Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: G4Ellipsoid.cc 102297 2017-01-20 13:33:54Z gcosmo $ >> 27 // 26 // class G4Ellipsoid 28 // class G4Ellipsoid 27 // 29 // 28 // Implementation of G4Ellipsoid class << 30 // Implementation for G4Ellipsoid class >> 31 // >> 32 // History: >> 33 // >> 34 // 10.11.99 G.Horton-Smith -- first writing, based on G4Sphere class >> 35 // 25.02.05 G.Guerrieri -- Modified for future Geant4 release 29 // 36 // 30 // 10.11.99 G.Horton-Smith: first writing, bas << 31 // 25.02.05 G.Guerrieri: Revised << 32 // 15.12.19 E.Tcherniaev: Complete revision << 33 // ------------------------------------------- 37 // -------------------------------------------------------------------- 34 38 35 #include "G4Ellipsoid.hh" << 36 << 37 #if !(defined(G4GEOM_USE_UELLIPSOID) && define << 38 << 39 #include "globals.hh" 39 #include "globals.hh" 40 40 >> 41 #include "G4Ellipsoid.hh" >> 42 41 #include "G4VoxelLimits.hh" 43 #include "G4VoxelLimits.hh" 42 #include "G4AffineTransform.hh" 44 #include "G4AffineTransform.hh" 43 #include "G4GeometryTolerance.hh" 45 #include "G4GeometryTolerance.hh" 44 #include "G4BoundingEnvelope.hh" << 46 45 #include "G4RandomTools.hh" << 47 #include "meshdefs.hh" 46 #include "G4QuickRand.hh" << 48 #include "Randomize.hh" 47 49 48 #include "G4VPVParameterisation.hh" 50 #include "G4VPVParameterisation.hh" 49 51 50 #include "G4VGraphicsScene.hh" 52 #include "G4VGraphicsScene.hh" 51 #include "G4VisExtent.hh" 53 #include "G4VisExtent.hh" 52 54 53 #include "G4AutoLock.hh" 55 #include "G4AutoLock.hh" 54 56 55 namespace 57 namespace 56 { 58 { 57 G4Mutex polyhedronMutex = G4MUTEX_INITIALIZ << 59 G4Mutex polyhedronMutex = G4MUTEX_INITIALIZER; 58 G4Mutex lateralareaMutex = G4MUTEX_INITIALIZ << 59 } 60 } 60 61 61 using namespace CLHEP; 62 using namespace CLHEP; 62 63 63 ////////////////////////////////////////////// << 64 /////////////////////////////////////////////////////////////////////////////// 64 // 65 // 65 // Constructor << 66 // constructor - check parameters, convert angles so 0<sphi+dpshi<=2_PI >> 67 // - note if pDPhi>2PI then reset to 2PI 66 68 67 G4Ellipsoid::G4Ellipsoid(const G4String& name, << 69 G4Ellipsoid::G4Ellipsoid(const G4String& pName, 68 G4double xSemiA << 70 G4double pxSemiAxis, 69 G4double ySemiA << 71 G4double pySemiAxis, 70 G4double zSemiA << 72 G4double pzSemiAxis, 71 G4double zBotto << 73 G4double pzBottomCut, 72 G4double zTopCu << 74 G4double pzTopCut) 73 : G4VSolid(name), fDx(xSemiAxis), fDy(ySemiA << 75 : G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0), 74 fZBottomCut(zBottomCut), fZTopCut(zTopCut) << 76 fCubicVolume(0.), fSurfaceArea(0.), zBottomCut(0.), zTopCut(0.) 75 { << 77 { 76 CheckParameters(); << 78 // note: for users that want to use the full ellipsoid it is useful >> 79 // to include a default for the cuts >> 80 >> 81 kRadTolerance = G4GeometryTolerance::GetInstance()->GetRadialTolerance(); >> 82 >> 83 halfCarTolerance = kCarTolerance*0.5; >> 84 halfRadTolerance = kRadTolerance*0.5; >> 85 >> 86 // Check Semi-Axis >> 87 if ( (pxSemiAxis<=0.) || (pySemiAxis<=0.) || (pzSemiAxis<=0.) ) >> 88 { >> 89 std::ostringstream message; >> 90 message << "Invalid semi-axis - " << GetName(); >> 91 G4Exception("G4Ellipsoid::G4Ellipsoid()", "GeomSolids0002", >> 92 FatalErrorInArgument, message); >> 93 } >> 94 SetSemiAxis(pxSemiAxis, pySemiAxis, pzSemiAxis); >> 95 >> 96 if ( pzBottomCut == 0 && pzTopCut == 0 ) >> 97 { >> 98 SetZCuts(-pzSemiAxis, pzSemiAxis); >> 99 } >> 100 else if ( (pzBottomCut < pzSemiAxis) && (pzTopCut > -pzSemiAxis) >> 101 && (pzBottomCut < pzTopCut) ) >> 102 { >> 103 SetZCuts(pzBottomCut, pzTopCut); >> 104 } >> 105 else >> 106 { >> 107 std::ostringstream message; >> 108 message << "Invalid z-coordinate for cutting plane - " << GetName(); >> 109 G4Exception("G4Ellipsoid::G4Ellipsoid()", "GeomSolids0002", >> 110 FatalErrorInArgument, message); >> 111 } 77 } 112 } 78 113 79 ////////////////////////////////////////////// << 114 /////////////////////////////////////////////////////////////////////////////// 80 // 115 // 81 // Fake default constructor - sets only member 116 // Fake default constructor - sets only member data and allocates memory 82 // for usage restri << 117 // for usage restricted to object persistency. 83 << 118 // 84 G4Ellipsoid::G4Ellipsoid( __void__& a ) 119 G4Ellipsoid::G4Ellipsoid( __void__& a ) 85 : G4VSolid(a), fDx(0.), fDy(0.), fDz(0.), fZ << 120 : G4VSolid(a), fRebuildPolyhedron(false), fpPolyhedron(0), kRadTolerance(0.), >> 121 halfCarTolerance(0.), halfRadTolerance(0.), fCubicVolume(0.), >> 122 fSurfaceArea(0.), xSemiAxis(0.), ySemiAxis(0.), zSemiAxis(0.), >> 123 semiAxisMax(0.), zBottomCut(0.), zTopCut(0.) 86 { 124 { 87 } 125 } 88 126 89 ////////////////////////////////////////////// << 127 /////////////////////////////////////////////////////////////////////////////// 90 // 128 // 91 // Destructor 129 // Destructor 92 130 93 G4Ellipsoid::~G4Ellipsoid() 131 G4Ellipsoid::~G4Ellipsoid() 94 { 132 { 95 delete fpPolyhedron; fpPolyhedron = nullptr; << 133 delete fpPolyhedron; fpPolyhedron = 0; 96 } 134 } 97 135 98 ////////////////////////////////////////////// << 136 /////////////////////////////////////////////////////////////////////////////// 99 // 137 // 100 // Copy constructor 138 // Copy constructor 101 139 102 G4Ellipsoid::G4Ellipsoid(const G4Ellipsoid& rh 140 G4Ellipsoid::G4Ellipsoid(const G4Ellipsoid& rhs) 103 : G4VSolid(rhs), 141 : G4VSolid(rhs), 104 fDx(rhs.fDx), fDy(rhs.fDy), fDz(rhs.fDz), << 142 fRebuildPolyhedron(false), fpPolyhedron(0), 105 fZBottomCut(rhs.fZBottomCut), fZTopCut(rhs. << 143 kRadTolerance(rhs.kRadTolerance), 106 halfTolerance(rhs.halfTolerance), << 144 halfCarTolerance(rhs.halfCarTolerance), 107 fXmax(rhs.fXmax), fYmax(rhs.fYmax), << 145 halfRadTolerance(rhs.halfRadTolerance), 108 fRsph(rhs.fRsph), fR(rhs.fR), << 146 fCubicVolume(rhs.fCubicVolume), fSurfaceArea(rhs.fSurfaceArea), 109 fSx(rhs.fSx), fSy(rhs.fSy), fSz(rhs.fSz), << 147 xSemiAxis(rhs.xSemiAxis), ySemiAxis(rhs.ySemiAxis), 110 fZMidCut(rhs.fZMidCut), fZDimCut(rhs.fZDimC << 148 zSemiAxis(rhs.zSemiAxis), semiAxisMax(rhs.semiAxisMax), 111 fQ1(rhs.fQ1), fQ2(rhs.fQ2), << 149 zBottomCut(rhs.zBottomCut), zTopCut(rhs.zTopCut) 112 fCubicVolume(rhs.fCubicVolume), << 113 fSurfaceArea(rhs.fSurfaceArea), << 114 fLateralArea(rhs.fLateralArea) << 115 { 150 { 116 } 151 } 117 152 118 ////////////////////////////////////////////// << 153 /////////////////////////////////////////////////////////////////////////////// 119 // 154 // 120 // Assignment operator 155 // Assignment operator 121 156 122 G4Ellipsoid& G4Ellipsoid::operator = (const G4 << 157 G4Ellipsoid& G4Ellipsoid::operator = (const G4Ellipsoid& rhs) 123 { 158 { 124 // Check assignment to self 159 // Check assignment to self 125 // 160 // 126 if (this == &rhs) { return *this; } 161 if (this == &rhs) { return *this; } 127 162 128 // Copy base class data 163 // Copy base class data 129 // 164 // 130 G4VSolid::operator=(rhs); 165 G4VSolid::operator=(rhs); 131 166 132 // Copy data 167 // Copy data 133 // 168 // 134 fDx = rhs.fDx; << 169 kRadTolerance = rhs.kRadTolerance; 135 fDy = rhs.fDy; << 170 halfCarTolerance = rhs.halfCarTolerance; 136 fDz = rhs.fDz; << 171 halfRadTolerance = rhs.halfRadTolerance; 137 fZBottomCut = rhs.fZBottomCut; << 172 fCubicVolume = rhs.fCubicVolume; fSurfaceArea = rhs.fSurfaceArea; 138 fZTopCut = rhs.fZTopCut; << 173 xSemiAxis = rhs.xSemiAxis; ySemiAxis = rhs.ySemiAxis; 139 << 174 zSemiAxis = rhs.zSemiAxis; semiAxisMax = rhs.semiAxisMax; 140 halfTolerance = rhs.halfTolerance; << 175 zBottomCut = rhs.zBottomCut; zTopCut = rhs.zTopCut; 141 fXmax = rhs.fXmax; << 142 fYmax = rhs.fYmax; << 143 fRsph = rhs.fRsph; << 144 fR = rhs.fR; << 145 fSx = rhs.fSx; << 146 fSy = rhs.fSy; << 147 fSz = rhs.fSz; << 148 fZMidCut = rhs.fZMidCut; << 149 fZDimCut = rhs.fZDimCut; << 150 fQ1 = rhs.fQ1; << 151 fQ2 = rhs.fQ2; << 152 << 153 fCubicVolume = rhs.fCubicVolume; << 154 fSurfaceArea = rhs.fSurfaceArea; << 155 fLateralArea = rhs.fLateralArea; << 156 << 157 fRebuildPolyhedron = false; 176 fRebuildPolyhedron = false; 158 delete fpPolyhedron; fpPolyhedron = nullptr << 177 delete fpPolyhedron; fpPolyhedron = 0; 159 178 160 return *this; 179 return *this; 161 } 180 } 162 181 163 ////////////////////////////////////////////// << 182 //////////////////////////////////////////////////////////////////////// 164 // << 165 // Check parameters and make precalculation << 166 << 167 void G4Ellipsoid::CheckParameters() << 168 { << 169 halfTolerance = 0.5 * kCarTolerance; // half << 170 G4double dmin = 2. * kCarTolerance; << 171 << 172 // Check dimensions << 173 // << 174 if (fDx < dmin || fDy < dmin || fDz < dmin) << 175 { << 176 std::ostringstream message; << 177 message << "Invalid (too small or negative << 178 << GetName() << "\n" << 179 << " semi-axis x: " << fDx << "\n << 180 << " semi-axis y: " << fDy << "\n << 181 << " semi-axis z: " << fDz; << 182 G4Exception("G4Ellipsoid::CheckParameters( << 183 FatalException, message); << 184 } << 185 G4double A = fDx; << 186 G4double B = fDy; << 187 G4double C = fDz; << 188 << 189 // Check cuts << 190 // << 191 if (fZBottomCut == 0. && fZTopCut == 0.) << 192 { << 193 fZBottomCut = -C; << 194 fZTopCut = C; << 195 } << 196 if (fZBottomCut >= C || fZTopCut <= -C || fZ << 197 { << 198 std::ostringstream message; << 199 message << "Invalid Z cuts for Solid: " << 200 << GetName() << "\n" << 201 << " bottom cut: " << fZBottomCut << 202 << " top cut: " << fZTopCut; << 203 G4Exception("G4Ellipsoid::CheckParameters( << 204 FatalException, message); << 205 << 206 } << 207 fZBottomCut = std::max(fZBottomCut, -C); << 208 fZTopCut = std::min(fZTopCut, C); << 209 << 210 // Set extent in x and y << 211 fXmax = A; << 212 fYmax = B; << 213 if (fZBottomCut > 0.) << 214 { << 215 G4double ratio = fZBottomCut / C; << 216 G4double scale = std::sqrt((1. - ratio) * << 217 fXmax *= scale; << 218 fYmax *= scale; << 219 } << 220 if (fZTopCut < 0.) << 221 { << 222 G4double ratio = fZTopCut / C; << 223 G4double scale = std::sqrt((1. - ratio) * << 224 fXmax *= scale; << 225 fYmax *= scale; << 226 } << 227 << 228 // Set scale factors << 229 fRsph = std::max(std::max(A, B), C); // boun << 230 fR = std::min(std::min(A, B), C); // radi << 231 fSx = fR / A; // X scale factor << 232 fSy = fR / B; // Y scale factor << 233 fSz = fR / C; // Z scale factor << 234 << 235 // Scaled cuts << 236 fZMidCut = 0.5 * (fZTopCut + fZBottomCut) * << 237 fZDimCut = 0.5 * (fZTopCut - fZBottomCut) * << 238 << 239 // Coefficients for approximation of distanc << 240 fQ1 = 0.5 / fR; << 241 fQ2 = 0.5 * fR + halfTolerance * halfToleran << 242 << 243 fCubicVolume = 0.; // volume << 244 fSurfaceArea = 0.; // surface area << 245 fLateralArea = 0.; // lateral surface area << 246 } << 247 << 248 ////////////////////////////////////////////// << 249 // 183 // 250 // Dispatch to parameterisation for replicatio 184 // Dispatch to parameterisation for replication mechanism dimension 251 // computation & modification << 185 // computation & modification. 252 186 253 void G4Ellipsoid::ComputeDimensions(G4VPVParam 187 void G4Ellipsoid::ComputeDimensions(G4VPVParameterisation* p, 254 const G4in 188 const G4int n, 255 const G4VP 189 const G4VPhysicalVolume* pRep) 256 { 190 { 257 p->ComputeDimensions(*this,n,pRep); 191 p->ComputeDimensions(*this,n,pRep); 258 } 192 } 259 193 260 ////////////////////////////////////////////// << 194 /////////////////////////////////////////////////////////////////////////////// 261 // << 262 // Get bounding box << 263 << 264 void G4Ellipsoid::BoundingLimits(G4ThreeVector << 265 G4ThreeVector << 266 { << 267 pMin.set(-fXmax,-fYmax, fZBottomCut); << 268 pMax.set( fXmax, fYmax, fZTopCut); << 269 } << 270 << 271 ////////////////////////////////////////////// << 272 // 195 // 273 // Calculate extent under transform and specif << 196 // Calculate extent under transform and specified limit 274 197 275 G4bool 198 G4bool 276 G4Ellipsoid::CalculateExtent(const EAxis pAxis 199 G4Ellipsoid::CalculateExtent(const EAxis pAxis, 277 const G4VoxelLimi 200 const G4VoxelLimits& pVoxelLimit, 278 const G4AffineTra 201 const G4AffineTransform& pTransform, 279 G4double& p 202 G4double& pMin, G4double& pMax) const 280 { 203 { 281 G4ThreeVector bmin, bmax; << 204 if (!pTransform.IsRotated()) >> 205 { >> 206 // Special case handling for unrotated solid ellipsoid >> 207 // Compute x/y/z mins and maxs for bounding box respecting limits, >> 208 // with early returns if outside limits. Then switch() on pAxis, >> 209 // and compute exact x and y limit for x/y case >> 210 >> 211 G4double xoffset,xMin,xMax; >> 212 G4double yoffset,yMin,yMax; >> 213 G4double zoffset,zMin,zMax; >> 214 >> 215 G4double maxDiff,newMin,newMax; >> 216 G4double xoff,yoff; >> 217 >> 218 xoffset=pTransform.NetTranslation().x(); >> 219 xMin=xoffset - xSemiAxis; >> 220 xMax=xoffset + xSemiAxis; >> 221 if (pVoxelLimit.IsXLimited()) >> 222 { >> 223 if ( (xMin>pVoxelLimit.GetMaxXExtent()+kCarTolerance) >> 224 || (xMax<pVoxelLimit.GetMinXExtent()-kCarTolerance) ) >> 225 { >> 226 return false; >> 227 } >> 228 else >> 229 { >> 230 if (xMin<pVoxelLimit.GetMinXExtent()) >> 231 { >> 232 xMin=pVoxelLimit.GetMinXExtent(); >> 233 } >> 234 if (xMax>pVoxelLimit.GetMaxXExtent()) >> 235 { >> 236 xMax=pVoxelLimit.GetMaxXExtent(); >> 237 } >> 238 } >> 239 } >> 240 >> 241 yoffset=pTransform.NetTranslation().y(); >> 242 yMin=yoffset - ySemiAxis; >> 243 yMax=yoffset + ySemiAxis; >> 244 if (pVoxelLimit.IsYLimited()) >> 245 { >> 246 if ( (yMin>pVoxelLimit.GetMaxYExtent()+kCarTolerance) >> 247 || (yMax<pVoxelLimit.GetMinYExtent()-kCarTolerance) ) >> 248 { >> 249 return false; >> 250 } >> 251 else >> 252 { >> 253 if (yMin<pVoxelLimit.GetMinYExtent()) >> 254 { >> 255 yMin=pVoxelLimit.GetMinYExtent(); >> 256 } >> 257 if (yMax>pVoxelLimit.GetMaxYExtent()) >> 258 { >> 259 yMax=pVoxelLimit.GetMaxYExtent(); >> 260 } >> 261 } >> 262 } 282 263 283 // Get bounding box << 264 zoffset=pTransform.NetTranslation().z(); 284 BoundingLimits(bmin,bmax); << 265 zMin=zoffset + (-zSemiAxis > zBottomCut ? -zSemiAxis : zBottomCut); >> 266 zMax=zoffset + ( zSemiAxis < zTopCut ? zSemiAxis : zTopCut); >> 267 if (pVoxelLimit.IsZLimited()) >> 268 { >> 269 if ( (zMin>pVoxelLimit.GetMaxZExtent()+kCarTolerance) >> 270 || (zMax<pVoxelLimit.GetMinZExtent()-kCarTolerance) ) >> 271 { >> 272 return false; >> 273 } >> 274 else >> 275 { >> 276 if (zMin<pVoxelLimit.GetMinZExtent()) >> 277 { >> 278 zMin=pVoxelLimit.GetMinZExtent(); >> 279 } >> 280 if (zMax>pVoxelLimit.GetMaxZExtent()) >> 281 { >> 282 zMax=pVoxelLimit.GetMaxZExtent(); >> 283 } >> 284 } >> 285 } 285 286 286 // Find extent << 287 // if here, then known to cut bounding box around ellipsoid 287 G4BoundingEnvelope bbox(bmin,bmax); << 288 // 288 return bbox.CalculateExtent(pAxis,pVoxelLimi << 289 xoff = (xoffset < xMin) ? (xMin-xoffset) 289 } << 290 : (xoffset > xMax) ? (xoffset-xMax) : 0.0; >> 291 