Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/utils/include/G4VScoringMesh.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboration.                      *
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 24 // ********************************************************************
 25 //
 26 // G4VScoringMesh
 27 //
 28 // Class description:
 29 //
 30 // This class represents a multi-functional detector to be used by
 31 // command-based scorer for parallel world scorer, this class creates a
 32 // parallel world mesh geometry
 33 //
 34 // Author: Makoto Asai
 35 // --------------------------------------------------------------------
 36 #ifndef G4VScoringMesh_h
 37 #define G4VScoringMesh_h 1
 38 
 39 #include "globals.hh"
 40 #include "G4THitsMap.hh"
 41 #include "G4RotationMatrix.hh"
 42 #include "G4StatDouble.hh"
 43 
 44 #include <map>
 45 
 46 class G4VPhysicalVolume;
 47 class G4LogicalVolume;
 48 class G4MultiFunctionalDetector;
 49 class G4VPrimitiveScorer;
 50 class G4VSDFilter;
 51 class G4VScoreColorMap;
 52 class G4ParallelWorldProcess;
 53 
 54 class G4VScoringMesh
 55 {
 56  public:
 57   enum class MeshShape
 58   {
 59     box,
 60     cylinder,
 61     sphere,
 62     realWorldLogVol,
 63     probe,
 64     undefined = -1
 65   };
 66   using EventScore   = G4THitsMap<G4double>;
 67   using RunScore     = G4THitsMap<G4StatDouble>;
 68   using MeshScoreMap = std::map<G4String, RunScore*>;
 69 
 70  public:
 71 
 72   G4VScoringMesh(const G4String& wName);
 73   virtual ~G4VScoringMesh() = default;
 74 
 75   virtual void Construct(G4VPhysicalVolume* fWorldPhys);
 76   virtual void WorkerConstruct(G4VPhysicalVolume* fWorldPhys);
 77 
 78   // list infomration of this mesh
 79   virtual void List() const;
 80 
 81   // get the world name
 82   // If this ScoringMesh is for parallel world, it returns the name of the
 83   // parallel world If this ScoringMesh is for real world logical volume, it
 84   // returns name of logical volume
 85   inline const G4String& GetWorldName() const { return fWorldName; }
 86   // get whether this mesh is active or not
 87   inline G4bool IsActive() const { return fActive; }
 88   // set an activity of this mesh
 89   inline void Activate(G4bool vl = true) { fActive = vl; }
 90   // get the shape of this mesh
 91   inline MeshShape GetShape() const { return fShape; }
 92   // accumulate hits in a registered primitive scorer
 93   void Accumulate(G4THitsMap<G4double>* map);
 94   void Accumulate(G4THitsMap<G4StatDouble>* map);
 95   // merge same kind of meshes
 96   void Merge(const G4VScoringMesh* scMesh);
 97   // dump information of primitive socrers registered in this mesh
 98   void Dump();
 99   // draw a projected quantity on a current viewer
100   void DrawMesh(const G4String& psName, G4VScoreColorMap* colorMap,
101                 G4int axflg = 111);
102   // draw a column of a quantity on a current viewer
103   void DrawMesh(const G4String& psName, G4int idxPlane, G4int iColumn,
104                 G4VScoreColorMap* colorMap);
105   // draw a projected quantity on a current viewer
106   virtual void Draw(RunScore* map, G4VScoreColorMap* colorMap,
107                     G4int axflg = 111) = 0;
108   // draw a column of a quantity on a current viewer
109   virtual void DrawColumn(RunScore* map, G4VScoreColorMap* colorMap,
110                           G4int idxProj, G4int idxColumn) = 0;
111   // reset registered primitive scorers
112   void ResetScore();
113 
114   // Following set/get methods make sense only for parallel world scoring mesh
115   // set size of this mesh
116   void SetSize(G4double size[3]);
117   // get size of this mesh
118   G4ThreeVector GetSize() const;
119   // set starting and span angles (used only for tube segment)
120   void SetAngles(G4double, G4double);
121   // get angles (used only for tube segment)
122   inline G4double GetStartAngle() const { return fAngle[0]; }
123   inline G4double GetAngleSpan() const { return fAngle[1]; }
124   // set position of center of this mesh
125   void SetCenterPosition(G4double centerPosition[3]);
126   // get position of center of this mesh
127   G4ThreeVector GetTranslation() const { return fCenterPosition; }
128   // set a rotation angle around the x axis
129   void RotateX(G4double delta);
130   // set a rotation angle around the y axis
131   void RotateY(G4double delta);
132   // set a rotation angle around the z axis
133   void RotateZ(G4double delta);
134   // get a rotation matrix
