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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ScoringBox << 26 // 27 // ------------------------------------------- << 27 // $Id: G4ScoringBox.cc,v 1.61 2010-07-27 01:44:54 akimura Exp $ >> 28 // GEANT4 tag $Name: geant4-09-04-patch-02 $ >> 29 // 28 30 29 #include "G4ScoringBox.hh" 31 #include "G4ScoringBox.hh" 30 32 31 #include "G4Box.hh" 33 #include "G4Box.hh" 32 #include "G4LogicalVolume.hh" 34 #include "G4LogicalVolume.hh" 33 #include "G4VPhysicalVolume.hh" 35 #include "G4VPhysicalVolume.hh" 34 #include "G4PVPlacement.hh" 36 #include "G4PVPlacement.hh" 35 #include "G4PVReplica.hh" 37 #include "G4PVReplica.hh" 36 #include "G4PVDivision.hh" 38 #include "G4PVDivision.hh" 37 #include "G4VisAttributes.hh" 39 #include "G4VisAttributes.hh" 38 #include "G4VVisManager.hh" 40 #include "G4VVisManager.hh" 39 #include "G4VScoreColorMap.hh" 41 #include "G4VScoreColorMap.hh" 40 42 41 #include "G4MultiFunctionalDetector.hh" 43 #include "G4MultiFunctionalDetector.hh" >> 44 #include "G4SDParticleFilter.hh" 42 #include "G4VPrimitiveScorer.hh" 45 #include "G4VPrimitiveScorer.hh" 43 #include "G4Polyhedron.hh" << 44 46 45 #include "G4ScoringManager.hh" 47 #include "G4ScoringManager.hh" 46 #include "G4StatDouble.hh" << 47 << 48 #include "G4SystemOfUnits.hh" << 49 48 50 #include <map> 49 #include <map> 51 #include <fstream> 50 #include <fstream> 52 51 53 G4ScoringBox::G4ScoringBox(const G4String& wNa << 52 G4ScoringBox::G4ScoringBox(G4String wName) 54 : G4VScoringMesh(wName) << 53 :G4VScoringMesh(wName), fSegmentDirection(-1), 55 , fSegmentDirection(-1) << 54 fMeshElementLogical(0) 56 { 55 { 57 fShape = MeshShape::box; << 56 fShape = boxMesh; 58 fDivisionAxisNames[0] = "X"; 57 fDivisionAxisNames[0] = "X"; 59 fDivisionAxisNames[1] = "Y"; 58 fDivisionAxisNames[1] = "Y"; 60 fDivisionAxisNames[2] = "Z"; 59 fDivisionAxisNames[2] = "Z"; 61 } 60 } 62 61 63 void G4ScoringBox::SetupGeometry(G4VPhysicalVo << 62 G4ScoringBox::~G4ScoringBox() >> 63 { >> 64 } >> 65 >> 66 void G4ScoringBox::Construct(G4VPhysicalVolume* fWorldPhys) 64 { 67 { 65 if(verboseLevel > 9) << 68 if(fConstructed) { 66 G4cout << "G4ScoringBox::SetupGeometry() . << 69 >> 70 if(verboseLevel > 0) >> 71 G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl; >> 72 ResetScore(); >> 73 >> 74 } else { >> 75 fConstructed = true; >> 76 SetupGeometry(fWorldPhys); >> 77 } >> 78 } >> 79 >> 80 >> 81 >> 82 void G4ScoringBox::SetupGeometry(G4VPhysicalVolume * fWorldPhys) { >> 83 >> 84 if(verboseLevel > 9) G4cout << "G4ScoringBox::SetupGeometry() ..." << G4endl; 67 85 68 // World 86 // World 69 G4VPhysicalVolume* scoringWorld = fWorldPhys << 87 G4VPhysicalVolume * scoringWorld = fWorldPhys; 70 G4LogicalVolume* worldLogical = scoringWor << 88 G4LogicalVolume * worldLogical = scoringWorld->GetLogicalVolume(); 71 89 72 // Scoring Mesh 90 // Scoring Mesh 73 if(verboseLevel > 9) << 91 if(verboseLevel > 9) G4cout << fWorldName << G4endl; 74 G4cout << fWorldName << G4endl; << 75 G4String boxName = fWorldName; 92 G4String boxName = fWorldName; 76 93 77 if(verboseLevel > 9) << 94 if(verboseLevel > 9) G4cout << fSize[0] << ", " << fSize[1] << ", " << fSize[2] << G4endl; 78 G4cout << fSize[0] << ", " << fSize[1] << << 95 G4VSolid * boxSolid = new G4Box(boxName+"0", fSize[0], fSize[1], fSize[2]); 79 G4VSolid* boxSolid = new G4Box(boxName + "0" << 96 G4LogicalVolume * boxLogical = new G4LogicalVolume(boxSolid, 0, boxName); 80 auto boxLogical = << 97 new G4PVPlacement(fRotationMatrix, fCenterPosition, 81 new G4LogicalVolume(boxSolid, nullptr, box << 98 boxLogical, boxName+"0", worldLogical, false, 0); 82 new G4PVPlacement(fRotationMatrix, fCenterPo << 99 83 worldLogical, false, 0); << 100 //G4double fsegment[3][3]; 84 << 101 //G4int segOrder[3]; 85 G4String layerName[2] = { boxName + "_1", bo << 102 //GetSegmentOrder(fSegmentDirection, fNSegment, segOrder, fsegment); 86 G4VSolid* layerSolid[2]; << 103 //EAxis axis[3] = {kXAxis, kYAxis, kZAxis}; 87 G4LogicalVolume* layerLogical[2]; << 104 >> 105 G4String layerName[2] = {boxName + "1", boxName + "2"}; >> 106 G4VSolid * layerSolid[2]; >> 107 G4LogicalVolume * layerLogical[2]; 88 108 89 //-- fisrt nested layer (replicated to x dir 109 //-- fisrt nested layer (replicated to x direction) 90 if(verboseLevel > 9) << 110 if(verboseLevel > 9) G4cout << "layer 1 :" << G4endl; 91 G4cout << "layer 1 :" << G4endl; << 111 layerSolid[0] = new G4Box(layerName[0], 92 layerSolid[0] = << 112 fSize[0]/fNSegment[0], 93 new G4Box(layerName[0], fSize[0] / fNSegme << 113 fSize[1], 94 layerLogical[0] = new G4LogicalVolume(layerS << 114 fSize[2]); 95 if(fNSegment[0] > 1) << 115 layerLogical[0] = new G4LogicalVolume(layerSolid[0], 0, layerName[0]); 96 { << 116 