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Geant4/examples/advanced/underground_physics/src/DMXSteppingAction.cc

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Differences between /examples/advanced/underground_physics/src/DMXSteppingAction.cc (Version 11.3.0) and /examples/advanced/underground_physics/src/DMXSteppingAction.cc (Version 11.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // --------------------------------------------------------------
 28 //   GEANT 4 - Underground Dark Matter Detecto     28 //   GEANT 4 - Underground Dark Matter Detector Advanced Example
 29 //                                                 29 //
 30 //      For information related to this code c     30 //      For information related to this code contact: Alex Howard
 31 //      e-mail: alexander.howard@cern.ch           31 //      e-mail: alexander.howard@cern.ch
 32 // -------------------------------------------     32 // --------------------------------------------------------------
 33 // Comments                                        33 // Comments
 34 //                                                 34 //
 35 //                  Underground Advanced           35 //                  Underground Advanced
 36 //               by A. Howard and H. Araujo        36 //               by A. Howard and H. Araujo 
 37 //                    (27th November 2001)         37 //                    (27th November 2001)
 38 //                                                 38 //
 39 // History:                                        39 // History:
 40 // 21 Feb 2002 AH: Added Analysis                  40 // 21 Feb 2002 AH: Added Analysis
 41 //                                                 41 //
 42 // SteppingAction program                          42 // SteppingAction program
 43 // -------------------------------------------     43 // --------------------------------------------------------------
 44                                                    44 
 45 #include "DMXSteppingAction.hh"                    45 #include "DMXSteppingAction.hh"
 46 #include "DMXSteppingActionMessenger.hh"           46 #include "DMXSteppingActionMessenger.hh"
 47                                                    47 
 48 #include "DMXEventAction.hh"                       48 #include "DMXEventAction.hh"
 49                                                    49 
 50 #include "G4AnalysisManager.hh"                    50 #include "G4AnalysisManager.hh"
 51 #include "G4RunManager.hh"                         51 #include "G4RunManager.hh"
 52 #include "G4Track.hh"                              52 #include "G4Track.hh"
 53 #include "G4Step.hh"                               53 #include "G4Step.hh"
 54 #include "G4StepPoint.hh"                          54 #include "G4StepPoint.hh"
 55 #include "G4TrackStatus.hh"                        55 #include "G4TrackStatus.hh"
 56 #include "G4ParticleDefinition.hh"                 56 #include "G4ParticleDefinition.hh"
 57 #include "G4ParticleTypes.hh"                      57 #include "G4ParticleTypes.hh"
 58 #include "G4VVisManager.hh"                        58 #include "G4VVisManager.hh"
 59 #include "G4Colour.hh"                             59 #include "G4Colour.hh"
 60 #include "G4Polyline.hh"                           60 #include "G4Polyline.hh" 
 61 #include "G4VisAttributes.hh"                      61 #include "G4VisAttributes.hh"
 62 #include "globals.hh"                              62 #include "globals.hh"
 63 #include "G4ios.hh"                                63 #include "G4ios.hh"
 64                                                    64 
 65                                                    65 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 67                                                    67 
 68 DMXSteppingAction::DMXSteppingAction()             68 DMXSteppingAction::DMXSteppingAction()
 69   : evtAction(0)  {                                69   : evtAction(0)  {
 70                                                    70 
 71   steppingMessenger = new DMXSteppingActionMes     71   steppingMessenger = new DMXSteppingActionMessenger(this);
 72                                                    72 
 73   // defaults for messenger                        73   // defaults for messenger
 74   colourNeutronFlag      = "magenta";              74   colourNeutronFlag      = "magenta";
 75   colourGammaFlag        = "cyan";                 75   colourGammaFlag        = "cyan";
 76   colourOpticalFlag      = "white";                76   colourOpticalFlag      = "white";
 77   colourChargedPlusFlag  = "red";                  77   colourChargedPlusFlag  = "red";
 78   colourChargedMinusFlag = "blue";                 78   colourChargedMinusFlag = "blue";
 79                                                    79 
 80 }                                                  80 }
 81                                                    81 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 83                                                    83 