yoff = (yoffset < yMin) ? (yMin-yoffset) >> 292 : (yoffset > yMax) ? (yoffset-yMax) : 0.0; >> 293 >> 294 // detailed calculations >> 295 // NOTE: does not use X or Y offsets to adjust Z range, >> 296 // and does not use Z offset to adjust X or Y range, >> 297 // which is consistent with G4Sphere::CalculateExtent behavior >> 298 // >> 299 switch (pAxis) >> 300 { >> 301 case kXAxis: >> 302 if (yoff==0.) >> 303 { >> 304 // YZ limits cross max/min x => no change >> 305 // >> 306 pMin=xMin; >> 307 pMax=xMax; >> 308 } >> 309 else >> 310 { >> 311 // YZ limits don't cross max/min x => compute max delta x, >> 312 // hence new mins/maxs >> 313 // >> 314 maxDiff= 1.0-sqr(yoff/ySemiAxis); >> 315 if (maxDiff < 0.0) { return false; } >> 316 maxDiff= xSemiAxis * std::sqrt(maxDiff); >> 317 newMin=xoffset-maxDiff; >> 318 newMax=xoffset+maxDiff; >> 319 pMin=(newMin<xMin) ? xMin : newMin; >> 320 pMax=(newMax>xMax) ? xMax : newMax; >> 321 } >> 322 break; >> 323 case kYAxis: >> 324 if (xoff==0.) >> 325 { >> 326 // XZ limits cross max/min y => no change >> 327 // >> 328 pMin=yMin; >> 329 pMax=yMax; >> 330 } >> 331 else >> 332 { >> 333 // XZ limits don't cross max/min y => compute max delta y, >> 334 // hence new mins/maxs >> 335 // >> 336 maxDiff= 1.0-sqr(xoff/xSemiAxis); >> 337 if (maxDiff < 0.0) { return false; } >> 338 maxDiff= ySemiAxis * std::sqrt(maxDiff); >> 339 newMin=yoffset-maxDiff; >> 340 newMax=yoffset+maxDiff; >> 341 pMin=(newMin<yMin) ? yMin : newMin; >> 342 pMax=(newMax>yMax) ? yMax : newMax; >> 343 } >> 344 break; >> 345 case kZAxis: >> 346 pMin=zMin; >> 347 pMax=zMax; >> 348 break; >> 349 default: >> 350 break; >> 351 } >> 352 >> 353 pMin-=kCarTolerance; >> 354 pMax+=kCarTolerance; >> 355 return true; >> 356 } >> 357 else // not rotated >> 358 { >> 359 G4int i,j,noEntries,noBetweenSections; >> 360 G4bool existsAfterClip=false; 290 361 291 ////////////////////////////////////////////// << 362 // Calculate rotated vertex coordinates 292 // << 293 // Return position of point: inside/outside/on << 294 363 295 EInside G4Ellipsoid::Inside(const G4ThreeVecto << 364 G4int noPolygonVertices=0; 296 { << 365 G4ThreeVectorList* vertices = 297 G4double x = p.x() * fSx; << 366 CreateRotatedVertices(pTransform,noPolygonVertices); 298 G4double y = p.y() * fSy; << 367 299 G4double z = p.z() * fSz; << 368 pMin=+kInfinity; 300 G4double rr = x * x + y * y + z * z; << 369 pMax=-kInfinity; 301 G4double distZ = std::abs(z - fZMidCut) - fZ << 370 302 G4double distR = fQ1 * rr - fQ2; << 371 noEntries=vertices->size(); // noPolygonVertices*noPhiCrossSections 303 G4double dist = std::max(distZ, distR); << 372 noBetweenSections=noEntries-noPolygonVertices; >> 373 >> 374 G4ThreeVectorList ThetaPolygon; >> 375 for (i=0;i<noEntries;i+=noPolygonVertices) >> 376 { >> 377 for(j=0;j<(noPolygonVertices/2)-1;j++) >> 378 { >> 379 ThetaPolygon.push_back((*vertices)[i+j]); >> 380 ThetaPolygon.push_back((*vertices)[i+j+1]); >> 381 ThetaPolygon.push_back((*vertices)[i+noPolygonVertices-2-j]); >> 382 ThetaPolygon.push_back((*vertices)[i+noPolygonVertices-1-j]); >> 383 CalculateClippedPolygonExtent(ThetaPolygon,pVoxelLimit,pAxis,pMin,pMax); >> 384 ThetaPolygon.clear(); >> 385 } >> 386 } >> 387 for (i=0;i<noBetweenSections;i+=noPolygonVertices) >> 388 { >> 389 for(j=0;j<noPolygonVertices-1;j++) >> 390 { >> 391 ThetaPolygon.push_back((*vertices)[i+j]); >> 392 ThetaPolygon.push_back((*vertices)[i+j+1]); >> 393 ThetaPolygon.push_back((*vertices)[i+noPolygonVertices+j+1]); >> 394 ThetaPolygon.push_back((*vertices)[i+noPolygonVertices+j]); >> 395 CalculateClippedPolygonExtent(ThetaPolygon,pVoxelLimit,pAxis,pMin,pMax); >> 396 ThetaPolygon.clear(); >> 397 } >> 398 ThetaPolygon.push_back((*vertices)[i+noPolygonVertices-1]); >> 399 ThetaPolygon.push_back((*vertices)[i]); >> 400 ThetaPolygon.push_back((*vertices)[i+noPolygonVertices]); >> 401 ThetaPolygon.push_back((*vertices)[i+2*noPolygonVertices-1]); >> 402 CalculateClippedPolygonExtent(ThetaPolygon,pVoxelLimit,pAxis,pMin,pMax); >> 403 ThetaPolygon.clear(); >> 404 } >> 405 if ( (pMin!=kInfinity) || (pMax!=-kInfinity) ) >> 406 { >> 407 existsAfterClip=true; >> 408 >> 409 // Add 2*tolerance to avoid precision troubles >> 410 // >> 411 pMin-=kCarTolerance; >> 412 pMax+=kCarTolerance; 304 413 305 if (dist > halfTolerance) return kOutside; << 414 } 306 return (dist > -halfTolerance) ? kSurface : << 415 else >> 416 { >> 417 // Check for case where completely enveloping clipping volume >> 418 // If point inside then we are confident that the solid completely >> 419 // envelopes the clipping volume. Hence set min/max extents according >> 420 // to clipping volume extents along the specified axis. >> 421 // >> 422 G4ThreeVector >> 423 clipCentre((pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5, >> 424 (pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5, >> 425 (pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5); >> 426 >> 427 if (Inside(pTransform.Inverse().TransformPoint(clipCentre))!=kOutside) >> 428 { >> 429 existsAfterClip=true; >> 430 pMin=pVoxelLimit.GetMinExtent(pAxis); >> 431 pMax=pVoxelLimit.GetMaxExtent(pAxis); >> 432 } >> 433 } >> 434 delete vertices; >> 435 return existsAfterClip; >> 436 } 307 } 437 } 308 438 309 ////////////////////////////////////////////// << 439 /////////////////////////////////////////////////////////////////////////////// 310 // 440 // 311 // Return unit normal to surface at p << 441 // Return whether point inside/outside/on surface >> 442 // Split into radius, phi, theta checks >> 443 // Each check modifies `in', or returns as approprate 312 444 313 G4ThreeVector G4Ellipsoid::SurfaceNormal( cons << 445 EInside G4Ellipsoid::Inside(const G4ThreeVector& p) const 314 { 446 { 315 G4ThreeVector norm(0., 0., 0.); << 447 G4double rad2oo, // outside surface outer tolerance 316 G4int nsurf = 0; << 448 rad2oi; // outside surface inner tolerance >> 449 EInside in; 317 450 318 // Check cuts << 451 // check this side of z cut first, because that's fast 319 G4double x = p.x() * fSx; << 452 // 320 G4double y = p.y() * fSy; << 453 if (p.z() < zBottomCut-halfRadTolerance) { return in=kOutside; } 321 G4double z = p.z() * fSz; << 454 if (p.z() > zTopCut+halfRadTolerance) { return in=kOutside; } 322 G4double distZ = std::abs(z - fZMidCut) - fZ << 323 if (std::abs(distZ) <= halfTolerance) << 324 { << 325 norm.setZ(std::copysign(1., z - fZMidCut)) << 326 ++nsurf; << 327 } << 328 455 329 // Check lateral surface << 456 rad2oo= sqr(p.x()/(xSemiAxis+halfRadTolerance)) 330 G4double distR = fQ1*(x*x + y*y + z*z) - fQ2 << 457 + sqr(p.y()/(ySemiAxis+halfRadTolerance)) 331 if (std::abs(distR) <= halfTolerance) << 458 + sqr(p.z()/(zSemiAxis+halfRadTolerance)); >> 459 >> 460 if (rad2oo > 1.0) { return in=kOutside; } >> 461 >> 462 rad2oi= sqr(p.x()*(1.0+halfRadTolerance/xSemiAxis)/xSemiAxis) >> 463 + sqr(p.y()*(1.0+halfRadTolerance/ySemiAxis)/ySemiAxis) >> 464 + sqr(p.z()*(1.0+halfRadTolerance/zSemiAxis)/zSemiAxis); >> 465 >> 466 // Check radial surfaces >> 467 // sets `in' (already checked for rad2oo > 1.0) >> 468 // >> 469 if (rad2oi < 1.0) 332 { 470 { 333 // normal = (p.x/a^2, p.y/b^2, p.z/c^2) << 471 in = ( (p.z() < zBottomCut+halfRadTolerance) 334 norm += G4ThreeVector(x*fSx, y*fSy, z*fSz) << 472 || (p.z() > zTopCut-halfRadTolerance) ) ? kSurface : kInside; 335 ++nsurf; << 473 if ( rad2oi > 1.0-halfRadTolerance ) { in=kSurface; } 336 } 474 } 337 << 475 else 338 // Return normal << 339 if (nsurf == 1) return norm; << 340 