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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // ------------------------------------------------------------ 30 // GEANT 4 class header file 31 // ------------------------------------------------------------ 32 // Class description: 33 // 34 // Function returning a unit 3-vector homogeneously randomised over 4pi 35 // solid angle. It can be used in any particle scattering methods 36 // instead of: 37 // z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2) 38 // providing more performant results. 39 40 // History: 41 // 19.10.17 E. Tcherniaev, use of G.Marsaglia (1972) method 42 // 06.04.17 E. Tcherniaev, added G4RandomDirection(cosTheta) 43 // 15.03.16 E. Tcherniaev, removed unnecessary if and unit() 44 // 18.03.08 V. Grichine, unit radius sphere surface based algorithm 45 // ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique 46 // 47 // ------------------------------------------------------------ 48 #ifndef G4RANDOMDIR_HH 49 #define G4RANDOMDIR_HH 50 51 #include <CLHEP/Units/PhysicalConstants.h> 52 53 #include "G4ThreeVector.hh" 54 #include "Randomize.hh" 55 #include "globals.hh" 56 57 // G.Marsaglia (1972) method 58 inline G4ThreeVector G4RandomDirection() 59 { 60 G4double u, v, b; 61 do 62 { 63 u = 2. * G4UniformRand() - 1.; 64 v = 2. * G4UniformRand() - 1.; 65 b = u * u + v * v; 66 } while(b > 1.); 67 G4double a = 2. * std::sqrt(1. - b); 68 return G4ThreeVector(a * u, a * v, 2. * b - 1.); 69 } 70 71 inline G4ThreeVector G4RandomDirection(G4double cosTheta) 72 { 73 G4double z = (1. - cosTheta) * G4UniformRand() + cosTheta; 74 G4double rho = std::sqrt((1. + z) * (1. - z)); 75 G4double phi = CLHEP::twopi * G4UniformRand(); 76 return G4ThreeVector(rho * std::cos(phi), rho * std::sin(phi), z); 77 } 78 79 #endif /* G4RANDOMDIR_HH */ 80