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Geant4/digits_hits/utils/src/G4ScoringBox.cc

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Differences between /digits_hits/utils/src/G4ScoringBox.cc (Version 11.3.0) and /digits_hits/utils/src/G4ScoringBox.cc (Version 10.1.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4ScoringBox                                <<  26 //
 27 // ------------------------------------------- <<  27 // $Id: G4ScoringBox.cc 89027 2015-03-18 08:37:30Z gcosmo $
                                                   >>  28 //
 28                                                    29 
 29 #include "G4ScoringBox.hh"                         30 #include "G4ScoringBox.hh"
 30                                                    31 
                                                   >>  32 #include "G4SystemOfUnits.hh"
 31 #include "G4Box.hh"                                33 #include "G4Box.hh"
 32 #include "G4LogicalVolume.hh"                      34 #include "G4LogicalVolume.hh"
 33 #include "G4VPhysicalVolume.hh"                    35 #include "G4VPhysicalVolume.hh"
 34 #include "G4PVPlacement.hh"                        36 #include "G4PVPlacement.hh"
 35 #include "G4PVReplica.hh"                          37 #include "G4PVReplica.hh"
 36 #include "G4PVDivision.hh"                         38 #include "G4PVDivision.hh"
 37 #include "G4VisAttributes.hh"                      39 #include "G4VisAttributes.hh"
 38 #include "G4VVisManager.hh"                        40 #include "G4VVisManager.hh"
 39 #include "G4VScoreColorMap.hh"                     41 #include "G4VScoreColorMap.hh"
 40                                                    42 
 41 #include "G4MultiFunctionalDetector.hh"            43 #include "G4MultiFunctionalDetector.hh"
                                                   >>  44 #include "G4SDParticleFilter.hh"
 42 #include "G4VPrimitiveScorer.hh"                   45 #include "G4VPrimitiveScorer.hh"
 43 #include "G4Polyhedron.hh"                         46 #include "G4Polyhedron.hh"
 44                                                    47 
 45 #include "G4ScoringManager.hh"                     48 #include "G4ScoringManager.hh"
 46 #include "G4StatDouble.hh"                     << 
 47                                                << 
 48 #include "G4SystemOfUnits.hh"                  << 
 49                                                    49 
 50 #include <map>                                     50 #include <map>
 51 #include <fstream>                                 51 #include <fstream>
 52                                                    52 
 53 G4ScoringBox::G4ScoringBox(const G4String& wNa <<  53 G4ScoringBox::G4ScoringBox(G4String wName)
 54   : G4VScoringMesh(wName)                      <<  54   :G4VScoringMesh(wName), fSegmentDirection(-1)
 55   , fSegmentDirection(-1)                      << 
 56 {                                                  55 {
 57   fShape                = MeshShape::box;      <<  56   fShape = boxMesh;
 58   fDivisionAxisNames[0] = "X";                     57   fDivisionAxisNames[0] = "X";
 59   fDivisionAxisNames[1] = "Y";                     58   fDivisionAxisNames[1] = "Y";
 60   fDivisionAxisNames[2] = "Z";                     59   fDivisionAxisNames[2] = "Z";
 61 }                                                  60 }
 62                                                    61 
 63 void G4ScoringBox::SetupGeometry(G4VPhysicalVo <<  62 G4ScoringBox::~G4ScoringBox()
 64 {                                                  63 {
 65   if(verboseLevel > 9)                         <<  64 }
 66     G4cout << "G4ScoringBox::SetupGeometry() . << 
 67                                                    65 
                                                   >>  66 void G4ScoringBox::SetupGeometry(G4VPhysicalVolume * fWorldPhys) {
                                                   >>  67   
                                                   >>  68   if(verboseLevel > 9) G4cout << "G4ScoringBox::SetupGeometry() ..." << G4endl;
                                                   >>  69   
 68   // World                                         70   // World
 69   G4VPhysicalVolume* scoringWorld = fWorldPhys <<  71   G4VPhysicalVolume * scoringWorld = fWorldPhys;
 70   G4LogicalVolume* worldLogical   = scoringWor <<  72   G4LogicalVolume * worldLogical = scoringWorld->GetLogicalVolume();
 71                                                <<  73   
 72   // Scoring Mesh                                  74   // Scoring Mesh
 73   if(verboseLevel > 9)                         <<  75   if(verboseLevel > 9) G4cout << fWorldName << G4endl;
 74     G4cout << fWorldName << G4endl;            << 
 75   G4String boxName = fWorldName;                   76   G4String boxName = fWorldName;
 76                                                <<  77   
 77   if(verboseLevel > 9)                             78   if(verboseLevel > 9)
 78     G4cout << fSize[0] << ", " << fSize[1] <<      79     G4cout << fSize[0] << ", " << fSize[1] << ", " << fSize[2] << G4endl;
 79   G4VSolid* boxSolid = new G4Box(boxName + "0" <<  80   G4VSolid * boxSolid = new G4Box(boxName+"0", fSize[0], fSize[1], fSize[2]);
 80   auto  boxLogical =                           <<  81   G4LogicalVolume * boxLogical = new G4LogicalVolume(boxSolid, 0, boxName+"_0");
 81     new G4LogicalVolume(boxSolid, nullptr, box <<  82   new G4PVPlacement(fRotationMatrix, fCenterPosition,
 82   new G4PVPlacement(fRotationMatrix, fCenterPo <<  83                     boxLogical, boxName+"0", worldLogical, false, 0);
 83                     worldLogical, false, 0);   <<  84   
 84                                                <<  85   //G4double fsegment[3][3];
 85   G4String layerName[2] = { boxName + "_1", bo <<  86   //G4int segOrder[3];
 86   G4VSolid* layerSolid[2];                     <<  87   //GetSegmentOrder(fSegmentDirection, fNSegment, segOrder, fsegment);
 87   G4LogicalVolume* layerLogical[2];            <<  88   //EAxis axis[3] = {kXAxis, kYAxis, kZAxis};
 88                                                <<  89   
                                                   >>  90   G4String layerName[2] = {boxName + "_1",  boxName + "_2"};
                                                   >>  91   G4VSolid * layerSolid[2];
                                                   >>  92   G4LogicalVolume * layerLogical[2];
                                                   >>  93   
 89   //-- fisrt nested layer (replicated to x dir     94   //-- fisrt nested layer (replicated to x direction)
 90   if(verboseLevel > 9)                         <<  95   if(verboseLevel > 9) G4cout << "layer 1 :" << G4endl;
 91     G4cout << "layer 1 :" << G4endl;           <<  96   layerSolid[0] = new G4Box(layerName[0],
 92   layerSolid[0] =                              <<  97                             fSize[0]/fNSegment[0],
 93     new G4Box(layerName[0], fSize[0] / fNSegme <<  98                             fSize[1],
 94   layerLogical[0] = new G4LogicalVolume(layerS <<  99                             fSize[2]);
 95   if(fNSegment[0] > 1)                         << 100   layerLogical[0] = new G4LogicalVolume(layerSolid[0], 0, layerName[0]);
 96   {                                            << 101   if(fNSegment[0] > 1) {
 97     if(verboseLevel > 9)                          102     if(verboseLevel > 9)
 98       G4cout << "G4ScoringBox::Construct() : R << 103       G4cout << "G4ScoringBox::Construct() : Replicate to x direction" << G4endl;
 99              << G4endl;                        << 104     if(G4ScoringManager::GetReplicaLevel()>0)
100     if(G4ScoringManager::GetReplicaLevel() > 0 << 
101     {                                             105     {
102       new G4PVReplica(layerName[0], layerLogic    106       new G4PVReplica(layerName[0], layerLogical[0], boxLogical, kXAxis,
103                       fNSegment[0], fSize[0] / << 107                       fNSegment[0], fSize[0]/fNSegment[0]*2.);
104     }                                             108     }
105     else                                          109     else
106     {                                             110     {
107       new G4PVDivision(layerName[0], layerLogi    111       new G4PVDivision(layerName[0], layerLogical[0], boxLogical, kXAxis,
108                        fNSegment[0], 0.);         112                        fNSegment[0], 0.);
109     }                                             113     }
110   }                                            << 114   } else if(fNSegment[0] == 1) {
111   else if(fNSegment[0] == 1)                   << 
112   {                                            << 
113     if(verboseLevel > 9)                          115     if(verboseLevel > 9)
114       G4cout << "G4ScoringBox::Construct() : P    116       G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
