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Geant4/examples/advanced/underground_physics/src/DMXScintHit.cc

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Diff markup

Differences between /examples/advanced/underground_physics/src/DMXScintHit.cc (Version 11.3.0) and /examples/advanced/underground_physics/src/DMXScintHit.cc (Version 10.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // --------------------------------------------------------------
 28 //   GEANT 4 - Underground Dark Matter Detecto     28 //   GEANT 4 - Underground Dark Matter Detector Advanced Example
 29 //                                                 29 //
 30 //      For information related to this code c     30 //      For information related to this code contact: Alex Howard
 31 //      e-mail: alexander.howard@cern.ch           31 //      e-mail: alexander.howard@cern.ch
 32 // -------------------------------------------     32 // --------------------------------------------------------------
 33 // Comments                                        33 // Comments
 34 //                                                 34 //
 35 //                  Underground Advanced           35 //                  Underground Advanced
 36 //               by A. Howard and H. Araujo        36 //               by A. Howard and H. Araujo 
 37 //                    (27th November 2001)         37 //                    (27th November 2001)
 38 //                                                 38 //
 39 // ScintHit (scintillator sensitive detector d     39 // ScintHit (scintillator sensitive detector definition) program
 40 // -------------------------------------------     40 // --------------------------------------------------------------
 41                                                    41 
 42 #include "DMXScintHit.hh"                          42 #include "DMXScintHit.hh"
 43 #include "G4UnitsTable.hh"                         43 #include "G4UnitsTable.hh"
 44 #include "G4VVisManager.hh"                        44 #include "G4VVisManager.hh"
 45 #include "G4Circle.hh"                             45 #include "G4Circle.hh"
 46 #include "G4Colour.hh"                             46 #include "G4Colour.hh"
 47 #include "G4VisAttributes.hh"                      47 #include "G4VisAttributes.hh"
 48 #include <iomanip>                                 48 #include <iomanip>
 49                                                    49 
 50 G4ThreadLocal G4Allocator<DMXScintHit> *DMXSci <<  50 G4Allocator<DMXScintHit> DMXScintHitAllocator;
 51                                                    51 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 53                                                    53 
 54 DMXScintHit::DMXScintHit()                         54 DMXScintHit::DMXScintHit()
 55 {                                                  55 {
 56   edep=0.;                                         56   edep=0.;
 57   pos = G4ThreeVector(0., 0., 0.);                 57   pos = G4ThreeVector(0., 0., 0.);
 58   time = 0.;                                       58   time = 0.;
 59   particleEnergy = 0.;                             59   particleEnergy = 0.;
 60 }                                                  60 }
 61                                                    61 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 63                                                    63 
 64 DMXScintHit::~DMXScintHit()                        64 DMXScintHit::~DMXScintHit()
 65 {;}                                                65 {;}
 66                                                    66 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 68                                                    68 
 69 DMXScintHit::DMXScintHit(const DMXScintHit& ri     69 DMXScintHit::DMXScintHit(const DMXScintHit& right)
 70   : G4VHit(right)                                  70   : G4VHit(right)
 71 {                                                  71 {
 72   edep      = right.edep;                          72   edep      = right.edep;
 73   pos       = right.pos;                           73   pos       = right.pos;
 74   time           = right.time;                     74   time           = right.time;
 75   particleName   = right.particleName;             75   particleName   = right.particleName;
 76   particleEnergy = right.particleEnergy;           76   particleEnergy = right.particleEnergy;
 77 }                                                  77 }
 78                                                    78 
 79 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 80                                                    80 
 81 const DMXScintHit& DMXScintHit::operator=(cons     81 const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right)
 82 {                                                  82 {
 83   edep      = right.edep;                          83   edep      = right.edep;
 84   pos       = right.pos;                           84   pos       = right.pos;
 85   time            = right.time;                    85   time            = right.time;
 86   particleName    = right.particleName;            86   particleName    = right.particleName;
 87   particleEnergy  = right.particleEnergy;          87   particleEnergy  = right.particleEnergy;
 88   return *this;                                    88   return *this;
 89 }                                                  89 }
 90                                                    90 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 92                                                    92 
 93 G4bool DMXScintHit::operator==(const DMXScintH <<  93 int DMXScintHit::operator==(const DMXScintHit& right) const
 94 {                                                  94 {
 95   return (this==&right) ? true : false;        <<  95   return (this==&right) ? 1 : 0;
 96 }                                                  96 }
 97                                                    97 
 98 //....oooOO0OOooo........oooOO0OOooo........oo     98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 99 void DMXScintHit::Draw()                           99 void DMXScintHit::Draw()
100 {;}                                               100 {;}
101                                                   101 
102 //....oooOO0OOooo........oooOO0OOooo........oo    102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
103                                                   103 
104 void DMXScintHit::Print()                         104 void DMXScintHit::Print()
105 {                                                 105 {
106                                                   106 
107   G4cout << "      LXe hit ENERGY: " << std::s    107   G4cout << "      LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy") 
108    << ", at " << G4BestUnit(pos,"Length") << G    108    << ", at " << G4BestUnit(pos,"Length") << G4endl;
109 }                                                 109 }
110                                                   110 
111 //....oooOO0OOooo........oooOO0OOooo........oo    111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
112                                                   112 
113                                                   113 
114                                                   114