else if (nsurf > 1) return norm.unit(); // e << 341 else << 342 { 476 { 343 #ifdef G4SPECSDEBUG << 477 in = kSurface; 344 std::ostringstream message; << 345 G4long oldprc = message.precision(16); << 346 message << "Point p is not on surface (!?) << 347 << GetName() << "\n"; << 348 message << "Position:\n"; << 349 message << " p.x() = " << p.x()/mm << " << 350 message << " p.y() = " << p.y()/mm << " << 351 message << " p.z() = " << p.z()/mm << " << 352 G4cout.precision(oldprc); << 353 G4Exception("G4Ellipsoid::SurfaceNormal(p) << 354 JustWarning, message ); << 355 DumpInfo(); << 356 #endif << 357 return ApproxSurfaceNormal(p); << 358 } 478 } >> 479 return in; >> 480 359 } 481 } 360 482 361 ////////////////////////////////////////////// << 483 /////////////////////////////////////////////////////////////////////////////// 362 // 484 // 363 // Find surface nearest to point and return co << 485 // Return unit normal of surface closest to p not protected against p=0 364 // This method normally should not be called. << 365 486 366 G4ThreeVector G4Ellipsoid::ApproxSurfaceNormal << 487 G4ThreeVector G4Ellipsoid::SurfaceNormal( const G4ThreeVector& p) const 367 { 488 { 368 G4double x = p.x() * fSx; << 489 G4double distR, distZBottom, distZTop; 369 G4double y = p.y() * fSy; << 490 370 G4double z = p.z() * fSz; << 491 // normal vector with special magnitude: parallel to normal, units 1/length 371 G4double rr = x * x + y * y + z * z; << 492 // norm*p == 1.0 if on surface, >1.0 if outside, <1.0 if inside 372 G4double distZ = std::abs(z - fZMidCut) - fZ << 493 // 373 G4double distR = std::sqrt(rr) - fR; << 494 G4ThreeVector norm(p.x()/(xSemiAxis*xSemiAxis), 374 if (distR > distZ && rr > 0.) // distR > di << 495 p.y()/(ySemiAxis*ySemiAxis), 375 return G4ThreeVector(x*fSx, y*fSy, z*fSz). << 496 p.z()/(zSemiAxis*zSemiAxis)); 376 else << 497 G4double radius = 1.0/norm.mag(); 377 return { 0., 0., std::copysign(1., z - fZM << 498 >> 499 // approximate distance to curved surface >> 500 // >> 501 distR = std::fabs( (p*norm - 1.0) * radius ) / 2.0; >> 502 >> 503 // Distance to z-cut plane >> 504 // >> 505 distZBottom = std::fabs( p.z() - zBottomCut ); >> 506 distZTop = std::fabs( p.z() - zTopCut ); >> 507 >> 508 if ( (distZBottom < distR) || (distZTop < distR) ) >> 509 { >> 510 return G4ThreeVector(0.,0.,(distZBottom < distZTop) ? -1.0 : 1.0); >> 511 } >> 512 return ( norm *= radius ); 378 } 513 } 379 514 380 ////////////////////////////////////////////// << 515 /////////////////////////////////////////////////////////////////////////////// >> 516 // >> 517 // Calculate distance to shape from outside, along normalised vector >> 518 // - return kInfinity if no intersection, or intersection distance <= tolerance 381 // 519 // 382 // Calculate distance to shape from outside al << 383 520 384 G4double G4Ellipsoid::DistanceToIn(const G4Thr << 521 G4double G4Ellipsoid::DistanceToIn( const G4ThreeVector& p, 385 const G4Thr << 522 const G4ThreeVector& v ) const 386 { 523 { 387 G4double offset = 0.; << 524 G4double distMin = std::min(xSemiAxis,ySemiAxis); 388 G4ThreeVector pcur = p; << 525 const G4double dRmax = 100.*std::min(distMin,zSemiAxis); 389 << 526 distMin= kInfinity; 390 // Check if point is flying away, relative t << 391 // << 392 G4double safex = std::abs(p.x()) - fXmax; << 393 G4double safey = std::abs(p.y()) - fYmax; << 394 G4double safet = p.z() - fZTopCut; << 395 G4double safeb = fZBottomCut - p.z(); << 396 527 397 if (safex >= -halfTolerance && p.x() * v.x() << 528 // check to see if Z plane is relevant 398 if (safey >= -halfTolerance && p.y() * v.y() << 529 if (p.z() <= zBottomCut+halfCarTolerance) 399 if (safet >= -halfTolerance && v.z() >= 0.) << 530 { 400 if (safeb >= -halfTolerance && v.z() <= 0.) << 531 if (v.z() <= 0.0) { return distMin; } >> 532 G4double distZ = (zBottomCut - p.z()) / v.z(); 401 533 402 // Relocate point, if required << 534 if ( (distZ > -halfRadTolerance) && (Inside(p+distZ*v) != kOutside) ) 403 // << 535 { 404 G4double safe = std::max(std::max(std::max(s << 536 // early exit since can't intercept curved surface if we reach here 405 if (safe > 32. * fRsph) << 537 if ( std::fabs(distZ) < halfRadTolerance ) { distZ=0.; } >> 538 return distMin= distZ; >> 539 } >> 540 } >> 541 if (p.z() >= zTopCut-halfCarTolerance) 406 { 542 { 407 offset = (1. - 1.e-08) * safe - 2. * fRsph << 543 if (v.z() >= 0.0) { return distMin;} 408 pcur += offset * v; << 544 G4double distZ = (zTopCut - p.z()) / v.z(); 409 G4double dist = DistanceToIn(pcur, v); << 545 if ( (distZ > -halfRadTolerance) && (Inside(p+distZ*v) != kOutside) ) 410 return (dist == kInfinity) ? kInfinity : d << 546 { >> 547 // early exit since can't intercept curved surface if we reach here >> 548 if ( std::fabs(distZ) < halfRadTolerance ) { distZ=0.; } >> 549 return distMin= distZ; >> 550 } 411 } 551 } >> 552 // if fZCut1 <= p.z() <= fZCut2, then must hit curved surface 412 553 413 // Scale ellipsoid to sphere << 554 // now check curved surface intercept 414 // << 555 G4double A,B,C; 415 G4double px = pcur.x() * fSx; << 416 G4double py = pcur.y() * fSy; << 417 G4double pz = pcur.z() * fSz; << 418 G4double vx = v.x() * fSx; << 419 G4double vy = v.y() * fSy; << 420 G4double vz = v.z() * fSz; << 421 556 422 // Check if point is leaving the solid << 557 A= sqr(v.x()/xSemiAxis) + sqr(v.y()/ySemiAxis) + sqr(v.z()/zSemiAxis); 423 // << 558 C= sqr(p.x()/xSemiAxis) + sqr(p.y()/ySemiAxis) + sqr(p.z()/zSemiAxis) - 1.0; 424 G4double dzcut = fZDimCut; << 559 B= 2.0 * ( p.x()*v.x()/(xSemiAxis*xSemiAxis) 425 G4double pzcut = pz - fZMidCut; << 560 + p.y()*v.y()/(ySemiAxis*ySemiAxis) 426 G4double distZ = std::abs(pzcut) - dzcut; << 561 + p.z()*v.z()/(zSemiAxis*zSemiAxis) ); 427 if (distZ >= -halfTolerance && pzcut * vz >= << 562 >> 563 C= B*B - 4.0*A*C; >> 564 if (C > 0.0) >> 565 { >> 566 G4double distR= (-B - std::sqrt(C)) / (2.0*A); >> 567 G4double intZ = p.z()+distR*v.z(); >> 568 if ( (distR > halfRadTolerance) >> 569 && (intZ >= zBottomCut-halfRadTolerance) >> 570 && (intZ <= zTopCut+halfRadTolerance) ) >> 571 { >> 572 distMin = distR; >> 573 } >> 574 else if( (distR >- halfRadTolerance) >> 575 && (intZ >= zBottomCut-halfRadTolerance) >> 576 && (intZ <= zTopCut+halfRadTolerance) ) >> 577 { >> 578 // p is on the curved surface, DistanceToIn returns 0 or kInfinity: >> 579 // DistanceToIn returns 0, if second root is positive (means going inside) >> 580 // If second root is negative, DistanceToIn returns kInfinity (outside) >> 581 // >> 582 distR = (-B + std::sqrt(C) ) / (2.0*A); >> 583 if(distR>0.) { distMin=0.; } >> 584 } >> 585 else >> 586 { >> 587 distR= (-B + std::sqrt(C)) / (2.0*A); >> 588 intZ = p.z()+distR*v.z(); >> 589 if ( (distR > halfRadTolerance) >> 590 && (intZ >= zBottomCut-halfRadTolerance) >> 591 && (intZ <= zTopCut+halfRadTolerance) ) >> 592 { >> 593 G4ThreeVector norm=SurfaceNormal(p); >> 594 if (norm.dot(v)<0.) { distMin = distR; } >> 595 } >> 596 } >> 597 if ( (distMin!