Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4VPrimitiveScorer 27 // 28 // Class description: 29 // 30 // This is the base class of the sensitive detector which owns 31 // only one hits collection. 32 // A concrete class object derived from this base class can be 33 // used either as a sensitive detector or to be registered to 34 // G4MultiFunctionalDetector to define multiple functionalities. 35 // 36 // Author: Makoto Asai 37 // -------------------------------------------------------------------- 38 #ifndef G4VPrimitiveScorer_h 39 #define G4VPrimitiveScorer_h 1 40 41 #include "G4MultiFunctionalDetector.hh" 42 #include "G4VSDFilter.hh" 43 #include "globals.hh" 44 45 class G4Step; 46 class G4HCofThisEvent; 47 class G4TouchableHistory; 48 49 class G4VPrimitiveScorer 50 { 51 friend class G4MultiFunctionalDetector; 52 53 public: 54 G4VPrimitiveScorer(const G4String& name, G4int depth = 0); 55 virtual ~G4VPrimitiveScorer() = default; 56 57 // This method returns the ID of its hitsCollection. This mehod 58 // gives valid value only after it is registered to G4MultiFunctionalDetector 59 // and the G4MultiFunctionalDetector is registered to G4SDManager. 60 G4int GetCollectionID(G4int); 61 62 // These five methods are exactly identical to those in G4VSensitiveDetector. 63 // These methods are invoked by G4SDManager through G4MultiFunctionalDetector. 64 virtual void Initialize(G4HCofThisEvent*); 65 virtual void EndOfEvent(G4HCofThisEvent*); 66 virtual void clear(); 67 virtual void DrawAll(); 68 virtual void PrintAll(); 69 70 void SetUnit(const G4String& unit) { unitName = unit; } 71 const G4String& GetUnit() const { return unitName; } 72 G4double GetUnitValue() const { return unitValue; } 73 74 // Set/Get methods 75 inline void SetMultiFunctionalDetector(G4MultiFunctionalDetector* d) { detector = d; } 76 inline G4MultiFunctionalDetector* GetMultiFunctionalDetector() const { return detector; } 77 inline const G4String& GetName() const { return primitiveName; } 78 inline void SetFilter(G4VSDFilter* f) { filter = f; } 79 inline G4VSDFilter* GetFilter() const { return filter; } 80 inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; } 81 inline G4int GetVerboseLevel() const { return verboseLevel; } 82 83 inline void SetNijk(G4int i, G4int j, G4int k) 84 { 85 fNi = i; 86 fNj = j; 87 fNk = k; 88 } 89 90 protected: 91 // Get the solid at current depth, ensuring it's correct by 92 // calling a parameterisation is called if it's that volume type 93 G4VSolid* ComputeSolid(G4Step* aStep, G4int replicaIdx); 94 95 // Same as above -- using stored replica number 96 G4VSolid* ComputeCurrentSolid(G4Step* aStep); 97 98 // This is the method must be implemented in each concrete class. 99 virtual G4bool ProcessHits(G4Step*, G4TouchableHistory*) = 0; 100 101 // This is a function mapping from copy number(s) to an index of 102 // the hit collection. In the default implementation, just the 103 // copy number of the physical volume is taken. 104 virtual G4int GetIndex(G4Step*); 105 106 void CheckAndSetUnit(const G4String& unit, const G4String& category); 107 108 protected: 109 G4String primitiveName; 110 G4MultiFunctionalDetector* detector{nullptr}; 111 G4VSDFilter* filter{nullptr}; 112 G4int verboseLevel{0}; 113 G4int indexDepth; 114 G4String unitName{"NoUnit"}; 115 G4double unitValue{1.0}; 116 G4int fNi{0}, fNj{0}, fNk{0}; // used for 3D scorers 117 118 private: 119 inline G4bool HitPrimitive(G4Step* aStep, G4TouchableHistory* ROhis) 120 { 121 if (filter != nullptr) { 122 if (! (filter->Accept(aStep))) return false; 123 } 124 return ProcessHits(aStep, ROhis); 125 } 126 }; 127 128 #endif 129