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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 27th March 1996 30 // Abstract interface class for graphics views. 31 32 #include "G4VViewer.hh" 33 34 #include "G4PhysicalVolumeStore.hh" 35 #include "G4Scene.hh" 36 #include "G4Timer.hh" 37 #include "G4Transform3D.hh" 38 #include "G4UImanager.hh" 39 #include "G4UIsession.hh" 40 #include "G4VGraphicsSystem.hh" 41 #include "G4VInteractiveSession.hh" 42 #include "G4VPhysicalVolume.hh" 43 #include "G4VSceneHandler.hh" 44 #include "G4VisManager.hh" 45 #include "G4ios.hh" 46 47 #include <sstream> 48 49 G4VViewer::G4VViewer(G4VSceneHandler& sceneHandler, G4int id, const G4String& name) 50 : fSceneHandler(sceneHandler), fViewId(id), fNeedKernelVisit(true) 51 { 52 if (name == "") { 53 std::ostringstream ost; 54 ost << fSceneHandler.GetName() << '-' << fViewId; 55 fName = ost.str(); 56 } 57 else { 58 fName = name; 59 } 60 fShortName = fName.substr(0, fName.find(' ')); 61 G4StrUtil::strip(fShortName); 62 63 fVP = G4VisManager::GetInstance()->GetDefaultViewParameters(); 64 fDefaultVP = fVP; 65 66 fSceneTree.SetType(G4SceneTreeItem::root); 67 fSceneTree.SetDescription(fName); 68 } 69 70 G4VViewer::~G4VViewer() 71 { 72 fSceneHandler.RemoveViewerFromList(this); 73 } 74 75 void G4VViewer::SetName(const G4String& name) 76 { 77 fName = name; 78 fShortName = fName.substr(0, fName.find(' ')); 79 G4StrUtil::strip(fShortName); 80 } 81 82 void G4VViewer::NeedKernelVisit() 83 { 84 fNeedKernelVisit = true; 85 86 // At one time I thought we'd better notify all viewers. But I guess 87 // each viewer can take care of itself, so the following code is 88 // redundant (but keep it commented out for now). (John Allison) 89 // Notify all viewers that a kernel visit is required. 90 // const G4ViewerList& viewerList = fSceneHandler.GetViewerList (); 91 // G4ViewerListConstIterator i; 92 // for (i = viewerList.begin(); i != viewerList.end(); i++) { 93 // (*i) -> SetNeedKernelVisit (); 94 // } 95 // ??...but, there's a problem in OpenGL Stored which seems to 96 // require *all* viewers to revisit the kernel, so... 97 // const G4ViewerList& viewerList = fSceneHandler.GetViewerList (); 98 // G4ViewerListConstIterator i; 99 // for (i = viewerList.begin(); i != viewerList.end(); i++) { 100 // (*i) -> SetNeedKernelVisit (true); 101 // } 102 // Feb 2005 - commented out. Let's fix OpenGL if necessary. 103 } 104 105 void G4VViewer::FinishView() {} 106 107 void G4VViewer::ShowView() {} 108 109 void G4VViewer::ProcessView() 110 { 111 // If the scene has changed, or if the concrete viewer has decided 112 // that it necessary to visit the kernel, perhaps because the view 113 // parameters have changed significantly (this should be done in the 114 // concrete viewer's DrawView)... 115 if (fNeedKernelVisit) { 116 // Reset flag. This must be done before ProcessScene to prevent 117 // recursive calls when recomputing transients... 118 G4Timer timer; 119 timer.Start(); 120 fNeedKernelVisit = false; 121 fSceneHandler.ClearStore(); 122 fSceneHandler.ProcessScene(); 123 UpdateGUISceneTree(); 124 timer.Stop(); 125 fKernelVisitElapsedTimeSeconds = timer.GetRealElapsed(); 126 } 127 } 128 129 void G4VViewer::SetViewParameters(const G4ViewParameters& vp) 130 { 131 fVP = vp; 132 } 133 134 void G4VViewer::SetTouchable( 135 const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath) 136 { 137 // Set the touchable for /vis/touchable/set/... commands. 138 std::ostringstream oss; 139 const auto& pvStore = G4PhysicalVolumeStore::GetInstance(); 140 for (const auto& pvNodeId : fullPath) { 141 const auto& pv = pvNodeId.GetPhysicalVolume(); 142 auto iterator = find(pvStore->cbegin(), pvStore->cend(), pv); 143 if (iterator == pvStore->cend()) { 144 G4ExceptionDescription ed; 145 ed << "Volume no longer in physical volume store."; 146 G4Exception("G4VViewer::SetTouchable", "visman0401", JustWarning, ed); 147 } 148 else { 149 oss << ' ' << pvNodeId.GetPhysicalVolume()->GetName() << ' ' << pvNodeId.GetCopyNo(); 150 } 151 } 152 G4UImanager::GetUIpointer()->ApplyCommand("/vis/set/touchable" + oss.str()); 153 } 154 155 void G4VViewer::TouchableSetVisibility( 156 const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath, G4bool visibiity) 157 { 158 // Changes the Vis Attribute Modifiers and scene tree WITHOUT triggering a rebuild. 