 75 FatalException, "Number of z-sides < 2"); 92 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 93 FatalErrorInArgument, message) << 94 } 76 } 95 77 96 for ( std::size_t i=0; i<fNz-1; ++i ) << 78 for ( G4int i=0; i<fNz-1; ++i ) 97 { 79 { 98 if ( zsections[i].fZ > zsections[i+1].fZ ) 80 if ( zsections[i].fZ > zsections[i+1].fZ ) 99 { 81 { 100 std::ostringstream message; << 82 G4Exception( 101 message << "Z-sections have to be ordere << 83 "G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup", 102 << pName; << 84 FatalException, 103 G4Exception("G4ExtrudedSolid::G4Extruded << 85 "Z-sections have to be ordered by z value (z0 < z1 < z2 ...)"); 104 FatalErrorInArgument, messag << 86 } 105 } << 87 if ( std::fabs( zsections[i+1].fZ - zsections[i].fZ ) < kCarTolerance ) 106 if ( std::fabs( zsections[i+1].fZ - zsecti << 88 { 107 { << 89 G4Exception( 108 std::ostringstream message; << 90 "G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup", 109 message << "Z-sections with the same z p << 91 FatalException, 110 << pName; << 92 "Z-sections with the same z position are not supported."); 111 G4Exception("G4ExtrudedSolid::G4Extruded << 112 FatalException, message); << 113 } 93 } 114 } << 94 } 115 << 116 // Copy polygon << 117 // << 118 fPolygon = polygon; << 119 << 120 // Remove collinear and coincident vertices, << 121 // << 122 std::vector<G4int> removedVertices; << 123 G4GeomTools::RemoveRedundantVertices(fPolygo << 124 2*kCarT << 125 if (!removedVertices.empty()) << 126 { << 127 std::size_t nremoved = removedVertices.siz << 128 std::ostringstream message; << 129 message << "The following "<< nremoved << 130 << " vertices have been removed fr << 131 << "\nas collinear or coincident w << 132 << removedVertices[0]; << 133 for (std::size_t i=1; i<nremoved; ++i) mes << 134 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 135 JustWarning, message); << 136 } << 137 95 138 fNv = fPolygon.size(); << 96 // Copy polygon 139 if (fNv < 3) << 140 { << 141 std::ostringstream message; << 142 message << "Number of vertices in polygon << 143 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 144 FatalErrorInArgument, message) << 145 } << 146 << 147 // Check if polygon vertices are defined clo << 148 // (the area is positive if polygon vertices << 149 // 97 // 150 if (G4GeomTools::PolygonArea(fPolygon) > 0.) << 98 for ( G4int i=0; i<fNv; ++i ) { fPolygon.push_back(polygon[i]); } 151 { << 99 152 // Polygon vertices are defined anti-clock << 153 // G4Exception("G4ExtrudedSolid::G4Extrude << 154 // JustWarning, << 155 // "Polygon vertices defined an << 156 std::reverse(fPolygon.begin(),fPolygon.end << 157 } << 158 << 159 // Copy z-sections 100 // Copy z-sections 160 // 101 // 161 fZSections = zsections; << 102 for ( G4int i=0; i<fNz; ++i ) { fZSections.push_back(zsections[i]); } >> 103 162 104 163 G4bool result = MakeFacets(); 105 G4bool result = MakeFacets(); 164 if (!result) 106 if (!result) 165 { 107 { 166 std::ostringstream message; << 108 G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup", 167 message << "Making facets failed - " << pN << 109 FatalException, "Making facets failed."); 168 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 169 FatalException, message); << 170 } 110 } 171 fIsConvex = G4GeomTools::IsConvex(fPolygon); << 111 fIsConvex = IsConvex(); >> 112 172 113 173 ComputeProjectionParameters(); 114 ComputeProjectionParameters(); 174 << 175 // Check if the solid is a right prism, if s << 176 // << 177 if ((fNz == 2) << 178 && (fZSections[0].fScale == 1) && (fZSec << 179 && (fZSections[0].fOffset == G4TwoVector << 180 && (fZSections[1].fOffset == G4TwoVector << 181 { << 182 fSolidType = (fIsConvex) ? 1 : 2; // 1 - c << 183 ComputeLateralPlanes(); << 184 } << 185 } 115 } 186 116 187 //____________________________________________ 117 //_____________________________________________________________________________ 188 118 189 G4ExtrudedSolid::G4ExtrudedSolid( const G4Stri 119 G4ExtrudedSolid::G4ExtrudedSolid( const G4String& pName, 190 const std::v << 120 std::vector<G4TwoVector> polygon, 191 G4doub 121 G4double dz, 192 const G4TwoV << 122 G4TwoVector off1, G4double scale1, 193 const G4TwoV << 123 G4TwoVector off2, G4double scale2 ) 194 : G4TessellatedSolid(pName), 124 : G4TessellatedSolid(pName), 195 fNv(polygon.size()), 125 fNv(polygon.size()), 196 fNz(2), 126 fNz(2), >> 127 fPolygon(), >> 128 fZSections(), >> 129 fTriangles(), >> 130 fIsConvex(false), 197 fGeometryType("G4ExtrudedSolid") 131 fGeometryType("G4ExtrudedSolid") >> 132 198 { 133 { 199 // Special constructor for solid with 2 z-se 134 // Special constructor for solid with 2 z-sections 200 135 201 // First check input parameters 136 // First check input parameters 202 // 137 // 203 if (fNv < 3) << 138 if ( fNv < 3 ) 204 { 139 { 205 std::ostringstream message; << 140 G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup", 206 message << "Number of vertices in polygon << 141 FatalException, "Number of polygon vertices < 3"); 207 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 208 FatalErrorInArgument, message) << 209 } 142 } 210 143 211 // Copy polygon 144 // Copy polygon 212 // 145 // 213 fPolygon = polygon; << 146 for ( G4int i=0; i<fNv; ++i ) { fPolygon.push_back(polygon[i]); } 214 << 215 // Remove collinear and coincident vertices, << 216 // << 217 std::vector<G4int> removedVertices; << 218 G4GeomTools::RemoveRedundantVertices(fPolygo << 219 2*kCarT << 220 if (!removedVertices.empty()) << 221 { << 222 std::size_t nremoved = removedVertices.siz << 223 std::ostringstream message; << 224 message << "The following "<< nremoved << 225 << " vertices have been removed fr << 226 << "\nas collinear or coincident w << 227 << removedVertices[0]; << 228 for (std::size_t i=1; i<nremoved; ++i) mes << 229 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 230 JustWarning, message); << 231 } << 232 << 233 fNv = fPolygon.size(); << 234 if (fNv < 3) << 235 { << 236 std::ostringstream message; << 237 message << "Number of vertices in polygon << 238 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 239 FatalErrorInArgument, message) << 240 } << 241 << 242 // Check if polygon vertices are defined clo << 243 // (the area is positive if polygon vertices << 244 // << 245 if (G4GeomTools::PolygonArea(fPolygon) > 0.) << 246 { << 247 // Polygon vertices are defined anti-clock << 248 // G4Exception("G4ExtrudedSolid::G4Extrude << 249 // JustWarning, << 250 // "Polygon vertices defined an << 251 std::reverse(fPolygon.begin(),fPolygon.end << 252 } << 253 147 254 // Copy z-sections 148 // Copy z-sections 255 // 149 // 256 fZSections.emplace_back(-dz, off1, scale1); << 150 fZSections.push_back(ZSection(-dz, off1, scale1)); 257 fZSections.emplace_back( dz, off2, scale2); << 151 fZSections.push_back(ZSection( dz, off2, scale2)); 258 152 259 G4bool result = MakeFacets(); 153 G4bool result = MakeFacets(); 260 if (!result) 154 if (!result) 261 { 155 { 262 std::ostringstream message; << 156 G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup", 263 message << "Making facets failed - " << pN << 157 FatalException, "Making facets failed."); 264 G4Exception("G4ExtrudedSolid::G4ExtrudedSo << 265 FatalException, message); << 266 } 158 } 267 fIsConvex = G4GeomTools::IsConvex(fPolygon); << 159 fIsConvex = IsConvex(); 268 160 269 ComputeProjectionParameters(); 161 ComputeProjectionParameters(); 270 << 271 // Check if the solid is a right prism, if s << 272 // << 273 if ((scale1 == 1) && (scale2 == 1) << 274 && (off1 == G4TwoVector(0,0)) && (off2 = << 275 { << 276 fSolidType = (fIsConvex) ? 