Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file Dicom2PrimaryGeneratorAction.cc 27 /// \file Dicom2PrimaryGeneratorAction.cc 28 /// \brief Implementation of the Dicom2Primary 28 /// \brief Implementation of the Dicom2PrimaryGeneratorAction class 29 29 30 #include "Dicom2PrimaryGeneratorAction.hh" 30 #include "Dicom2PrimaryGeneratorAction.hh" 31 << 32 #include "DicomDetectorConstruction.hh" 31 #include "DicomDetectorConstruction.hh" 33 32 34 #include "G4Box.hh" << 35 #include "G4LogicalVolume.hh" << 36 #include "G4LogicalVolumeStore.hh" 33 #include "G4LogicalVolumeStore.hh" 37 #include "G4ParticleDefinition.hh" << 38 #include "G4ParticleGun.hh" << 39 #include "G4ParticleTable.hh" << 40 #include "G4PhysicalVolumeStore.hh" 34 #include "G4PhysicalVolumeStore.hh" 41 #include "G4RandomDirection.hh" << 35 #include "G4LogicalVolume.hh" >> 36 #include "G4VPhysicalVolume.hh" >> 37 #include "G4Box.hh" 42 #include "G4RunManager.hh" 38 #include "G4RunManager.hh" >> 39 #include "G4ParticleGun.hh" >> 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" 43 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 44 #include "G4UnitsTable.hh" << 45 #include "G4VPhysicalVolume.hh" << 46 #include "Randomize.hh" 43 #include "Randomize.hh" >> 44 #include "G4RandomDirection.hh" >> 45 #include "G4UnitsTable.hh" 47 46 48 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 48 50 Dicom2PrimaryGeneratorAction::Dicom2PrimaryGen 49 Dicom2PrimaryGeneratorAction::Dicom2PrimaryGeneratorAction() 51 : G4VUserPrimaryGeneratorAction(), << 50 : G4VUserPrimaryGeneratorAction(), 52 fParticleGun(new G4ParticleGun(1)), << 51 fParticleGun(new G4ParticleGun(1)), 53 fEnvelopeBox(nullptr), << 52 fEnvelopeBox(nullptr), 54 fEnvelopeVol(nullptr), << 53 fEnvelopeVol(nullptr), 55 fPosCenter(G4ThreeVector(0.0)), << 54 fPosCenter(G4ThreeVector(0.0)), 56 fPosDelta(G4ThreeVector(0.0)), << 55 fPosDelta(G4ThreeVector(0.0)), 57 fGeomFactor(0.8) << 56 fGeomFactor(0.8) 58 { 57 { 59 // default particle kinematic << 58 // default particle kinematic 60 G4ParticleTable* particleTable = G4ParticleT << 59 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 61 G4String particleName; << 60 G4String particleName; 62 G4ParticleDefinition* particle = particleTab << 61 G4ParticleDefinition* particle 63 fParticleGun->SetParticleDefinition(particle << 62 = particleTable->FindParticle(particleName="e-"); 64 fParticleGun->SetParticleMomentumDirection(G << 63 fParticleGun->SetParticleDefinition(particle); 65 fParticleGun->SetParticleEnergy(10. * MeV); << 64 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); >> 65 fParticleGun->SetParticleEnergy(10.*MeV); 66 } 66 } 67 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 69 70 Dicom2PrimaryGeneratorAction::~Dicom2PrimaryGe 70 Dicom2PrimaryGeneratorAction::~Dicom2PrimaryGeneratorAction() 71 { 71 { 72 delete fParticleGun; << 72 delete fParticleGun; 73 } 73 } 74 74 75 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 76 77 void Dicom2PrimaryGeneratorAction::GeneratePri 77 void Dicom2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 78 { 78 { 79 // this function is called at the begining o << 79 //this function is called at the begining of ecah event 80 // << 80 // 81 81 82 // In order to avoid dependence of PrimaryGe << 82 // In order to avoid dependence of PrimaryGeneratorAction 83 // on DetectorConstruction class we get phan << 83 // on DetectorConstruction class we get phantomContainer volume 84 // from G4LogicalVolumeStore. << 84 // from G4LogicalVolumeStore. 