 84 DMXSteppingAction::~DMXSteppingAction()            84 DMXSteppingAction::~DMXSteppingAction()
 85 {                                                  85 {
 86                                                    86 
 87   delete steppingMessenger;                        87   delete steppingMessenger;
 88                                                    88 
 89 }                                                  89 }
 90                                                    90 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 92                                                    92 
 93 void DMXSteppingAction::UserSteppingAction(con     93 void DMXSteppingAction::UserSteppingAction(const G4Step* fStep)
 94 {                                                  94 {
 95   if (!evtAction)                                  95   if (!evtAction)
 96     evtAction =                                    96     evtAction = 
 97       dynamic_cast<const DMXEventAction*>          97       dynamic_cast<const DMXEventAction*>
 98       (G4RunManager::GetRunManager()->GetUserE     98       (G4RunManager::GetRunManager()->GetUserEventAction());
 99                                                    99 
100                                                   100 
101   // removed 28/11/01 - unnecessary unless pro    101   // removed 28/11/01 - unnecessary unless program "freezes"
102   // kill track if too many steps                 102   // kill track if too many steps
103   // NB: This is set to DBL_MAX - therefore ma    103   // NB: This is set to DBL_MAX - therefore may cause program to "hang"
104   //  G4int MaxNoSteps = DBL_MAX;                 104   //  G4int MaxNoSteps = DBL_MAX;
105   //  G4int StepNo = fStep->GetTrack()->GetCur    105   //  G4int StepNo = fStep->GetTrack()->GetCurrentStepNumber();
106   //  if(StepNo >= MaxNoSteps) fStep->GetTrack    106   //  if(StepNo >= MaxNoSteps) fStep->GetTrack()->SetTrackStatus(fStopAndKill);
107                                                   107 
108   G4int StepNo = fStep->GetTrack()->GetCurrent    108   G4int StepNo = fStep->GetTrack()->GetCurrentStepNumber();
109   if(StepNo == 1)                                 109   if(StepNo == 1) 
110     {                                             110     { 
111       G4double partEnergy = fStep->GetPreStepP    111       G4double partEnergy = fStep->GetPreStepPoint()->GetKineticEnergy();
112       G4ParticleDefinition* particleType = fSt    112       G4ParticleDefinition* particleType = fStep->GetTrack()->GetDefinition();
113                                                   113      
114       G4AnalysisManager* man = G4AnalysisManag    114       G4AnalysisManager* man = G4AnalysisManager::Instance();
115       if (particleType == G4Gamma::Definition(    115       if (particleType == G4Gamma::Definition())
116   man->FillH1(8,partEnergy);                      116   man->FillH1(8,partEnergy);
117       else if (particleType == G4Neutron::Defi    117       else if (particleType == G4Neutron::Definition())
118   man->FillH1(9,partEnergy);                      118   man->FillH1(9,partEnergy);
119       else if (particleType == G4Electron::Def    119       else if (particleType == G4Electron::Definition())
120   man->FillH1(10,partEnergy);                     120   man->FillH1(10,partEnergy);
121       else if (particleType == G4Positron::Def    121       else if (particleType == G4Positron::Definition())
122   man->FillH1(11,partEnergy);                     122   man->FillH1(11,partEnergy);
123       else                                        123       else
124   man->FillH1(12,partEnergy);                     124   man->FillH1(12,partEnergy);
125     }                                             125     }
126                                                   126 
127                                                   127 
128   // check what is to be drawn from EventActio    128   // check what is to be drawn from EventAction/EventActionMessenger
129   G4String drawColsFlag = evtAction->GetDrawCo    129   G4String drawColsFlag = evtAction->GetDrawColsFlag();
130   G4String drawTrksFlag = evtAction->GetDrawTr    130   G4String drawTrksFlag = evtAction->GetDrawTrksFlag();
131                                                   131 
132   // draw by step (here) instead of by event (    132   // draw by step (here) instead of by event (event action)
133   if (drawColsFlag=="custom" && drawTrksFlag!=    133   if (drawColsFlag=="custom" && drawTrksFlag!="none") {
134                                                   134 
135     // check that VisManager exists               135     // check that VisManager exists
136     G4VVisManager* pVVisManager = G4VVisManage    136     G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
137     if(pVVisManager) {                            137     if(pVVisManager) {
138                                                   138 