=kInfinity) && (distMin>dRmax) ) >> 598 { // Avoid rounding errors due to precision issues on >> 599 // 64 bits systems. Split long distances and recompute >> 600 G4double fTerm = distMin-std::fmod(distMin,dRmax); >> 601 distMin = fTerm + DistanceToIn(p+fTerm*v,v); >> 602 } >> 603 } >> 604 >> 605 if (std::fabs(distMin)<halfRadTolerance) { distMin=0.; } >> 606 return distMin; >> 607 } 428 608 429 G4double rr = px * px + py * py + pz * pz; << 609 /////////////////////////////////////////////////////////////////////////////// 430 G4double pv = px * vx + py * vy + pz * vz; << 610 // 431 G4double distR = fQ1 * rr - fQ2; << 611 // Calculate distance (<= actual) to closest surface of shape from outside 432 if (distR >= -halfTolerance && pv >= 0.) ret << 612 // - Return 0 if point inside 433 613 434 G4double A = vx * vx + vy * vy + vz * vz; << 614 G4double G4Ellipsoid::DistanceToIn(const G4ThreeVector& p) const 435 G4double B = pv; << 615 { 436 G4double C = rr - fR * fR; << 616 G4double distR, distZ; 437 G4double D = B * B - A * C; << 438 // scratch^2 = R^2 - (R - halfTolerance)^2 = << 439 G4double EPS = A * A * fR * kCarTolerance; / << 440 if (D <= EPS) return kInfinity; // no inters << 441 617 442 // Find intersection with Z planes << 618 // normal vector: parallel to normal, magnitude 1/(characteristic radius) 443 // 619 // 444 G4double invz = (vz == 0) ? DBL_MAX : -1./v << 620 G4ThreeVector norm(p.x()/(xSemiAxis*xSemiAxis), 445 G4double dz = std::copysign(dzcut, invz); << 621 p.y()/(ySemiAxis*ySemiAxis), 446 G4double tzmin = (pzcut - dz) * invz; << 622 p.z()/(zSemiAxis*zSemiAxis)); 447 G4double tzmax = (pzcut + dz) * invz; << 623 G4double radius= 1.0/norm.mag(); 448 624 449 // Find intersection with lateral surface << 625 // approximate distance to curved surface ( <= actual distance ) 450 // 626 // 451 G4double tmp = -B - std::copysign(std::sqrt( << 627 distR= (p*norm - 1.0) * radius / 2.0; 452 G4double t1 = tmp / A; << 453 G4double t2 = C / tmp; << 454 G4double trmin = std::min(t1, t2); << 455 G4double trmax = std::max(t1, t2); << 456 628 457 // Return distance << 629 // Distance to z-cut plane 458 // 630 // 459 G4double tmin = std::max(tzmin, trmin); << 631 distZ= zBottomCut - p.z(); 460 G4double tmax = std::min(tzmax, trmax); << 632 if (distZ < 0.0) 461 << 633 { 462 if (tmax - tmin <= halfTolerance) return kIn << 634 distZ = p.z() - zTopCut; 463 return (tmin < halfTolerance) ? offset : tmi << 635 } 464 } << 465 << 466 ////////////////////////////////////////////// << 467 // << 468 // Estimate distance to surface from outside << 469 636 470 G4double G4Ellipsoid::DistanceToIn(const G4Thr << 637 // Distance to closest surface from outside 471 { << 638 // 472 G4double px = p.x(); << 639 if (distZ < 0.0) 473 G4double py = p.y(); << 640 { 474 G4double pz = p.z(); << 641 return (distR < 0.0) ? 0.0 : distR; 475 << 642 } 476 // Safety distance to bounding box << 643 else if (distR < 0.0) 477 G4double distX = std::abs(px) - fXmax; << 644 { 478 G4double distY = std::abs(py) - fYmax; << 645 return distZ; 479 G4double distZ = std::max(pz - fZTopCut, fZB << 646 } 480 G4double distB = std::max(std::max(distX, di << 647 else 481 << 648 { 482 // Safety distance to lateral surface << 649 return (distZ < distR) ? distZ : distR; 483 G4double x = px * fSx; << 650 } 484 G4double y = py * fSy; << 485 G4double z = pz * fSz; << 486 G4double distR = std::sqrt(x*x + y*y + z*z) << 487 << 488 // Return safety to in << 489 G4double dist = std::max(distB, distR); << 490 return (dist < 0.) ? 0. : dist; << 491 } 651 } 492 652 493 ////////////////////////////////////////////// << 653 /////////////////////////////////////////////////////////////////////////////// 494 // 654 // 495 // Calculate distance to surface from inside a << 655 // Calculate distance to surface of shape from `inside', allowing for tolerance 496 656 497 G4double G4Ellipsoid::DistanceToOut(const G4Th 657 G4double G4Ellipsoid::DistanceToOut(const G4ThreeVector& p, 498 const G4Th 658 const G4ThreeVector& v, 499 const G4bo 659 const G4bool calcNorm, 500 G4bo << 660 G4bool *validNorm, 501 G4Th << 661 G4ThreeVector *n ) const 502 { 662 { 503 // Check if point flying away relative to Z << 663 G4double distMin; >> 664 enum surface_e {kPlaneSurf, kCurvedSurf, kNoSurf} surface; >> 665 >> 666 distMin= kInfinity; >> 667 surface= kNoSurf; >> 668 >> 669 // check to see if Z plane is relevant 504 // 670 // 505 G4double pz = p.z() * fSz; << 671 if (v.z() < 0.0) 506 G4double vz = v.z() * fSz; << 507 G4double dzcut = fZDimCut; << 508 G4double pzcut = pz - fZMidCut; << 509 G4double distZ = std::abs(pzcut) - dzcut; << 510 if (distZ >= -halfTolerance && pzcut * vz > << 511 { 672 { 512 if (calcNorm) << 673 G4double distZ = (zBottomCut - p.z()) / v.z(); >> 674 if (distZ < 0.0) 513 { 675 { 514 *validNorm = true; << 676 distZ= 0.0; 515 n->set(0., 0., std::copysign(1., pzcut)) << 677 if (!calcNorm) {return 0.0;} 516 } 678 } 517 return 0.; << 679 distMin= distZ; >> 680 surface= kPlaneSurf; 518 } 681 } 519 << 682 if (v.z() > 0.0) 520 // Check if point is flying away relative to << 521 // << 522 G4double px = p.x() * fSx; << 523 G4double py = p.y() * fSy; << 524 G4double vx = v.x() * fSx; << 525 G4double vy = v.y() * fSy; << 526 G4double rr = px * px + py * py + pz * pz; << 527 G4double pv = px * vx + py * vy + pz * vz; << 528 G4double distR = fQ1 * rr - fQ2; << 529 if (distR >= -halfTolerance && pv > 0.) << 530 { 683 { 531 if (calcNorm) << 684 G4double distZ = (zTopCut - p.z()) / v.z(); >> 685 if (distZ < 0.0) 532 { 686 { 533 *validNorm = true; << 687 distZ= 0.0; 534 *n = G4ThreeVector(px*fSx, py*fSy, pz*fS << 688 if (!calcNorm) {return 0.0;} 535 } 689 } 536 return 0.; << 690 distMin= distZ; >> 691 surface= kPlaneSurf; 537 } 692 } 538 693 539 // Just in case check if point is outside (n << 694 // normal vector: parallel to normal, magnitude 1/(characteristic radius) 540 // 695 // 541 if (std::max(distZ, distR) > halfTolerance) << 696 G4ThreeVector nearnorm(p.x()/(xSemiAxis*xSemiAxis), >> 697 p.y()/(ySemiAxis*ySemiAxis), >> 698 p.z()/(zSemiAxis*zSemiAxis)); >> 699 >> 700 // now check curved surface intercept >> 701 // >> 702 G4double A,B,C; >> 703 >> 704 A= sqr(v.x()/xSemiAxis) + sqr(v.y()/ySemiAxis) + sqr(v.z()/zSemiAxis); >> 705 C= (p * nearnorm) - 1.0; >> 706 B= 2.0 * (v * nearnorm); >> 707 >> 708 C= B*B - 4.0*A*C; >> 709 if (C > 0.0) 542 { 710 { 543 #ifdef G4SPECSDEBUG << 711 G4double distR= (-B + std::sqrt(C) ) / (2.0*A); 544 std::ostringstream message; << 712 if (distR < 0.0) 545 G4long oldprc = message.precision(16); << 546 message << "Point p is outside (!?) of sol << 547 << GetName() << G4endl; << 548 message << "Position: " << p << G4endl;; << 549 message << "Direction: " << v; << 550 G4cout.precision(oldprc); << 551 G4Exception("G4Ellipsoid::DistanceToOut(p, << 552 JustWarning, message ); << 553 DumpInfo(); << 554 #endif << 555 if (calcNorm) << 556 { 713 { 557 *validNorm = true; << 714 distR= 0.0; 558 *n = ApproxSurfaceNormal(p); << 715 if (!calcNorm) {return 0.0;} >> 716 } >> 717 if (distR < distMin) >> 718 { >> 719 distMin= distR; >> 720 surface= kCurvedSurf; 559 } 721 } 560 return 0.; << 561 } 722 } 562 723 563 // Set coefficients of quadratic equation: A << 724 // set normal if requested 564 // 725 // 565 G4double A = vx * vx + vy * vy + vz * vz; << 726 if (calcNorm) 566 G4double B = pv; << 567 G4double C = rr - fR * fR; << 568 G4double D = B * B - A * C; << 569 // It is expected that the point is located << 570 // max term in the expression for discrimina << 571 // max calculation error can be derived as f << 572 // A * (1 + 2e) * R^2 * (1 + 2e) = A * R^2 + << 573 G4double EPS = 4. * A * fR * fR * DBL_EPSILO << 574 << 575 if (D <= EPS) // no intersection << 576 { 727 { 577 if (calcNorm) << 728 if (surface == kNoSurf) >> 729 { >> 730 *validNorm = false; >> 731 } >> 732 else 578 { 733 { 579 *validNorm = true; 734 *validNorm = true; 580 *n = G4ThreeVector(px*fSx, py*fSy, pz*fS << 735 switch (surface) >> 736 { >> 737 case kPlaneSurf: >> 738 *n= G4ThreeVector(0.,0.,(v.z() > 0.0 ? 