1 : 2; // 1 - c << 277 ComputeLateralPlanes(); << 278 } << 279 } 162 } 280 163 281 //____________________________________________ 164 //_____________________________________________________________________________ 282 165 283 G4ExtrudedSolid::G4ExtrudedSolid( __void__& a 166 G4ExtrudedSolid::G4ExtrudedSolid( __void__& a ) 284 : G4TessellatedSolid(a), fGeometryType("G4Ex << 167 : G4TessellatedSolid(a) 285 { 168 { 286 // Fake default constructor - sets only memb 169 // Fake default constructor - sets only member data and allocates memory 287 // for usage rest 170 // for usage restricted to object persistency. 288 } 171 } 289 172 290 //____________________________________________ << 291 << 292 G4ExtrudedSolid::G4ExtrudedSolid(const G4Extru << 293 << 294 //____________________________________________ << 295 << 296 G4ExtrudedSolid& G4ExtrudedSolid::operator = ( << 297 { << 298 // Check assignment to self << 299 // << 300 if (this == &rhs) { return *this; } << 301 << 302 // Copy base class data << 303 // << 304 G4TessellatedSolid::operator=(rhs); << 305 << 306 // Copy data << 307 // << 308 fNv = rhs.fNv; fNz = rhs.fNz; << 309 fPolygon = rhs.fPolygon; fZSections = rhs.f << 310 fTriangles = rhs.fTriangles; fIsConvex = rh << 311 fGeometryType = rhs.fGeometryType; << 312 fSolidType = rhs.fSolidType; fPlanes = rhs. << 313 fLines = rhs.fLines; fLengths = rhs.fLength << 314 fKScales = rhs.fKScales; fScale0s = rhs.fSc << 315 fKOffsets = rhs.fKOffsets; fOffset0s = rhs. << 316 << 317 return *this; << 318 } << 319 173 320 //____________________________________________ 174 //_____________________________________________________________________________ 321 175 322 G4ExtrudedSolid::~G4ExtrudedSolid() 176 G4ExtrudedSolid::~G4ExtrudedSolid() 323 { 177 { 324 // Destructor 178 // Destructor 325 } 179 } 326 180 327 //____________________________________________ 181 //_____________________________________________________________________________ 328 182 329 void G4ExtrudedSolid::ComputeProjectionParamet 183 void G4ExtrudedSolid::ComputeProjectionParameters() 330 { 184 { 331 // Compute parameters for point projections << 185 // Compute parameters for point projections p(z) 332 // to the polygon scale & offset: 186 // to the polygon scale & offset: 333 // scale(z) = k*z + scale0 187 // scale(z) = k*z + scale0 334 // offset(z) = l*z + offset0 188 // offset(z) = l*z + offset0 335 // p(z) = scale(z)*p0 + offset(z) << 189 // p(z) = scale(z)*p0 + offset(z) 336 // p0 = (p(z) - offset(z))/scale(z); 190 // p0 = (p(z) - offset(z))/scale(z); 337 // << 191 // 338 192 339 for (std::size_t iz=0; iz<fNz-1; ++iz) << 193 for ( G4int iz=0; iz<fNz-1; ++iz) 340 { 194 { 341 G4double z1 = fZSections[iz].fZ; 195 G4double z1 = fZSections[iz].fZ; 342 G4double z2 = fZSections[iz+1].fZ; 196 G4double z2 = fZSections[iz+1].fZ; 343 G4double scale1 = fZSections[iz].fScale; 197 G4double scale1 = fZSections[iz].fScale; 344 G4double scale2 = fZSections[iz+1].fScale 198 G4double scale2 = fZSections[iz+1].fScale; 345 G4TwoVector off1 = fZSections[iz].fOffset; 199 G4TwoVector off1 = fZSections[iz].fOffset; 346 G4TwoVector off2 = fZSections[iz+1].fOffse 200 G4TwoVector off2 = fZSections[iz+1].fOffset; 347 << 201 348 G4double kscale = (scale2 - scale1)/(z2 - 202 G4double kscale = (scale2 - scale1)/(z2 - z1); 349 G4double scale0 = scale2 - kscale*(z2 - z << 203 G4double scale0 = scale2 - kscale*(z2 - z1)/2.0; 350 G4TwoVector koff = (off2 - off1)/(z2 - z1) 204 G4TwoVector koff = (off2 - off1)/(z2 - z1); 351 G4TwoVector off0 = off2 - koff*(z2 - z1)/ << 205 G4TwoVector off0 = off2 - koff*(z2 - z1)/2.0; 352 206 353 fKScales.push_back(kscale); 207 fKScales.push_back(kscale); 354 fScale0s.push_back(scale0); 208 fScale0s.push_back(scale0); 355 fKOffsets.push_back(koff); 209 fKOffsets.push_back(koff); 356 fOffset0s.push_back(off0); 210 fOffset0s.push_back(off0); 357 } << 211 } 358 } 212 } 359 213 360 //____________________________________________ << 361 << 362 void G4ExtrudedSolid::ComputeLateralPlanes() << 363 { << 364 // Compute lateral planes: a*x + b*y + c*z + << 365 // << 366 std::size_t Nv = fPolygon.size(); << 367 fPlanes.resize(Nv); << 368 for (std::size_t i=0, k=Nv-1; i<Nv; k=i++) << 369 { << 370 G4TwoVector norm = (fPolygon[i] - fPolygon << 371 fPlanes[i].a = -norm.y(); << 372 fPlanes[i].b = norm.x(); << 373 fPlanes[i].c = 0; << 374 fPlanes[i].d = norm.y()*fPolygon[i].x() - << 375 } << 376 << 377 // Compute edge equations: x = k*y + m << 378 // and edge lengths << 379 // << 380 fLines.resize(Nv); << 381 fLengths.resize(Nv); << 382 for (std::size_t i=0, k=Nv-1; i<Nv; k=i++) << 383 { << 384 if (fPolygon[k].y() == fPolygon[i].y()) << 385 { << 386 fLines[i].k = 0; << 387 fLines[i].m = fPolygon[i].x(); << 388 } << 389 else << 390 { << 391 G4double ctg = (fPolygon[k].x()-fPolygon << 392 fLines[i].k = ctg; << 393 fLines[i].m = fPolygon[i].x() - ctg*fPol << 394 } << 395 fLengths[i] = (fPolygon[i] - fPolygon[k] << 396 } << 397 } << 398 214 399 //____________________________________________ 215 //_____________________________________________________________________________ 400 216 401 G4ThreeVector G4ExtrudedSolid::GetVertex(G4int 217 G4ThreeVector G4ExtrudedSolid::GetVertex(G4int iz, G4int ind) const 402 { 218 { 403 // Shift and scale vertices 219 // Shift and scale vertices 404 220 405 return { fPolygon[ind].x() * fZSections[iz]. << 221 return G4ThreeVector( fPolygon[ind].x() * fZSections[iz].fScale 406 + fZSections[iz].fOffset.x(), << 222 + fZSections[iz].fOffset.x(), 407 fPolygon[ind].y() * fZSections[iz]. << 223 fPolygon[ind].y() * fZSections[iz].fScale 408 + fZSections[iz].fOffset.y(), << 224 + fZSections[iz].fOffset.y(), fZSections[iz].fZ); 409 fZSections[iz].fZ }; << 410 } 225 } 411 226 412 //____________________________________________ 227 //_____________________________________________________________________________ 413 228 >> 229 414 G4TwoVector G4ExtrudedSolid::ProjectPoint(cons 230 G4TwoVector G4ExtrudedSolid::ProjectPoint(const G4ThreeVector& point) const 415 { 231 { 416 // Project point in the polygon scale 232 // Project point in the polygon scale 417 // scale(z) = k*z + scale0 233 // scale(z) = k*z + scale0 418 // offset(z) = l*z + offset0 234 // offset(z) = l*z + offset0 419 // p(z) = scale(z)*p0 + offset(z) 235 // p(z) = scale(z)*p0 + offset(z) 420 // p0 = (p(z) - offset(z))/scale(z); 236 // p0 = (p(z) - offset(z))/scale(z); 421 237 422 // Select projection (z-segment of the solid 238 // Select projection (z-segment of the solid) according to p.z() 423 // 239 // 424 std::size_t iz = 0; << 240 G4int iz = 0; 425 while ( point.z() > fZSections[iz+1].fZ && i 241 while ( point.z() > fZSections[iz+1].fZ && iz < fNz-2 ) { ++iz; } 426 // Loop checking, 13.08.2015, G.Cosmo << 427 242 428 G4double z0 = ( fZSections[iz+1].fZ + fZSect 243 G4double z0 = ( fZSections[iz+1].fZ + fZSections[iz].fZ )/2.0; 429 G4TwoVector p2(point.x(), point.y()); 244 G4TwoVector p2(point.x(), point.y()); 430 G4double pscale = fKScales[iz]*(point.z()-z 245 G4double pscale = fKScales[iz]*(point.z()-z0) + fScale0s[iz]; 431 G4TwoVector poffset = fKOffsets[iz]*(point.z 246 G4TwoVector poffset = fKOffsets[iz]*(point.z()-z0) + fOffset0s[iz]; 432 247 433 // G4cout << point << " projected to " 248 // G4cout << point << " projected to " 434 // << iz << "-th z-segment polygon as 249 // << iz << "-th z-segment polygon as " 435 // << (p2 - poffset)/pscale << G4endl 250 // << (p2 - poffset)/pscale << G4endl; 436 251 437 // pscale is always >0 as it is an interpola 252 // pscale is always >0 as it is an interpolation between two 438 // positive scale values 253 // positive scale values 439 // 254 // 440 return (p2 - poffset)/pscale; 255 return (p2 - poffset)/pscale; 441 } 256 } 442 257 443 //____________________________________________ 258 //_____________________________________________________________________________ 444 259 445 G4bool G4ExtrudedSolid::IsSameLine(const G4Two << 260 G4bool G4ExtrudedSolid::IsSameLine(G4TwoVector p, 446 const G4Two << 261 G4TwoVector l1, G4TwoVector l2) const 447 const G4Two << 448 { 262 { 449 // Return true if p is on the line through l 263 // Return true if p is on the line through l1, l2 450 264 451 if ( l1.x() == l2.x() ) 265 if ( l1.x() == l2.x() ) 452 { 266 { 453 return std::fabs(p.x() - l1.x()) < kCarTol << 267 return std::fabs(p.x() - l1.x()) < kCarTolerance; 454 } 268 } 455 G4double slope= ((l2.y() - l1.y())/(l2.x() << 269 return std::fabs (p.y() - l1.y() - ((l2.y() - l1.y())/(l2.x() - l1.x())) 456 G4double predy= l1.y() + slope *(p.x() - l << 270 *(p.x() - l1.x())) < kCarTolerance; 457 G4double dy= p.y() - predy; << 271 } 458 << 459 // Calculate perpendicular distance << 460 // << 461 // G4double perpD= std::fabs(dy) / std::sqr << 462 // G4bool simpleComp= (perpD<kCarToleranc << 463 << 464 // Check perpendicular distance vs toleranc << 465 // << 466 G4bool squareComp = (dy*dy < (1+slope*slope << 467 * kCarToleranceHalf * kCa << 468 << 469 // return simpleComp; << 470 return squareComp; << 471 } << 472 272 473 //____________________________________________ 273 //_____________________________________________________________________________ 474 274 475 G4bool G4ExtrudedSolid::IsSameLineSegment(cons << 275 G4bool G4ExtrudedSolid::IsSameSide(G4TwoVector p1, G4TwoVector p2, 476 cons << 276 G4TwoVector l1, G4TwoVector l2) const 477 cons << 478 { << 479 // Return true if p is on the line through l << 480 // l1 and l2 << 481 << 482 if ( p.x() < std::min(l1.x(), l2.x()) - kCar << 483 p.x() > std::max(l1.x(), l2.x()) + kCar << 484 p.y() < std::min(l1.y(), l2.y()) - kCar << 485 p.y() > std::max(l1.y(), l2.y()) + kCar << 486 { << 487 return false; << 488 } << 489 << 490 return IsSameLine(p, l1, l2); << 491 } << 492 << 493 //____________________________________________ << 494 << 495 G4bool G4ExtrudedSolid::IsSameSide(const G4Two << 496 const G4Two << 497 const G4Two << 498 const G4Two << 499 { 277 { 500 // Return true if p1 and p2 are on the same 278 // Return true if p1 and p2 are on the same side of the line through l1, l2 501 279 502 return ( (p1.x() - l1.x()) * (l2.y() - l1. 280 return ( (p1.x() - l1.x()) * (l2.y() - l1.y()) 503 - (l2.x() - l1.x()) * (p1.y() - l1.y( 281 - (l2.x() - l1.x()) * (p1.y() - l1.y()) ) 504 * ( (p2.x() - l1.x()) * (l2.y() - l1. 282 * ( (p2.x() - l1.x()) * (l2.y() - l1.y()) 505 - (l2.x() - l1.x()) * (p2.y() - l1.y( 283 - (l2.x() - l1.x()) * (p2.y() - l1.y()) ) > 0; 506 } 284 } 507 285 508 //____________________________________________ 286 //_____________________________________________________________________________ 509 287 510 G4bool G4ExtrudedSolid::IsPointInside(const G4 << 288 G4bool G4ExtrudedSolid::IsPointInside(G4TwoVector a, G4TwoVector b, 511 const G4 << 289 G4TwoVector c, G4TwoVector p) const 512 const G4 << 513 const G4 << 514 { 290 { 515 // Return true if p is inside of triangle ab << 291 // Return true if p is inside of triangle abc, else returns false 516 // else returns false << 517 292 518 // Check extent first 293 // Check extent first 519 // 294 // 520 if ( ( p.x() < a.x() && p.x() < b.x() && p.x 295 if ( ( p.x() < a.x() && p.x() < b.x() && p.x() < c.x() ) || 521 ( p.x() > a.x() && p.x() > b.x() && p.x 296 ( p.x() > a.x() && p.x() > b.x() && p.x() > c.x() ) || 522 ( p.y() < a.y() && p.y() < b.y() && p.y 297 ( p.y() < a.y() && p.y() < b.y() && p.y() < c.y() ) || 523 ( p.y() > a.y() && p.y() > b.y() && p.y 298 ( p.y() > a.y() && p.y() > b.y() && p.y() > c.y() ) ) return false; 524 299 525 G4bool inside << 300 return IsSameSide(p, a, b, c) 526 = IsSameSide(p, a, b, c) << 301 && IsSameSide(p, b, a, c) 527 && IsSameSide(p, b, a, c) << 302 && IsSameSide(p, c, a, b); 528 && IsSameSide(p, c, a, b); << 529 << 530 G4bool onEdge << 531 = IsSameLineSegment(p, a, b) << 532 || IsSameLineSegment(p, b, c) << 533 || IsSameLineSegment(p, c, a); << 534 << 535 return inside || onEdge; << 536 } 303 } 537 304 538 //____________________________________________ 305 //_____________________________________________________________________________ 539 306 540 G4double << 541 G4ExtrudedSolid::GetAngle(const G4TwoVector& p << 542 const G4TwoVector& p << 543 const G4TwoVector& p << 544 { << 545 // Return the angle of the vertex in po << 546 << 547 G4TwoVector t1 = pa - po; << 548 G4TwoVector t2 = pb - po; << 549 << 550 G4double result = (std::atan2(t1.y(), t1.x() << 551 << 552 if ( result < 0 ) result += 2*pi; << 553 << 554 return result; << 555 } << 556 << 557 //____________________________________________ << 558 << 559 G4VFacet* 307 G4VFacet* 560 G4ExtrudedSolid::MakeDownFacet(G4int ind1, G4i 308 G4ExtrudedSolid::MakeDownFacet(G4int ind1, G4int ind2, G4int ind3) const 561 { 309 { 562 // Create a triangular facet from the polygo 310 // Create a triangular facet from the polygon points given by indices 563 // forming the down side ( the normal goes i 311 // forming the down side ( the normal goes in -z) 564 312 565 std::vector<G4ThreeVector> vertices; 313 std::vector<G4ThreeVector> vertices; 566 vertices.push_back(GetVertex(0, ind1)); 314 vertices.push_back(GetVertex(0, ind1)); 567 vertices.push_back(GetVertex(0, ind2)); 315 vertices.push_back(GetVertex(0, ind2)); 568 vertices.push_back(GetVertex(0, ind3)); 316 vertices.push_back(GetVertex(0, ind3)); 569 317 570 // first vertex most left 318 // first vertex most left 571 // 319 // 572 G4ThreeVector cross 320 G4ThreeVector cross 573 = (vertices[1]-vertices[0]).cross(vertices 321 = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[1]); 574 322 575 if ( cross.z() > 0.0 ) 323 if ( cross.z() > 0.0 ) 576 { 324 { 577 // vertices ordered clock wise has to be r << 325 // vertices ardered clock wise has to be reordered 578 326 579 // G4cout << "G4ExtrudedSolid::MakeDownFac 327 // G4cout << "G4ExtrudedSolid::MakeDownFacet: reordering vertices " 580 // << ind1 << ", " << ind2 << ", " 328 // << ind1 << ", " << ind2 << ", " << ind3 << G4endl; 581 329 582 G4ThreeVector tmp = vertices[1]; 330 G4ThreeVector