159 160 // The following is equivalent to 161 // G4UImanager::GetUIpointer()->ApplyCommand("/vis/touchable/set/visibility ..."); 162 // (assuming the touchable has already been set), but avoids view rebuild. 163 164 // Instantiate a working copy of a G4VisAttributes object... 165 G4VisAttributes workingVisAtts; 166 // and set the visibility. 167 workingVisAtts.SetVisibility(visibiity); 168 169 fVP.AddVisAttributesModifier(G4ModelingParameters::VisAttributesModifier( 170 workingVisAtts, G4ModelingParameters::VASVisibility, 171 G4PhysicalVolumeModel::GetPVNameCopyNoPath(fullPath))); 172 // G4ModelingParameters::VASVisibility (VAS = Vis Attribute Signifier) 173 // signifies that it is the visibility that should be picked out 174 // and merged with the touchable's normal vis attributes. 175 176 // Find scene tree item and set visibility 177 // The scene tree works with strings 178 G4String fullPathString = G4PhysicalVolumeModel::GetPVNamePathString(fullPath); 179 std::list<G4SceneTreeItem>::iterator foundIter; 180 if (fSceneTree.FindTouchableFromRoot(fullPathString, foundIter)) { 181 foundIter->AccessVisAttributes().SetVisibility(visibiity); 182 UpdateGUISceneTree(); 183 } 184 else { 185 G4ExceptionDescription ed; 186 ed << "Touchable \"" << fullPath << "\" not found"; 187 G4Exception("G4VViewer::TouchableSetVisibility", "visman0402", JustWarning, ed); 188 } 189 } 190 191 void G4VViewer::TouchableSetColour( 192 const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath, 193 const G4Colour& colour) 194 { 195 // Changes the Vis Attribute Modifiers and scene tree WITHOUT triggering a rebuild. 196 197 // The following is equivalent to 198 // G4UImanager::GetUIpointer()->ApplyCommand("/vis/touchable/set/colour ..."); 199 // (assuming the touchable has already been set), but avoids view rebuild. 200 201 // Instantiate a working copy of a G4VisAttributes object... 202 G4VisAttributes workingVisAtts; 203 // and set the colour. 204 workingVisAtts.SetColour(colour); 205 206 fVP.AddVisAttributesModifier(G4ModelingParameters::VisAttributesModifier( 207 workingVisAtts, G4ModelingParameters::VASColour, 208 G4PhysicalVolumeModel::GetPVNameCopyNoPath(fullPath))); 209 // G4ModelingParameters::VASColour (VAS = Vis Attribute Signifier) 210 // signifies that it is the colour that should be picked out 211 // and merged with the touchable's normal vis attributes. 212 213 // Find scene tree item and set colour 214 // The scene tree works with strings 215 G4String fullPathString = G4PhysicalVolumeModel::GetPVNamePathString(fullPath); 216 std::list<G4SceneTreeItem>::iterator foundIter; 217 if (fSceneTree.FindTouchableFromRoot(fullPathString, foundIter)) { 218 foundIter->AccessVisAttributes().SetColour(colour); 219 UpdateGUISceneTree(); 220 } 221 else { 222 G4ExceptionDescription ed; 223 ed << "Touchable \"" << fullPath << "\" not found"; 224 G4Exception("G4VViewer::TouchableSetColour", "visman0403", JustWarning, ed); 225 } 226 } 227 228 void G4VViewer::UpdateGUISceneTree() 229 { 230 G4UImanager* UI = G4UImanager::GetUIpointer(); 231 auto uiWindow = dynamic_cast<G4VInteractiveSession*>(UI->GetG4UIWindow()); 232 if (uiWindow) uiWindow->UpdateSceneTree(fSceneTree); 233 } 234 235 void G4VViewer::InsertModelInSceneTree(G4VModel* model) 236 { 237 const auto& modelType = model->GetType(); 238 const auto& modelDescription = model->GetGlobalDescription(); 239 240 auto type = G4SceneTreeItem::model; 241 auto pvModel = dynamic_cast<G4PhysicalVolumeModel*>(model); 242 if (pvModel) type = G4SceneTreeItem::pvmodel; 243 244 fCurtailDescent = false; // This is