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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4ScoringBox 27 // 28 // Author: Makoto Asai 29 // -------------------------------------------------------------------- 30 #ifndef G4ScoringBox_h 31 #define G4ScoringBox_h 1 32 33 #include "globals.hh" 34 #include "G4VScoringMesh.hh" 35 #include "G4RotationMatrix.hh" 36 37 #include <vector> 38 39 class G4VPhysicalVolume; 40 class G4LogicalVolume; 41 class G4VPrimitiveScorer; 42 class G4VScoreColorMap; 43 44 class G4ScoringBox : public G4VScoringMesh 45 { 46 public: 47 48 G4ScoringBox(const G4String& wName); 49 ~G4ScoringBox() override = default; 50 51 void List() const override; 52 void Draw(RunScore* map, G4VScoreColorMap* colorMap, G4int axflg = 111) override; 53 void DrawColumn(RunScore* map, G4VScoreColorMap* colorMap, G4int idxProj, 54 G4int idxColumn) override; 55 56 // set a direction to segment this mesh 57 inline void SetSegmentDirection(G4int dir) { fSegmentDirection = dir; } 58 59 protected: 60 61 // construct this mesh 62 void SetupGeometry(G4VPhysicalVolume* fWorldPhys) override; 63 64 private: 65 66 // get replicated position from 3D index (x,y,z) 67 G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z); 68 // get 3D index (x,y,z) from sequential index 69 void GetXYZ(G4int index, G4int q[3]) const; 70 // get sequential index from 3D index (x,y,z) 71 G4int GetIndex(G4int x, G4int y, G4int z) const; 72 73 private: 74 75 G4int fSegmentDirection; // =1: x, =2: y, =3: z 76 }; 77 78 #endif 79