tmp = vertices[1]; 583 vertices[1] = vertices[2]; 331 vertices[1] = vertices[2]; 584 vertices[2] = tmp; 332 vertices[2] = tmp; 585 } 333 } 586 334 587 return new G4TriangularFacet(vertices[0], ve 335 return new G4TriangularFacet(vertices[0], vertices[1], 588 vertices[2], AB 336 vertices[2], ABSOLUTE); 589 } 337 } 590 338 591 //____________________________________________ 339 //_____________________________________________________________________________ 592 340 593 G4VFacet* 341 G4VFacet* 594 G4ExtrudedSolid::MakeUpFacet(G4int ind1, G4int 342 G4ExtrudedSolid::MakeUpFacet(G4int ind1, G4int ind2, G4int ind3) const 595 { 343 { 596 // Creates a triangular facet from the polyg 344 // Creates a triangular facet from the polygon points given by indices 597 // forming the upper side ( z>0 ) 345 // forming the upper side ( z>0 ) 598 346 599 std::vector<G4ThreeVector> vertices; 347 std::vector<G4ThreeVector> vertices; 600 vertices.push_back(GetVertex((G4int)fNz-1, i << 348 vertices.push_back(GetVertex(fNz-1, ind1)); 601 vertices.push_back(GetVertex((G4int)fNz-1, i << 349 vertices.push_back(GetVertex(fNz-1, ind2)); 602 vertices.push_back(GetVertex((G4int)fNz-1, i << 350 vertices.push_back(GetVertex(fNz-1, ind3)); 603 351 604 // first vertex most left 352 // first vertex most left 605 // 353 // 606 G4ThreeVector cross 354 G4ThreeVector cross 607 = (vertices[1]-vertices[0]).cross(vertices 355 = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[1]); 608 356 609 if ( cross.z() < 0.0 ) 357 if ( cross.z() < 0.0 ) 610 { 358 { 611 // vertices ordered clock wise has to be r 359 // vertices ordered clock wise has to be reordered 612 360 613 // G4cout << "G4ExtrudedSolid::MakeUpFacet 361 // G4cout << "G4ExtrudedSolid::MakeUpFacet: reordering vertices " 614 // << ind1 << ", " << ind2 << ", " 362 // << ind1 << ", " << ind2 << ", " << ind3 << G4endl; 615 363 616 G4ThreeVector tmp = vertices[1]; 364 G4ThreeVector tmp = vertices[1]; 617 vertices[1] = vertices[2]; 365 vertices[1] = vertices[2]; 618 vertices[2] = tmp; 366 vertices[2] = tmp; 619 } 367 } 620 368 621 return new G4TriangularFacet(vertices[0], ve 369 return new G4TriangularFacet(vertices[0], vertices[1], 622 vertices[2], AB 370 vertices[2], ABSOLUTE); 623 } 371 } 624 372 625 //____________________________________________ 373 //_____________________________________________________________________________ 626 374 627 G4bool G4ExtrudedSolid::AddGeneralPolygonFacet 375 G4bool G4ExtrudedSolid::AddGeneralPolygonFacets() 628 { 376 { 629 // Decompose polygonal sides in triangular f 377 // Decompose polygonal sides in triangular facets 630 378 631 typedef std::pair < G4TwoVector, G4int > Ver 379 typedef std::pair < G4TwoVector, G4int > Vertex; 632 380 633 static const G4double kAngTolerance = << 634 G4GeometryTolerance::GetInstance()->GetAng << 635 << 636 // Fill one more vector 381 // Fill one more vector 637 // 382 // 638 std::vector< Vertex > verticesToBeDone; 383 std::vector< Vertex > verticesToBeDone; 639 for ( G4int i=0; i<(G4int)fNv; ++i ) << 384 for ( G4int i=0; i<fNv; ++i ) 640 { 385 { 641 verticesToBeDone.emplace_back(fPolygon[i], << 386 verticesToBeDone.push_back(Vertex(fPolygon[i], i)); 642 } 387 } 643 std::vector< Vertex > ears; 388 std::vector< Vertex > ears; 644 389 645 auto c1 = verticesToBeDone.begin(); << 390 std::vector< Vertex >::iterator c1 = verticesToBeDone.begin(); 646 auto c2 = c1+1; << 391 std::vector< Vertex >::iterator c2 = c1+1; 647 auto c3 = c1+2; << 392 std::vector< Vertex >::iterator c3 = c1+2; 648 while ( verticesToBeDone.size()>2 ) // Lo << 393 while ( verticesToBeDone.size()>2 ) 649 { 394 { 650 395 651 // G4cout << "Looking at triangle : " 396 // G4cout << "Looking at triangle : " 652 // << c1->second << " " << c2->se << 397 // << c1->second << " " << c2->second 653 // << " " << c3->second << G4endl; 398 // << " " << c3->second << G4endl; 654 //G4cout << "Looking at triangle : " << 655 // << c1->first << " " << c2->firs << 656 // << " " << c3->first << G4endl; << 657 << 658 // skip concave vertices << 659 // << 660 G4double angle = GetAngle(c2->first, c3->f << 661 << 662 //G4cout << "angle " << angle << G4endl; << 663 << 664 std::size_t counter = 0; << 665 while ( angle >= (pi-kAngTolerance) ) // << 666 { << 667 // G4cout << "Skipping concave vertex " << 668 << 669 // try next three consecutive vertices << 670 // << 671 c1 = c2; << 672 c2 = c3; << 673 ++c3; << 674 if ( c3 == verticesToBeDone.end() ) { c3 << 675 << 676 //G4cout << "Looking at triangle : " << 677 // << c1->first << " " << c2->firs << 678 // << " " << c3->first << G4endl << 679 << 680 angle = GetAngle(c2->first, c3->first, c << 681 //G4cout << "angle " << angle << G4endl << 682 << 683 ++counter; << 684 << 685 if ( counter > fNv ) << 686 { << 687 G4Exception("G4ExtrudedSolid::AddGener << 688 "GeomSolids0003", FatalExc << 689 "Triangularisation has fai << 690 break; << 691 } << 692 } << 693 399 694 G4bool good = true; 400 G4bool good = true; 695 for ( auto it=verticesToBeDone.cbegin(); i << 401 std::vector< Vertex >::iterator it; >> 402 for ( it=verticesToBeDone.begin(); it != verticesToBeDone.end(); ++it ) 696 { 403 { 697 // skip vertices of tested triangle 404 // skip vertices of tested triangle 698 // 405 // 699 if ( it == c1 || it == c2 || it == c3 ) 406 if ( it == c1 || it == c2 || it == c3 ) { continue; } 700 << 701 if ( IsPointInside(c1->first, c2->first, 407 if ( IsPointInside(c1->first, c2->first, c3->first, it->first) ) 702 { 408 { 703 // G4cout << "Point " << it->second << 409 // G4cout << "Point " << it->second << " is inside" << G4endl; 704 good = false; 410 good = false; 705 411 706 // try next three consecutive vertices 412 // try next three consecutive vertices 707 // 413 // 708 c1 = c2; 414 c1 = c2; 709 c2 = c3; 415 c2 = c3; 710 ++c3; 416 ++c3; 711 if ( c3 == verticesToBeDone.end() ) { 417 if ( c3 == verticesToBeDone.end() ) { c3 = verticesToBeDone.begin(); } 712 break; 418 break; 713 } 419 } 714 // else 420 // else 715 // { G4cout << "Point " << it->second 421 // { G4cout << "Point " << it->second << " is outside" << G4endl; } 716 } 422 } 717 if ( good ) 423 if ( good ) 718 { 424 { 719 // all points are outside triangle, we c 425 // all points are outside triangle, we can make a facet 720 426 721 // G4cout << "Found triangle : " 427 // G4cout << "Found triangle : " 722 // << c1->second << " " << c2->s 428 // << c1->second << " " << c2->second 723 // << " " << c3->second << G4end 429 // << " " << c3->second << G4endl; 724 430 725 G4bool result; 431 G4bool result; 726 result = AddFacet( MakeDownFacet(c1->sec 432 result = AddFacet( MakeDownFacet(c1->second, c2->second, c3->second) ); 727 if ( ! result ) { return false; } 433 if ( ! result ) { return false; } 728 434 729 result = AddFacet( MakeUpFacet(c1->secon 435 result = AddFacet( MakeUpFacet(c1->second, c2->second, c3->second) ); 730 if ( ! result ) { return false; } 436 if ( ! result ) { return false; } 731 437 732 std::vector<G4int> triangle(3); 438 std::vector<G4int> triangle(3); 733 triangle[0] = c1->second; 439 triangle[0] = c1->second; 734 triangle[1] = c2->second; 440 triangle[1] = c2->second; 735 triangle[2] = c3->second; 441 triangle[2] = c3->second; 