1. : -1.)); >> 739 break; >> 740 case kCurvedSurf: >> 741 { >> 742 G4ThreeVector pexit= p + distMin*v; >> 743 G4ThreeVector truenorm(pexit.x()/(xSemiAxis*xSemiAxis), >> 744 pexit.y()/(ySemiAxis*ySemiAxis), >> 745 pexit.z()/(zSemiAxis*zSemiAxis)); >> 746 truenorm *= 1.0/truenorm.mag(); >> 747 *n= truenorm; >> 748 } break; >> 749 default: // Should never reach this case ... >> 750 DumpInfo(); >> 751 std::ostringstream message; >> 752 G4int oldprc = message.precision(16); >> 753 message << "Undefined side for valid surface normal to solid." >> 754 << G4endl >> 755 << "Position:" << G4endl >> 756 << " p.x() = " << p.x()/mm << " mm" << G4endl >> 757 << " p.y() = " << p.y()/mm << " mm" << G4endl >> 758 << " p.z() = " << p.z()/mm << " mm" << G4endl >> 759 << "Direction:" << G4endl << G4endl >> 760 << " v.x() = " << v.x() << G4endl >> 761 << " v.y() = " << v.y() << G4endl >> 762 << " v.z() = " << v.z() << G4endl >> 763 << "Proposed distance :" << G4endl >> 764 << " distMin = " << distMin/mm << " mm"; >> 765 message.precision(oldprc); >> 766 G4Exception("G4Ellipsoid::DistanceToOut(p,v,..)", >> 767 "GeomSolids1002", JustWarning, message); >> 768 break; >> 769 } 581 } 770 } 582 return 0.; << 583 } 771 } >> 772 >> 773 return distMin; >> 774 } >> 775 >> 776 /////////////////////////////////////////////////////////////////////////////// >> 777 // >> 778 // Calculate distance (<=actual) to closest surface of shape from inside >> 779 >> 780 G4double G4Ellipsoid::DistanceToOut(const G4ThreeVector& p) const >> 781 { >> 782 G4double distR, distZ; >> 783 >> 784 #ifdef G4SPECSDEBUG >> 785 if( Inside(p) == kOutside ) >> 786 { >> 787 DumpInfo(); >> 788 std::ostringstream message; >> 789 G4int oldprc = message.precision(16); >> 790 message << "Point p is outside !?" << G4endl >> 791 << "Position:" << G4endl >> 792 << " p.x() = " << p.x()/mm << " mm" << G4endl >> 793 << " p.y() = " << p.y()/mm << " mm" << G4endl >> 794 << " p.z() = " << p.z()/mm << " mm"; >> 795 message.precision(oldprc) ; >> 796 G4Exception("G4Ellipsoid::DistanceToOut(p)", "GeomSolids1002", >> 797 JustWarning, message); >> 798 } >> 799 #endif 584 800 585 // Find intersection with Z cuts << 801 // Normal vector: parallel to normal, magnitude 1/(characteristic radius) 586 // 802 // 587 G4double tzmax = (vz == 0.) ? DBL_MAX : (std << 803 G4ThreeVector norm(p.x()/(xSemiAxis*xSemiAxis), >> 804 p.y()/(ySemiAxis*ySemiAxis), >> 805 p.z()/(zSemiAxis*zSemiAxis)); 588 806 589 // Find intersection with lateral surface << 807 // the following is a safe inlined "radius= min(1.0/norm.mag(),p.mag()) 590 // 808 // 591 G4double tmp = -B - std::copysign(std::sqrt( << 809 G4double radius= p.mag(); 592 G4double trmax = (tmp < 0.) ? C/tmp : tmp/A; << 810 G4double tmp= norm.mag(); >> 811 if ( (tmp > 0.0) && (1.0 < radius*tmp) ) {radius = 1.0/tmp;} 593 812 594 // Find distance and set normal, if required << 813 // Approximate distance to curved surface ( <= actual distance ) 595 // 814 // 596 G4double tmax = std::min(tzmax, trmax); << 815 distR = (1.0 - p*norm) * radius / 2.0; 597 //if (tmax < halfTolerance) tmax = 0.; << 816 >> 817 // Distance to z-cut plane >> 818 // >> 819 distZ = p.z() - zBottomCut; >> 820 if (distZ < 0.0) {distZ= zTopCut - p.z();} 598 821 599 if (calcNorm) << 822 // Distance to closest surface from inside >> 823 // >> 824 if ( (distZ < 0.0) || (distR < 0.0) ) 600 { 825 { 601 *validNorm = true; << 826 return 0.0; 602 if (tmax == tzmax) << 827 } 603 { << 828 else 604 G4double pznew = pz + tmax * vz; << 829 { 605 n->set(0., 0., (pznew > fZMidCut) ? 1. : << 830 return (distZ < distR) ? distZ : distR; 606 } << 607 else << 608 { << 609 G4double nx = (px + tmax * vx) * fSx; << 610 G4double ny = (py + tmax * vy) * fSy; << 611 G4double nz = (pz + tmax * vz) * fSz; << 612 *n = G4ThreeVector(nx, ny, nz).unit(); << 613 } << 614 } 831 } 615 return tmax; << 616 } 832 } 617 833 618 ////////////////////////////////////////////// << 834 /////////////////////////////////////////////////////////////////////////////// 619 // 835 // 620 // Estimate distance to surface from inside << 836 // Create a List containing the transformed vertices >> 837 // Ordering [0-3] -fDz cross section >> 838 // [4-7] +fDz cross section such that [0] is below [4], >> 839 // [1] below [5] etc. >> 840 // Note: >> 841 // Caller has deletion resposibility >> 842 // Potential improvement: For last slice, use actual ending angle >> 843 // to avoid rounding error problems. >> 844 >> 845 G4ThreeVectorList* >> 846 G4Ellipsoid::CreateRotatedVertices(const G4AffineTransform& pTransform, >> 847 G4int& noPolygonVertices) const >> 848 { >> 849 G4ThreeVectorList *vertices; >> 850 G4ThreeVector vertex; >> 851 G4double meshAnglePhi, meshRMaxFactor, >> 852 crossAnglePhi, coscrossAnglePhi, sincrossAnglePhi, sAnglePhi; >> 853 G4double meshTheta, crossTheta, startTheta; >> 854 G4double rMaxX, rMaxY, rMaxZ, rMaxMax, rx, ry, rz; >> 855 G4int crossSectionPhi, noPhiCrossSections, crossSectionTheta, noThetaSections; 621 856 622 G4double G4Ellipsoid::DistanceToOut(const G4Th << 857 // Phi cross sections 623 { << 858 // 624 // Safety distance in z direction << 859 noPhiCrossSections=G4int (twopi/kMeshAngleDefault)+1; // = 9! 625 G4double distZ = std::min(fZTopCut - p.z(), << 860 >> 861 /* >> 862 if (noPhiCrossSections<kMinMeshSections) // <3 >> 863 { >> 864 noPhiCrossSections=kMinMeshSections; >> 865 } >> 866 else if (noPhiCrossSections>kMaxMeshSections) // >37 >> 867 { >> 868 noPhiCrossSections=kMaxMeshSections; >> 869 } >> 870 */ >> 871 meshAnglePhi=twopi/(noPhiCrossSections-1); >> 872 >> 873 // Set start angle such that mesh will be at fRMax >> 874 // on the x axis. Will give better extent calculations when not rotated. >> 875 >> 876 sAnglePhi = -meshAnglePhi*0.5; >> 877 >> 878 // Theta cross sections >> 879 >> 880 noThetaSections = G4int(pi/kMeshAngleDefault)+3; // = 7! >> 881 >> 882 /* >> 883 if (noThetaSections<kMinMeshSections) // <3 >> 884 { >> 885 noThetaSections=kMinMeshSections; >> 886 } >> 887 else if (noThetaSections>kMaxMeshSections) // >37 >> 888 { >> 889 noThetaSections=kMaxMeshSections; >> 890 } >> 891 */ >> 892 meshTheta= pi/(noThetaSections-2); >> 893 >> 894 // Set start angle such that mesh will be at fRMax >> 895 // on the z axis. Will give better extent calculations when not rotated. >> 896 >> 897 startTheta = -meshTheta*0.5; >> 898 >> 899 meshRMaxFactor = 1.0/std::cos(0.5* >> 900 std::sqrt(meshAnglePhi*meshAnglePhi+meshTheta*meshTheta)); >> 901 rMaxMax= (xSemiAxis > ySemiAxis ? xSemiAxis : ySemiAxis); >> 902 if (zSemiAxis > rMaxMax) rMaxMax= zSemiAxis; >> 903 rMaxX= xSemiAxis + rMaxMax*(meshRMaxFactor-1.0); >> 904 rMaxY= ySemiAxis + rMaxMax*(meshRMaxFactor-1.0); >> 905 rMaxZ= zSemiAxis + rMaxMax*(meshRMaxFactor-1.0); >> 906 G4double* cosCrossTheta = new G4double[noThetaSections]; >> 907 G4double* sinCrossTheta = new G4double[noThetaSections]; >> 908 vertices=new G4ThreeVectorList(noPhiCrossSections*noThetaSections); >> 909 if (vertices && cosCrossTheta && sinCrossTheta) >> 910 { >> 911 for (crossSectionTheta=0; crossSectionTheta<noThetaSections; >> 912 crossSectionTheta++) >> 913 { >> 914 // Compute sine and cosine table (for historical reasons) >> 915 // >> 916 crossTheta=startTheta+crossSectionTheta*meshTheta; >> 917 cosCrossTheta[crossSectionTheta]=std::cos(crossTheta); >> 918 sinCrossTheta[crossSectionTheta]=std::sin(crossTheta); >> 919 } >> 920 for (crossSectionPhi=0; crossSectionPhi<noPhiCrossSections; >> 921 crossSectionPhi++) >> 922 { >> 923 crossAnglePhi=sAnglePhi+crossSectionPhi*meshAnglePhi; >> 924 coscrossAnglePhi=std::cos(crossAnglePhi); >> 925 sincrossAnglePhi=std::sin(crossAnglePhi); >> 926 for (crossSectionTheta=0; crossSectionTheta<noThetaSections; >> 927 crossSectionTheta++) >> 928 { >> 929 // Compute coordinates of cross section at section crossSectionPhi >> 930 // >> 931 rx= sinCrossTheta[crossSectionTheta]*coscrossAnglePhi*rMaxX; >> 932 ry= sinCrossTheta[crossSectionTheta]*sincrossAnglePhi*rMaxY; >> 933 rz= cosCrossTheta[crossSectionTheta]*rMaxZ; >> 934 if (rz < zBottomCut) >> 935 { rz= zBottomCut; } >> 936 if (rz > zTopCut) >> 937 { rz= zTopCut; } >> 938 vertex= G4ThreeVector(rx,ry,rz); >> 939 vertices->push_back(pTransform.TransformPoint(vertex)); >> 940 } // Theta forward >> 941 } // Phi >> 942 noPolygonVertices = noThetaSections ; >> 943 } >> 944 else >> 945 { >> 946 DumpInfo(); >> 947 G4Exception("G4Ellipsoid::CreateRotatedVertices()", >> 948 "GeomSolids0003", FatalException, >> 949 "Error in allocation of vertices. Out of memory !"); >> 950 } >> 951 >> 952 delete[] cosCrossTheta; >> 953 delete[] sinCrossTheta; 626 954 627 // Safety distance to lateral surface << 955 return vertices; 628 G4double x = p.x() * fSx; << 629 G4double y = p.y() * fSy; << 630 G4double z = p.z() * fSz; << 631 G4double distR = fR - std::sqrt(x*x + y*y + << 632 << 633 // Return safety to out << 634 G4double dist = std::min(distZ, distR); << 635 return (dist < 0.) ? 0. : dist; << 636 } 956 } 637 957 638 ////////////////////////////////////////////// 958 ////////////////////////////////////////////////////////////////////////// 639 // 959 // 640 // Return entity type << 960 // G4EntityType 641 961 642 G4GeometryType G4Ellipsoid::GetEntityType() co 962 G4GeometryType G4Ellipsoid::GetEntityType() const 643 { 963 { 644 return {"G4Ellipsoid"}; << 964 return G4String("G4Ellipsoid"); 645 } 965 } 646 966 647 ////////////////////////////////////////////// 967 ////////////////////////////////////////////////////////////////////////// 648 // 968 // 649 // Make a clone of the object 969 // Make a clone of the object 650 970 651 G4VSolid* G4Ellipsoid::Clone() const 971 G4VSolid* G4Ellipsoid::Clone() const 652 { 972 { 653 return new G4Ellipsoid(*this); 973 return new G4Ellipsoid(*this); 654 } 974 } 655 975 656 ////////////////////////////////////////////// 976 ////////////////////////////////////////////////////////////////////////// 657 // 977 // 658 // Stream object contents to output stream << 978 // Stream object contents to an output stream 659 979 660 std::ostream& G4Ellipsoid::StreamInfo( std::os 980 std::ostream& G4Ellipsoid::StreamInfo( std::ostream& os ) const 661 { 981 { 662 G4long oldprc = os.precision(16); << 982 G4int oldprc = os.precision(16); 663 os << "------------------------------------- 983 os << "-----------------------------------------------------------\n" 664 << " *** Dump for solid - " << GetName 984 << " *** Dump for solid - " << GetName() << " ***\n" 665 << " ================================= 985 << " ===================================================\n" 666 << " Solid type: " << GetEntityType() << << 986 << " Solid type: G4Ellipsoid\n" 667 << " Parameters: \n" 987 << " Parameters: \n" 668 << " semi-axis x: " << GetDx()/mm << " << 988 669 << " semi-axis y: " << GetDy()/mm << " << 989 << " semi-axis x: " << xSemiAxis/mm << " mm \n" 670 << " semi-axis z: " << GetDz()/mm << " << 990 << " semi-axis y: " << ySemiAxis/mm << " mm \n" 671 << " lower cut in z: " << GetZBottomCu << 991 << " semi-axis z: " << zSemiAxis/mm << " mm \n" 672 << " upper cut in z: " << GetZTopCut() << 992 << " max semi-axis: " << semiAxisMax/mm << " mm \n" >> 993 << " lower cut plane level z: " << zBottomCut/mm << " mm \n" >> 994 << " upper cut plane level z: " << zTopCut/mm << " mm \n" 673 << "------------------------------------- 995 << "-----------------------------------------------------------\n"; 674 os.precision(oldprc); 996 os.precision(oldprc); >> 997 675 return os; 998 return os; 676 } 999 } 677 1000 678 ////////////////////////////////////////////// << 1001 //////////////////////////////////////////////////////////////////// 679 // 1002 // 680 // Return volume << 1003 // GetPointOnSurface 681 1004 682 G4double G4Ellipsoid::GetCubicVolume() << 1005 G4ThreeVector G4Ellipsoid::GetPointOnSurface() const 683 { 1006 { 684 if (fCubicVolume == 0.) << 1007 G4double aTop, aBottom, aCurved, chose, xRand, yRand, zRand, phi; >> 1008 G4double cosphi, sinphi, costheta, sintheta, alpha, beta, max1, max2, max3; >> 1009 >> 1010 max1 = xSemiAxis > ySemiAxis ? xSemiAxis : ySemiAxis; >> 1011 max1 = max1 > zSemiAxis ? max1 : zSemiAxis; >> 1012 if (max1 == xSemiAxis) { max2 = ySemiAxis; max3 = zSemiAxis; } >> 1013 else if (max1 == ySemiAxis) { max2 = xSemiAxis; max3 = zSemiAxis; } >> 1014 else { max2 = xSemiAxis; max3 = ySemiAxis; } >> 1015 >> 1016 phi = G4RandFlat::shoot(0.,twopi); >> 1017 >> 1018 cosphi = std::cos(phi); sinphi = std::sin(phi); >> 1019 costheta = G4RandFlat::shoot(zBottomCut,zTopCut)/zSemiAxis; >> 1020 sintheta = std::sqrt(1.-sqr(costheta)); >> 1021 >> 1022 alpha = 1.-sqr(max2/max1); beta = 1.-sqr(max3/max1); >> 1023 >> 1024 aTop = pi*xSemiAxis*ySemiAxis*(1 - sqr(zTopCut/zSemiAxis)); >> 1025 aBottom = pi*xSemiAxis*ySemiAxis*(1 - sqr(zBottomCut/zSemiAxis)); >> 1026 >> 1027 // approximation >> 1028 // from:" http://www.citr.auckland.ac.nz/techreports/2004/CITR-TR-139.pdf" >> 1029 aCurved = 4.*pi*max1*max2*(1.-1./6.*(alpha+beta)- >> 1030 1./120.*(3.*sqr(alpha)+2.*alpha*beta+3.*sqr(beta))); >> 1031 >> 1032 aCurved *= 0.5*(1.2*zTopCut/zSemiAxis - 1.2*zBottomCut/zSemiAxis); >> 1033 >> 1034 if( ( zTopCut >= zSemiAxis && zBottomCut <= -1.*zSemiAxis ) >> 1035 || ( zTopCut == 0 && zBottomCut ==0 ) ) 685 { 1036 { 686 G4double piAB_3 = CLHEP::pi * fDx * fDy / << 1037 aTop = 0; aBottom = 0; 687 fCubicVolume = 4. * piAB_3 * fDz; << 688 if (fZBottomCut > -fDz) << 689 { << 690 G4double hbot = 1. + fZBottomCut / fDz; << 691 fCubicVolume -= piAB_3 * hbot * hbot * ( << 692 } << 693 if (fZTopCut < fDz) << 694 { << 695 G4double htop = 1. - fZTopCut / fDz; << 696 fCubicVolume -= piAB_3 * htop * htop * ( << 697 } << 698 } 1038 } 699 return fCubicVolume; << 1039 700 } << 1040 chose = G4RandFlat::shoot(0.,aTop + aBottom + aCurved); 701 << 1041 702 ////////////////////////////////////////////// << 1042 if(chose < aCurved) 703 // << 1043 { 704 // Calculate area of lateral surface << 1044 xRand = xSemiAxis*sintheta*cosphi; 705 << 1045 yRand = ySemiAxis*sintheta*sinphi; 706 G4double G4Ellipsoid::LateralSurfaceArea() con << 1046 zRand = zSemiAxis*costheta; 707 { << 1047 return G4ThreeVector (xRand,yRand,zRand); 708 constexpr G4int NPHI = 1000.; << 709 constexpr G4double dPhi = CLHEP::halfpi/NPHI << 710 constexpr G4double eps = 4.