if(fNSegment[0] > 1) { 97 if(verboseLevel > 9) << 117 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to x direction" << G4endl; 98 G4cout << "G4ScoringBox::Construct() : R << 118 if(G4ScoringManager::GetReplicaLevel()>0) 99 << G4endl; << 100 if(G4ScoringManager::GetReplicaLevel() > 0 << 101 { 119 { 102 new G4PVReplica(layerName[0], layerLogic 120 new G4PVReplica(layerName[0], layerLogical[0], boxLogical, kXAxis, 103 fNSegment[0], fSize[0] / << 121 fNSegment[0], fSize[0]/fNSegment[0]*2.); 104 } 122 } 105 else 123 else 106 { 124 { 107 new G4PVDivision(layerName[0], layerLogi 125 new G4PVDivision(layerName[0], layerLogical[0], boxLogical, kXAxis, 108 fNSegment[0], 0.); << 126 fNSegment[0], 0.); 109 } 127 } 110 } << 128 } else if(fNSegment[0] == 1) { 111 else if(fNSegment[0] == 1) << 129 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl; 112 { << 130 new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[0], layerName[0], boxLogical, false, 0); 113 if(verboseLevel > 9) << 131 } else 114 G4cout << "G4ScoringBox::Construct() : P << 115 new G4PVPlacement(nullptr, G4ThreeVector(0 << 116 layerName[0], boxLogical << 117 } << 118 else << 119 G4cerr << "ERROR : G4ScoringBox::SetupGeom 132 G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter (" 120 << fNSegment[0] << ") " << 133 << fNSegment[0] << ") " 121 << "in placement of the first neste << 134 << "in placement of the first nested layer." << G4endl; 122 135 123 if(verboseLevel > 9) << 136 if(verboseLevel > 9) { 124 { << 137 G4cout << fSize[0]/fNSegment[0] << ", " 125 G4cout << fSize[0] / fNSegment[0] << ", " << 138 << fSize[1] << ", " 126 << G4endl; << 139 << fSize[2] << G4endl; 127 G4cout << layerName[0] << ": kXAxis, " << << 140 G4cout << layerName[0] << ": kXAxis, " 128 << 2. * fSize[0] / fNSegment[0] << << 141 << fNSegment[0] << ", " >> 142 << 2.*fSize[0]/fNSegment[0] << G4endl; 129 } 143 } 130 144 131 // second nested layer (replicated to y dire 145 // second nested layer (replicated to y direction) 132 if(verboseLevel > 9) << 146 if(verboseLevel > 9) G4cout << "layer 2 :" << G4endl; 133 G4cout << "layer 2 :" << G4endl; << 147 layerSolid[1] = new G4Box(layerName[1], 134 layerSolid[1] = new G4Box(layerName[1], fS << 148 fSize[0]/fNSegment[0], 135 fSize[1] / fNSegme << 149 fSize[1]/fNSegment[1], 136 layerLogical[1] = new G4LogicalVolume(layerS << 150 fSize[2]); 137 if(fNSegment[1] > 1) << 151 layerLogical[1] = new G4LogicalVolume(layerSolid[1], 0, layerName[1]); 138 { << 152 if(fNSegment[1] > 1) { 139 if(verboseLevel > 9) << 153 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to y direction" << G4endl; 140 G4cout << "G4ScoringBox::Construct() : R << 154 if(G4ScoringManager::GetReplicaLevel()>1) 141 << G4endl; << 142 if(G4ScoringManager::GetReplicaLevel() > 1 << 143 { 155 { 144 new G4PVReplica(layerName[1], layerLogic 156 new G4PVReplica(layerName[1], layerLogical[1], layerLogical[0], kYAxis, 145 fNSegment[1], fSize[1] / << 157 fNSegment[1], fSize[1]/fNSegment[1]*2.); 146 } 158 } 147 else 159 else 148 { 160 { 149 new G4PVDivision(layerName[1], layerLogi 161 new G4PVDivision(layerName[1], layerLogical[1], layerLogical[0], kYAxis, 150 fNSegment[1], 0.); << 162 fNSegment[1], 0.); 151 } 163 } 152 } << 164 } else if(fNSegment[1] == 1) { 153 else if(fNSegment[1] == 1) << 165 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl; 154 { << 166 new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[1], layerName[1], layerLogical[0], false, 0); 155 if(verboseLevel > 9) << 167 } else 156 G4cout << "G4ScoringBox::Construct() : P << 157 new G4PVPlacement(nullptr, G4ThreeVector(0 << 158 layerName[1], layerLogic << 159 } << 160 else << 161 G4cerr << "ERROR : G4ScoringBox::SetupGeom 168 G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter (" 162 << fNSegment[1] << ") " << 169 << fNSegment[1] << ") " 163 << "in placement of the second nest << 170 << "in placement of the second nested layer." << G4endl; 164 171 165 if(verboseLevel > 9) << 172 if(verboseLevel > 9) { 166 { << 173 G4cout << fSize[0]/fNSegment[0] << ", " 167 G4cout << fSize[0] / fNSegment[0] << ", " << 174 << fSize[1]/fNSegment[1] << ", " 168 << fSize[2] << G4endl; << 175 << fSize[2] << G4endl; 169 G4cout << layerName[1] << ": kYAxis, " << << 176 G4cout << layerName[1] << ": kYAxis, " 170 << 2. * fSize[1] / fNSegment[1] << << 177 << fNSegment[1] << ", " >> 178 << 2.