736 fTriangles.push_back(std::move(triangle) << 442 fTriangles.push_back(triangle); 737 443 738 // remove the ear point from verticesToB 444 // remove the ear point from verticesToBeDone 739 // 445 // 740 verticesToBeDone.erase(c2); 446 verticesToBeDone.erase(c2); 741 c1 = verticesToBeDone.begin(); 447 c1 = verticesToBeDone.begin(); 742 c2 = c1+1; 448 c2 = c1+1; 743 c3 = c1+2; 449 c3 = c1+2; 744 } 450 } 745 } 451 } 746 return true; 452 return true; 747 } 453 } 748 454 749 //____________________________________________ 455 //_____________________________________________________________________________ 750 456 751 G4bool G4ExtrudedSolid::MakeFacets() 457 G4bool G4ExtrudedSolid::MakeFacets() 752 { 458 { 753 // Define facets 459 // Define facets 754 460 755 G4bool good; 461 G4bool good; 756 462 >> 463 // The quadrangular sides >> 464 // >> 465 for ( G4int iz = 0; iz < fNz-1; ++iz ) >> 466 { >> 467 for ( G4int i = 0; i < fNv; ++i ) >> 468 { >> 469 G4int j = (i+1) % fNv; >> 470 good = AddFacet( new G4QuadrangularFacet >> 471 ( GetVertex(iz, j), GetVertex(iz, i), >> 472 GetVertex(iz+1, i), GetVertex(iz+1, j), ABSOLUTE) ); >> 473 if ( ! good ) { return false; } >> 474 } >> 475 } >> 476 757 // Decomposition of polygonal sides in the f 477 // Decomposition of polygonal sides in the facets 758 // 478 // 759 if ( fNv == 3 ) 479 if ( fNv == 3 ) 760 { 480 { 761 good = AddFacet( new G4TriangularFacet( Ge 481 good = AddFacet( new G4TriangularFacet( GetVertex(0, 0), GetVertex(0, 1), 762 Ge 482 GetVertex(0, 2), ABSOLUTE) ); 763 if ( ! good ) { return false; } 483 if ( ! good ) { return false; } 764 484 765 good = AddFacet( new G4TriangularFacet( Ge << 485 good = AddFacet( new G4TriangularFacet( GetVertex(fNz-1, 2), GetVertex(fNz-1, 1), 766 Ge << 486 GetVertex(fNz-1, 0), ABSOLUTE) ); 767 Ge << 768 AB << 769 if ( ! good ) { return false; } 487 if ( ! good ) { return false; } 770 << 771 std::vector<G4int> triangle(3); << 772 triangle[0] = 0; << 773 triangle[1] = 1; << 774 triangle[2] = 2; << 775 fTriangles.push_back(std::move(triangle)); << 776 } 488 } 777 489 778 else if ( fNv == 4 ) 490 else if ( fNv == 4 ) 779 { 491 { 780 good = AddFacet( new G4QuadrangularFacet( 492 good = AddFacet( new G4QuadrangularFacet( GetVertex(0, 0),GetVertex(0, 1), 781 493 GetVertex(0, 2),GetVertex(0, 3), 782 494 ABSOLUTE) ); 783 if ( ! good ) { return false; } 495 if ( ! good ) { return false; } 784 496 785 good = AddFacet( new G4QuadrangularFacet( << 497 good = AddFacet( new G4QuadrangularFacet( GetVertex(fNz-1, 3), GetVertex(fNz-1, 2), 786 << 498 GetVertex(fNz-1, 1), GetVertex(1, 0), 787 << 788 << 789 499 ABSOLUTE) ); 790 if ( ! good ) { return false; } 500 if ( ! good ) { return false; } 791 << 792 std::vector<G4int> triangle1(3); << 793 triangle1[0] = 0; << 794 triangle1[1] = 1; << 795 triangle1[2] = 2; << 796 fTriangles.push_back(std::move(triangle1)) << 797 << 798 std::vector<G4int> triangle2(3); << 799 triangle2[0] = 0; << 800 triangle2[1] = 2; << 801 triangle2[2] = 3; << 802 fTriangles.push_back(std::move(triangle2)) << 803 } 501 } 804 else 502 else 805 { 503 { 806 good = AddGeneralPolygonFacets(); 504 good = AddGeneralPolygonFacets(); 807 if ( ! good ) { return false; } 505 if ( ! good ) { return false; } 808 } 506 } 809 507 810 // The quadrangular sides << 811 // << 812 for ( G4int iz = 0; iz < (G4int)fNz-1; ++iz << 813 { << 814 for ( G4int i = 0; i < (G4int)fNv; ++i ) << 815 { << 816 G4int j = (i+1) % fNv; << 817 good = AddFacet( new G4QuadrangularFacet << 818 ( GetVertex(iz, j), Ge << 819 GetVertex(iz+1, i), << 820 if ( ! good ) { return false; } << 821 } << 822 } << 823 << 824 SetSolidClosed(true); 508 SetSolidClosed(true); 825 509 826 return good; 510 return good; 827 } 511 } 828 512 829 //____________________________________________ 513 //_____________________________________________________________________________ 830 514 831 G4GeometryType G4ExtrudedSolid::GetEntityType << 515 G4bool G4ExtrudedSolid::IsConvex() const 832 { 516 { 833 // Return entity type << 517 // Get polygon convexity (polygon is convex if all vertex angles are < pi ) 834 << 835 return fGeometryType; << 836 } << 837 << 838 //____________________________________________ << 839 518 840 G4bool G4ExtrudedSolid::IsFaceted () const << 519 for ( G4int i=0; i< fNv; ++i ) 841 { << 520 { >> 521 G4int j = ( i + 1 ) % fNv; >> 522 G4int k = ( i + 2 ) % fNv; >> 523 G4TwoVector v1 = fPolygon[i]-fPolygon[j]; >> 524 G4TwoVector v2 = fPolygon[k]-fPolygon[j]; >> 525 G4double dphi = v2.phi() - v1.phi(); >> 526 if ( dphi < 0. ) { dphi += 2.*pi; } >> 527 >> 528 if ( dphi >= pi ) { return false; } >> 529 } >> 530 842 return true; 531 return true; 843 } << 532 } 844 533 845 //____________________________________________ 534 //_____________________________________________________________________________ 846 535 847 G4VSolid* G4ExtrudedSolid::Clone() const << 536 G4GeometryType G4ExtrudedSolid::GetEntityType () const 848 { 537 { 849 return new G4ExtrudedSolid(*this); << 538 // Return entity type >> 539 >> 540 return fGeometryType; 850 } 541 } 851 542 852 //____________________________________________ 543 //_____________________________________________________________________________ 853 544 854 EInside G4ExtrudedSolid::Inside(const G4ThreeV << 545 EInside G4ExtrudedSolid::Inside (const G4ThreeVector &p) const 855 { 546 { 856 switch (fSolidType) << 857 { << 858 case 1: // convex right prism << 859 { << 860 G4double dist = std::max(fZSections[0].f << 861 if (dist > kCarToleranceHalf) { return << 862 << 863 std::size_t np = fPlanes.size(); << 864 for (std::size_t i=0; i<np; ++i) << 865 { << 866 G4double dd = fPlanes[i].a*p.x() + fPl << 867 if (dd > dist) { dist = dd; } << 868 } << 869 if (dist > kCarToleranceHalf) { return << 870 return (dist > -kCarToleranceHalf) ? kSu << 871 } << 872 case 2: // non-convex right prism << 873 { << 874 G4double distz = std::max(fZSections[0]. << 875 if (distz > kCarToleranceHalf) { return << 876 << 877 G4bool in = PointInPolygon(p); << 878 if (distz > -kCarToleranceHalf && in) { << 879 << 880 G4double dd = DistanceToPolygonSqr(p) - << 881 if (in) << 882 { << 883 return (dd >= 0) ? kInside : kSurface; << 884 } << 885 else << 886 { << 887 return (dd > 0) ? kOutside : kSurface; << 888 } << 889 } << 890 } << 891 << 892 // Override the base class function as it f 547 // Override the base class function as it fails in case of concave polygon. 893 // Project the point in the original polygon 548 // Project the point in the original polygon scale and check if it is inside 894 // for each triangle. 549 // for each triangle. 