115     new G4PVPlacement(nullptr, G4ThreeVector(0 << 117     new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[0], layerName[0],
116                       layerName[0], boxLogical << 118                       boxLogical, false, 0);
117   }                                            << 119   } else
118   else                                         << 
119     G4cerr << "ERROR : G4ScoringBox::SetupGeom    120     G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
120            << fNSegment[0] << ") "             << 121     << fNSegment[0] << ") "
121            << "in placement of the first neste << 122     << "in placement of the first nested layer." << G4endl;
122                                                << 123   
123   if(verboseLevel > 9)                         << 124   if(verboseLevel > 9) {
124   {                                            << 125     G4cout << fSize[0]/fNSegment[0] << ", "
125     G4cout << fSize[0] / fNSegment[0] << ", "  << 126     << fSize[1] << ", "
126            << G4endl;                          << 127     << fSize[2] << G4endl;
127     G4cout << layerName[0] << ": kXAxis, " <<  << 128     G4cout << layerName[0] << ": kXAxis, "
128            << 2. * fSize[0] / fNSegment[0] <<  << 129     << fNSegment[0] << ", "
                                                   >> 130     << 2.*fSize[0]/fNSegment[0] << G4endl;
129   }                                               131   }
130                                                << 132   
131   // second nested layer (replicated to y dire    133   // second nested layer (replicated to y direction)
132   if(verboseLevel > 9)                         << 134   if(verboseLevel > 9) G4cout << "layer 2 :" << G4endl;
133     G4cout << "layer 2 :" << G4endl;           << 135   layerSolid[1] = new G4Box(layerName[1],
134   layerSolid[1]   = new G4Box(layerName[1], fS << 136                             fSize[0]/fNSegment[0],
135                             fSize[1] / fNSegme << 137                             fSize[1]/fNSegment[1],
136   layerLogical[1] = new G4LogicalVolume(layerS << 138                             fSize[2]);
137   if(fNSegment[1] > 1)                         << 139   layerLogical[1] = new G4LogicalVolume(layerSolid[1], 0, layerName[1]);
138   {                                            << 140   if(fNSegment[1] > 1) {
139     if(verboseLevel > 9)                          141     if(verboseLevel > 9)
140       G4cout << "G4ScoringBox::Construct() : R << 142       G4cout << "G4ScoringBox::Construct() : Replicate to y direction" << G4endl;
141              << G4endl;                        << 143     if(G4ScoringManager::GetReplicaLevel()>1)
142     if(G4ScoringManager::GetReplicaLevel() > 1 << 
143     {                                             144     {
144       new G4PVReplica(layerName[1], layerLogic    145       new G4PVReplica(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
145                       fNSegment[1], fSize[1] / << 146                       fNSegment[1], fSize[1]/fNSegment[1]*2.);
146     }                                             147     }
147     else                                          148     else
148     {                                             149     {
149       new G4PVDivision(layerName[1], layerLogi    150       new G4PVDivision(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
150                        fNSegment[1], 0.);         151                        fNSegment[1], 0.);
151     }                                             152     }
152   }                                            << 153   } else if(fNSegment[1] == 1) {
153   else if(fNSegment[1] == 1)                   << 
154   {                                            << 
155     if(verboseLevel > 9)                          154     if(verboseLevel > 9)
156       G4cout << "G4ScoringBox::Construct() : P    155       G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
157     new G4PVPlacement(nullptr, G4ThreeVector(0 << 156     new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[1], layerName[1],
158                       layerName[1], layerLogic << 157                       layerLogical[0], false, 0);
159   }                                            << 158   } else
160   else                                         << 
161     G4cerr << "ERROR : G4ScoringBox::SetupGeom    159     G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
162            << fNSegment[1] << ") "             << 160     << fNSegment[1] << ") "
163            << "in placement of the second nest << 161     << "in placement of the second nested layer." << G4endl;
164                                                << 162   
165   if(verboseLevel > 9)                         << 163   if(verboseLevel > 9) {
166   {                                            << 164     G4cout << fSize[0]/fNSegment[0] << ", "
167     G4cout << fSize[0] / fNSegment[0] << ", "  << 165     << fSize[1]/fNSegment[1] << ", "
168            << fSize[2] << G4endl;              << 166     << fSize[2] << G4endl;
169     G4cout << layerName[1] << ": kYAxis, " <<  << 167     G4cout << layerName[1] << ": kYAxis, "
170            << 2. * fSize[1] / fNSegment[1] <<  << 168     << fNSegment[1] << ", "
                                                   >> 169     << 2.*fSize[1]/fNSegment[1] << G4endl;
171   }                                               170   }
172                                                << 171   
173   // mesh elements (replicated to z direction)    172   // mesh elements (replicated to z direction)
174   if(verboseLevel > 9)                         << 173   if(verboseLevel > 9) G4cout << "mesh elements :" << G4endl;
175     G4cout << "mesh elements :" << G4endl;     << 174   G4String elementName = boxName +"_3";
176   G4String elementName = boxName + "_3";       << 175   G4VSolid * elementSolid = new G4Box(elementName,
177   G4VSolid* elementSolid =                     << 176                                       fSize[0]/fNSegment[0],
178     new G4Box(elementName, fSize[0] / fNSegmen << 177                                       fSize[1]/fNSegment[1],
179               fSize[2] / fNSegment[2]);        << 178                                       fSize[2]/fNSegment[2]);
180   fMeshElementLogical = new G4LogicalVolume(el << 179   fMeshElementLogical = new G4LogicalVolume(elementSolid, 0, elementName);
181   if(fNSegment[2] > 1)                         << 180   if(fNSegment[2] > 1) {
182   {                                            << 
183     if(verboseLevel > 9)                          181     if(verboseLevel > 9)
184       G4cout << "G4ScoringBox::Construct() : R << 182       G4cout << "G4ScoringBox::Construct() : Replicate to z direction" << G4endl;
185              << G4endl;                        << 183     
186                                                << 184     if(G4ScoringManager::GetReplicaLevel()>2)
187     if(G4ScoringManager::GetReplicaLevel() > 2 << 
188     {                                             185     {
189       new G4PVReplica(elementName, fMeshElemen    186       new G4PVReplica(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
190                       fNSegment[2], 2. * fSize << 187                       fNSegment[2], 2.*fSize[2]/fNSegment[2]);
191     }                                             188     }
192     else                                          189     else
193     {                                             190     {
194       new G4PVDivision(elementName, fMeshEleme << 191       new G4PVDivision(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
195                        kZAxis, fNSegment[2], 0 << 192                        fNSegment[2], 0.);
196     }                                             193     }
197   }                                            << 194   } else if(fNSegment[2] == 1) {
198   else if(fNSegment[2] == 1)                   << 
199   {                                            << 
200     if(verboseLevel > 9)                          195     if(verboseLevel > 9)
201       G4cout << "G4ScoringBox::Construct() : P    196       G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
202     new G4PVPlacement(nullptr, G4ThreeVector(0 << 197     new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), fMeshElementLogical,
203                       elementName, layerLogica    198                       elementName, layerLogical[1], false, 0);
204   }                                            << 199   } else
205   else                                         << 
206     G4cerr << "ERROR : G4ScoringBox::SetupGeom    200     G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : "
207            << "invalid parameter (" << fNSegme << 201     << "invalid parameter (" << fNSegment[2] << ") "
208            << "in mesh element placement." <<  << 202     << "in mesh element placement." << G4endl;
209                                                << 203   