*fSize[1]/fNSegment[1] << G4endl; 171 } 179 } 172 180 173 // mesh elements (replicated to z direction) 181 // mesh elements (replicated to z direction) 174 if(verboseLevel > 9) << 182 if(verboseLevel > 9) G4cout << "mesh elements :" << G4endl; 175 G4cout << "mesh elements :" << G4endl; << 183 G4String elementName = boxName +"3"; 176 G4String elementName = boxName + "_3"; << 184 G4VSolid * elementSolid = new G4Box(elementName, 177 G4VSolid* elementSolid = << 185 fSize[0]/fNSegment[0], 178 new G4Box(elementName, fSize[0] / fNSegmen << 186 fSize[1]/fNSegment[1], 179 fSize[2] / fNSegment[2]); << 187 fSize[2]/fNSegment[2]); 180 fMeshElementLogical = new G4LogicalVolume(el << 188 fMeshElementLogical = new G4LogicalVolume(elementSolid, 0, elementName); 181 if(fNSegment[2] > 1) << 189 if(fNSegment[2] > 1) { 182 { << 190 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to z direction" << G4endl; 183 if(verboseLevel > 9) << 184 G4cout << "G4ScoringBox::Construct() : R << 185 << G4endl; << 186 191 187 if(G4ScoringManager::GetReplicaLevel() > 2 << 192 if(G4ScoringManager::GetReplicaLevel()>2) 188 { << 193 { 189 new G4PVReplica(elementName, fMeshElemen 194 new G4PVReplica(elementName, fMeshElementLogical, layerLogical[1], kZAxis, 190 fNSegment[2], 2. * fSize << 195 fNSegment[2], 2.*fSize[2]/fNSegment[2]); 191 } 196 } 192 else 197 else 193 { 198 { 194 new G4PVDivision(elementName, fMeshEleme << 199 new G4PVDivision(elementName, fMeshElementLogical, layerLogical[1], kZAxis, 195 kZAxis, fNSegment[2], 0 << 200 fNSegment[2], 0.); 196 } 201 } 197 } << 202 } else if(fNSegment[2] == 1) { 198 else if(fNSegment[2] == 1) << 203 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl; 199 { << 204 new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), fMeshElementLogical, elementName, layerLogical[1], false, 0); 200 if(verboseLevel > 9) << 205 } else 201 G4cout << "G4ScoringBox::Construct() : P << 202 new G4PVPlacement(nullptr, G4ThreeVector(0 << 203 elementName, layerLogica << 204 } << 205 else << 206 G4cerr << "ERROR : G4ScoringBox::SetupGeom 206 G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : " 207 << "invalid parameter (" << fNSegme << 207 << "invalid parameter (" << fNSegment[2] << ") " 208 << "in mesh element placement." << << 208 << "in mesh element placement." << G4endl; 209 209 210 if(verboseLevel > 9) << 210 if(verboseLevel > 9) { 211 { << 211 G4cout << fSize[0]/fNSegment[0] << ", " 212 G4cout << fSize[0] / fNSegment[0] << ", " << 212 << fSize[1]/fNSegment[1] << ", " 213 << fSize[2] / fNSegment[2] << G4end << 213 << fSize[2]/fNSegment[2] << G4endl; 214 G4cout << elementName << ": kZAxis, " << f << 214 G4cout << elementName << ": kZAxis, " 215 << 2. * fSize[2] / fNSegment[2] << << 215 << fNSegment[2] << ", " >> 216 << 2.*fSize[2]/fNSegment[2] << G4endl; 216 } 217 } 217 218 >> 219 218 // set the sensitive detector 220 // set the sensitive detector 219 fMeshElementLogical->SetSensitiveDetector(fM 221 fMeshElementLogical->SetSensitiveDetector(fMFD); >> 222 220 223 221 // vis. attributes 224 // vis. attributes 222 auto visatt = new G4VisAttributes(G4Colour( << 225 G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.5,.5,.5)); 223 visatt->SetVisibility(false); 226 visatt->SetVisibility(false); 224 layerLogical[0]->SetVisAttributes(visatt); 227 layerLogical[0]->SetVisAttributes(visatt); 225 layerLogical[1]->SetVisAttributes(visatt); 228 layerLogical[1]->SetVisAttributes(visatt); 226 visatt->SetVisibility(true); 229 visatt->SetVisibility(true); 227 fMeshElementLogical->SetVisAttributes(visatt 230 fMeshElementLogical->SetVisAttributes(visatt); 228 } 231 } 229 232 230 void G4ScoringBox::List() const << 233 231 { << 234 void G4ScoringBox::List() const { 232 G4cout << "G4ScoringBox : " << fWorldName << 235 G4cout << "G4ScoringBox : " << fWorldName << " --- Shape: Box mesh" << G4endl; 233 G4cout << " Size (x, y, z): (" << fSize[0] / << 236 G4cout << " Size (x, y, z): (" 234 << ", " << fSize[2] / cm << ") [cm]" << 237 << fSize[0]/cm << ", " >> 238 << fSize[1]/cm << ", " >> 239 << fSize[2]/cm << ") [cm]" >> 240 << G4endl; 235 241 236 G4VScoringMesh::List(); 242 G4VScoringMesh::List(); 237 } 243 } 238 244 239 void G4ScoringBox::Draw(RunScore* map, G4VScor << 245 void G4ScoringBox::Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg) { 240 { << 246 241 G4VVisManager* pVisManager = G4VVisManager:: << 247 G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance(); 242 if(pVisManager != nullptr) << 248 if(pVisManager) { 243 { << 249 244 // cell vectors 250 // cell vectors 245 std::vector<std::vector<std::vector<G4doub << 251 std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z] 246 std::vector<G4double> ez; << 252 std::vector<double> ez; 247 for(G4int z = 0; z < fNSegment[2]; z++) << 253 for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.); 248 ez.push_back(0.); << 254 std::vector<std::vector<double> > eyz; 249 std::vector<std::vector<G4double>> eyz; << 255 for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez); 250 for(G4int y = 0; y < fNSegment[1]; y++) << 256 for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz); 251 eyz.push_back(ez); << 