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Geant4/examples/advanced/underground_physics/src/DMXSteppingAction.cc

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Diff markup

Differences between /examples/advanced/underground_physics/src/DMXSteppingAction.cc (Version 11.3.0) and /examples/advanced/underground_physics/src/DMXSteppingAction.cc (Version ReleaseNotes)


** Warning: Cannot open xref database.

  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 // -------------------------------------------    
 28 //   GEANT 4 - Underground Dark Matter Detecto    
 29 //                                                
 30 //      For information related to this code c    
 31 //      e-mail: alexander.howard@cern.ch          
 32 // -------------------------------------------    
 33 // Comments                                       
 34 //                                                
 35 //                  Underground Advanced          
 36 //               by A. Howard and H. Araujo       
 37 //                    (27th November 2001)        
 38 //                                                
 39 // History:                                       
 40 // 21 Feb 2002 AH: Added Analysis                 
 41 //                                                
 42 // SteppingAction program                         
 43 // -------------------------------------------    
 44                                                   
 45 #include "DMXSteppingAction.hh"                   
 46 #include "DMXSteppingActionMessenger.hh"          
 47                                                   
 48 #include "DMXEventAction.hh"                      
 49                                                   
 50 #include "G4AnalysisManager.hh"                   
 51 #include "G4RunManager.hh"                        
 52 #include "G4Track.hh"                             
 53 #include "G4Step.hh"                              
 54 #include "G4StepPoint.hh"                         
 55 #include "G4TrackStatus.hh"                       
 56 #include "G4ParticleDefinition.hh"                
 57 #include "G4ParticleTypes.hh"                     
 58 #include "G4VVisManager.hh"                       
 59 #include "G4Colour.hh"                            
 60 #include "G4Polyline.hh"                          
 61 #include "G4VisAttributes.hh"                     
 62 #include "globals.hh"                             
 63 #include "G4ios.hh"                               
 64                                                   
 65                                                   
 66 //....oooOO0OOooo........oooOO0OOooo........oo    
 67                                                   
 68 DMXSteppingAction::DMXSteppingAction()            
 69   : evtAction(0)  {                               
 70                                                   
 71   steppingMessenger = new DMXSteppingActionMes    
 72                                                   
 73   // defaults for messenger                       
 74   colourNeutronFlag      = "magenta";             
 75   colourGammaFlag        = "cyan";                
 76   colourOpticalFlag      = "white";               
 77   colourChargedPlusFlag  = "red";                 
 78   colourChargedMinusFlag = "blue";                
 79                                                   
 80 }                                                 
 81                                                   
 82 //....oooOO0OOooo........oooOO0OOooo........oo    
 83                                                   
 84 DMXSteppingAction::~DMXSteppingAction()           
 85 {                                                 
 86                                                   
 87   delete steppingMessenger;                       
 88                                                   
 89 }                                                 
 90                                                   
 91 //....oooOO0OOooo........oooOO0OOooo........oo    
 92                                                   
 93 void DMXSteppingAction::UserSteppingAction(con    
 94 {                                                 
 95   if (!evtAction)                                 
 96     evtAction =                                   
 97       dynamic_cast<const DMXEventAction*>         
 98       (G4RunManager::GetRunManager()->GetUserE    
 99                                                   
100                                                   
101   // removed 28/11/01 - unnecessary unless pro    
102   // kill track if too many steps                 
103   // NB: This is set to DBL_MAX - therefore ma    
104   //  G4int MaxNoSteps = DBL_MAX;                 
105   //  G4int StepNo = fStep->GetTrack()->GetCur    
106   //  if(StepNo >= MaxNoSteps) fStep->GetTrack    
107                                                   
108   G4int StepNo = fStep->GetTrack()->GetCurrent    
109   if(StepNo == 1)                                 
110     {                                             
111       G4double partEnergy = fStep->GetPreStepP    
112       G4ParticleDefinition* particleType = fSt    
113                                                   
114       G4AnalysisManager* man = G4AnalysisManag    
115       if (particleType == G4Gamma::Definition(    
116   man->FillH1(8,partEnergy);                      
117       else if (particleType == G4Neutron::Defi    
118   man->FillH1(9,partEnergy);                      
119       else if (particleType == G4Electron::Def    
120   man->FillH1(10,partEnergy);                     
121       else if (particleType == G4Positron::Def    
122   man->FillH1(11,partEnergy);                     
123       else                                        
124   man->FillH1(12,partEnergy);                     
125     }                                             
126                                                   
127                                                   
128   // check what is to be drawn from EventActio    
129   G4String drawColsFlag = evtAction->GetDrawCo    
130   G4String drawTrksFlag = evtAction->GetDrawTr    
131                                                   
132   // draw by step (here) instead of by event (    
133   if (drawColsFlag=="custom" && drawTrksFlag!=    
134                                                   
135     // check that VisManager exists               
136     G4VVisManager* pVVisManager = G4VVisManage    
137     if(pVVisManager) {                            
138                                                   
139       // particle colour in a string              
140       G4String name = fStep->GetTrack()->GetDe    
141       G4String strColour;                         
142       if(name=="neutron") {                       
143   if(drawTrksFlag=="charged") return;             
144   strColour = colourNeutronFlag;                  
145       } else if (name=="gamma") {                 
146   if(drawTrksFlag=="charged") return;             
147   strColour = colourGammaFlag;                    
148       } else if (name=="opticalphoton") {         
149   if(drawTrksFlag!="all") return;                 
150   strColour = colourOpticalFlag;                  
151       }                                           
152       else if (name=="alpha" || name=="e+")       
153   strColour = colourChargedPlusFlag;              
154       else                                        
155   strColour = colourChargedMinusFlag;             
156                                                   
157       // convert string to G4Colour               
158       G4Colour colour;                            
159       if     (strColour=="white")    colour=G4    
160       else if(strColour=="grey" )    colour=G4    
161       else if(strColour=="lgrey")    colour=G4    
162       else if(strColour=="black")    colour=G4    
163       else if(strColour=="red")      colour=G4    
164       else if(strColour=="green")    colour=G4    
165       else if(strColour=="blue")     colour=G4    
166       else if(strColour=="cyan")     colour=G4    
167       else if(strColour=="magenta")  colour=G4    
168       else if(strColour=="yellow")   colour=G4    
169       else if(strColour=="lgreen")   colour=G4    
170       else if(strColour=="lblue")    colour=G4    
171       else                           colour=G4    
172                                                   
173       // create line with colour                  
174       G4VisAttributes attribs(colour);            
175       G4Polyline polyline;                        
176       polyline.SetVisAttributes(attribs);         
177                                                   
178       // draw line                                
179       G4Point3D start(fStep->GetPreStepPoint()    
180       G4Point3D end(fStep->GetPostStepPoint()-    
181       polyline.push_back(start);                  
182       polyline.push_back(end);                    
183       pVVisManager->Draw(polyline);               
184     }                                             
185                                                   
186   }                                               
187                                                   
188 }                                                 
189                                                   
190                                                   
191