210   if(verboseLevel > 9)                         << 204   if(verboseLevel > 9) {
211   {                                            << 205     G4cout << fSize[0]/fNSegment[0] << ", "
212     G4cout << fSize[0] / fNSegment[0] << ", "  << 206     << fSize[1]/fNSegment[1] << ", "
213            << fSize[2] / fNSegment[2] << G4end << 207     << fSize[2]/fNSegment[2] << G4endl;
214     G4cout << elementName << ": kZAxis, " << f << 208     G4cout << elementName << ": kZAxis, "
215            << 2. * fSize[2] / fNSegment[2] <<  << 209     << fNSegment[2] << ", "
                                                   >> 210     << 2.*fSize[2]/fNSegment[2] << G4endl;
216   }                                               211   }
217                                                << 212   
                                                   >> 213   
218   // set the sensitive detector                   214   // set the sensitive detector
219   fMeshElementLogical->SetSensitiveDetector(fM    215   fMeshElementLogical->SetSensitiveDetector(fMFD);
220                                                << 216   
                                                   >> 217   
221   // vis. attributes                              218   // vis. attributes
222   auto  visatt = new G4VisAttributes(G4Colour( << 219   G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.5,.5,.5));
223   visatt->SetVisibility(false);                   220   visatt->SetVisibility(false);
224   layerLogical[0]->SetVisAttributes(visatt);      221   layerLogical[0]->SetVisAttributes(visatt);
225   layerLogical[1]->SetVisAttributes(visatt);      222   layerLogical[1]->SetVisAttributes(visatt);
226   visatt->SetVisibility(true);                    223   visatt->SetVisibility(true);
227   fMeshElementLogical->SetVisAttributes(visatt    224   fMeshElementLogical->SetVisAttributes(visatt);
228 }                                                 225 }
229                                                   226 
230 void G4ScoringBox::List() const                << 
231 {                                              << 
232   G4cout << "G4ScoringBox : " << fWorldName << << 
233   G4cout << " Size (x, y, z): (" << fSize[0] / << 
234          << ", " << fSize[2] / cm << ") [cm]"  << 
235                                                   227 
                                                   >> 228 void G4ScoringBox::List() const {
                                                   >> 229   G4cout << "G4ScoringBox : " << fWorldName << " --- Shape: Box mesh" << G4endl;
                                                   >> 230   G4cout << " Size (x, y, z): ("
                                                   >> 231   << fSize[0]/cm << ", "
                                                   >> 232   << fSize[1]/cm << ", "
                                                   >> 233   << fSize[2]/cm << ") [cm]"
                                                   >> 234   << G4endl;
                                                   >> 235   
236   G4VScoringMesh::List();                         236   G4VScoringMesh::List();
237 }                                                 237 }
238                                                   238 
239 void G4ScoringBox::Draw(RunScore* map, G4VScor << 239 void G4ScoringBox::Draw(std::map<G4int, G4double*> * map,
240 {                                              << 240                         G4VScoreColorMap* colorMap, G4int axflg) {
241   G4VVisManager* pVisManager = G4VVisManager:: << 241   
242   if(pVisManager != nullptr)                   << 242   G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
243   {                                            << 243   if(pVisManager) {
244     // cell vectors                            << 
245     std::vector<std::vector<std::vector<G4doub << 
246     std::vector<G4double> ez;                  << 
247     for(G4int z = 0; z < fNSegment[2]; z++)    << 
248       ez.push_back(0.);                        << 
249     std::vector<std::vector<G4double>> eyz;    << 
250     for(G4int y = 0; y < fNSegment[1]; y++)    << 
251       eyz.push_back(ez);                       << 
252     for(G4int x = 0; x < fNSegment[0]; x++)    << 
253       cell.push_back(eyz);                     << 
254                                                << 
255     std::vector<std::vector<G4double>> xycell; << 
256     std::vector<G4double> ey;                  << 
257     for(G4int y = 0; y < fNSegment[1]; y++)    << 
258       ey.push_back(0.);                        << 
259     for(G4int x = 0; x < fNSegment[0]; x++)    << 
260       xycell.push_back(ey);                    << 
261                                                << 
262     std::vector<std::vector<G4double>> yzcell; << 
263     for(G4int y = 0; y < fNSegment[1]; y++)    << 
264       yzcell.push_back(ez);                    << 
265                                                << 
266     std::vector<std::vector<G4double>> xzcell; << 
267     for(G4int x = 0; x < fNSegment[0]; x++)    << 
268       xzcell.push_back(ez);                    << 
269                                                   244 
                                                   >> 245     // cell vectors
                                                   >> 246     std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
                                                   >> 247     std::vector<double> ez;
                                                   >> 248     for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
                                                   >> 249     std::vector<std::vector<double> > eyz;
                                                   >> 250     for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
                                                   >> 251     for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
                                                   >> 252     
                                                   >> 253     std::vector<std::vector<double> > xycell; // xycell[X][Y]
                                                   >> 254     std::vector<double> ey;
                                                   >> 255     for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
                                                   >> 256     for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
                                                   >> 257     
                                                   >> 258     std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
                                                   >> 259     for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
                                                   >> 260     
                                                   >> 261     std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
                                                   >> 262     for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
                                                   >> 263     
270     // projections                                264     // projections
271     G4int q[3];                                   265     G4int q[3];
272     auto itr = map->GetMap()->begin();         << 266     std::map<G4int, G4double*>::iterator itr = map->begin();
273     for(; itr != map->GetMap()->end(); itr++)  << 267     for(; itr != map->end(); itr++) {
274     {                                          << 
275       GetXYZ(itr->first, q);                      268       GetXYZ(itr->first, q);
276                                                << 269       
277       xycell[q[0]][q[1]] += (itr->second->sum_ << 270       xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue;
278       yzcell[q[1]][q[2]] += (itr->second->sum_ << 271       yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue;
279       xzcell[q[0]][q[2]] += (itr->second->sum_ << 272       xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue;
280     }                                             273     }
281                                                << 274     
282     // search max. & min. values in each slice    275     // search max. & min. values in each slice
283     G4double xymin = DBL_MAX, yzmin = DBL_MAX,    276     G4double xymin = DBL_MAX, yzmin = DBL_MAX, xzmin = DBL_MAX;
284     G4double xymax = 0., yzmax = 0., xzmax = 0    277     G4double xymax = 0., yzmax = 0., xzmax = 0.;
285     for(G4int x = 0; x < fNSegment[0]; x++)    << 278     for(int x = 0; x < fNSegment[0]; x++) {
286     {                                          << 279       for(int y = 0; y < fNSegment[1]; y++) {
287       for(G4int y = 0; y < fNSegment[1]; y++)  << 280         if(xymin > xycell[x][y]) xymin = xycell[x][y];
288       {                                        << 281         if(xymax < xycell[x][y]) xymax = xycell[x][y];
289         if(xymin > xycell[x][y])               << 282       }