257 252 for(G4int x = 0; x < fNSegment[0]; x++) << 258 std::vector<std::vector<double> > xycell; // xycell[X][Y] 253 cell.push_back(eyz); << 259 std::vector<double> ey; 254 << 260 for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.); 255 std::vector<std::vector<G4double>> xycell; << 261 for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey); 256 std::vector<G4double> ey; << 262 257 for(G4int y = 0; y < fNSegment[1]; y++) << 263 std::vector<std::vector<double> > yzcell; // yzcell[Y][Z] 258 ey.push_back(0.); << 264 for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez); 259 for(G4int x = 0; x < fNSegment[0]; x++) << 265 260 xycell.push_back(ey); << 266 std::vector<std::vector<double> > xzcell; // xzcell[X][Z] 261 << 267 for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez); 262 std::vector<std::vector<G4double>> yzcell; << 263 for(G4int y = 0; y < fNSegment[1]; y++) << 264 yzcell.push_back(ez); << 265 << 266 std::vector<std::vector<G4double>> xzcell; << 267 for(G4int x = 0; x < fNSegment[0]; x++) << 268 xzcell.push_back(ez); << 269 268 270 // projections 269 // projections 271 G4int q[3]; 270 G4int q[3]; 272 auto itr = map->GetMap()->begin(); << 271 std::map<G4int, G4double*>::iterator itr = map->begin(); 273 for(; itr != map->GetMap()->end(); itr++) << 272 for(; itr != map->end(); itr++) { 274 { << 275 GetXYZ(itr->first, q); 273 GetXYZ(itr->first, q); 276 274 277 xycell[q[0]][q[1]] += (itr->second->sum_ << 275 xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue; 278 yzcell[q[1]][q[2]] += (itr->second->sum_ << 276 yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue; 279 xzcell[q[0]][q[2]] += (itr->second->sum_ << 277 xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue; 280 } << 278 } 281 << 279 282 // search max. & min. values in each slice 280 // search max. & min. values in each slice 283 G4double xymin = DBL_MAX, yzmin = DBL_MAX, 281 G4double xymin = DBL_MAX, yzmin = DBL_MAX, xzmin = DBL_MAX; 284 G4double xymax = 0., yzmax = 0., xzmax = 0 282 G4double xymax = 0., yzmax = 0., xzmax = 0.; 285 for(G4int x = 0; x < fNSegment[0]; x++) << 283 for(int x = 0; x < fNSegment[0]; x++) { 286 { << 284 for(int y = 0; y < fNSegment[1]; y++) { 287 for(G4int y = 0; y < fNSegment[1]; y++) << 285 if(xymin > xycell[x][y]) xymin = xycell[x][y]; 288 { << 286 if(xymax < xycell[x][y]) xymax = xycell[x][y]; 289 if(xymin > xycell[x][y]) << 287 } 290 xymin = xycell[x][y]; << 288 for(int z = 0; z < fNSegment[2]; z++) { 291 if(xymax < xycell[x][y]) << 289 if(xzmin > xzcell[x][z]) xzmin = xzcell[x][z]; 292 xymax = xycell[x][y]; << 290 if(xzmax < xzcell[x][z]) xzmax = xzcell[x][z]; 293 } << 294 for(G4int z = 0; z < fNSegment[2]; z++) << 295 { << 296 if(xzmin > xzcell[x][z]) << 297 xzmin = xzcell[x][z]; << 298 if(xzmax < xzcell[x][z]) << 299 xzmax = xzcell[x][z]; << 300 } 291 } 301 } 292 } 302 for(G4int y = 0; y < fNSegment[1]; y++) << 293 for(int y = 0; y < fNSegment[1]; y++) { 303 { << 294 for(int z = 0; z < fNSegment[2]; z++) { 304 for(G4int z = 0; z < fNSegment[2]; z++) << 295 if(yzmin > yzcell[y][z]) yzmin = yzcell[y][z]; 305 { << 296 if(yzmax < yzcell[y][z]) yzmax = yzcell[y][z]; 306 if(yzmin > yzcell[y][z]) << 307 yzmin = yzcell[y][z]; << 308 if(yzmax < yzcell[y][z]) << 309 yzmax = yzcell[y][z]; << 310 } 297 } 311 } 298 } 312 299 >> 300 313 G4VisAttributes att; 301 G4VisAttributes att; 314 att.SetForceSolid(true); 302 att.SetForceSolid(true); 315 att.SetForceAuxEdgeVisible(true); 303 att.SetForceAuxEdgeVisible(true); 316 G4double thick = 0.01; << 317 304 318 G4Scale3D scale; 305 G4Scale3D scale; 319 if(axflg / 100 == 1) << 306 if(axflg/100==1) { 320 { << 321 pVisManager->BeginDraw(); << 322 << 323 // xy plane 307 // xy plane 324 if(colorMap->IfFloatMinMax()) << 308 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xymin ,xymax); } 325 { << 309 G4ThreeVector zhalf(0., 0., fSize[2]/fNSegment[2]*0.98); 326 colorMap->SetMinMax(xymin, xymax); << 310 G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]*0.01); 327 } << 311 for(int x = 0; x < fNSegment[0]; x++) { 328 G4ThreeVector zhalf(0., 0., fSize[2] / f << 312 for(int y = 0; y < fNSegment[1]; y++) { 329 for(G4int x = 0; x < fNSegment[0]; x++) << 313 G4ThreeVector pos(GetReplicaPosition(x, y, 0) - zhalf); 330 { << 314 G4ThreeVector pos2(GetReplicaPosition(x, y, fNSegment[2]-1) + zhalf); 331 for(G4int y = 0; y < fNSegment[1]; y++ << 315 G4Transform3D trans, trans2; 332 { << 316 if(fRotationMatrix) { 333 G4ThreeVector pos(GetReplicaPosition << 317 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); 334 G4ThreeVector pos2(GetReplicaPositio << 318 trans = G4Translate3D(fCenterPosition)*trans; 335 zhalf); << 319 trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2); 336 G4Transform3D