used later in SceneTreeScene::ProcessVolume 245 G4String furtherInfo; 246 if (pvModel) { 247 struct : public G4PseudoScene { 248 void ProcessVolume(const G4VSolid&) {++fNTotalTouchables;} 249 G4int fNTotalTouchables = 0; 250 } counter; 251 pvModel->DescribeYourselfTo(counter); // Calls ProcessVolume for every touchable 252 if (counter.fNTotalTouchables > fMaxNTouchables) { 253 std::ostringstream oss; 254 oss << counter.fNTotalTouchables << " touchables - too many for scene tree"; 255 furtherInfo = oss.str(); 256 if (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings) { 257 G4ExceptionDescription ed; 258 ed << pvModel->GetGlobalDescription() << 259 ":\n Too many touchables (" << counter.fNTotalTouchables 260 << ") for scene tree. Scene tree for this model will be empty."; 261 G4Exception("G4VViewer::InsertModelInSceneTree", "visman0404", JustWarning, ed); 262 } 263 fCurtailDescent = true; // This is used later in SceneTreeScene::ProcessVolume 264 } 265 } 266 267 // Find appropriate model 268 auto& modelItems = fSceneTree.AccessChildren(); 269 auto modelIter = modelItems.begin(); 270 auto pvModelIter = modelItems.end(); 271 for (; modelIter != modelItems.end(); ++modelIter) { 272 if (modelIter->GetType() == G4SceneTreeItem::pvmodel) { 273 pvModelIter = modelIter; // Last pre-existing PV model (if any) 274 } 275 if (modelIter->GetModelDescription() == modelDescription) break; 276 } 277 278 if (modelIter == modelItems.end()) { // Model not seen before 279 G4SceneTreeItem modelItem(type); 280 modelItem.SetDescription("model"); 281 modelItem.SetModelType(modelType); 282 modelItem.SetModelDescription(modelDescription); 283 modelItem.SetFurtherInfo(furtherInfo); 284 if (pvModelIter != modelItems.end() && // There was pre-existing PV Model... 285 type == G4SceneTreeItem::pvmodel) { // ...and the new model is also PV... 286 fSceneTree.InsertChild(++pvModelIter, modelItem); // ...insert after, else... 287 } else { 288 fSceneTree.InsertChild(modelIter, modelItem); // ...insert at end 289 } 290 } else { // Existing model - mark visible == active 291 modelIter->AccessVisAttributes().SetVisibility(true); 292 } 293 } 294 295 G4VViewer::SceneTreeScene::SceneTreeScene(G4VViewer* pViewer, G4PhysicalVolumeModel* pPVModel) 296 : fpViewer (pViewer) 297 , fpPVModel(pPVModel) 298 { 299 if (fpPVModel == nullptr) { 300 G4Exception("G4VViewer::SceneTreeScene::SceneTreeScene", "visman0405", FatalException, 301 "G4PhysicalVolumeModel pointer is null"); 302 return; // To keep Coverity happy 303 } 304 305 // Describe the model to an empty scene simply to get the numbers of touchables 306 struct : public G4PseudoScene { 307 void ProcessVolume(const G4VSolid&) {} 308 } counter; 309 fpPVModel->DescribeYourselfTo(counter); // Calls ProcessVolume for every touchable 310 311 // Limit the expanded depth to limit the number expanded so as not to swamp the GUI 312 G4int expanded = 0; 313 for (const auto& dn : fpPVModel->GetNumberOfTouchables()) { 314 expanded += dn.second; 315 if (fMaximumExpandedDepth < dn.first) fMaximumExpandedDepth = dn.first; 316 if (expanded > fMaximumExpanded) break; 317 } 318 319 // Find appropriate model and its iterator 320 const auto& modelID = fpPVModel->GetGlobalDescription(); 321 auto& modelItems = fpViewer->fSceneTree.AccessChildren(); 322 fModelIter = modelItems.begin(); 323 for (; fModelIter != modelItems.end(); ++fModelIter) { 324 if (fModelIter->GetModelDescription() == modelID) break; 325 } 326 if (fModelIter == modelItems.end()) { 327 G4Exception("G4VViewer::SceneTreeScene::SceneTreeScene", "visman0406", JustWarning, 328 "Model not found"); 329 } 330 } 331 332 void G4VViewer::SceneTreeScene::ProcessVolume(const G4VSolid&) 333 { 334 if (fpViewer->fCurtailDescent) { 335 fpPVModel->CurtailDescent(); 336 return; 337 } 338 339 const auto& modelID = fpPVModel->GetGlobalDescription(); 340 341 std::ostringstream oss; 342 oss << fpPVModel->GetFullPVPath(); // of this volume 343 G4String