Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/FukuiRenderer/src/G4DAWNFILESceneHandler.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // Satoshi TANAKA
 29 // DAWNFILE scene.
 30 
 31 #define __G_ANSI_C__
 32 
 33 // #define DEBUG_FR_SCENE
 34 
 35 //----- header files
 36 #include <fstream>
 37 #include <stdlib.h>
 38 #include <string.h>
 39 #include <sstream>
 40 #include <iomanip>
 41 #include "globals.hh"
 42 #include "G4VisManager.hh"
 43 #include "G4FRConst.hh"
 44 #include "G4DAWNFILE.hh"
 45 #include "G4DAWNFILESceneHandler.hh"
 46 #include "G4DAWNFILEViewer.hh"
 47 #include "G4Point3D.hh"
 48 #include "G4VisAttributes.hh"
 49 #include "G4Scene.hh"
 50 #include "G4Transform3D.hh"
 51 #include "G4Polyhedron.hh"
 52 #include "G4Box.hh"
 53 #include "G4Cons.hh"
 54 #include "G4Polyline.hh"
 55 #include "G4Trd.hh"
 56 #include "G4Tubs.hh"
 57 #include "G4Trap.hh"
 58 #include "G4Torus.hh"
 59 #include "G4Sphere.hh"
 60 #include "G4Para.hh"
 61 #include "G4Text.hh"
 62 #include "G4Circle.hh"
 63 #include "G4Square.hh"
 64 #include "G4VPhysicalVolume.hh"
 65 
 66 //----- constants
 67 const char FR_ENV_CULL_INVISIBLE_OBJECTS[] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
 68 const char G4PRIM_FILE_HEADER[]            = "g4_";
 69 const char DEFAULT_G4PRIM_FILE_NAME[]      = "g4_0000.prim";
 70 const int FR_MAX_FILE_NUM = 100;
 71 
 72 ///////////////////////////
 73 // Driver-dependent part //
 74 ///////////////////////////
 75 
 76 //----- G4DAWNFILESceneHandler, constructor
 77 G4DAWNFILESceneHandler::G4DAWNFILESceneHandler(G4DAWNFILE& system,
 78                                                const G4String& name)
 79   : G4VSceneHandler(system, fSceneIdCount++, name)
 80   , fSystem(system)
 81   , fPrimDest()
 82   , FRflag_in_modeling(false)
 83   , flag_saving_g4_prim(false)
 84   , COMMAND_BUF_SIZE(G4FRofstream::SEND_BUFMAX)
 85   , fPrec(9)
 86   , fPrec2(16)
 87 {
 88   // g4.prim filename and its directory
 89   if(std::getenv("G4DAWNFILE_DEST_DIR") == NULL)
 90   {
 91     strcpy(fG4PrimDestDir, "");                         // output dir
 92     strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME);  // filename
 93   }
 94   else
 95   {
 96     strcpy(fG4PrimDestDir, std::getenv("G4DAWNFILE_DEST_DIR"));  // output dir
 97     strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME);           // filename
 98   }
 99 
100   // maximum number of g4.prim files in the dest directory
101   fMaxFileNum = FR_MAX_FILE_NUM;  // initialization
102   if(std::getenv("G4DAWNFILE_MAX_FILE_NUM") != NULL)
103   {
104     sscanf(std::getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum);
105   }
106   else
107   {
108     fMaxFileNum = FR_MAX_FILE_NUM;
109   }
110   if(fMaxFileNum < 1)
111   {
112     fMaxFileNum = 1;
113   }
114 
115   //----- precision control
116   if(std::getenv("G4DAWNFILE_PRECISION") != NULL)
117   {
118     sscanf(std::getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec);
119   }
120   else
121   {
122     fPrec = 9;
123   }
124   fPrec2 = fPrec + 7;
125 }
126 
127 //----- G4DAWNFILESceneHandler, destructor
128 G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler()
129 {
130 #if defined DEBUG_FR_SCENE
131   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
132     G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl;
133 #endif
134   if(fPrimDest.IsOpen())
135   {
136     //----- End of modeling
137     // !EndModeling, !DrawAll, !CloseDevice,
138     // close g4.prim
139     FREndModeling();
140   }
141 }
142 
143 //-----
144 void G4DAWNFILESceneHandler::SetG4PrimFileName()
145 {
146   // g4_0000.prim, g4_0001.prim, ..., g4_MAX_FILE_INDEX.prim
147   const int MAX_FILE_INDEX = fMaxFileNum - 1;
148 
149   // dest directory (null if no environmental variables is set)
150   strcpy(fG4PrimFileName, fG4PrimDestDir);
151 
152   // create full path name (default)
153   strcat(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME);
154 
155   // Automatic updation of file names
156   for(int i = 0; i < fMaxFileNum; i++)
157   {
158     // Message in the final execution
159     if(i == MAX_FILE_INDEX)
160     {
161       if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
162       {
163         G4cout << "===========================================" << G4endl;
164         G4cout << "WARNING MESSAGE from DAWNFILE driver:      " << G4endl;
165         G4cout << "  This file name is the final one in the   " << G4endl;
166         G4cout << "  automatic updation of the output file name." << G4endl;
167         G4cout << "  You may overwrite existing files, i.e.   " << G4endl;
168         G4cout << "  g4_XXXX.prim and g4_XXXX.eps             " << G4endl;
169         G4cout << "===========================================" << G4endl;
