Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // ------------------------------------------- 28 // GEANT 4 - Underground Dark Matter Detecto 29 // 30 // For information related to this code c 31 // e-mail: alexander.howard@cern.ch 32 // ------------------------------------------- 33 // Comments 34 // 35 // Underground Advanced 36 // by A. Howard and H. Araujo 37 // (27th November 2001) 38 // 39 // ScintHit (scintillator sensitive detector d 40 // ------------------------------------------- 41 42 #include "DMXScintHit.hh" 43 #include "G4UnitsTable.hh" 44 #include "G4VVisManager.hh" 45 #include "G4Circle.hh" 46 #include "G4Colour.hh" 47 #include "G4VisAttributes.hh" 48 #include <iomanip> 49 50 G4ThreadLocal G4Allocator<DMXScintHit> *DMXSci 51 52 //....oooOO0OOooo........oooOO0OOooo........oo 53 54 DMXScintHit::DMXScintHit() 55 { 56 edep=0.; 57 pos = G4ThreeVector(0., 0., 0.); 58 time = 0.; 59 particleEnergy = 0.; 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oo 63 64 DMXScintHit::~DMXScintHit() 65 {;} 66 67 //....oooOO0OOooo........oooOO0OOooo........oo 68 69 DMXScintHit::DMXScintHit(const DMXScintHit& ri 70 : G4VHit(right) 71 { 72 edep = right.edep; 73 pos = right.pos; 74 time = right.time; 75 particleName = right.particleName; 76 particleEnergy = right.particleEnergy; 77 } 78 79 //....oooOO0OOooo........oooOO0OOooo........oo 80 81 const DMXScintHit& DMXScintHit::operator=(cons 82 { 83 edep = right.edep; 84 pos = right.pos; 85 time = right.time; 86 particleName = right.particleName; 87 particleEnergy = right.particleEnergy; 88 return *this; 89 } 90 91 //....oooOO0OOooo........oooOO0OOooo........oo 92 93 G4bool DMXScintHit::operator==(const DMXScintH 94 { 95 return (this==&right) ? true : false; 96 } 97 98 //....oooOO0OOooo........oooOO0OOooo........oo 99 void DMXScintHit::Draw() 100 {;} 101 102 //....oooOO0OOooo........oooOO0OOooo........oo 103 104 void DMXScintHit::Print() 105 { 106 107 G4cout << " LXe hit ENERGY: " << std::s 108 << ", at " << G4BestUnit(pos,"Length") << G 109 } 110 111 //....oooOO0OOooo........oooOO0OOooo........oo 112 113 114