Geant4 Cross Reference

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Geant4/examples/basic/B5/src/DriftChamberHit.cc

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Diff markup

Differences between /examples/basic/B5/src/DriftChamberHit.cc (Version 11.3.0) and /examples/basic/B5/src/DriftChamberHit.cc (Version 10.7.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file B5/src/DriftChamberHit.cc               
 28 /// \brief Implementation of the B5::DriftCham    
 29                                                   
 30 #include "DriftChamberHit.hh"                     
 31                                                   
 32 #include "G4AttDef.hh"                            
 33 #include "G4AttDefStore.hh"                       
 34 #include "G4AttValue.hh"                          
 35 #include "G4Circle.hh"                            
 36 #include "G4Colour.hh"                            
 37 #include "G4SystemOfUnits.hh"                     
 38 #include "G4UIcommand.hh"                         
 39 #include "G4UnitsTable.hh"                        
 40 #include "G4VVisManager.hh"                       
 41 #include "G4VisAttributes.hh"                     
 42                                                   
 43 namespace B5                                      
 44 {                                                 
 45                                                   
 46 //....oooOO0OOooo........oooOO0OOooo........oo    
 47                                                   
 48 G4ThreadLocal G4Allocator<DriftChamberHit>* Dr    
 49                                                   
 50 //....oooOO0OOooo........oooOO0OOooo........oo    
 51                                                   
 52 DriftChamberHit::DriftChamberHit(G4int layerID    
 53                                                   
 54 //....oooOO0OOooo........oooOO0OOooo........oo    
 55                                                   
 56 G4bool DriftChamberHit::operator==(const Drift    
 57 {                                                 
 58   return false;                                   
 59 }                                                 
 60                                                   
 61 //....oooOO0OOooo........oooOO0OOooo........oo    
 62                                                   
 63 void DriftChamberHit::Draw()                      
 64 {                                                 
 65   auto visManager = G4VVisManager::GetConcrete    
 66   if (!visManager) return;                        
 67                                                   
 68   G4Circle circle(fWorldPos);                     
 69   circle.SetScreenSize(2);                        
 70   circle.SetFillStyle(G4Circle::filled);          
 71   G4VisAttributes attribs(G4Colour::Yellow());    
 72   circle.SetVisAttributes(attribs);               
 73   visManager->Draw(circle);                       
 74 }                                                 
 75                                                   
 76 //....oooOO0OOooo........oooOO0OOooo........oo    
 77                                                   
 78 const std::map<G4String, G4AttDef>* DriftChamb    
 79 {                                                 
 80   G4bool isNew;                                   
 81   auto store = G4AttDefStore::GetInstance("Dri    
 82                                                   
 83   if (isNew) {                                    
 84     (*store)["HitType"] = G4AttDef("HitType",     
 85                                                   
 86     (*store)["ID"] = G4AttDef("ID", "ID", "Phy    
 87                                                   
 88     (*store)["Time"] = G4AttDef("Time", "Time"    
 89                                                   
 90     (*store)["Pos"] = G4AttDef("Pos", "Positio    
 91   }                                               
 92                                                   
 93   return store;                                   
 94 }                                                 
 95                                                   
 96 //....oooOO0OOooo........oooOO0OOooo........oo    
 97                                                   
 98 std::vector<G4AttValue>* DriftChamberHit::Crea    
 99 {                                                 
100   auto values = new std::vector<G4AttValue>;      
101                                                   
102   values->push_back(G4AttValue("HitType", "Dri    
103   values->push_back(G4AttValue("ID", G4UIcomma    
104   values->push_back(G4AttValue("Time", G4BestU    
105   values->push_back(G4AttValue("Pos", G4BestUn    
106                                                   
107   return values;                                  
108 }                                                 
109                                                   
110 //....oooOO0OOooo........oooOO0OOooo........oo    
111                                                   
112 void DriftChamberHit::Print()                     
113 {                                                 
114   G4cout << "  Layer[" << fLayerID << "] : tim    
115          << fLocalPos.x() << ", " << fLocalPos    
116 }                                                 
117                                                   
118 //....oooOO0OOooo........oooOO0OOooo........oo    
119                                                   
120 }  // namespace B5                                
121