*DBL_EPSILON; << 711 << 712 G4double aa = fDx*fDx; << 713 G4double bb = fDy*fDy; << 714 G4double cc = fDz*fDz; << 715 G4double ab = fDx*fDy; << 716 G4double cc_aa = cc/aa; << 717 G4double cc_bb = cc/bb; << 718 G4double zmax = std::min(fZTopCut, fDz); << 719 G4double zmin = std::max(fZBottomCut,-fDz); << 720 G4double zmax_c = zmax/fDz; << 721 G4double zmin_c = zmin/fDz; << 722 G4double area = 0.; << 723 << 724 if (aa == bb) // spheroid, use analytical ex << 725 { << 726 G4double k = fDz/fDx; << 727 G4double kk = k*k; << 728 if (kk < 1. - eps) << 729 { << 730 G4double invk = fDx/fDz; << 731 G4double root = std::sqrt(1. - kk); << 732 G4double tmax = zmax_c*root; << 733 G4double tmin = zmin_c*root; << 734 area = CLHEP::pi*ab* << 735 ((zmax_c*std::sqrt(kk + tmax*tmax) - z << 736 (std::asinh(tmax*invk) - std::asinh(t << 737 } << 738 else if (kk > 1. + eps) << 739 { << 740 G4double invk = fDx/fDz; << 741 G4double root = std::sqrt(kk - 1.); << 742 G4double tmax = zmax_c*root; << 743 G4double tmin = zmin_c*root; << 744 area = CLHEP::pi*ab* << 745 ((zmax_c*std::sqrt(kk - tmax*tmax) - z << 746 (std::asin(tmax*invk) - std::asin(tmi << 747 } << 748 else << 749 { << 750 area = CLHEP::twopi*fDx*(zmax - zmin); << 751 } << 752 return area; << 753 } 1048 } 754 << 1049 else if(chose >= aCurved && chose < aCurved + aTop) 755 // ellipsoid, integration along phi << 756 for (G4int i = 0; i < NPHI; ++i) << 757 { 1050 { 758 G4double sinPhi = std::sin(dPhi*(i + 0.5)) << 1051 xRand = G4RandFlat::shoot(-1.,1.)*xSemiAxis 759 G4double kk = cc_aa + (cc_bb - cc_aa)*sinP << 1052 * std::sqrt(1-sqr(zTopCut/zSemiAxis)); 760 if (kk < 1. - eps) << 1053 yRand = G4RandFlat::shoot(-1.,1.)*ySemiAxis 761 { << 1054 * std::sqrt(1.-sqr(zTopCut/zSemiAxis)-sqr(xRand/xSemiAxis)); 762 G4double root = std::sqrt(1. - kk); << 1055 zRand = zTopCut; 763 G4double tmax = zmax_c*root; << 1056 return G4ThreeVector (xRand,yRand,zRand); 764 G4double tmin = zmin_c*root; << 765 G4double invk = 1./std::sqrt(kk); << 766 area += 2.*ab*dPhi* << 767 ((zmax_c*std::sqrt(kk + tmax*tmax) - z << 768 (std::asinh(tmax*invk) - std::asinh(t << 769 } << 770 else if (kk > 1. + eps) << 771 { << 772 G4double root = std::sqrt(kk - 1.); << 773 G4double tmax = zmax_c*root; << 774 G4double tmin = zmin_c*root; << 775 G4double invk = 1./std::sqrt(kk); << 776 area += 2.*ab*dPhi* << 777 ((zmax_c*std::sqrt(kk - tmax*tmax) - z << 778 (std::asin(tmax*invk) - std::asin(tmi << 779 } << 780 else << 781 { << 782 area += 4.*ab*dPhi*(zmax_c - zmin_c); << 783 } << 784 } 1057 } 785 return area; << 1058 else 786 } << 787 << 788 ////////////////////////////////////////////// << 789 // << 790 // Return surface area << 791 << 792 G4double G4Ellipsoid::GetSurfaceArea() << 793 { << 794 if (fSurfaceArea == 0.) << 795 { 1059 { 796 G4double piAB = CLHEP::pi * fDx * fDy; << 1060 xRand = G4RandFlat::shoot(-1.,1.)*xSemiAxis 797 fSurfaceArea = LateralSurfaceArea(); << 1061 * std::sqrt(1-sqr(zBottomCut/zSemiAxis)); 798 if (fZBottomCut > -fDz) << 1062 yRand = G4RandFlat::shoot(-1.,1.)*ySemiAxis 799 { << 1063 * std::sqrt(1.-sqr(zBottomCut/zSemiAxis)-sqr(xRand/xSemiAxis)); 800 G4double hbot = 1. + fZBottomCut / fDz; << 1064 zRand = zBottomCut; 801 fSurfaceArea += piAB * hbot * (2. - hbot << 1065 return G4ThreeVector (xRand,yRand,zRand); 802 } << 803 if (fZTopCut < fDz) << 804 { << 805 G4double htop = 1. - fZTopCut / fDz; << 806 fSurfaceArea += piAB * htop * (2. - htop << 807 } << 808 } 1066 } 809 return fSurfaceArea; << 810 } 1067 } 811 1068 812 ////////////////////////////////////////////// << 1069 ///////////////////////////////////////////////////////////////////////////// 813 // << 814 // Return random point on surface << 815 << 816 G4ThreeVector G4Ellipsoid::GetPointOnSurface() << 817 { << 818 G4double A = GetDx(); << 819 G4double B = GetDy(); << 820 G4double C = GetDz(); << 821 G4double Zbot = GetZBottomCut(); << 822 G4double Ztop = GetZTopCut(); << 823 << 824 // Calculate cut areas << 825 G4double Hbot = 1. + Zbot / C; << 826 G4double Htop = 1. - Ztop / C; << 827 G4double piAB = CLHEP::pi * A * B; << 828 G4double Sbot = piAB * Hbot * (2. - Hbot); << 829 G4double Stop = piAB * Htop * (2. - Htop); << 830 << 831 // Get area of lateral surface << 832 if (fLateralArea == 0.) << 833 { << 834 G4AutoLock l(&lateralareaMutex); << 835 fLateralArea = LateralSurfaceArea(); << 836 l.unlock(); << 837 } << 838 G4double Slat = fLateralArea; << 839 << 840 // Select surface (0 - bottom cut, 1 - later << 841 G4double select = (Sbot + Slat + Stop) * G4Q << 842 G4int k = 0; << 843 if (select > Sbot) k = 1; << 844 if (select > Sbot + Slat) k = 2; << 845 << 846 // Pick random point on selected surface (re << 847 G4ThreeVector p; << 848 switch (k) << 849 { << 850 case 0: // bootom z-cut << 851 { << 852 G4double scale = std::sqrt(Hbot * (2. - << 853 G4TwoVector rho = G4RandomPointInEllipse << 854 p.set(rho.x(), rho.y(), Zbot); << 855 break; << 856 } << 857 case 1: // lateral surface << 858 { << 859 G4double x, y, z; << 860 G4double mu_max = std::max(std::max(A * << 861 for (G4int i = 0; i < 1000; ++i) << 862 { << 863 // generate random point on unit spher << 864 z = (Zbot + (Ztop - Zbot) * G4QuickRan << 865 G4double rho = std::sqrt((1. + z) * (1 << 866 G4double phi = CLHEP::twopi * G4QuickR << 867 x = rho * std::cos(phi); << 868 y = rho * std::sin(phi); << 869 // check acceptance << 870 G4double xbc = x * B * C; << 871 G4double yac = y * A * C; << 872 G4double zab = z * A * B; << 873 G4double mu = std::sqrt(xbc * xbc + y << 874 if (mu_max * G4QuickRand() <= mu) brea << 875 } << 876 p.set(A * x, B * y, C * z); << 877 break; << 878 } << 879 case 2: // top z-cut << 880 { << 881 G4double scale = std::sqrt(Htop * (2. - << 882 G4TwoVector rho = G4RandomPointInEllipse << 883 p.set(rho.x(), rho.y(), Ztop); << 884 break; << 885 } << 886 } << 887 return p; << 888 } << 889 << 890 ////////////////////////////////////////////// << 891 // 1070 // 892 // Methods for visualisation 1071 // Methods for visualisation 893 1072 894 void G4Ellipsoid::DescribeYourselfTo (G4VGraph 1073 void G4Ellipsoid::DescribeYourselfTo (G4VGraphicsScene& scene) const 895 { 1074 { 896 scene.AddSolid(*this); 1075 scene.AddSolid(*this); 897 } 1076 } 898 1077 899 ////////////////////////////////////////////// << 900 // << 901 // Return vis extent << 902 << 903 G4VisExtent G4Ellipsoid::GetExtent() const 1078 G4VisExtent G4Ellipsoid::GetExtent() const 904 { 1079 { 905 return { -fXmax, fXmax, -fYmax, fYmax, fZBot << 1080 // Define the sides of the box into which the G4Ellipsoid instance would fit. >> 1081 // >> 1082 return G4VisExtent (-semiAxisMax, semiAxisMax, >> 1083 -semiAxisMax, semiAxisMax, >> 1084 -semiAxisMax, semiAxisMax); 906 } 1085 } 907 1086 908 ////////////////////////////////////////////// << 909 // << 910 // Create polyhedron << 911 << 912 G4Polyhedron* G4Ellipsoid::CreatePolyhedron () 1087 G4Polyhedron* G4Ellipsoid::CreatePolyhedron () const 913 { 1088 { 914 return new G4PolyhedronEllipsoid(fDx, fDy, f << 1089 return new G4PolyhedronEllipsoid(xSemiAxis, ySemiAxis, zSemiAxis, >> 1090 zBottomCut, zTopCut); 915 } 1091 } 916 1092 917 ////////////////////////////////////////////// << 918 // << 919 // Return pointer to polyhedron << 920 << 921 G4Polyhedron* G4Ellipsoid::GetPolyhedron () co 1093 G4Polyhedron* G4Ellipsoid::GetPolyhedron () const 922 { 1094 { 923 if (fpPolyhedron == nullptr || << 1095 if (!fpPolyhedron || 924 fRebuildPolyhedron || 1096 fRebuildPolyhedron || 925 fpPolyhedron->GetNumberOfRotationStepsAt 1097 fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() != 926 fpPolyhedron->GetNumberOfRotationSteps() 1098 fpPolyhedron->GetNumberOfRotationSteps()) 927 { 1099 { 928 G4AutoLock l(&polyhedronMutex); 1100 G4AutoLock l(&polyhedronMutex); 929 delete fpPolyhedron; 1101 delete fpPolyhedron; 930 fpPolyhedron = CreatePolyhedron(); 1102 fpPolyhedron = CreatePolyhedron(); 931 fRebuildPolyhedron = false; 1103 fRebuildPolyhedron = false; 932 l.unlock(); 1104 l.unlock(); 933 } 1105 } 934 return fpPolyhedron; 1106 return fpPolyhedron; 935 } 1107 } 936 << 937 #endif // !defined(G4GEOM_USE_UELLIPSOID) || ! << 938 1108