trans, trans2; << 320 trans2 = G4Translate3D(fCenterPosition)*trans2; 337 if(fRotationMatrix != nullptr) << 321 } else { 338 { << 322 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); 339 trans = G4Rotate3D(*fRotationMatri << 323 trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition); 340 trans = G4Translate3D(fCenterPosit << 324 } 341 trans2 = << 325 G4double c[4]; 342 G4Rotate3D(*fRotationMatrix).inv << 326 colorMap->GetMapColor(xycell[x][y], c); 343 trans2 = G4Translate3D(fCenterPosi << 327 att.SetColour(c[0], c[1], c[2]);//, c[3]); 344 } << 328 pVisManager->Draw(xyplate, att, trans); 345 else << 329 pVisManager->Draw(xyplate, att, trans2); 346 { << 330 347 trans = G4Translate3D(pos) * G4Tr << 331 } 348 trans2 = G4Translate3D(pos2) * G4T << 349 } << 350 G4double c[4]; << 351 colorMap->GetMapColor(xycell[x][y], << 352 att.SetColour(c[0], c[1], c[2]); // << 353 << 354 G4Box xyplate("xy", fSize[0] / fNSeg << 355 thick); << 356 G4Polyhedron* poly = xyplate.GetPoly << 357 poly->Transform(trans); << 358 poly->SetVisAttributes(&att); << 359 pVisManager->Draw(*poly); << 360 << 361 G4Box xyplate2 = xyplate; << 362 G4Polyhedron* poly2 = xyplate2.GetPo << 363 poly2->Transform(trans2); << 364 poly2->SetVisAttributes(&att); << 365 pVisManager->Draw(*poly2); << 366 } << 367 } 332 } 368 pVisManager->EndDraw(); << 369 } 333 } 370 axflg = axflg % 100; << 334 axflg = axflg%100; 371 if(axflg / 10 == 1) << 335 if(axflg/10==1) { 372 { << 373 pVisManager->BeginDraw(); << 374 << 375 // yz plane 336 // yz plane 376 if(colorMap->IfFloatMinMax()) << 337 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(yzmin, yzmax); } 377 { << 338 G4ThreeVector xhalf(fSize[0]/fNSegment[0]*0.98, 0., 0.); 378 colorMap->SetMinMax(yzmin, yzmax); << 339 G4Box yzplate("yz", fSize[0]/fNSegment[0]*0.01, fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); 379 } << 340 for(int y = 0; y < fNSegment[1]; y++) { 380 G4ThreeVector xhalf(fSize[0] / fNSegment << 341 for(int z = 0; z < fNSegment[2]; z++) { 381 for(G4int y = 0; y < fNSegment[1]; y++) << 342 G4ThreeVector pos(GetReplicaPosition(0, y, z) - xhalf); 382 { << 343 G4ThreeVector pos2(GetReplicaPosition(fNSegment[0]-1, y, z) + xhalf); 383 for(G4int z = 0; z < fNSegment[2]; z++ << 344 G4Transform3D trans, trans2; 384 { << 345 if(fRotationMatrix) { 385 G4ThreeVector pos(GetReplicaPosition << 346 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); 386 G4ThreeVector pos2(GetReplicaPositio << 347 trans = G4Translate3D(fCenterPosition)*trans; 387 xhalf); << 348 trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2); 388 G4Transform3D trans, trans2; << 349 trans2 = G4Translate3D(fCenterPosition)*trans2; 389 if(fRotationMatrix != nullptr) << 350 } else { 390 { << 351 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); 391 trans = G4Rotate3D(*fRotationMatri << 352 trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition); 392 trans = G4Translate3D(fCenterPosit << 353 } 393 trans2 = << 354 G4double c[4]; 394 G4Rotate3D(*fRotationMatrix).inv << 355 colorMap->GetMapColor(yzcell[y][z], c); 395 trans2 = G4Translate3D(fCenterPosi << 356 att.SetColour(c[0], c[1], c[2]);//, c[3]); 396 } << 357 pVisManager->Draw(yzplate, att, trans); 397 else << 358 pVisManager->Draw(yzplate, att, trans2); 398 { << 359 399 trans = G4Translate3D(pos) * G4Tr << 360 } 400 trans2 = G4Translate3D(pos2) * G4T << 401 } << 402 G4double c[4]; << 403 colorMap->GetMapColor(yzcell[y][z], << 404 att.SetColour(c[0], c[1], c[2]); // << 405 << 406 G4Box yzplate("yz", thick, // fSize << 407 fSize[1] / fNSegment[1 << 408 G4Polyhedron* poly = yzplate.GetPoly << 409 poly->Transform(trans); << 410 poly->SetVisAttributes(&att); << 411 pVisManager->Draw(*poly); << 412 << 413 G4Box yzplate2 = yzplate; << 414 G4Polyhedron* poly2 = yzplate2.GetPo << 415 poly2->Transform(trans2); << 416 poly2->SetVisAttributes(&att); << 417 pVisManager->Draw(*poly2); << 418 } << 419 } 361 } 420 pVisManager->EndDraw(); << 421 } 362 } 422 axflg = axflg % 10; << 363 axflg = axflg%10; 423 if(axflg == 1) << 364 if(axflg==1) { 424 { << 425 pVisManager->BeginDraw(); << 426 << 427 // xz plane 365 // xz plane 428 if(colorMap->IfFloatMinMax()) << 366 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xzmin,xzmax); } 429 { << 367 G4ThreeVector yhalf(0., fSize[1]/fNSegment[1]*0.98, 0.); 430 colorMap->SetMinMax(xzmin, xzmax); << 368 G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1]*0.01, fSize[2]/fNSegment[2]); 431 } << 369 for(int x = 0; x < fNSegment[0]; x++) { 432 G4ThreeVector yhalf(0., fSize[1] / fNSeg << 370 for(int z = 0; z < fNSegment[2]; z++) { 433 for(G4int x = 0; x < fNSegment[0]; x++) << 371 G4ThreeVector pos(GetReplicaPosition(x, 0, z) - yhalf); 434 { << 372 G4ThreeVector