895 550 896 // Check first if outside extent 551 // Check first if outside extent 897 // 552 // 898 if ( p.x() < GetMinXExtent() - kCarTolerance << 553 if ( p.x() < GetMinXExtent() - kCarTolerance || 899 p.x() > GetMaxXExtent() + kCarTolerance << 554 p.x() > GetMaxXExtent() + kCarTolerance || 900 p.y() < GetMinYExtent() - kCarTolerance << 555 p.y() < GetMinYExtent() - kCarTolerance || 901 p.y() > GetMaxYExtent() + kCarTolerance << 556 p.y() > GetMaxYExtent() + kCarTolerance || 902 p.z() < GetMinZExtent() - kCarTolerance << 557 p.z() < GetMinZExtent() - kCarTolerance || 903 p.z() > GetMaxZExtent() + kCarTolerance << 558 p.z() > GetMaxZExtent() + kCarTolerance ) 904 { 559 { 905 // G4cout << "G4ExtrudedSolid::Outside ext 560 // G4cout << "G4ExtrudedSolid::Outside extent: " << p << G4endl; 906 return kOutside; 561 return kOutside; 907 } << 562 } 908 563 909 // Project point p(z) to the polygon scale p 564 // Project point p(z) to the polygon scale p0 910 // 565 // 911 G4TwoVector pscaled = ProjectPoint(p); 566 G4TwoVector pscaled = ProjectPoint(p); 912 567 913 // Check if on surface of polygon 568 // Check if on surface of polygon 914 // 569 // 915 for ( G4int i=0; i<(G4int)fNv; ++i ) << 570 for ( G4int i=0; i<fNv; ++i ) 916 { 571 { 917 G4int j = (i+1) % fNv; 572 G4int j = (i+1) % fNv; 918 if ( IsSameLineSegment(pscaled, fPolygon[i << 573 if ( IsSameLine(pscaled, fPolygon[i], fPolygon[j]) ) 919 { 574 { 920 // G4cout << "G4ExtrudedSolid::Inside re 575 // G4cout << "G4ExtrudedSolid::Inside return Surface (on polygon) " 921 // << G4endl; 576 // << G4endl; 922 577 923 return kSurface; 578 return kSurface; 924 } << 579 } 925 } << 580 } 926 581 927 // Now check if inside triangles 582 // Now check if inside triangles 928 // 583 // 929 auto it = fTriangles.cbegin(); << 584 std::vector< std::vector<G4int> >::const_iterator it = fTriangles.begin(); 930 G4bool inside = false; 585 G4bool inside = false; 931 do // Loop checking, 13.08.2015, G.Cosmo << 586 do 932 { 587 { 933 if ( IsPointInside(fPolygon[(*it)[0]], fPo 588 if ( IsPointInside(fPolygon[(*it)[0]], fPolygon[(*it)[1]], 934 fPolygon[(*it)[2]], psc 589 fPolygon[(*it)[2]], pscaled) ) { inside = true; } 935 ++it; 590 ++it; 936 } while ( (!inside) && (it != fTriangles.cen << 591 } while ( (inside == false) && (it != fTriangles.end()) ); 937 << 592 938 if ( inside ) 593 if ( inside ) 939 { 594 { 940 // Check if on surface of z sides 595 // Check if on surface of z sides 941 // 596 // 942 if ( std::fabs( p.z() - fZSections[0].fZ ) << 597 if ( std::fabs( p.z() - fZSections[0].fZ ) < kCarTolerance || 943 std::fabs( p.z() - fZSections[fNz-1]. << 598 std::fabs( p.z() - fZSections[fNz-1].fZ ) < kCarTolerance ) 944 { 599 { 945 // G4cout << "G4ExtrudedSolid::Inside re 600 // G4cout << "G4ExtrudedSolid::Inside return Surface (on z side)" 946 // << G4endl; 601 // << G4endl; 947 602 948 return kSurface; 603 return kSurface; 949 } << 604 } 950 << 605 951 // G4cout << "G4ExtrudedSolid::Inside retu 606 // G4cout << "G4ExtrudedSolid::Inside return Inside" << G4endl; 952 607 953 return kInside; 608 return kInside; 954 } << 609 } 955 << 610 956 // G4cout << "G4ExtrudedSolid::Inside return 611 // G4cout << "G4ExtrudedSolid::Inside return Outside " << G4endl; 957 612 958 return kOutside; << 613 return kOutside; 959 } << 614 } 960 << 961 //____________________________________________ << 962 << 963 G4ThreeVector G4ExtrudedSolid::SurfaceNormal(c << 964 { << 965 G4int nsurf = 0; << 966 G4double nx = 0., ny = 0., nz = 0.; << 967 switch (fSolidType) << 968 { << 969 case 1: // convex right prism << 970 { << 971 if (std::abs(p.z() - fZSections[0].fZ) < << 972 { << 973 nz = -1; ++nsurf; << 974 } << 975 if (std::abs(p.z() - fZSections[1].fZ) < << 976 { << 977 nz = 1; ++nsurf; << 978 } << 979 for (std::size_t i=0; i<fNv; ++i) << 980 { << 981 G4double dd = fPlanes[i].a*p.x() + fPl << 982 if (std::abs(dd) > kCarToleranceHalf) << 983 nx += fPlanes[i].a; << 984 ny += fPlanes[i].b; << 985 ++nsurf; << 986 } << 987 break; << 988 } << 989 case 2: // non-convex right prism << 990 { << 991 if (std::abs(p.z() - fZSections[0].fZ) < << 992 { << 993 nz = -1; ++nsurf; << 994 } << 995 if (std::abs(p.z() - fZSections[1].fZ) < << 996 { << 997 nz = 1; ++nsurf; << 998 } << 999 << 1000 G4double sqrCarToleranceHalf = kCarTole << 1001 for (std::size_t i=0, k=fNv-1; i<fNv; k << 1002 { << 1003 G4double ix = p.x() - fPolygon[i].x() << 1004 G4double iy = p.y() - fPolygon[i].y() << 1005 G4double u = fPlanes[i].a*iy - fPlan << 1006 if (u < 0) << 1007 { << 1008 if (ix*ix + iy*iy > sqrCarTolerance << 1009 } << 1010 else if (u > fLengths[i]) << 1011 { << 1012 G4double kx = p.x() - fPolygon[k].x << 1013 G4double ky = p.y() - fPolygon[k].y << 1014 if (kx*kx + ky*ky > sqrCarTolerance << 1015 } << 1016 else << 1017 { << 1018 G4double dd = fPlanes[i].a*p.x() + << 1019 if (dd*dd > sqrCarToleranceHalf) co << 1020 } << 1021 nx += fPlanes[i].a; << 1022 ny += fPlanes[i].b; << 1023 ++nsurf; << 1024 } << 1025 break; << 1026 } << 1027 default: << 1028 { << 1029 return G4TessellatedSolid::SurfaceNorma << 1030 } << 1031 } << 1032 << 1033 // Return normal (right prism) << 1034 // << 1035 if (nsurf == 1) << 1036 { << 1037 return { nx,ny,nz }; << 1038 } << 1039 else if (nsurf != 0) // edge or corner << 1040 { << 1041 return G4ThreeVector(nx,ny,nz).unit(); << 1042 } << 1043 else << 1044 { << 1045 // Point is not on the surface, compute a << 1046 // << 1047 #ifdef G4CSGDEBUG << 1048 std::ostringstream message; << 1049 G4long oldprc = message.precision(16); << 1050 message << "Point p is not on surface (!? << 1051 << GetName() << G4endl; << 1052 message << "Position:\n"; << 1053 message << " p.x() = " << p.x()/mm << " << 1054 message << " p.y() = " << p.y()/mm << " << 1055 message << " p.z() = " << p.z()/mm << " << 1056 G4cout.precision(oldprc) ; << 1057 G4Exception("G4TesselatedSolid::SurfaceNo << 1058 JustWarning, message ); << 1059 DumpInfo(); << 1060 #endif << 1061 return ApproxSurfaceNormal(p); << 1062 } << 1063 } << 1064 << 1065 //___________________________________________ << 1066 << 1067 G4ThreeVector G4ExtrudedSolid::ApproxSurfaceN << 1068 { << 1069 // This method is valid only for right pris << 1070 // normally should not be called << 1071 << 1072 if (fSolidType == 1 || fSolidType == 2) << 1073 { << 1074 // Find distances to z-planes << 1075 // << 1076 G4double dz0 = fZSections[0].fZ - p.z(); << 1077 G4double dz1 = p.z() - fZSections[1].fZ; << 1078 G4double ddz0 = dz0*dz0; << 1079 G4double ddz1 = dz1*dz1; << 1080 << 1081 // Find nearest lateral side and distance << 1082 // << 1083 std::size_t iside = 0; << 1084 G4double dd = DBL_MAX; << 1085 for (std::size_t i=0, k=fNv-1; i<fNv; k=i << 1086 { << 1087 G4double ix = p.x() - fPolygon[i].x(); << 1088 G4double iy = p.y() - fPolygon[i].y(); << 1089 G4double u = fPlanes[i].a*iy - fPlanes << 1090 if (u < 0) << 1091 { << 1092 G4double tmp = ix*ix + iy*iy; << 1093 if (tmp < dd) { dd = tmp; iside = i; << 1094 } << 1095 else if (u > fLengths[i]) << 1096 { << 1097 G4double kx = p.x() - fPolygon[k].x() << 1098 G4double ky = p.y() - fPolygon[k].y() << 1099 G4double tmp = kx*kx + ky*ky; << 1100 if (tmp < dd) { dd = tmp; iside = i; << 1101 } << 1102 else << 1103 { << 1104 G4double tmp = fPlanes[i].a*p.x() + f << 1105 tmp *= tmp; << 1106 if (tmp < dd) { dd = tmp; iside = i; << 1107 } << 1108 } << 1109 << 1110 // Find region << 1111 // << 1112 // 3 | 1 | 3 << 1113 // ----+-------+---- << 1114 // 2 | 0 | 2 << 1115 // ----+-------+---- << 1116 // 3 | 1 | 3 << 1117 // << 1118 G4int iregion = 0; << 1119 if (std::max(dz0,dz1) > 0) iregion = 1; << 1120 << 1121 G4bool in = PointInPolygon(p); << 1122 if (!in) iregion += 2; << 1123 << 1124 // Return normal << 1125 // << 1126 switch (iregion) << 1127 { << 1128 case 0: << 1129 { << 1130 