290           xymin = xycell[x][y];                << 283       for(int z = 0; z < fNSegment[2]; z++) {
291         if(xymax < xycell[x][y])               << 284         if(xzmin > xzcell[x][z]) xzmin = xzcell[x][z];
292           xymax = xycell[x][y];                << 285         if(xzmax < xzcell[x][z]) xzmax = xzcell[x][z];
293       }                                        << 
294       for(G4int z = 0; z < fNSegment[2]; z++)  << 
295       {                                        << 
296         if(xzmin > xzcell[x][z])               << 
297           xzmin = xzcell[x][z];                << 
298         if(xzmax < xzcell[x][z])               << 
299           xzmax = xzcell[x][z];                << 
300       }                                           286       }
301     }                                             287     }
302     for(G4int y = 0; y < fNSegment[1]; y++)    << 288     for(int y = 0; y < fNSegment[1]; y++) {
303     {                                          << 289       for(int z = 0; z < fNSegment[2]; z++) {
304       for(G4int z = 0; z < fNSegment[2]; z++)  << 290         if(yzmin > yzcell[y][z]) yzmin = yzcell[y][z];
305       {                                        << 291         if(yzmax < yzcell[y][z]) yzmax = yzcell[y][z];
306         if(yzmin > yzcell[y][z])               << 
307           yzmin = yzcell[y][z];                << 
308         if(yzmax < yzcell[y][z])               << 
309           yzmax = yzcell[y][z];                << 
310       }                                           292       }
311     }                                             293     }
312                                                << 294     
                                                   >> 295     
313     G4VisAttributes att;                          296     G4VisAttributes att;
314     att.SetForceSolid(true);                      297     att.SetForceSolid(true);
315     att.SetForceAuxEdgeVisible(true);             298     att.SetForceAuxEdgeVisible(true);
316     G4double thick = 0.01;                        299     G4double thick = 0.01;
317                                                << 300     
318     G4Scale3D scale;                              301     G4Scale3D scale;
319     if(axflg / 100 == 1)                       << 302     if(axflg/100==1) {
320     {                                          << 
321       pVisManager->BeginDraw();                   303       pVisManager->BeginDraw();
322                                                   304 
323       // xy plane                                 305       // xy plane
324       if(colorMap->IfFloatMinMax())            << 306       if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xymin ,xymax); }
325       {                                        << 307       G4ThreeVector zhalf(0., 0., fSize[2]/fNSegment[2]-thick);
326         colorMap->SetMinMax(xymin, xymax);     << 308       for(int x = 0; x < fNSegment[0]; x++) {
327       }                                        << 309         for(int y = 0; y < fNSegment[1]; y++) {
328       G4ThreeVector zhalf(0., 0., fSize[2] / f << 310 
329       for(G4int x = 0; x < fNSegment[0]; x++)  << 
330       {                                        << 
331         for(G4int y = 0; y < fNSegment[1]; y++ << 
332         {                                      << 
333           G4ThreeVector pos(GetReplicaPosition    311           G4ThreeVector pos(GetReplicaPosition(x, y, 0) - zhalf);
334           G4ThreeVector pos2(GetReplicaPositio << 312           G4ThreeVector pos2(GetReplicaPosition(x, y, fNSegment[2]-1) + zhalf);
335                              zhalf);           << 
336           G4Transform3D trans, trans2;            313           G4Transform3D trans, trans2;
337           if(fRotationMatrix != nullptr)       << 314           if(fRotationMatrix) {
338           {                                    << 315             trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
339             trans = G4Rotate3D(*fRotationMatri << 316             trans = G4Translate3D(fCenterPosition)*trans;
340             trans = G4Translate3D(fCenterPosit << 317             trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
341             trans2 =                           << 318             trans2 = G4Translate3D(fCenterPosition)*trans2;
342               G4Rotate3D(*fRotationMatrix).inv << 319           } else {
343             trans2 = G4Translate3D(fCenterPosi << 320             trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
344           }                                    << 321             trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
345           else                                 << 
346           {                                    << 
347             trans  = G4Translate3D(pos) * G4Tr << 
348             trans2 = G4Translate3D(pos2) * G4T << 
349           }                                       322           }
350           G4double c[4];                          323           G4double c[4];
351           colorMap->GetMapColor(xycell[x][y],     324           colorMap->GetMapColor(xycell[x][y], c);
352           att.SetColour(c[0], c[1], c[2]);  // << 325           att.SetColour(c[0], c[1], c[2]);//, c[3]);
353                                                << 326           
354           G4Box xyplate("xy", fSize[0] / fNSeg << 327           G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1],
355                         thick);                   328                         thick);
356           G4Polyhedron* poly = xyplate.GetPoly << 329           G4Polyhedron * poly = xyplate.GetPolyhedron();
357           poly->Transform(trans);                 330           poly->Transform(trans);
358           poly->SetVisAttributes(&att);           331           poly->SetVisAttributes(&att);
359           pVisManager->Draw(*poly);               332           pVisManager->Draw(*poly);
360                                                << 333           
361           G4Box xyplate2      = xyplate;       << 334           G4Box xyplate2 = xyplate;
362           G4Polyhedron* poly2 = xyplate2.GetPo << 335           G4Polyhedron * poly2 = xyplate2.GetPolyhedron();
363           poly2->Transform(trans2);               336           poly2->Transform(trans2);
364           poly2->SetVisAttributes(&att);          337           poly2->SetVisAttributes(&att);
365           pVisManager->Draw(*poly2);              338           pVisManager->Draw(*poly2);
                                                   >> 339 
                                                   >> 340           /*
                                                   >> 341           G4double nodes[][3] =
                                                   >> 342             {{-fSize[0]/fNSegment[0], -fSize[1]/fNSegment[1], 0.},
                                                   >> 343              { fSize[0]/fNSegment[0], -fSize[1]/fNSegment[1], 0.},
                                                   >> 344              { fSize[0]/fNSegment[0],  fSize[1]/fNSegment[1], 0.},
                                                   >> 345              {-fSize[0]/fNSegment[0],  fSize[1]/fNSegment[1], 0.}};
                                                   >> 346           G4int facets[][4] = {{4, 3, 2, 1}};
                                                   >> 347           G4int facets2[][4] = {{1, 2, 3, 4}};
                                                   >> 348 
                                                   >> 349           G4Polyhedron poly, poly2;
                                                   >> 350           poly.createPolyhedron(4, 1, nodes, facets);
                                                   >> 351           poly.Transform(trans);
                                                   >> 352           poly.SetVisAttributes(att);
                                                   >> 353           pVisManager->Draw(poly);
                                                   >> 354           
                                                   >> 355           poly2.createPolyhedron(4, 1, nodes, facets2);
                                                   >> 356           poly2.Transform(trans2);
                                                   >> 357           poly2.SetVisAttributes(att);
                                                   >> 358           pVisManager->Draw(poly2);
                                                   >> 359           */
366         }                                         360         }
367       }                                           361       }
368       pVisManager->EndDraw();                     362       pVisManager->EndDraw();
369     }                                             363     }
370     axflg = axflg % 100;                       << 364     axflg = axflg%100;
371     if(axflg / 10 == 1)                        << 365     if(axflg/10==1) {
372     {                                          << 
