Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPFSFissionFS.hh

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  1 //
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 25 //
 26 //
 27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 28 //
 29 #ifndef G4ParticleHPFSFissionFS_h
 30 #define G4ParticleHPFSFissionFS_h 1
 31 
 32 #include "G4Cache.hh"
 33 #include "G4DynamicParticleVector.hh"
 34 #include "G4HadProjectile.hh"
 35 #include "G4ParticleHPAngular.hh"
 36 #include "G4ParticleHPEnergyDistribution.hh"
 37 #include "G4ParticleHPFinalState.hh"
 38 #include "G4ParticleHPFissionERelease.hh"
 39 #include "G4ParticleHPNames.hh"
 40 #include "G4ParticleHPParticleYield.hh"
 41 #include "G4ParticleHPPhotonDist.hh"
 42 #include "G4ParticleHPVector.hh"
 43 #include "globals.hh"
 44 
 45 class G4ParticleHPFSFissionFS : public G4ParticleHPFinalState
 46 {
 47     struct toBeCached
 48     {
 49         const G4ReactionProduct* theNeutronRP{nullptr};
 50         const G4ReactionProduct* theTarget{nullptr};
 51         toBeCached() = default;
 52     };
 53 
 54   public:
 55 
 56     G4ParticleHPFSFissionFS() { hasXsec = true; }
 57     ~G4ParticleHPFSFissionFS() override = default;
 58 
 59     void Init(G4double A, G4double Z, G4int M, const G4String& dirName,
 60               const G4String& aFSType, G4ParticleDefinition*) override;
 61 
 62     G4DynamicParticleVector* ApplyYourself(G4int Prompt, G4int delayed, G4double* decayconst);
 63 
 64     G4ParticleHPFinalState* New() override
 65     {
 66       auto theNew = new G4ParticleHPFSFissionFS;
 67       return theNew;
 68     }
 69 
 70     inline G4double GetMass() const { return theFinalStateNeutrons.GetTargetMass(); }
 71 
 72     void SampleNeutronMult(G4int& all, G4int& Prompt, G4int& delayed, G4double energy, G4int off);
 73 
 74     inline void SetNeutronRP(const G4ReactionProduct& aNeutron)
 75     {
 76       fCache.Get().theNeutronRP = &aNeutron;
 77       theNeutronAngularDis.SetProjectileRP(aNeutron);
 78     }
 79 
 80     inline void SetTarget(const G4ReactionProduct& aTarget)
 81     {
 82       fCache.Get().theTarget = &aTarget;
 83       theNeutronAngularDis.SetTarget(aTarget);
 84     }
 85 
 86     G4DynamicParticleVector* GetPhotons();
 87 
 88     inline G4ParticleHPFissionERelease* GetEnergyRelease() { return &theEnergyRelease; }
 89 
 90   private:
 91 
 92     G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; }
 93 
 94     G4ParticleHPParticleYield theFinalStateNeutrons;
 95     G4ParticleHPEnergyDistribution thePromptNeutronEnDis;
 96     G4ParticleHPEnergyDistribution theDelayedNeutronEnDis;
 97     G4ParticleHPAngular theNeutronAngularDis;
 98 
 99     G4ParticleHPPhotonDist theFinalStatePhotons;
100     G4ParticleHPFissionERelease theEnergyRelease;
101 
102     G4Cache<toBeCached> fCache;
103     G4ParticleHPNames theNames;
104 };
105 
106 #endif
107