135   inline G4RotationMatrix GetRotationMatrix() const
136   {
137     if(fRotationMatrix != nullptr)
138       return *fRotationMatrix;
139     return G4RotationMatrix::IDENTITY;
140   }
141 
142   // set number of segments of this mesh
143   void SetNumberOfSegments(G4int nSegment[3]);
144   // get number of segments of this mesh
145   void GetNumberOfSegments(G4int nSegment[3]);
146 
147   // register a primitive scorer to the MFD & set it to the current primitive
148   // scorer
149   void SetPrimitiveScorer(G4VPrimitiveScorer* ps);
150   // register a filter to a current primtive scorer
151   void SetFilter(G4VSDFilter* filter);
152   // set a primitive scorer to the current one by the name
153   void SetCurrentPrimitiveScorer(const G4String& name);
154   // find registered primitive scorer by the name
155   G4bool FindPrimitiveScorer(const G4String& psname);
156   // get whether current primitive scorer is set or not
157   inline G4bool IsCurrentPrimitiveScorerNull()
158   {
159     return fCurrentPS == nullptr;
160   }
161   // get unit of primitive scorer by the name
162   G4String GetPSUnit(const G4String& psname);
163   // get unit of current primitive scorer
164   G4String GetCurrentPSUnit();
165   // set unit of current primitive scorer
166   void SetCurrentPSUnit(const G4String& unit);
167   // get unit value of primitive scorer by the name
168   G4double GetPSUnitValue(const G4String& psname);
169   // set PS name to be drawn
170   inline void SetDrawPSName(const G4String& psname) { fDrawPSName = psname; }
171 
172   // get axis names of the hierarchical division in the divided order
173   void GetDivisionAxisNames(G4String divisionAxisNames[3]);
174 
175   // set current  primitive scorer to NULL
176   void SetNullToCurrentPrimitiveScorer() { fCurrentPS = nullptr; }
177   // set verbose level
178   inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
179   // get the primitive scorer map
180   inline MeshScoreMap GetScoreMap() const { return fMap; }
181   // get whether this mesh setup has been ready
182   inline G4bool ReadyForQuantity() const { return (sizeIsSet && nMeshIsSet); }
183 
184   // protected:
185   // get registered primitive socrer by the name
186   G4VPrimitiveScorer* GetPrimitiveScorer(const G4String& name);
187 
188   inline void SetMeshElementLogical(G4LogicalVolume* val)
189   {
190     fMeshElementLogical = val;
191   }
192   inline G4LogicalVolume* GetMeshElementLogical() const
193   {
194     return fMeshElementLogical;
195   }
196 
197   inline void SetParallelWorldProcess(G4ParallelWorldProcess* proc)
198   {
199     fParallelWorldProcess = proc;
200   }
201   inline G4ParallelWorldProcess* GetParallelWorldProcess() const
202   {
203     return fParallelWorldProcess;
204   }
205   inline void GeometryHasBeenDestroyed()
206   {
207     fGeometryHasBeenDestroyed = true;
208     fMeshElementLogical       = nullptr;
209   }
210 
211   // Geometry hirarchy level (bottom = 0) to be used as the copy number
212   // This is used only for real-world scorer
213   inline void SetCopyNumberLevel(G4int val) { copyNumberLevel = val; }
214   inline G4int GetCopyNumberLevel() const { return copyNumberLevel; }
215 
216   inline G4bool LayeredMassFlg() { return layeredMassFlg; }
217 
218  protected:
219 
220   // a pure virtual function to construct this mesh geometry
221   virtual void SetupGeometry(G4VPhysicalVolume* fWorldPhys) = 0;
222 
223  protected:
224 
225   G4String fWorldName;
226   G4VPrimitiveScorer* fCurrentPS;
227   G4bool fConstructed;
228   G4bool fActive;
229   MeshShape fShape;
230 
231   G4double fSize[3];
232   G4double fAngle[2];
233   G4ThreeVector fCenterPosition;
234   G4RotationMatrix* fRotationMatrix;
235   G4int fNSegment[3];
236 
237   MeshScoreMap fMap;
238   G4MultiFunctionalDetector* fMFD;
239 
240   G4int verboseLevel;
241 
242   G4bool sizeIsSet;
243   G4bool nMeshIsSet;
244 
245   G4String fDrawUnit;
246   G4double fDrawUnitValue;
247   G4String fDrawPSName;
248 
249   G4String fDivisionAxisNames[3];
250 
251   G4LogicalVolume* fMeshElementLogical;
252 
253   G4ParallelWorldProcess* fParallelWorldProcess;
254   G4bool fGeometryHasBeenDestroyed;
255  
256   G4int copyNumberLevel;
257 
258   // This flag may be set to true for Probe scoring mesh.
259   // There is no public set method for this boolean flag, but it should be set
260   // to true through SetMaterial() method of Probe scoring mesh.
261   G4bool layeredMassFlg;
262 };
263 
264 #endif
265