373       pVisManager->BeginDraw();                   366       pVisManager->BeginDraw();
374                                                   367 
375       // yz plane                                 368       // yz plane
376       if(colorMap->IfFloatMinMax())            << 369       if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(yzmin, yzmax); }
377       {                                        << 370       G4ThreeVector xhalf(fSize[0]/fNSegment[0]-thick, 0., 0.);
378         colorMap->SetMinMax(yzmin, yzmax);     << 371       for(int y = 0; y < fNSegment[1]; y++) {
379       }                                        << 372         for(int z = 0; z < fNSegment[2]; z++) {
380       G4ThreeVector xhalf(fSize[0] / fNSegment << 373           
381       for(G4int y = 0; y < fNSegment[1]; y++)  << 
382       {                                        << 
383         for(G4int z = 0; z < fNSegment[2]; z++ << 
384         {                                      << 
385           G4ThreeVector pos(GetReplicaPosition    374           G4ThreeVector pos(GetReplicaPosition(0, y, z) - xhalf);
386           G4ThreeVector pos2(GetReplicaPositio << 375           G4ThreeVector pos2(GetReplicaPosition(fNSegment[0]-1, y, z) + xhalf);
387                              xhalf);           << 
388           G4Transform3D trans, trans2;            376           G4Transform3D trans, trans2;
389           if(fRotationMatrix != nullptr)       << 377           if(fRotationMatrix) {
390           {                                    << 378             trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
391             trans = G4Rotate3D(*fRotationMatri << 379             trans = G4Translate3D(fCenterPosition)*trans;
392             trans = G4Translate3D(fCenterPosit << 380             trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
393             trans2 =                           << 381             trans2 = G4Translate3D(fCenterPosition)*trans2;
394               G4Rotate3D(*fRotationMatrix).inv << 382           } else {
395             trans2 = G4Translate3D(fCenterPosi << 383             trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
396           }                                    << 384             trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
397           else                                 << 
398           {                                    << 
399             trans  = G4Translate3D(pos) * G4Tr << 
400             trans2 = G4Translate3D(pos2) * G4T << 
401           }                                       385           }
402           G4double c[4];                          386           G4double c[4];
403           colorMap->GetMapColor(yzcell[y][z],     387           colorMap->GetMapColor(yzcell[y][z], c);
404           att.SetColour(c[0], c[1], c[2]);  // << 388           att.SetColour(c[0], c[1], c[2]);//, c[3]);
405                                                << 389           
406           G4Box yzplate("yz", thick,  // fSize << 390           G4Box yzplate("yz", thick,//fSize[0]/fNSegment[0]*0.001,
407                         fSize[1] / fNSegment[1 << 391                         fSize[1]/fNSegment[1],
408           G4Polyhedron* poly = yzplate.GetPoly << 392                         fSize[2]/fNSegment[2]);
                                                   >> 393           G4Polyhedron * poly = yzplate.GetPolyhedron();
409           poly->Transform(trans);                 394           poly->Transform(trans);
410           poly->SetVisAttributes(&att);           395           poly->SetVisAttributes(&att);
411           pVisManager->Draw(*poly);               396           pVisManager->Draw(*poly);
412                                                << 397           
413           G4Box yzplate2      = yzplate;       << 398           G4Box yzplate2 = yzplate;
414           G4Polyhedron* poly2 = yzplate2.GetPo << 399           G4Polyhedron * poly2 = yzplate2.GetPolyhedron();
415           poly2->Transform(trans2);               400           poly2->Transform(trans2);
416           poly2->SetVisAttributes(&att);          401           poly2->SetVisAttributes(&att);
417           pVisManager->Draw(*poly2);              402           pVisManager->Draw(*poly2);
                                                   >> 403 
                                                   >> 404           /*
                                                   >> 405           G4double nodes[][3] =
                                                   >> 406           {{0., -fSize[1]/fNSegment[1], -fSize[2]/fNSegment[2]},
                                                   >> 407            {0.,  fSize[1]/fNSegment[1], -fSize[2]/fNSegment[2]},
                                                   >> 408            {0.,  fSize[1]/fNSegment[1],  fSize[2]/fNSegment[2]},
                                                   >> 409            {0., -fSize[1]/fNSegment[1],  fSize[2]/fNSegment[2]}};
                                                   >> 410           G4int facets[][4] = {{4, 3, 2, 1}};
                                                   >> 411           G4int facets2[][4] = {{1, 2, 3, 4}};
                                                   >> 412           
                                                   >> 413           G4Polyhedron poly, poly2;
                                                   >> 414           poly.createPolyhedron(4, 1, nodes, facets);
                                                   >> 415           poly.Transform(trans);
                                                   >> 416           poly.SetVisAttributes(att);
                                                   >> 417           pVisManager->Draw(poly);
                                                   >> 418           
                                                   >> 419           poly2.createPolyhedron(4, 1, nodes, facets2);
                                                   >> 420           poly2.Transform(trans2);
                                                   >> 421           poly2.SetVisAttributes(att);
                                                   >> 422           pVisManager->Draw(poly2);
                                                   >> 423           */
418         }                                         424         }
419       }                                           425       }
420       pVisManager->EndDraw();                     426       pVisManager->EndDraw();
421     }                                             427     }
422     axflg = axflg % 10;                        << 428     axflg = axflg%10;
423     if(axflg == 1)                             << 429     if(axflg==1) {
424     {                                          << 
425       pVisManager->BeginDraw();                   430       pVisManager->BeginDraw();
426                                                   431 
427       // xz plane                                 432       // xz plane
428       if(colorMap->IfFloatMinMax())            << 433       if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xzmin,xzmax); }
429       {                                        << 434       G4ThreeVector yhalf(0., fSize[1]/fNSegment[1]-thick, 0.);
430         colorMap->SetMinMax(xzmin, xzmax);     << 435       for(int x = 0; x < fNSegment[0]; x++) {
431       }                                        << 436         for(int z = 0; z < fNSegment[2]; z++) {
432       G4ThreeVector yhalf(0., fSize[1] / fNSeg << 437 
433       for(G4int x = 0; x < fNSegment[0]; x++)  << 
434       {                                        << 
435         for(G4int z = 0; z < fNSegment[2]; z++ << 
436         {                                      << 
437           G4ThreeVector pos(GetReplicaPosition    438           G4ThreeVector pos(GetReplicaPosition(x, 0, z) - yhalf);
438           G4ThreeVector pos2(GetReplicaPositio << 439           G4ThreeVector pos2(GetReplicaPosition(x, fNSegment[1]-1, z) + yhalf);
439                              yhalf);           << 
440           G4Transform3D trans, trans2;            440           G4Transform3D trans, trans2;
441           if(fRotationMatrix != nullptr)       << 441           if(fRotationMatrix) {
442           {                                    << 442             trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
443             trans = G4Rotate3D(*fRotationMatri << 443             trans = G4Translate3D(fCenterPosition)*trans;
444             trans = G4Translate3D(fCenterPosit << 444             trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
445             trans2 =                           << 445             trans2 = G4Translate3D(fCenterPosition)*trans2;
446               G4Rotate3D(*fRotationMatrix).inv << 446           } else {
447             trans2 = G4Translate3D(fCenterPosi << 447             trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