85 if (!fEnvelopeBox) { << 85 if (!fEnvelopeBox) 86 G4LogicalVolume* envLV = G4LogicalVolumeSt << 86 { 87 if (envLV) fEnvelopeBox = dynamic_cast<G4B << 87 G4LogicalVolume* envLV 88 } << 88 = G4LogicalVolumeStore::GetInstance()->GetVolume("phantomContainer"); 89 << 89 if(envLV) 90 if (!fEnvelopeVol) { << 90 fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid()); 91 fEnvelopeVol = G4PhysicalVolumeStore::GetI << 91 } 92 } << 92 93 << 93 if(!fEnvelopeVol) 94 // get the center of the phantom << 94 { 95 if (fEnvelopeVol) { << 95 fEnvelopeVol = G4PhysicalVolumeStore::GetInstance()->GetVolume("phantomContainer"); 96 fPosCenter = fEnvelopeVol->GetObjectTransl << 96 } 97 } << 97 98 else { << 98 // get the center of the phantom 99 G4ExceptionDescription msg; << 99 if(fEnvelopeVol) 100 msg << "Envelope physical volume not found << 100 { 101 msg << "The gun will be place at the cente << 101 fPosCenter = fEnvelopeVol->GetObjectTranslation(); 102 G4Exception("Dicom2PrimaryGeneratorAction: << 102 } 103 msg); << 103 else 104 } << 104 { 105 << 105 G4ExceptionDescription msg; 106 // get the size of the phantom << 106 msg << "Envelope physical volume not found.\n"; 107 if (fEnvelopeBox) { << 107 msg << "The gun will be place at the center."; 108 fPosDelta = << 108 G4Exception("Dicom2PrimaryGeneratorAction::GeneratePrimaries()", 109 G4ThreeVector(2.0 * fEnvelopeBox->GetXHa << 109 "DICOM20002",JustWarning, msg); 110 2.0 * fEnvelopeBox->GetZHa << 110 } 111 } << 111 112 else { << 112 // get the size of the phantom 113 G4ExceptionDescription msg; << 113 if(fEnvelopeBox) 114 msg << "Envelope volume of box shape not f << 114 { 115 msg << "The gun will be place at the cente << 115 fPosDelta = G4ThreeVector(2.0 * fEnvelopeBox->GetXHalfLength(), 116 G4Exception("Dicom2PrimaryGeneratorAction: << 116 2.0 * fEnvelopeBox->GetYHalfLength(), 117 msg); << 117 2.0 * fEnvelopeBox->GetZHalfLength()); 118 } << 118 } 119 << 119 else 120 // start at center << 120 { 121 G4ThreeVector pos = fPosCenter; << 121 G4ExceptionDescription msg; 122 // get a random displacement << 122 msg << "Envelope volume of box shape not found.\n"; 123 G4ThreeVector delta(fPosDelta.x() * (G4Unifo << 123 msg << "The gun will be place at the center."; 124 fPosDelta.y() * (G4Unifo << 124 G4Exception("Dicom2PrimaryGeneratorAction::GeneratePrimaries()", 125 fPosDelta.z() * (G4Unifo << 125 "DICOM20003",JustWarning, msg); 126 // scale by geom factor << 126 } 127 delta *= fGeomFactor; << 127 128 << 128 // start at center 129 // G4cout << "Starting position: " << G4Best << 129 G4ThreeVector pos = fPosCenter; 130 // << ", pos = " << G4BestUnit(fPosCe << 130 // get a random displacement 131 // << ", size = " << G4BestUnit(fPosD << 131 G4ThreeVector delta(fPosDelta.x() * (G4UniformRand()-0.5), 132 // << ", delta = " << G4BestUnit(delt << 132 fPosDelta.y() * (G4UniformRand()-0.5), 133 // << G4endl; << 133 fPosDelta.z() * (G4UniformRand()-0.5)); 134 << 134 // scale by geom factor 135 fParticleGun->SetParticlePosition(pos + delt << 135 delta *= fGeomFactor; 136 fParticleGun->SetParticleMomentumDirection(G << 136 137 fParticleGun->GeneratePrimaryVertex(anEvent) << 137 //G4cout << "Starting position: " << G4BestUnit(pos + delta, "Length") >> 138 // << ", pos = " << G4BestUnit(fPosCenter, "Length") >> 139 // << ", size = " << G4BestUnit(fPosDelta, "Length") >> 140 // << ", delta = " << G4BestUnit(delta, "Length") >> 141 // << G4endl; >> 142 >> 143 fParticleGun->SetParticlePosition(pos + delta); >> 144 fParticleGun->SetParticleMomentumDirection(G4RandomDirection()); >> 145 fParticleGun->GeneratePrimaryVertex(anEvent); 138 } 146 } 139 147 140 //....oooOO0OOooo........oooOO0OOooo........oo 148 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 149 141 150