pos2(GetReplicaPosition(x, fNSegment[1]-1, z) + yhalf); 435 for(G4int z = 0; z < fNSegment[2]; z++ << 373 G4Transform3D trans, trans2; 436 { << 374 if(fRotationMatrix) { 437 G4ThreeVector pos(GetReplicaPosition << 375 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); 438 G4ThreeVector pos2(GetReplicaPositio << 376 trans = G4Translate3D(fCenterPosition)*trans; 439 yhalf); << 377 trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2); 440 G4Transform3D trans, trans2; << 378 trans2 = G4Translate3D(fCenterPosition)*trans2; 441 if(fRotationMatrix != nullptr) << 379 } else { 442 { << 380 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); 443 trans = G4Rotate3D(*fRotationMatri << 381 trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition); 444 trans = G4Translate3D(fCenterPosit << 382 } 445 trans2 = << 383 G4double c[4]; 446 G4Rotate3D(*fRotationMatrix).inv << 384 colorMap->GetMapColor(xzcell[x][z], c); 447 trans2 = G4Translate3D(fCenterPosi << 385 att.SetColour(c[0], c[1], c[2]);//, c[3]); 448 } << 386 pVisManager->Draw(xzplate, att, trans); 449 else << 387 pVisManager->Draw(xzplate, att, trans2); 450 { << 388 451 trans = G4Translate3D(pos) * G4Tr << 389 } 452 trans2 = G4Translate3D(pos2) * G4T << 453 } << 454 G4double c[4]; << 455 colorMap->GetMapColor(xzcell[x][z], << 456 att.SetColour(c[0], c[1], c[2]); // << 457 << 458 G4Box xzplate("xz", fSize[0] / fNSeg << 459 thick, // fSize[1]/fN << 460 fSize[2] / fNSegment[2 << 461 G4Polyhedron* poly = xzplate.GetPoly << 462 poly->Transform(trans); << 463 poly->SetVisAttributes(&att); << 464 pVisManager->Draw(*poly); << 465 << 466 G4Box xzplate2 = xzplate; << 467 G4Polyhedron* poly2 = xzplate2.GetPo << 468 poly2->Transform(trans2); << 469 poly2->SetVisAttributes(&att); << 470 pVisManager->Draw(*poly2); << 471 } << 472 } 390 } 473 pVisManager->EndDraw(); << 474 } 391 } 475 } 392 } 476 colorMap->SetPSUnit(fDrawUnit); 393 colorMap->SetPSUnit(fDrawUnit); 477 colorMap->SetPSName(fDrawPSName); 394 colorMap->SetPSName(fDrawPSName); 478 colorMap->DrawColorChart(); 395 colorMap->DrawColorChart(); 479 } 396 } 480 397 481 G4ThreeVector G4ScoringBox::GetReplicaPosition << 398 G4ThreeVector G4ScoringBox::GetReplicaPosition(G4int x, G4int y, G4int z) { 482 { << 399 483 G4ThreeVector width(fSize[0] / fNSegment[0], << 400 G4ThreeVector width(fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); 484 fSize[2] / fNSegment[2]) << 401 G4ThreeVector pos(-fSize[0] + 2*(x+0.5)*width.x(), 485 G4ThreeVector pos(-fSize[0] + 2 * (x + 0.5) << 402 -fSize[1] + 2*(y+0.5)*width.y(), 486 -fSize[1] + 2 * (y + 0.5) << 403 -fSize[2] + 2*(z+0.5)*width.z()); 487 -fSize[2] + 2 * (z + 0.5) << 488 404 489 return pos; 405 return pos; 490 } 406 } 491 407 492 void G4ScoringBox::GetXYZ(G4int index, G4int q << 408 void G4ScoringBox::GetXYZ(G4int index, G4int q[3]) const { 493 { << 409 494 q[0] = index / (fNSegment[2] * fNSegment[1]) << 410 q[0] = index/(fNSegment[2]*fNSegment[1]); 495 q[1] = (index - q[0] * fNSegment[2] * fNSegm << 411 q[1] = (index - q[0]*fNSegment[2]*fNSegment[1])/fNSegment[2]; 496 q[2] = index - q[1] * fNSegment[2] - q[0] * << 412 q[2] = index - q[1]*fNSegment[2] - q[0]*fNSegment[2]*fNSegment[1]; >> 413 497 } 414 } 498 415 499 G4int G4ScoringBox::GetIndex(G4int x, G4int y, << 416 G4int G4ScoringBox::GetIndex(G4int x, G4int y, G4int z) const { 500 { << 417 return x + y*fNSegment[0] + z*fNSegment[0]*fNSegment[1]; 501 return x + y * fNSegment[0] + z * fNSegment[ << 502 } 418 } 503 419 504 void G4ScoringBox::DrawColumn(RunScore* map, G << 420 void G4ScoringBox::DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, 505 G4int idxProj, G << 421 G4int idxProj, G4int idxColumn) 506 { 422 { 507 G4int iColumn[3] = { 2, 0, 1 }; << 423 if(idxColumn<0 || idxColumn>=fNSegment[idxProj]) 508 if(idxColumn < 0 || idxColumn >= fNSegment[i << 509 { 424 { 510 G4cerr << "ERROR : Column number " << idxC << 425 G4cerr << "ERROR : Column number " << idxColumn << " is out of scoring mesh [0," << fNSegment[idxProj]-1 << 511 << " is out of scoring mesh [0," << << 426 "]. Method ignored." << G4endl; 512 << "]. Method ignored." << G4endl; << 513 return; 427 return; 514 } 428 } 515 G4VVisManager* pVisManager = G4VVisManager:: << 429 G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance(); 516 if(pVisManager != nullptr) << 430 if(pVisManager) { 517 { << 431 518 pVisManager->BeginDraw(); << 519 << 520 // cell vectors 432 // cell vectors 521 std::vector<std::vector<std::vector<G4doub << 433 std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z] 522 std::vector<G4double> ez; << 434 std::vector<double> ez; 523 for(G4int z = 0; z < fNSegment[2]; z++) << 435 for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.); 524 ez.push_back(0.); << 436 std::vector<std::vector<double> > eyz; 