if (ddz0 <= ddz1 && ddz0 <= dd) retur << 1131 if (ddz1 <= ddz0 && ddz1 <= dd) retur << 1132 return { fPlanes[iside].a, fPlanes[is << 1133 } << 1134 case 1: << 1135 { << 1136 return { 0, 0, (G4double)((dz0 > dz1) << 1137 } << 1138 case 2: << 1139 { << 1140 return { fPlanes[iside].a, fPlanes[is << 1141 } << 1142 case 3: << 1143 { << 1144 G4double dzmax = std::max(dz0,dz1); << 1145 if (dzmax*dzmax > dd) return { 0, 0, << 1146 return { fPlanes[iside].a, fPlanes[is << 1147 } << 1148 } << 1149 } << 1150 return {0,0,0}; << 1151 } << 1152 << 1153 //___________________________________________ << 1154 << 1155 G4double G4ExtrudedSolid::DistanceToIn(const << 1156 const << 1157 { << 1158 G4double z0 = fZSections[0].fZ; << 1159 G4double z1 = fZSections[fNz-1].fZ; << 1160 if ((p.z() <= z0 + kCarToleranceHalf) && v. << 1161 if ((p.z() >= z1 - kCarToleranceHalf) && v. << 1162 << 1163 switch (fSolidType) << 1164 { << 1165 case 1: // convex right prism << 1166 { << 1167 // Intersection with Z planes << 1168 // << 1169 G4double dz = (z1 - z0)*0.5; << 1170 G4double pz = p.z() - dz - z0; << 1171 << 1172 G4double invz = (v.z() == 0) ? DBL_MAX << 1173 G4double ddz = (invz < 0) ? dz : -dz; << 1174 G4double tzmin = (pz + ddz)*invz; << 1175 G4double tzmax = (pz - ddz)*invz; << 1176 << 1177 // Intersection with lateral planes << 1178 // << 1179 std::size_t np = fPlanes.size(); << 1180 G4double txmin = tzmin, txmax = tzmax; << 1181 for (std::size_t i=0; i<np; ++i) << 1182 { << 1183 G4double cosa = fPlanes[i].a*v.x()+fP << 1184 G4double dist = fPlanes[i].a*p.x()+fP << 1185 if (dist >= -kCarToleranceHalf) << 1186 { << 1187 if (cosa >= 0) { return kInfinity; << 1188 G4double tmp = -dist/cosa; << 1189 if (txmin < tmp) { txmin = tmp; } << 1190 } << 1191 else if (cosa > 0) << 1192 { << 1193 G4double tmp = -dist/cosa; << 1194 if (txmax > tmp) { txmax = tmp; } << 1195 } << 1196 } << 1197 << 1198 // Find distance << 1199 // << 1200 G4double tmin = txmin, tmax = txmax; << 1201 if (tmax <= tmin + kCarToleranceHalf) << 1202 { << 1203 return kInfinity; << 1204 } << 1205 return (tmin < kCarToleranceHalf) ? 0. << 1206 } << 1207 case 2: // non-convex right prism << 1208 { << 1209 } << 1210 } << 1211 return G4TessellatedSolid::DistanceToIn(p,v << 1212 } << 1213 << 1214 //___________________________________________ << 1215 << 1216 G4double G4ExtrudedSolid::DistanceToIn (const << 1217 { << 1218 switch (fSolidType) << 1219 { << 1220 case 1: // convex right prism << 1221 { << 1222 G4double dist = std::max(fZSections[0]. << 1223 std::size_t np = fPlanes.size(); << 1224 for (std::size_t i=0; i<np; ++i) << 1225 { << 1226 G4double dd = fPlanes[i].a*p.x() + fP << 1227 if (dd > dist) dist = dd; << 1228 } << 1229 return (dist > 0) ? dist : 0.; << 1230 } << 1231 case 2: // non-convex right prism << 1232 { << 1233 G4bool in = PointInPolygon(p); << 1234 if (in) << 1235 { << 1236 G4double distz= std::max(fZSections[0 << 1237 return (distz > 0) ? distz : 0; << 1238 } << 1239 else << 1240 { << 1241 G4double distz= std::max(fZSections[0 << 1242 G4double dd = DistanceToPolygonSqr(p) << 1243 if (distz > 0) dd += distz*distz; << 1244 return std::sqrt(dd); << 1245 } << 1246 } << 1247 } << 1248 << 1249 // General case: use tessellated solid << 1250 return G4TessellatedSolid::DistanceToIn(p); << 1251 } << 1252 615 1253 //___________________________________________ 616 //_____________________________________________________________________________ 1254 617 1255 G4double G4ExtrudedSolid::DistanceToOut (cons 618 G4double G4ExtrudedSolid::DistanceToOut (const G4ThreeVector &p, 1256 cons 619 const G4ThreeVector &v, 1257 cons 620 const G4bool calcNorm, 1258 << 621 G4bool *validNorm, 1259 << 622 G4ThreeVector *n) const 1260 { 623 { 1261 G4bool getnorm = calcNorm; << 1262 if (getnorm) *validNorm = true; << 1263 << 1264 G4double z0 = fZSections[0].fZ; << 1265 G4double z1 = fZSections[fNz-1].fZ; << 1266 if ((p.z() <= z0 + kCarToleranceHalf) && v. << 1267 { << 1268 if (getnorm) n->set(0,0,-1); << 1269 return 0; << 1270 } << 1271 if ((p.z() >= z1 - kCarToleranceHalf) && v. << 1272 { << 1273 if (getnorm) n->set(0,0,1); << 1274 return 0; << 1275 } << 1276 << 1277 switch (fSolidType) << 1278 { << 1279 case 1: // convex right prism << 1280 { << 1281 // Intersection with Z planes << 1282 // << 1283 G4double dz = (z1 - z0)*0.5; << 1284 G4double pz = p.z() - 0.5 * (z0 + z1); << 1285 << 1286 G4double vz = v.z(); << 1287 G4double tmax = (vz == 0) ? DBL_MAX : ( << 1288 G4int iside = (vz < 0) ? -4 : -2; // li << 1289 << 1290 // Intersection with lateral planes << 1291 // << 1292 std::size_t np = fPlanes.size(); << 1293 for (std::size_t i=0; i<np; ++i) << 1294 { << 1295 G4double cosa = fPlanes[i].a*v.x()+fP << 1296 if (cosa > 0) << 1297 { << 1298 G4double dist = fPlanes[i].a*p.x()+ << 1299 if (dist >= -kCarToleranceHalf) << 1300 { << 1301 if (getnorm) n->set(fPlanes[i].a, << 1302 return 0; << 1303 } << 1304 G4double tmp = -dist/cosa; << 1305 if (tmax > tmp) { tmax = tmp; iside << 1306 } << 1307 } << 1308 << 1309 // Set normal, if required, and return << 1310 // << 1311 if (getnorm) << 1312 { << 1313 if (iside < 0) << 1314 { n->set(0, 0, iside + 3); } // (-4 << 1315 else << 1316 { n->set(fPlanes[iside].a, fPlanes[ << 1317 } << 1318 return tmax; << 1319 } << 1320 case 2: // non-convex right prism << 1321 { << 1322 } << 1323 } << 1324 << 1325 // Override the base class function to rede 624 // Override the base class function to redefine validNorm 1326 // (the solid can be concave) << 625 // (the solid can be concave) 1327 626 1328 G4double distOut = 627 G4double distOut = 1329 G4TessellatedSolid::DistanceToOut(p, v, c 628 G4TessellatedSolid::DistanceToOut(p, v, calcNorm, validNorm, n); 1330 if (validNorm != nullptr) { *validNorm = fI << 629 if (validNorm) { *validNorm = fIsConvex; } 1331 630 1332 return distOut; 631 return distOut; 1333 } 632 } 1334 633 1335 //___________________________________________ << 1336 << 1337 G4double G4ExtrudedSolid::DistanceToOut(const << 1338 { << 1339 switch (fSolidType) << 1340 { << 1341 case 1: // convex right prism << 1342 { << 1343 G4double dist = std::max(fZSections[0]. << 1344 std::size_t np = fPlanes.size(); << 1345 for (std::size_t i=0; i<np; ++i) << 1346 { << 1347 G4double dd = fPlanes[i].a*p.x() + fP << 1348 if (dd > dist) dist = dd; << 1349 } << 1350 return (dist < 0) ? -dist : 0.; << 1351 } << 1352 case 2: // non-convex right prism << 1353 { << 1354 G4double distz = std::max(fZSections[0] << 1355 G4bool in = PointInPolygon(p); << 1356 if (distz >= 0 || (!in)) return 0; // p << 1357 return std::min(-distz,std::sqrt(Distan << 1358 } << 1359 } << 1360 << 1361 // General case: use tessellated solid << 1362 return G4TessellatedSolid::DistanceToOut(p) << 1363 } << 1364 634 1365 //___________________________________________ 635 //_____________________________________________________________________________ 1366 // Get bounding box << 1367 636 1368 void G4ExtrudedSolid::BoundingLimits(G4ThreeV << 637 G4double G4ExtrudedSolid::DistanceToOut (const G4ThreeVector &p) const 1369 G4ThreeV << 1370 { 638 { 1371 G4double xmin0 = kInfinity, xmax0 = -kInfin << 639 // Override the overloaded base class function 1372 