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Geant4/examples/basic/B5/src/DriftChamberHit.cc

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Diff markup

Differences between /examples/basic/B5/src/DriftChamberHit.cc (Version 11.3.0) and /examples/basic/B5/src/DriftChamberHit.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B5/src/DriftChamberHit.cc                27 /// \file B5/src/DriftChamberHit.cc
 28 /// \brief Implementation of the B5::DriftCham     28 /// \brief Implementation of the B5::DriftChamberHit class
 29                                                    29 
 30 #include "DriftChamberHit.hh"                      30 #include "DriftChamberHit.hh"
 31                                                    31 
 32 #include "G4AttDef.hh"                         <<  32 #include "G4VVisManager.hh"
 33 #include "G4AttDefStore.hh"                    <<  33 #include "G4VisAttributes.hh"
 34 #include "G4AttValue.hh"                       << 
 35 #include "G4Circle.hh"                             34 #include "G4Circle.hh"
 36 #include "G4Colour.hh"                             35 #include "G4Colour.hh"
 37 #include "G4SystemOfUnits.hh"                  <<  36 #include "G4AttDefStore.hh"
                                                   >>  37 #include "G4AttDef.hh"
                                                   >>  38 #include "G4AttValue.hh"
 38 #include "G4UIcommand.hh"                          39 #include "G4UIcommand.hh"
 39 #include "G4UnitsTable.hh"                         40 #include "G4UnitsTable.hh"
 40 #include "G4VVisManager.hh"                    <<  41 #include "G4SystemOfUnits.hh"
 41 #include "G4VisAttributes.hh"                  <<  42 #include "G4ios.hh"
 42                                                    43 
 43 namespace B5                                       44 namespace B5
 44 {                                                  45 {
 45                                                    46 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    48 
 48 G4ThreadLocal G4Allocator<DriftChamberHit>* Dr     49 G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
 49                                                    50 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51                                                    52 
 52 DriftChamberHit::DriftChamberHit(G4int layerID <<  53 DriftChamberHit::DriftChamberHit(G4int layerID)
                                                   >>  54 : fLayerID(layerID)
                                                   >>  55 {}
 53                                                    56 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    58 
 56 G4bool DriftChamberHit::operator==(const Drift <<  59 G4bool DriftChamberHit::operator==(const DriftChamberHit &/*right*/) const
 57 {                                                  60 {
 58   return false;                                    61   return false;
 59 }                                                  62 }
 60                                                    63 
 61 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 62                                                    65 
 63 void DriftChamberHit::Draw()                       66 void DriftChamberHit::Draw()
 64 {                                                  67 {
 65   auto visManager = G4VVisManager::GetConcrete     68   auto visManager = G4VVisManager::GetConcreteInstance();
 66   if (!visManager) return;                     <<  69   if (! visManager) return;
 67                                                    70 
 68   G4Circle circle(fWorldPos);                      71   G4Circle circle(fWorldPos);
 69   circle.SetScreenSize(2);                         72   circle.SetScreenSize(2);
 70   circle.SetFillStyle(G4Circle::filled);           73   circle.SetFillStyle(G4Circle::filled);
 71   G4VisAttributes attribs(G4Colour::Yellow());     74   G4VisAttributes attribs(G4Colour::Yellow());
 72   circle.SetVisAttributes(attribs);                75   circle.SetVisAttributes(attribs);
 73   visManager->Draw(circle);                        76   visManager->Draw(circle);
 74 }                                                  77 }
 75                                                    78 
 76 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77                                                    80 
 78 const std::map<G4String, G4AttDef>* DriftChamb <<  81 const std::map<G4String,G4AttDef>* DriftChamberHit::GetAttDefs() const
 79 {                                                  82 {
 80   G4bool isNew;                                    83   G4bool isNew;
 81   auto store = G4AttDefStore::GetInstance("Dri <<  84   auto store = G4AttDefStore::GetInstance("DriftChamberHit",isNew);
 82                                                    85 
 83   if (isNew) {                                     86   if (isNew) {
 84     (*store)["HitType"] = G4AttDef("HitType",  <<  87       (*store)["HitType"]
                                                   >>  88         = G4AttDef("HitType","Hit Type","Physics","","G4String");
 85                                                    89 
 86     (*store)["ID"] = G4AttDef("ID", "ID", "Phy <<  90       (*store)["ID"]
                                                   >>  91         = G4AttDef("ID","ID","Physics","","G4int");
 87                                                    92 
 88     (*store)["Time"] = G4AttDef("Time", "Time" <<  93       (*store)["Time"]
                                                   >>  94         = G4AttDef("Time","Time","Physics","G4BestUnit","G4double");
 89                                                    95 
 90     (*store)["Pos"] = G4AttDef("Pos", "Positio <<  96       (*store)["Pos"]
                                                   >>  97         = G4AttDef("Pos", "Position", "Physics","G4BestUnit","G4ThreeVector");
 91   }                                                98   }
 92                                                    99 
 93   return store;                                   100   return store;
 94 }                                                 101 }
 95                                                   102 
 96 //....oooOO0OOooo........oooOO0OOooo........oo    103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 97                                                   104 
 98 std::vector<G4AttValue>* DriftChamberHit::Crea    105 std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const
 99 {                                                 106 {
100   auto values = new std::vector<G4AttValue>;      107   auto values = new std::vector<G4AttValue>;
101                                                   108 
102   values->push_back(G4AttValue("HitType", "Dri << 109   values
103   values->push_back(G4AttValue("ID", G4UIcomma << 110     ->push_back(G4AttValue("HitType","DriftChamberHit",""));
104   values->push_back(G4AttValue("Time", G4BestU << 111   values
105   values->push_back(G4AttValue("Pos", G4BestUn << 112     ->push_back(G4AttValue("ID",G4UIcommand::ConvertToString(fLayerID),""));
                                                   >> 113   values
                                                   >> 114     ->push_back(G4AttValue("Time",G4BestUnit(fTime,"Time"),""));
                                                   >> 115   values
                                                   >> 116     ->push_back(G4AttValue("Pos",G4BestUnit(fWorldPos,"Length"),""));
106                                                   117 
107   return values;                                  118   return values;
108 }                                                 119 }
109                                                   120 
110 //....oooOO0OOooo........oooOO0OOooo........oo    121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
111                                                   122 
112 void DriftChamberHit::Print()                     123 void DriftChamberHit::Print()
113 {                                                 124 {
114   G4cout << "  Layer[" << fLayerID << "] : tim << 125   G4cout << "  Layer[" << fLayerID << "] : time " << fTime/ns
115          << fLocalPos.x() << ", " << fLocalPos << 126   << " (nsec) --- local (x,y) " << fLocalPos.x()
                                                   >> 127   << ", " << fLocalPos.y() << G4endl;
116 }                                                 128 }
117                                                   129 
118 //....oooOO0OOooo........oooOO0OOooo........oo    130 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
119                                                   131 
120 }  // namespace B5                             << 132 }
121                                                   133