525 std::vector<std::vector<G4double>> eyz; << 437 for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez); 526 for(G4int y = 0; y < fNSegment[1]; y++) << 438 for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz); 527 eyz.push_back(ez); << 439 528 for(G4int x = 0; x < fNSegment[0]; x++) << 440 std::vector<std::vector<double> > xycell; // xycell[X][Y] 529 cell.push_back(eyz); << 441 std::vector<double> ey; 530 << 442 for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.); 531 std::vector<std::vector<G4double>> xycell; << 443 for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey); 532 std::vector<G4double> ey; << 444 533 for(G4int y = 0; y < fNSegment[1]; y++) << 445 std::vector<std::vector<double> > yzcell; // yzcell[Y][Z] 534 ey.push_back(0.); << 446 for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez); 535 for(G4int x = 0; x < fNSegment[0]; x++) << 447 536 xycell.push_back(ey); << 448 std::vector<std::vector<double> > xzcell; // xzcell[X][Z] 537 << 449 for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez); 538 std::vector<std::vector<G4double>> yzcell; << 539 for(G4int y = 0; y < fNSegment[1]; y++) << 540 yzcell.push_back(ez); << 541 << 542 std::vector<std::vector<G4double>> xzcell; << 543 for(G4int x = 0; x < fNSegment[0]; x++) << 544 xzcell.push_back(ez); << 545 450 546 // projections 451 // projections 547 G4int q[3]; 452 G4int q[3]; 548 auto itr = map->GetMap()->begin(); << 453 std::map<G4int, G4double*>::iterator itr = map->begin(); 549 for(; itr != map->GetMap()->end(); itr++) << 454 for(; itr != map->end(); itr++) { 550 { << 551 GetXYZ(itr->first, q); 455 GetXYZ(itr->first, q); 552 456 553 if(idxProj == 0 && q[2] == idxColumn) << 457 if(idxProj == 0 && q[2] == idxColumn) { // xy plane 554 { // xy plane << 458 xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue; 555 xycell[q[0]][q[1]] += (itr->second->su << 556 } << 557 if(idxProj == 1 && q[0] == idxColumn) << 558 { // yz plane << 559 yzcell[q[1]][q[2]] += (itr->second->su << 560 } << 561 if(idxProj == 2 && q[1] == idxColumn) << 562 { // zx plane << 563 xzcell[q[0]][q[2]] += (itr->second->su << 564 } 459 } 565 } << 460 if(idxProj == 1 && q[0] == idxColumn) { // yz plane 566 << 461 yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue; >> 462 } >> 463 if(idxProj == 2 && q[1] == idxColumn) { // zx plane >> 464 xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue; >> 465 } >> 466 } >> 467 567 // search max. & min. values in each slice 468 // search max. & min. values in each slice 568 G4double xymin = DBL_MAX, yzmin = DBL_MAX, 469 G4double xymin = DBL_MAX, yzmin = DBL_MAX, xzmin = DBL_MAX; 569 G4double xymax = 0., yzmax = 0., xzmax = 0 470 G4double xymax = 0., yzmax = 0., xzmax = 0.; 570 for(G4int x = 0; x < fNSegment[0]; x++) << 471 for(int x = 0; x < fNSegment[0]; x++) { 571 { << 472 for(int y = 0; y < fNSegment[1]; y++) { 572 for(G4int y = 0; y < fNSegment[1]; y++) << 473 if(xymin > xycell[x][y]) xymin = xycell[x][y]; 573 { << 474 if(xymax < xycell[x][y]) xymax = xycell[x][y]; 574 if(xymin > xycell[x][y]) << 475 } 575 xymin = xycell[x][y]; << 476 for(int z = 0; z < fNSegment[2]; z++) { 576 if(xymax < xycell[x][y]) << 477 if(xzmin > xzcell[x][z]) xzmin = xzcell[x][z]; 577 xymax = xycell[x][y]; << 478 if(xzmax < xzcell[x][z]) xzmax = xzcell[x][z]; 578 } << 579 for(G4int z = 0; z < fNSegment[2]; z++) << 580 { << 581 if(xzmin > xzcell[x][z]) << 582 xzmin = xzcell[x][z]; << 583 if(xzmax < xzcell[x][z]) << 584 xzmax = xzcell[x][z]; << 585 } 479 } 586 } 480 } 587 for(G4int y = 0; y < fNSegment[1]; y++) << 481 for(int y = 0; y < fNSegment[1]; y++) { 588 { << 482 for(int z = 0; z < fNSegment[2]; z++) { 589 for(G4int z = 0; z < fNSegment[2]; z++) << 483 if(yzmin > yzcell[y][z]) yzmin = yzcell[y][z]; 590 { << 484 if(yzmax < yzcell[y][z]) yzmax = yzcell[y][z]; 591 if(yzmin > yzcell[y][z]) << 592 yzmin = yzcell[y][z]; << 593 if(yzmax < yzcell[y][z]) << 594 yzmax = yzcell[y][z]; << 595 } 485 } 596 } 486 } 597 487 >> 488 598 G4VisAttributes att; 489 G4VisAttributes att; 599 att.SetForceSolid(true); 490 att.SetForceSolid(true); 600 att.SetForceAuxEdgeVisible(true); 491 att.SetForceAuxEdgeVisible(true); 601 492 >> 493 602 G4Scale3D scale; 494 G4Scale3D scale; 603 // xy plane 495 // xy plane 604 if(idxProj == 0) << 496 if(idxProj == 0) { 605 { << 497 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xymin,xymax); } 606 if(colorMap->IfFloatMinMax()) << 498 G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); 607 { << 499 for(int x = 0; x < fNSegment[0]; x++) { 608 colorMap->SetMinMax(xymin, xymax); << 500 for(int y = 0; y < fNSegment[1]; y++) { 609 } << 501 G4ThreeVector pos(GetReplicaPosition(x, y, idxColumn)); 610 for(G4int x = 0; x < fNSegment[0]; x++) << 502 