Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 28 #ifndef G4VInteractiveSession_H 29 #define G4VInteractiveSession_H 1 30 31 #include "G4VInteractorManager.hh" 32 33 #include <map> 34 35 class G4UImessenger; 36 class G4SceneTreeItem; 37 38 // Class description : 39 // 40 // G4VInteractiveSession is a base class to isolate common things 41 // to various graphical "basic" G4UI sessions ; AddMenu, AddButton, 42 // a dictionnary for widgets. 43 // The word "interactor" is for "piece of user interface" or "widget". 44 45 class G4VInteractiveSession 46 { 47 public: // with description 48 struct OutputStyle 49 { 50 G4bool fixed, bold, highlight; 51 }; 52 53 G4VInteractiveSession(); 54 virtual ~G4VInteractiveSession(); 55 virtual void AddMenu(const char*, const char*); 56 virtual void AddButton(const char*, const char*, const char*); 57 virtual void AddIcon(const char*, const char*, const char*, const char*); 58 virtual void DefaultIcons(bool); 59 virtual void SetOutputStyle(const char*, const char*); 60 virtual void NativeMenu(bool); 61 virtual void ClearMenu(); 62 virtual void UpdateSceneTree(const G4SceneTreeItem&); 63 void AddInteractor(G4String, G4Interactor); 64 G4Interactor GetInteractor(const G4String&); 65 const std::map<G4String, OutputStyle>& GetOutputStyles() const; 66 67 protected: 68 void SetStyleUtility(const G4String& destination, const G4String& style); 69 // clang-format off 70 std::map<G4String,OutputStyle> fOutputStyles { 71 {"cout",{true,false,true}}, 72 {"cerr",{true,true,true}}, 73 {"warn",{true,false,true}}, 74 {"error",{true,true,true}}, 75 {"debug",{true,false,true}}}; 76 // clang-format on 77 78 private: 79 G4UImessenger* messenger; 80 using G4interactor_map = std::map<G4String, G4Interactor, std::less<G4String>>; 81 G4interactor_map interactors; 82 }; 83 84 #endif 85