fullPathString(oss.str()); // Has a leading space 344 345 // Navigate scene tree and find or insert touchables one by one 346 // Work down the path - "name id", then "name id name id", etc. 347 const auto& nodeIDs = fpPVModel->GetFullPVPath(); 348 G4String partialPathString; 349 auto currentIter = fModelIter; 350 G4int depth = 0; 351 for (const auto& nodeID : nodeIDs) { 352 std::ostringstream oss1; 353 oss1 << nodeID; 354 partialPathString += ' ' + oss1.str(); 355 currentIter = 356 FindOrInsertTouchable(modelID, *currentIter, ++depth, partialPathString, fullPathString); 357 } 358 } 359 360 // clang-format off 361 std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouchable 362 (const G4String& modelID, G4SceneTreeItem& mother, 363 G4int depth, const G4String& partialPathString, const G4String& fullPathString) 364 { 365 auto& children = mother.AccessChildren(); 366 auto childIter = children.begin(); 367 for (; childIter != children.end(); ++childIter) { 368 if (childIter->GetPVPath() == partialPathString) break; 369 } 370 if (childIter != children.end()) { 371 372 // Item already exists 373 374 if (childIter->GetType() == G4SceneTreeItem::ghost) { 375 376 // Previously it was a ghost - but maybe this time it's real 377 378 if (partialPathString == fullPathString) { 379 // Partial path string refers to the actual volume so it's a touchable 380 childIter->SetType(G4SceneTreeItem::touchable); 381 // Populate with information 382 childIter->SetDescription(fpPVModel->GetCurrentTag()); 383 childIter->SetModelType(fpPVModel->GetType()); 384 childIter->SetModelDescription(modelID); 385 childIter->SetPVPath(partialPathString); 386 if (fpVisAttributes) childIter->SetVisAttributes(*fpVisAttributes); 387 childIter->SetAttDefs(fpPVModel->GetAttDefs()); 388 childIter->SetAttValues(fpPVModel->CreateCurrentAttValues()); 389 } // Partial path string refers to an ancester - do nothing 390 391 } else { 392 393 // Already a pre-existing full touchable 394 395 if (partialPathString == fullPathString) { 396 // Partial path string refers to the actual volume 397 // Replace vis attributes (if any) - they might have changed 398 if (fpVisAttributes) childIter->SetVisAttributes(*fpVisAttributes); 399 } // Partial path string refers to an ancester - do nothing 400 401 } 402 403 } else { 404 405 // Item does not yet exist 406 407 if (partialPathString == fullPathString) { 408 409 // Partial path string refers to the actual volume 410 // Insert new touchable item 411 G4SceneTreeItem touchable(G4SceneTreeItem::touchable); 412 touchable.SetExpanded(depth > fMaximumExpandedDepth? false: true); 413 touchable.SetDescription(fpPVModel->GetCurrentTag()); 414 touchable.SetModelType(fpPVModel->GetType()); 415 touchable.SetModelDescription(modelID); 416 touchable.SetPVPath(partialPathString); 417 if (fpVisAttributes) touchable.SetVisAttributes(*fpVisAttributes); 418 touchable.SetAttDefs(fpPVModel->GetAttDefs()); 419 touchable.SetAttValues(fpPVModel->CreateCurrentAttValues()); 420 childIter = mother.InsertChild(childIter,touchable); 421 422 } else { 423 424 // Partial path string refers to an ancester - it's what we call a "ghost" 425 G4SceneTreeItem ghost(G4SceneTreeItem::ghost); 426 ghost.SetExpanded(depth > fMaximumExpandedDepth? false: true); 427 // Create a tag from the partial path 428 std::istringstream iss(partialPathString); 429 G4String name, copyNo; 430 while (iss >> name >> copyNo); 431 std::ostringstream oss; 432 oss << name << ':' << copyNo; 433 ghost.SetDescription(oss.str()); 434 ghost.SetModelType(fpPVModel->GetType()); 435 ghost.SetModelDescription(modelID); 436 ghost.SetPVPath(partialPathString); 437 ghost.AccessVisAttributes().SetVisibility(false); 438 childIter = mother.InsertChild(childIter,ghost); 439 } 440 } 441 442 return childIter; 443 } 444 // clang-format on 445 446 std::ostream& operator<<(std::ostream& os, const G4VViewer& v) 447 { 448 os << "View " << v.fName << ":\n"; 449 os << v.fVP; 450 return os; 451 } 452