G4Transform3D trans; 611 { << 503 if(fRotationMatrix) { 612 for(G4int y = 0; y < fNSegment[1]; y++ << 504 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); 613 { << 505 trans = G4Translate3D(fCenterPosition)*trans; 614 G4Box xyplate("xy", fSize[0] / fNSeg << 506 } else { 615 fSize[2] / fNSegment[2 << 507 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); 616 << 508 } 617 G4ThreeVector pos(GetReplicaPosition << 509 G4double c[4]; 618 G4Transform3D trans; << 510 colorMap->GetMapColor(xycell[x][y], c); 619 if(fRotationMatrix != nullptr) << 511 att.SetColour(c[0], c[1], c[2]);//, c[3]); 620 { << 512 pVisManager->Draw(xyplate, att, trans); 621 trans = G4Rotate3D(*fRotationMatri << 513 622 trans = G4Translate3D(fCenterPosit << 514 } 623 } << 515 } 624 else << 516 } else 625 { << 517 // yz plane 626 trans = G4Translate3D(pos) * G4Tra << 518 if(idxProj == 1) { 627 } << 519 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(yzmin,yzmax); } 628 G4double c[4]; << 520 G4Box yzplate("yz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); 629 colorMap->GetMapColor(xycell[x][y], << 521 for(int y = 0; y < fNSegment[1]; y++) { 630 att.SetColour(c[0], c[1], c[2]); << 522 for(int z = 0; z < fNSegment[2]; z++) { 631 << 523 G4ThreeVector pos(GetReplicaPosition(idxColumn, y, z)); 632 G4Polyhedron* poly = xyplate.GetPoly << 524 G4Transform3D trans; 633 poly->Transform(trans); << 525 if(fRotationMatrix) { 634 poly->SetVisAttributes(att); << 526 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); 635 pVisManager->Draw(*poly); << 527 trans = G4Translate3D(fCenterPosition)*trans; 636 } << 528 } else { 637 } << 529 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); 638 } << 530 } 639 else << 531 G4double c[4]; 640 // yz plane << 532 colorMap->GetMapColor(yzcell[y][z], c); 641 if(idxProj == 1) << 533 att.SetColour(c[0], c[1], c[2]);//, c[3]); 642 { << 534 pVisManager->Draw(yzplate, att, trans); 643 if(colorMap->IfFloatMinMax()) << 535 } 644 { << 536 } 645 colorMap->SetMinMax(yzmin, yzmax); << 537 } else 646 } << 538 // xz plane 647 for(G4int y = 0; y < fNSegment[1]; y++) << 539 if(idxProj == 2) { 648 { << 540 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xzmin,xzmax);} 649 for(G4int z = 0; z < fNSegment[2]; z++ << 541 G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); 650 { << 542 for(int x = 0; x < fNSegment[0]; x++) { 651 G4Box yzplate("yz", fSize[0] / fNSeg << 543 for(int z = 0; z < fNSegment[2]; z++) { 652 fSize[2] / fNSegment[2 << 544 G4ThreeVector pos(GetReplicaPosition(x, idxColumn, z)); 653 << 545 G4Transform3D trans; 654 G4ThreeVector pos(GetReplicaPosition << 546 if(fRotationMatrix) { 655 G4Transform3D trans; << 547 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); 656 if(fRotationMatrix != nullptr) << 548 trans = G4Translate3D(fCenterPosition)*trans; 657 { << 549 } else { 658 trans = G4Rotate3D(*fRotationMatri << 550 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); 659 trans = G4Translate3D(fCenterPosit << 551 } 660 } << 552 G4double c[4]; 661 else << 553 colorMap->GetMapColor(xzcell[x][z], c); 662 { << 554 att.SetColour(c[0], c[1], c[2]);//, c[3]); 663 trans = G4Translate3D(pos) * G4Tra << 555 pVisManager->Draw(xzplate, att, trans); 664 } << 556 } 665 G4double c[4]; << 666 colorMap->GetMapColor(yzcell[y][z], << 667 att.SetColour(c[0], c[1], c[2]); // << 668 << 669 G4Polyhedron* poly = yzplate.GetPoly << 670 poly->Transform(trans); << 671 poly->SetVisAttributes(att); << 672 pVisManager->Draw(*poly); << 673 } << 674 } << 675 } << 676 else << 677 // xz plane << 678 if(idxProj == 2) << 679 { << 680 if(colorMap->IfFloatMinMax()) << 681 { << 682 colorMap->SetMinMax(xzmin, xzmax); << 683 } << 684 for(G4int x = 0; x < fNSegment[0]; x++) << 685 { << 686 for(G4int z = 0; z < fNSegment[2]; z++ << 687 { << 688 G4Box xzplate("xz", fSize[0] / fNSeg << 689 fSize[2] / fNSegment[2 << 690 << 691 G4ThreeVector pos(GetReplicaPosition << 692 G4Transform3D trans; << 693 if(fRotationMatrix != nullptr) << 694 { << 695 trans = G4Rotate3D(*fRotationMatri << 696 trans = G4Translate3D(fCenterPosit << 697 } << 698 else << 699 { << 700 trans = G4Translate3D(pos) * G4Tra << 701 } << 702 G4double c[4]; << 703 colorMap->GetMapColor(xzcell[x][z], << 704 att.SetColour(c[0], c[1], c[2]); // << 705 << 706 G4Polyhedron* poly = xzplate.GetPoly << 707 poly->Transform(trans); << 708 poly->SetVisAttributes(att); << 709 pVisManager->Draw(*poly); << 710 } << 711 } 557 } 712 } 558 } 713 pVisManager->EndDraw(); << 714 } 559 } 715 560 716 colorMap->SetPSUnit(fDrawUnit); 561 colorMap->SetPSUnit(fDrawUnit); 717 colorMap->SetPSName(fDrawPSName); 562 colorMap->SetPSName(fDrawPSName); 718 colorMap->DrawColorChart(); 563 colorMap->DrawColorChart(); 719 } 564 } >> 565 >> 566 720 567