Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // ------------------------------------------- 27 // -------------------------------------------------------------- 28 // GEANT 4 - Underground Dark Matter Detecto 28 // GEANT 4 - Underground Dark Matter Detector Advanced Example 29 // 29 // 30 // For information related to this code c 30 // For information related to this code contact: Alex Howard 31 // e-mail: alexander.howard@cern.ch 31 // e-mail: alexander.howard@cern.ch 32 // ------------------------------------------- 32 // -------------------------------------------------------------- 33 // Comments 33 // Comments 34 // 34 // 35 // Underground Advanced 35 // Underground Advanced 36 // by A. Howard and H. Araujo 36 // by A. Howard and H. Araujo 37 // (27th November 2001) 37 // (27th November 2001) 38 // 38 // 39 // ScintHit (scintillator sensitive detector d 39 // ScintHit (scintillator sensitive detector definition) program 40 // ------------------------------------------- 40 // -------------------------------------------------------------- 41 41 42 #include "DMXScintHit.hh" 42 #include "DMXScintHit.hh" 43 #include "G4UnitsTable.hh" 43 #include "G4UnitsTable.hh" 44 #include "G4VVisManager.hh" 44 #include "G4VVisManager.hh" 45 #include "G4Circle.hh" 45 #include "G4Circle.hh" 46 #include "G4Colour.hh" 46 #include "G4Colour.hh" 47 #include "G4VisAttributes.hh" 47 #include "G4VisAttributes.hh" 48 #include <iomanip> 48 #include <iomanip> 49 49 50 G4ThreadLocal G4Allocator<DMXScintHit> *DMXSci 50 G4ThreadLocal G4Allocator<DMXScintHit> *DMXScintHitAllocator; 51 51 52 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 53 53 54 DMXScintHit::DMXScintHit() 54 DMXScintHit::DMXScintHit() 55 { 55 { 56 edep=0.; 56 edep=0.; 57 pos = G4ThreeVector(0., 0., 0.); 57 pos = G4ThreeVector(0., 0., 0.); 58 time = 0.; 58 time = 0.; 59 particleEnergy = 0.; 59 particleEnergy = 0.; 60 } 60 } 61 61 62 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 63 63 64 DMXScintHit::~DMXScintHit() 64 DMXScintHit::~DMXScintHit() 65 {;} 65 {;} 66 66 67 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 68 68 69 DMXScintHit::DMXScintHit(const DMXScintHit& ri 69 DMXScintHit::DMXScintHit(const DMXScintHit& right) 70 : G4VHit(right) 70 : G4VHit(right) 71 { 71 { 72 edep = right.edep; 72 edep = right.edep; 73 pos = right.pos; 73 pos = right.pos; 74 time = right.time; 74 time = right.time; 75 particleName = right.particleName; 75 particleName = right.particleName; 76 particleEnergy = right.particleEnergy; 76 particleEnergy = right.particleEnergy; 77 } 77 } 78 78 79 //....oooOO0OOooo........oooOO0OOooo........oo 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 80 80 81 const DMXScintHit& DMXScintHit::operator=(cons 81 const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right) 82 { 82 { 83 edep = right.edep; 83 edep = right.edep; 84 pos = right.pos; 84 pos = right.pos; 85 time = right.time; 85 time = right.time; 86 particleName = right.particleName; 86 particleName = right.particleName; 87 particleEnergy = right.particleEnergy; 87 particleEnergy = right.particleEnergy; 88 return *this; 88 return *this; 89 } 89 } 90 90 91 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 92 92 93 G4bool DMXScintHit::operator==(const DMXScintH << 93 int DMXScintHit::operator==(const DMXScintHit& right) const 94 { 94 { 95 return (this==&right) ? true : false; << 95 return (this==&right) ? 1 : 0; 96 } 96 } 97 97 98 //....oooOO0OOooo........oooOO0OOooo........oo 98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 99 void DMXScintHit::Draw() 99 void DMXScintHit::Draw() 100 {;} 100 {;} 101 101 102 //....oooOO0OOooo........oooOO0OOooo........oo 102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 103 103 104 void DMXScintHit::Print() 104 void DMXScintHit::Print() 105 { 105 { 106 106 107 G4cout << " LXe hit ENERGY: " << std::s 107 G4cout << " LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy") 108 << ", at " << G4BestUnit(pos,"Length") << G 108 << ", at " << G4BestUnit(pos,"Length") << G4endl; 109 } 109 } 110 110 111 //....oooOO0OOooo........oooOO0OOooo........oo 111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 112 112 113 113 114 114