448           }                                    << 448             trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
449           else                                 << 
450           {                                    << 
451             trans  = G4Translate3D(pos) * G4Tr << 
452             trans2 = G4Translate3D(pos2) * G4T << 
453           }                                       449           }
454           G4double c[4];                          450           G4double c[4];
455           colorMap->GetMapColor(xzcell[x][z],     451           colorMap->GetMapColor(xzcell[x][z], c);
456           att.SetColour(c[0], c[1], c[2]);  // << 452           att.SetColour(c[0], c[1], c[2]);//, c[3]);
457                                                   453 
458           G4Box xzplate("xz", fSize[0] / fNSeg << 454           G4Box xzplate("xz", fSize[0]/fNSegment[0], thick,//fSize[1]/fNSegment[1]*0.001,
459                         thick,  // fSize[1]/fN << 455                         fSize[2]/fNSegment[2]);
460                         fSize[2] / fNSegment[2 << 456           G4Polyhedron * poly = xzplate.GetPolyhedron();
461           G4Polyhedron* poly = xzplate.GetPoly << 
462           poly->Transform(trans);                 457           poly->Transform(trans);
463           poly->SetVisAttributes(&att);           458           poly->SetVisAttributes(&att);
464           pVisManager->Draw(*poly);               459           pVisManager->Draw(*poly);
465                                                << 460           
466           G4Box xzplate2      = xzplate;       << 461           G4Box xzplate2 = xzplate;
467           G4Polyhedron* poly2 = xzplate2.GetPo << 462           G4Polyhedron * poly2 = xzplate2.GetPolyhedron();
468           poly2->Transform(trans2);               463           poly2->Transform(trans2);
469           poly2->SetVisAttributes(&att);          464           poly2->SetVisAttributes(&att);
470           pVisManager->Draw(*poly2);              465           pVisManager->Draw(*poly2);
                                                   >> 466 
                                                   >> 467           
                                                   >> 468           /*
                                                   >> 469           G4double nodes[][3] =
                                                   >> 470           {{-fSize[1]/fNSegment[1], 0., -fSize[2]/fNSegment[2]},
                                                   >> 471            { fSize[1]/fNSegment[1], 0., -fSize[2]/fNSegment[2]},
                                                   >> 472            { fSize[1]/fNSegment[1], 0.,  fSize[2]/fNSegment[2]},
                                                   >> 473            {-fSize[1]/fNSegment[1], 0.,  fSize[2]/fNSegment[2]}};
                                                   >> 474           G4int facets[][4] = {{1, 2, 3, 4}};
                                                   >> 475           G4int facets2[][4] = {{4, 3, 2, 1}};
                                                   >> 476           
                                                   >> 477           G4Polyhedron poly, poly2;
                                                   >> 478           poly.createPolyhedron(4, 1, nodes, facets);
                                                   >> 479           poly.Transform(trans);
                                                   >> 480           poly.SetVisAttributes(att);
                                                   >> 481           pVisManager->Draw(poly);
                                                   >> 482           
                                                   >> 483           poly2.createPolyhedron(4, 1, nodes, facets2);
                                                   >> 484           poly2.Transform(trans2);
                                                   >> 485           poly2.SetVisAttributes(att);
                                                   >> 486           pVisManager->Draw(poly2);
                                                   >> 487           */
471         }                                         488         }
472       }                                           489       }
473       pVisManager->EndDraw();                     490       pVisManager->EndDraw();
474     }                                             491     }
475   }                                               492   }
476   colorMap->SetPSUnit(fDrawUnit);                 493   colorMap->SetPSUnit(fDrawUnit);
477   colorMap->SetPSName(fDrawPSName);               494   colorMap->SetPSName(fDrawPSName);
478   colorMap->DrawColorChart();                     495   colorMap->DrawColorChart();
479 }                                                 496 }
480                                                   497 
481 G4ThreeVector G4ScoringBox::GetReplicaPosition << 498 G4ThreeVector G4ScoringBox::GetReplicaPosition(G4int x, G4int y, G4int z) {
482 {                                              << 499   
483   G4ThreeVector width(fSize[0] / fNSegment[0], << 500   G4ThreeVector width(fSize[0]/fNSegment[0], fSize[1]/fNSegment[1],
484                       fSize[2] / fNSegment[2]) << 501                       fSize[2]/fNSegment[2]);
485   G4ThreeVector pos(-fSize[0] + 2 * (x + 0.5)  << 502   G4ThreeVector pos(-fSize[0] + 2*(x+0.5)*width.x(),
486                     -fSize[1] + 2 * (y + 0.5)  << 503                     -fSize[1] + 2*(y+0.5)*width.y(),
487                     -fSize[2] + 2 * (z + 0.5)  << 504                     -fSize[2] + 2*(z+0.5)*width.z());
488                                                << 505   
489   return pos;                                     506   return pos;
490 }                                                 507 }
491                                                   508 
492 void G4ScoringBox::GetXYZ(G4int index, G4int q << 509 void G4ScoringBox::GetXYZ(G4int index, G4int q[3]) const {
493 {                                              << 510   
494   q[0] = index / (fNSegment[2] * fNSegment[1]) << 511   q[0] = index/(fNSegment[2]*fNSegment[1]);
495   q[1] = (index - q[0] * fNSegment[2] * fNSegm << 512   q[1] = (index - q[0]*fNSegment[2]*fNSegment[1])/fNSegment[2];
496   q[2] = index - q[1] * fNSegment[2] - q[0] *  << 513   q[2] = index - q[1]*fNSegment[2] - q[0]*fNSegment[2]*fNSegment[1];
                                                   >> 514   
497 }                                                 515 }
498                                                   516 
499 G4int G4ScoringBox::GetIndex(G4int x, G4int y, << 517 G4int G4ScoringBox::GetIndex(G4int x, G4int y, G4int z) const {
500 {                                              << 518   return x + y*fNSegment[0] + z*fNSegment[0]*fNSegment[1];
501   return x + y * fNSegment[0] + z * fNSegment[ << 
502 }                                                 519 }
503                                                   520 
504 void G4ScoringBox::DrawColumn(RunScore* map, G << 521 void G4ScoringBox::DrawColumn(std::map<G4int, G4double*> * map,
                                                   >> 522                               G4VScoreColorMap* colorMap,
505                               G4int idxProj, G    523                               G4int idxProj, G4int idxColumn)
506 {                                                 524 {
507   G4int iColumn[3] = { 2, 0, 1 };              << 525   G4int iColumn[3] = {2, 0, 1};
508   if(idxColumn < 0 || idxColumn >= fNSegment[i << 526   if(idxColumn<0 || idxColumn>=fNSegment[iColumn[idxProj]])
509   {                                               527   {
510     G4cerr << "ERROR : Column number " << idxC    528     G4cerr << "ERROR : Column number " << idxColumn
511            << " is out of scoring mesh [0," << << 529     << " is out of scoring mesh [0," << fNSegment[iColumn[idxProj]]-1
512            << "]. Method ignored." << G4endl;  << 530     << "]. Method ignored." << G4endl;
513     return;                                       531     return;
514   }                                               532   }
515   G4VVisManager* pVisManager = G4VVisManager:: << 533   G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
516   if(pVisManager != nullptr)                   << 534   if(pVisManager) {
517   {                                            << 
518     pVisManager->BeginDraw();                     535     pVisManager->BeginDraw();
519                                                << 536     
520     // cell vectors                               537     // cell vectors
521     std::vector<std::vector<std::vector<G4doub << 538     std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
522     std::vector<G4double> ez;                  << 539     std::vector<double> ez;
523     for(G4int z = 0; z < fNSegment[2]; z++)    << 540     for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
