Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/detector/include/G4VPrimitiveScorer.hh

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // G4VPrimitiveScorer
 27 //
 28 // Class description:
 29 //
 30 // This is the base class of the sensitive detector which owns
 31 // only one hits collection.
 32 // A concrete class object derived from this base class can be
 33 // used either as a sensitive detector or to be registered to
 34 // G4MultiFunctionalDetector to define multiple functionalities.
 35 //
 36 // Author: Makoto Asai
 37 // --------------------------------------------------------------------
 38 #ifndef G4VPrimitiveScorer_h
 39 #define G4VPrimitiveScorer_h 1
 40 
 41 #include "G4MultiFunctionalDetector.hh"
 42 #include "G4VSDFilter.hh"
 43 #include "globals.hh"
 44 
 45 class G4Step;
 46 class G4HCofThisEvent;
 47 class G4TouchableHistory;
 48 
 49 class G4VPrimitiveScorer
 50 {
 51   friend class G4MultiFunctionalDetector;
 52 
 53  public:
 54   G4VPrimitiveScorer(const G4String& name, G4int depth = 0);
 55   virtual ~G4VPrimitiveScorer() = default;
 56 
 57   // This method returns the ID of its hitsCollection. This mehod
 58   // gives valid value only after it is registered to G4MultiFunctionalDetector
 59   // and the G4MultiFunctionalDetector is registered to G4SDManager.
 60   G4int GetCollectionID(G4int);
 61 
 62   // These five methods are exactly identical to those in G4VSensitiveDetector.
 63   // These methods are invoked by G4SDManager through G4MultiFunctionalDetector.
 64   virtual void Initialize(G4HCofThisEvent*);
 65   virtual void EndOfEvent(G4HCofThisEvent*);
 66   virtual void clear();
 67   virtual void DrawAll();
 68   virtual void PrintAll();
 69 
 70   void SetUnit(const G4String& unit) { unitName = unit; }
 71   const G4String& GetUnit() const { return unitName; }
 72   G4double GetUnitValue() const { return unitValue; }
 73 
 74   // Set/Get methods
 75   inline void SetMultiFunctionalDetector(G4MultiFunctionalDetector* d) { detector = d; }
 76   inline G4MultiFunctionalDetector* GetMultiFunctionalDetector() const { return detector; }
 77   inline const G4String& GetName() const { return primitiveName; }
 78   inline void SetFilter(G4VSDFilter* f) { filter = f; }
 79   inline G4VSDFilter* GetFilter() const { return filter; }
 80   inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
 81   inline G4int GetVerboseLevel() const { return verboseLevel; }
 82 
 83   inline void SetNijk(G4int i, G4int j, G4int k)
 84   {
 85     fNi = i;
 86     fNj = j;
 87     fNk = k;
 88   }
 89 
 90  protected:
 91   // Get the solid at current depth, ensuring it's correct by
 92   //   calling a parameterisation is called if it's that volume type
 93   G4VSolid* ComputeSolid(G4Step* aStep, G4int replicaIdx);
 94 
 95   // Same as above -- using stored replica number
 96   G4VSolid* ComputeCurrentSolid(G4Step* aStep);
 97 
 98   // This is the method must be implemented in each concrete class.
 99   virtual G4bool ProcessHits(G4Step*, G4TouchableHistory*) = 0;
100 
101   // This is a function mapping from copy number(s) to an index of
102   // the hit collection. In the default implementation, just the
103   // copy number of the physical volume is taken.
104   virtual G4int GetIndex(G4Step*);
105 
106   void CheckAndSetUnit(const G4String& unit, const G4String& category);
107 
108  protected:
109   G4String primitiveName;
110   G4MultiFunctionalDetector* detector{nullptr};
111   G4VSDFilter* filter{nullptr};
112   G4int verboseLevel{0};
113   G4int indexDepth;
114   G4String unitName{"NoUnit"};
115   G4double unitValue{1.0};
116   G4int fNi{0}, fNj{0}, fNk{0};  // used for 3D scorers
117 
118  private:
119   inline G4bool HitPrimitive(G4Step* aStep, G4TouchableHistory* ROhis)
120   {
121     if (filter != nullptr) {
122       if (! (filter->Accept(aStep))) return false;
123     }
124     return ProcessHits(aStep, ROhis);
125   }
126 };
127 
128 #endif
129