139       // particle colour in a string              139       // particle colour in a string
140       G4String name = fStep->GetTrack()->GetDe    140       G4String name = fStep->GetTrack()->GetDefinition()->GetParticleName();
141       G4String strColour;                         141       G4String strColour;
142       if(name=="neutron") {                       142       if(name=="neutron") {
143   if(drawTrksFlag=="charged") return;             143   if(drawTrksFlag=="charged") return;
144   strColour = colourNeutronFlag;                  144   strColour = colourNeutronFlag;
145       } else if (name=="gamma") {                 145       } else if (name=="gamma") {
146   if(drawTrksFlag=="charged") return;             146   if(drawTrksFlag=="charged") return;
147   strColour = colourGammaFlag;                    147   strColour = colourGammaFlag;
148       } else if (name=="opticalphoton") {         148       } else if (name=="opticalphoton") {
149   if(drawTrksFlag!="all") return;                 149   if(drawTrksFlag!="all") return;
150   strColour = colourOpticalFlag;                  150   strColour = colourOpticalFlag;
151       }                                           151       }
152       else if (name=="alpha" || name=="e+")       152       else if (name=="alpha" || name=="e+")
153   strColour = colourChargedPlusFlag;              153   strColour = colourChargedPlusFlag;
154       else                                        154       else
155   strColour = colourChargedMinusFlag;             155   strColour = colourChargedMinusFlag;
156                                                   156 
157       // convert string to G4Colour               157       // convert string to G4Colour
158       G4Colour colour;                            158       G4Colour colour;
159       if     (strColour=="white")    colour=G4    159       if     (strColour=="white")    colour=G4Colour(1.0, 1.0, 1.0);
160       else if(strColour=="grey" )    colour=G4    160       else if(strColour=="grey" )    colour=G4Colour(0.5, 0.5, 0.5);
161       else if(strColour=="lgrey")    colour=G4    161       else if(strColour=="lgrey")    colour=G4Colour(.75, .75, .75);
162       else if(strColour=="black")    colour=G4    162       else if(strColour=="black")    colour=G4Colour(0.0, 0.0, 0.0);
163       else if(strColour=="red")      colour=G4    163       else if(strColour=="red")      colour=G4Colour(1.0, 0.0, 0.0);
164       else if(strColour=="green")    colour=G4    164       else if(strColour=="green")    colour=G4Colour(0.0, 1.0, 0.0);
165       else if(strColour=="blue")     colour=G4    165       else if(strColour=="blue")     colour=G4Colour(0.0, 0.0, 1.0);
166       else if(strColour=="cyan")     colour=G4    166       else if(strColour=="cyan")     colour=G4Colour(0.0, 1.0, 1.0);
167       else if(strColour=="magenta")  colour=G4    167       else if(strColour=="magenta")  colour=G4Colour(1.0, 0.0, 1.0);
168       else if(strColour=="yellow")   colour=G4    168       else if(strColour=="yellow")   colour=G4Colour(1.0, 1.0, 0.0);
169       else if(strColour=="lgreen")   colour=G4    169       else if(strColour=="lgreen")   colour=G4Colour(0.0, .75, 0.0);
170       else if(strColour=="lblue")    colour=G4    170       else if(strColour=="lblue")    colour=G4Colour(0.0, 0.0, .75);
171       else                           colour=G4    171       else                           colour=G4Colour(1.0, 1.0, 1.0);
172                                                   172 
173       // create line with colour                  173       // create line with colour
174       G4VisAttributes attribs(colour);            174       G4VisAttributes attribs(colour);
175       G4Polyline polyline;                        175       G4Polyline polyline;
176       polyline.SetVisAttributes(attribs);         176       polyline.SetVisAttributes(attribs);
177                                                   177 
178       // draw line                                178       // draw line
179       G4Point3D start(fStep->GetPreStepPoint()    179       G4Point3D start(fStep->GetPreStepPoint()->GetPosition());
180       G4Point3D end(fStep->GetPostStepPoint()-    180       G4Point3D end(fStep->GetPostStepPoint()->GetPosition());
181       polyline.push_back(start);                  181       polyline.push_back(start);
182       polyline.push_back(end);                    182       polyline.push_back(end);
183       pVVisManager->Draw(polyline);               183       pVVisManager->Draw(polyline);
184     }                                             184     }
185                                                   185     
186   }                                               186   }
187                                                   187   
188 }                                                 188 }
189                                                   189 
190                                                   190 
191                                                   191