170       }
171     }
172 
173     // re-determine file name as G4DAWNFILE_DEST_DIR/g4_XXXX.prim
174     std::ostringstream filename;
175     filename << fG4PrimDestDir << G4PRIM_FILE_HEADER << std::setw(4)
176              << std::setfill('0') << i << ".prim";
177     strncpy(fG4PrimFileName, filename.str().c_str(),
178             sizeof(fG4PrimFileName) - 1);
179     fG4PrimFileName[sizeof(fG4PrimFileName) - 1] = '\0';
180 
181     // check validity of the file name
182     std::ifstream fin;
183     fin.open(fG4PrimFileName);
184     if(!fin)
185     {
186       // new file
187       fin.close();
188       break;
189     }
190     else
191     {
192       // already exists (try next)
193       fin.close();
194     }
195 
196   }  // for
197 
198   G4cout << "===========================================    " << G4endl;
199   G4cout << "Output file: " << fG4PrimFileName << G4endl;
200   G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir
201          << G4endl;
202   G4cout << "Maximal number of files in the destination directory: "
203          << fMaxFileNum << G4endl;
204   G4cout << "Note:                                                " << G4endl;
205   G4cout << "  * The maximal number is customizable as:           " << G4endl;
206   G4cout << "       % setenv  G4DAWNFILE_MAX_FILE_NUM  number " << G4endl;
207   G4cout << "  * The destination directory is customizable as:" << G4endl;
208   G4cout << "       % setenv  G4DAWNFILE_DEST_DIR  dir_name/  " << G4endl;
209   G4cout << "     ** Do not forget \"/\" at the end of the    " << G4endl;
210   G4cout << "        dir_name, e.g. \"./tmp/\".  " << G4endl;
211   G4cout << "===========================================      " << G4endl;
212 
213 }  // G4DAWNFILESceneHandler::SetG4PrimFileName()
214 
215 //-----
216 void G4DAWNFILESceneHandler::BeginSavingG4Prim(void)
217 {
218 #if defined DEBUG_FR_SCENE
219   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
220     G4cout << "***** BeginSavingG4Prim (called)\n";
221 #endif
222 
223   if(!IsSavingG4Prim())
224   {
225 #if defined DEBUG_FR_SCENE
226     if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
227     {
228       G4cout << "*****                   (started) ";
229       G4cout << "(open g4.prim, ##)" << G4endl;
230     }
231 #endif
232     SetG4PrimFileName();  // result set to fG4PrimFileName
233     fPrimDest.Open(fG4PrimFileName);
234 
235     SendStr(FR_G4_PRIM_HEADER);
236     flag_saving_g4_prim = true;
237   }
238 }
239 
240 void G4DAWNFILESceneHandler::EndSavingG4Prim(void)
241 {
242 #if defined DEBUG_FR_SCENE
243   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
244     G4cout << "***** EndSavingG4Prim (called)\n";
245 #endif
246 
247   if(IsSavingG4Prim())
248   {
249 #if defined DEBUG_FR_SCENE
250     if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
251       G4cout << "*****                 (started) (close g4.prim)" << G4endl;
252 #endif
253     fPrimDest.Close();
254     flag_saving_g4_prim = false;
255   }
256 }
257 
258 //-----
259 void G4DAWNFILESceneHandler::FRBeginModeling(void)
260 {
261   if(!FRIsInModeling())
262   {
263 #if defined DEBUG_FR_SCENE
264     if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
265       G4cout
266         << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)"
267         << G4endl;
268 #endif
269 
270     //----- Send saving command and heading comment
271     BeginSavingG4Prim();
272 
273     //----- Send bounding box command
274     SendBoundingBox();
275 
276     //----- send SET_CAMERA command
277 #if defined DEBUG_FR_SCENE
278     if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
279       G4cout << "*****   (!SetCamera in FRBeginModeling())" << G4endl;
280 #endif
281     SendStr(FR_SET_CAMERA);
282 
283     //----- open device
284 #if defined DEBUG_FR_SCENE
285     if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
286       G4cout << "*****   (!OpenDevice in FRBeginModeling())" << G4endl;
287 #endif
288     SendStr(FR_OPEN_DEVICE);
289 
290     //----- begin sending primitives
291 #if defined DEBUG_FR_SCENE
292     if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
293       G4cout << "*****   (!BeginModeling in FRBeginModeling())" << G4endl;
294 #endif
295     SendStr(FR_BEGIN_MODELING);
296     FRflag_in_modeling = true;
297 
298   }  // if
299 }
300 
301 /////////////////////////////////////////
302 // Common to DAWN and DAWNFILE drivers //
303 /////////////////////////////////////////
304 
305 #define G4FRSCENEHANDLER G4DAWNFILESceneHandler
306 #include "G4FRSceneFunc.icc"
307 #undef G4FRSCENEHANDLER
308 
309 //////////////////////
310 // static variables //
311 //////////////////////
312 
313 //----- static variables
314 G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
315