G4double ymin0 = kInfinity, ymax0 = -kInfin << 1373 640 1374 for (G4int i=0; i<GetNofVertices(); ++i) << 641 return G4TessellatedSolid::DistanceToOut(p); 1375 { << 1376 G4double x = fPolygon[i].x(); << 1377 if (x < xmin0) xmin0 = x; << 1378 if (x > xmax0) xmax0 = x; << 1379 G4double y = fPolygon[i].y(); << 1380 if (y < ymin0) ymin0 = y; << 1381 if (y > ymax0) ymax0 = y; << 1382 } << 1383 << 1384 G4double xmin = kInfinity, xmax = -kInfinit << 1385 G4double ymin = kInfinity, ymax = -kInfinit << 1386 << 1387 G4int nsect = GetNofZSections(); << 1388 for (G4int i=0; i<nsect; ++i) << 1389 { << 1390 ZSection zsect = GetZSection(i); << 1391 G4double dx = zsect.fOffset.x(); << 1392 G4double dy = zsect.fOffset.y(); << 1393 G4double scale = zsect.fScale; << 1394 xmin = std::min(xmin,xmin0*scale+dx); << 1395 xmax = std::max(xmax,xmax0*scale+dx); << 1396 ymin = std::min(ymin,ymin0*scale+dy); << 1397 ymax = std::max(ymax,ymax0*scale+dy); << 1398 } << 1399 << 1400 G4double zmin = GetZSection(0).fZ; << 1401 G4double zmax = GetZSection(nsect-1).fZ; << 1402 << 1403 pMin.set(xmin,ymin,zmin); << 1404 pMax.set(xmax,ymax,zmax); << 1405 << 1406 // Check correctness of the bounding box << 1407 // << 1408 if (pMin.x() >= pMax.x() || pMin.y() >= pMa << 1409 { << 1410 std::ostringstream message; << 1411 message << "Bad bounding box (min >= max) << 1412 << GetName() << " !" << 1413 << "\npMin = " << pMin << 1414 << "\npMax = " << pMax; << 1415 G4Exception("G4ExtrudedSolid::BoundingLim << 1416 "GeomMgt0001", JustWarning, m << 1417 DumpInfo(); << 1418 } << 1419 } 642 } 1420 643 1421 //___________________________________________ << 1422 // Calculate extent under transform and speci << 1423 << 1424 G4bool << 1425 G4ExtrudedSolid::CalculateExtent(const EAxis << 1426 const G4Voxe << 1427 const G4Affi << 1428 G4doub << 1429 { << 1430 G4ThreeVector bmin, bmax; << 1431 G4bool exist; << 1432 << 1433 // Check bounding box (bbox) << 1434 // << 1435 BoundingLimits(bmin,bmax); << 1436 G4BoundingEnvelope bbox(bmin,bmax); << 1437 #ifdef G4BBOX_EXTENT << 1438 return bbox.CalculateExtent(pAxis,pVoxelLim << 1439 #endif << 1440 if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVo << 1441 { << 1442 return exist = pMin < pMax; << 1443 } << 1444 << 1445 // To find the extent, the base polygon is << 1446 // The extent is calculated as cumulative e << 1447 // formed by extrusion of the triangles << 1448 // << 1449 G4TwoVectorList triangles; << 1450 G4double eminlim = pVoxelLimit.GetMinExtent << 1451 G4double emaxlim = pVoxelLimit.GetMaxExtent << 1452 << 1453 // triangulate the base polygon << 1454 if (!G4GeomTools::TriangulatePolygon(fPolyg << 1455 { << 1456 std::ostringstream message; << 1457 message << "Triangulation of the base pol << 1458 << GetName() << " !" << 1459 << "\nExtent has been calculated << 1460 G4Exception("G4ExtrudedSolid::CalculateEx << 1461 "GeomMgt1002",JustWarning,mes << 1462 return bbox.CalculateExtent(pAxis,pVoxelL << 1463 } << 1464 << 1465 // allocate vector lists << 1466 G4int nsect = GetNofZSections(); << 1467 std::vector<const G4ThreeVectorList *> poly << 1468 polygons.resize(nsect); << 1469 for (G4int k=0; k<nsect; ++k) { polygons[k] << 1470 << 1471 // main loop along triangles << 1472 pMin = kInfinity; << 1473 pMax = -kInfinity; << 1474 G4int ntria = (G4int)triangles.size()/3; << 1475 for (G4int i=0; i<ntria; ++i) << 1476 { << 1477 G4int i3 = i*3; << 1478 for (G4int k=0; k<nsect; ++k) // extrude << 1479 { << 1480 ZSection zsect = GetZSection(k); << 1481 G4double z = zsect.fZ; << 1482 G4double dx = zsect.fOffset.x(); << 1483 G4double dy = zsect.fOffset.y(); << 1484 G4double scale = zsect.fScale; << 1485 << 1486 auto ptr = const_cast<G4ThreeVectorList << 1487 auto iter = ptr->begin(); << 1488 G4double x0 = triangles[i3+0].x()*scale << 1489 G4double y0 = triangles[i3+0].y()*scale << 1490 iter->set(x0,y0,z); << 1491 iter++; << 1492 G4double x1 = triangles[i3+1].x()*scale << 1493 G4double y1 = triangles[i3+1].y()*scale << 1494 iter->set(x1,y1,z); << 1495 iter++; << 1496 G4double x2 = triangles[i3+2].x()*scale << 1497 G4double y2 = triangles[i3+2].y()*scale << 1498 iter->set(x2,y2,z); << 1499 } << 1500 << 1501 // set sub-envelope and adjust extent << 1502 G4double emin,emax; << 1503 G4BoundingEnvelope benv(polygons); << 1504 if (!benv.CalculateExtent(pAxis,pVoxelLim << 1505 if (emin < pMin) pMin = emin; << 1506 if (emax > pMax) pMax = emax; << 1507 if (eminlim > pMin && emaxlim < pMax) bre << 1508 } << 1509 // free memory << 1510 for (G4int k=0; k<nsect; ++k) { delete poly << 1511 return (pMin < pMax); << 1512 } << 1513 644 1514 //___________________________________________ 645 //_____________________________________________________________________________ 1515 646 1516 std::ostream& G4ExtrudedSolid::StreamInfo(std 647 std::ostream& G4ExtrudedSolid::StreamInfo(std::ostream &os) const 1517 { 648 { 1518 G4long oldprc = os.precision(16); << 1519 os << "------------------------------------ 649 os << "-----------------------------------------------------------\n" 1520 << " *** Dump for solid - " << GetNam 650 << " *** Dump for solid - " << GetName() << " ***\n" 1521 << " ================================ 651 << " ===================================================\n" 1522 << " Solid geometry type: " << fGeometry 652 << " Solid geometry type: " << fGeometryType << G4endl; 1523 653 1524 if ( fIsConvex) 654 if ( fIsConvex) 1525 { os << " Convex polygon; list of vertice 655 { os << " Convex polygon; list of vertices:" << G4endl; } 1526 else 656 else 1527 { os << " Concave polygon; list of vertic 657 { os << " Concave polygon; list of vertices:" << G4endl; } 1528 658 1529 for ( std::size_t i=0; i<fNv; ++i ) << 659 for ( G4int i=0; i<fNv; ++i ) 1530 { 660 { 1531 os << std::setw(5) << "#" << i << 661 os << " vx = " << fPolygon[i].x()/mm << " mm" 1532 << " vx = " << fPolygon[i].x()/mm << << 1533 << " vy = " << fPolygon[i].y()/mm << 662 << " vy = " << fPolygon[i].y()/mm << " mm" << G4endl; 1534 } 663 } 1535 664 1536 os << " Sections:" << G4endl; 665 os << " Sections:" << G4endl; 1537 for ( std::size_t iz=0; iz<fNz; ++iz ) << 666 for ( G4int iz=0; iz<fNz; ++iz ) 1538 { 667 { 1539 os << " z = " << fZSections[iz].fZ/mm 668 os << " z = " << fZSections[iz].fZ/mm << " mm " 1540 << " x0= " << fZSections[iz].fOffs 669 << " x0= " << fZSections[iz].fOffset.x()/mm << " mm " 1541 << " y0= " << fZSections[iz].fOffs 670 << " y0= " << fZSections[iz].fOffset.y()/mm << " mm " 1542 << " scale= " << fZSections[iz].fScal 671 << " scale= " << fZSections[iz].fScale << G4endl; 1543 } 672 } 1544 673 1545 /* << 1546 // Triangles (for debugging) << 1547 os << G4endl; << 1548 os << " Triangles:" << G4endl; << 1549 os << " Triangle # vertex1 vertex2 ve << 1550 << 1551 G4int counter = 0; << 1552 std::vector< std::vector<G4int> >::const_it << 1553 for ( it = fTriangles.begin(); it != fTrian << 1554 std::vector<G4int> triangle = *it; << 1555 os << std::setw(10) << counter++ << 1556 << std::setw(10) << triangle[0] << st << 1557 << std::setw(10) << triangle[2] << 1558 << G4endl; << 1559 } << 1560 */ << 1561 os.precision(oldprc); << 1562 << 1563 return os; 674 return os; 1564 } 675 } 1565 << 1566 #endif << 1567 676