524       ez.push_back(0.);                        << 541     std::vector<std::vector<double> > eyz;
525     std::vector<std::vector<G4double>> eyz;    << 542     for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
526     for(G4int y = 0; y < fNSegment[1]; y++)    << 543     for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
527       eyz.push_back(ez);                       << 544     
528     for(G4int x = 0; x < fNSegment[0]; x++)    << 545     std::vector<std::vector<double> > xycell; // xycell[X][Y]
529       cell.push_back(eyz);                     << 546     std::vector<double> ey;
530                                                << 547     for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
531     std::vector<std::vector<G4double>> xycell; << 548     for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
532     std::vector<G4double> ey;                  << 549     
533     for(G4int y = 0; y < fNSegment[1]; y++)    << 550     std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
534       ey.push_back(0.);                        << 551     for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
535     for(G4int x = 0; x < fNSegment[0]; x++)    << 552     
536       xycell.push_back(ey);                    << 553     std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
537                                                << 554     for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
538     std::vector<std::vector<G4double>> yzcell; << 555     
539     for(G4int y = 0; y < fNSegment[1]; y++)    << 
540       yzcell.push_back(ez);                    << 
541                                                << 
542     std::vector<std::vector<G4double>> xzcell; << 
543     for(G4int x = 0; x < fNSegment[0]; x++)    << 
544       xzcell.push_back(ez);                    << 
545                                                << 
546     // projections                                556     // projections
547     G4int q[3];                                   557     G4int q[3];
548     auto itr = map->GetMap()->begin();         << 558     std::map<G4int, G4double*>::iterator itr = map->begin();
549     for(; itr != map->GetMap()->end(); itr++)  << 559     for(; itr != map->end(); itr++) {
550     {                                          << 
551       GetXYZ(itr->first, q);                      560       GetXYZ(itr->first, q);
552                                                << 561       
553       if(idxProj == 0 && q[2] == idxColumn)    << 562       if(idxProj == 0 && q[2] == idxColumn) { // xy plane
554       {  // xy plane                           << 563         xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue;
555         xycell[q[0]][q[1]] += (itr->second->su << 564       }
556       }                                        << 565       if(idxProj == 1 && q[0] == idxColumn) { // yz plane
557       if(idxProj == 1 && q[0] == idxColumn)    << 566         yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue;
558       {  // yz plane                           << 567       }
559         yzcell[q[1]][q[2]] += (itr->second->su << 568       if(idxProj == 2 && q[1] == idxColumn) { // zx plane
560       }                                        << 569         xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue;
561       if(idxProj == 2 && q[1] == idxColumn)    << 
562       {  // zx plane                           << 
563         xzcell[q[0]][q[2]] += (itr->second->su << 
564       }                                           570       }
565     }                                             571     }
566                                                << 572     
567     // search max. & min. values in each slice    573     // search max. & min. values in each slice
568     G4double xymin = DBL_MAX, yzmin = DBL_MAX,    574     G4double xymin = DBL_MAX, yzmin = DBL_MAX, xzmin = DBL_MAX;
569     G4double xymax = 0., yzmax = 0., xzmax = 0    575     G4double xymax = 0., yzmax = 0., xzmax = 0.;
570     for(G4int x = 0; x < fNSegment[0]; x++)    << 576     for(int x = 0; x < fNSegment[0]; x++) {
571     {                                          << 577       for(int y = 0; y < fNSegment[1]; y++) {
572       for(G4int y = 0; y < fNSegment[1]; y++)  << 578         if(xymin > xycell[x][y]) xymin = xycell[x][y];
573       {                                        << 579         if(xymax < xycell[x][y]) xymax = xycell[x][y];
574         if(xymin > xycell[x][y])               << 580       }
575           xymin = xycell[x][y];                << 581       for(int z = 0; z < fNSegment[2]; z++) {
576         if(xymax < xycell[x][y])               << 582         if(xzmin > xzcell[x][z]) xzmin = xzcell[x][z];
577           xymax = xycell[x][y];                << 583         if(xzmax < xzcell[x][z]) xzmax = xzcell[x][z];
578       }                                        << 
579       for(G4int z = 0; z < fNSegment[2]; z++)  << 
580       {                                        << 
581         if(xzmin > xzcell[x][z])               << 
582           xzmin = xzcell[x][z];                << 
583         if(xzmax < xzcell[x][z])               << 
584           xzmax = xzcell[x][z];                << 
585       }                                           584       }
586     }                                             585     }
587     for(G4int y = 0; y < fNSegment[1]; y++)    << 586     for(int y = 0; y < fNSegment[1]; y++) {
588     {                                          << 587       for(int z = 0; z < fNSegment[2]; z++) {
589       for(G4int z = 0; z < fNSegment[2]; z++)  << 588         if(yzmin > yzcell[y][z]) yzmin = yzcell[y][z];
590       {                                        << 589         if(yzmax < yzcell[y][z]) yzmax = yzcell[y][z];
591         if(yzmin > yzcell[y][z])               << 
592           yzmin = yzcell[y][z];                << 
593         if(yzmax < yzcell[y][z])               << 
594           yzmax = yzcell[y][z];                << 
595       }                                           590       }
596     }                                             591     }
597                                                << 592     
                                                   >> 593     
598     G4VisAttributes att;                          594     G4VisAttributes att;
599     att.SetForceSolid(true);                      595     att.SetForceSolid(true);
600     att.SetForceAuxEdgeVisible(true);             596     att.SetForceAuxEdgeVisible(true);
601                                                   597 
602     G4Scale3D scale;                              598     G4Scale3D scale;
603     // xy plane                                   599     // xy plane
604     if(idxProj == 0)                           << 600     if(idxProj == 0) {
605     {                                          << 601       if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xymin,xymax); }
606       if(colorMap->IfFloatMinMax())            << 602       for(int x = 0; x < fNSegment[0]; x++) {
607       {                                        << 603         for(int y = 0; y < fNSegment[1]; y++) {
608         colorMap->SetMinMax(xymin, xymax);     << 604           G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1],
609       }                                        << 605                         fSize[2]/fNSegment[2]);
610       for(G4int x = 0; x < fNSegment[0]; x++)  << 
611       {                                        << 
612         for(G4int y = 0; y < fNSegment[1]; y++ << 
613         {                                      << 
614           G4Box xyplate("xy", fSize[0] / fNSeg << 
615                         fSize[2] / fNSegment[2 << 
616                                                   606 
617           G4ThreeVector pos(GetReplicaPosition    607           G4ThreeVector pos(GetReplicaPosition(x, y, idxColumn));
618           G4Transform3D trans;                    608           G4Transform3D trans;
619           if(fRotationMatrix != nullptr)       << 609           if(fRotationMatrix) {
620           {                                    << 610             trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
621             trans = G4Rotate3D(*fRotationMatri << 611             trans = G4Translate3D(fCenterPosition)*trans;
622             trans = G4Translate3D(fCenterPosit << 612           } else {
623           }                                    << 613             trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
624           else                                 << 
625           {                                    << 
626             trans = G4Translate3D(pos) * G4Tra << 
627           }                                       614           }
628           G4double c[4];                          615           G4double c[4];
629           colorMap->GetMapColor(xycell[x][y],     616           colorMap->GetMapColor(xycell[x][y], c);
