Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/global/HEPRandom/include/G4RandomDirection.hh

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 //
 29 // ------------------------------------------------------------
 30 //      GEANT 4 class header file
 31 // ------------------------------------------------------------
 32 // Class description:
 33 //
 34 // Function returning a unit 3-vector homogeneously randomised over 4pi
 35 // solid angle. It can be used in any particle scattering methods
 36 // instead of:
 37 //   z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
 38 // providing more performant results.
 39 
 40 // History:
 41 //    19.10.17 E. Tcherniaev, use of G.Marsaglia (1972) method
 42 //    06.04.17 E. Tcherniaev, added G4RandomDirection(cosTheta)
 43 //    15.03.16 E. Tcherniaev, removed unnecessary if and unit()
 44 //    18.03.08 V. Grichine, unit radius sphere surface based algorithm
 45 //      ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
 46 //
 47 // ------------------------------------------------------------
 48 #ifndef G4RANDOMDIR_HH
 49 #define G4RANDOMDIR_HH
 50 
 51 #include <CLHEP/Units/PhysicalConstants.h>
 52 
 53 #include "G4ThreeVector.hh"
 54 #include "Randomize.hh"
 55 #include "globals.hh"
 56 
 57 // G.Marsaglia (1972) method
 58 inline G4ThreeVector G4RandomDirection()
 59 {
 60   G4double u, v, b;
 61   do
 62   {
 63     u = 2. * G4UniformRand() - 1.;
 64     v = 2. * G4UniformRand() - 1.;
 65     b = u * u + v * v;
 66   } while(b > 1.);
 67   G4double a = 2. * std::sqrt(1. - b);
 68   return G4ThreeVector(a * u, a * v, 2. * b - 1.);
 69 }
 70 
 71 inline G4ThreeVector G4RandomDirection(G4double cosTheta)
 72 {
 73   G4double z   = (1. - cosTheta) * G4UniformRand() + cosTheta;
 74   G4double rho = std::sqrt((1. + z) * (1. - z));
 75   G4double phi = CLHEP::twopi * G4UniformRand();
 76   return G4ThreeVector(rho * std::cos(phi), rho * std::sin(phi), z);
 77 }
 78 
 79 #endif /* G4RANDOMDIR_HH */
 80