630           att.SetColour(c[0], c[1], c[2]);        617           att.SetColour(c[0], c[1], c[2]);
631                                                << 618           
632           G4Polyhedron* poly = xyplate.GetPoly << 619           G4Polyhedron * poly = xyplate.GetPolyhedron();
633           poly->Transform(trans);                 620           poly->Transform(trans);
634           poly->SetVisAttributes(att);            621           poly->SetVisAttributes(att);
635           pVisManager->Draw(*poly);               622           pVisManager->Draw(*poly);
636         }                                         623         }
637       }                                           624       }
638     }                                          << 
639     else                                       << 
640       // yz plane                              << 
641       if(idxProj == 1)                         << 
642     {                                          << 
643       if(colorMap->IfFloatMinMax())            << 
644       {                                        << 
645         colorMap->SetMinMax(yzmin, yzmax);     << 
646       }                                        << 
647       for(G4int y = 0; y < fNSegment[1]; y++)  << 
648       {                                        << 
649         for(G4int z = 0; z < fNSegment[2]; z++ << 
650         {                                      << 
651           G4Box yzplate("yz", fSize[0] / fNSeg << 
652                         fSize[2] / fNSegment[2 << 
653                                                   625 
654           G4ThreeVector pos(GetReplicaPosition << 626     } else
655           G4Transform3D trans;                 << 627       // yz plane
656           if(fRotationMatrix != nullptr)       << 628       if(idxProj == 1) {
657           {                                    << 629         if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(yzmin,yzmax); }
658             trans = G4Rotate3D(*fRotationMatri << 630         for(int y = 0; y < fNSegment[1]; y++) {
659             trans = G4Translate3D(fCenterPosit << 631           for(int z = 0; z < fNSegment[2]; z++) {
660           }                                    << 632             G4Box yzplate("yz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1],
661           else                                 << 633                           fSize[2]/fNSegment[2]);
662           {                                    << 634 
663             trans = G4Translate3D(pos) * G4Tra << 635             G4ThreeVector pos(GetReplicaPosition(idxColumn, y, z));
                                                   >> 636             G4Transform3D trans;
                                                   >> 637             if(fRotationMatrix) {
                                                   >> 638               trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
                                                   >> 639               trans = G4Translate3D(fCenterPosition)*trans;
                                                   >> 640             } else {
                                                   >> 641               trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
                                                   >> 642             }
                                                   >> 643             G4double c[4];
                                                   >> 644             colorMap->GetMapColor(yzcell[y][z], c);
                                                   >> 645             att.SetColour(c[0], c[1], c[2]);//, c[3]);
                                                   >> 646 
                                                   >> 647             G4Polyhedron * poly = yzplate.GetPolyhedron();
                                                   >> 648             poly->Transform(trans);
                                                   >> 649             poly->SetVisAttributes(att);
                                                   >> 650             pVisManager->Draw(*poly);
664           }                                       651           }
665           G4double c[4];                       << 
666           colorMap->GetMapColor(yzcell[y][z],  << 
667           att.SetColour(c[0], c[1], c[2]);  // << 
668                                                << 
669           G4Polyhedron* poly = yzplate.GetPoly << 
670           poly->Transform(trans);              << 
671           poly->SetVisAttributes(att);         << 
672           pVisManager->Draw(*poly);            << 
673         }                                         652         }
674       }                                        << 653       } else
675     }                                          << 654         // xz plane
676     else                                       << 655         if(idxProj == 2) {
677       // xz plane                              << 656           if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xzmin,xzmax);}
678       if(idxProj == 2)                         << 657           for(int x = 0; x < fNSegment[0]; x++) {
679     {                                          << 658             for(int z = 0; z < fNSegment[2]; z++) {
680       if(colorMap->IfFloatMinMax())            << 659               G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1],
681       {                                        << 660                             fSize[2]/fNSegment[2]);
682         colorMap->SetMinMax(xzmin, xzmax);     << 661 
683       }                                        << 662               G4ThreeVector pos(GetReplicaPosition(x, idxColumn, z));
684       for(G4int x = 0; x < fNSegment[0]; x++)  << 663               G4Transform3D trans;
685       {                                        << 664               if(fRotationMatrix) {
686         for(G4int z = 0; z < fNSegment[2]; z++ << 665                 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
687         {                                      << 666                 trans = G4Translate3D(fCenterPosition)*trans;
688           G4Box xzplate("xz", fSize[0] / fNSeg << 667               } else {
689                         fSize[2] / fNSegment[2 << 668                 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
690                                                << 669               }
691           G4ThreeVector pos(GetReplicaPosition << 670               G4double c[4];
692           G4Transform3D trans;                 << 671               colorMap->GetMapColor(xzcell[x][z], c);
693           if(fRotationMatrix != nullptr)       << 672               att.SetColour(c[0], c[1], c[2]);//, c[3]);
694           {                                    << 673               
695             trans = G4Rotate3D(*fRotationMatri << 674               G4Polyhedron * poly = xzplate.GetPolyhedron();
696             trans = G4Translate3D(fCenterPosit << 675               poly->Transform(trans);
                                                   >> 676               poly->SetVisAttributes(att);
                                                   >> 677               pVisManager->Draw(*poly);
                                                   >> 678             }
697           }                                       679           }
698           else                                 << 
699           {                                    << 
700             trans = G4Translate3D(pos) * G4Tra << 
701           }                                    << 
702           G4double c[4];                       << 
703           colorMap->GetMapColor(xzcell[x][z],  << 
704           att.SetColour(c[0], c[1], c[2]);  // << 
705                                                << 
706           G4Polyhedron* poly = xzplate.GetPoly << 
707           poly->Transform(trans);              << 
708           poly->SetVisAttributes(att);         << 
709           pVisManager->Draw(*poly);            << 
710         }                                         680         }
711       }                                        << 
712     }                                          << 
713     pVisManager->EndDraw();                       681     pVisManager->EndDraw();
714   }                                            << 
715                                                   682 
                                                   >> 683   }
                                                   >> 684   
716   colorMap->SetPSUnit(fDrawUnit);                 685   colorMap->SetPSUnit(fDrawUnit);
717   colorMap->SetPSName(fDrawPSName);               686   colorMap->SetPSName(fDrawPSName);
718   colorMap->DrawColorChart();                     687   colorMap->DrawColorChart();
719 }                                                 688 }
                                                   >> 689 
                                                   >> 690 
720                                                   691