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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 28 // 29 #ifndef G4ParticleHPFSFissionFS_h 30 #define G4ParticleHPFSFissionFS_h 1 31 32 #include "G4Cache.hh" 33 #include "G4DynamicParticleVector.hh" 34 #include "G4HadProjectile.hh" 35 #include "G4ParticleHPAngular.hh" 36 #include "G4ParticleHPEnergyDistribution.hh" 37 #include "G4ParticleHPFinalState.hh" 38 #include "G4ParticleHPFissionERelease.hh" 39 #include "G4ParticleHPNames.hh" 40 #include "G4ParticleHPParticleYield.hh" 41 #include "G4ParticleHPPhotonDist.hh" 42 #include "G4ParticleHPVector.hh" 43 #include "globals.hh" 44 45 class G4ParticleHPFSFissionFS : public G4ParticleHPFinalState 46 { 47 struct toBeCached 48 { 49 const G4ReactionProduct* theNeutronRP{nullptr}; 50 const G4ReactionProduct* theTarget{nullptr}; 51 toBeCached() = default; 52 }; 53 54 public: 55 56 G4ParticleHPFSFissionFS() { hasXsec = true; } 57 ~G4ParticleHPFSFissionFS() override = default; 58 59 void Init(G4double A, G4double Z, G4int M, const G4String& dirName, 60 const G4String& aFSType, G4ParticleDefinition*) override; 61 62 G4DynamicParticleVector* ApplyYourself(G4int Prompt, G4int delayed, G4double* decayconst); 63 64 G4ParticleHPFinalState* New() override 65 { 66 auto theNew = new G4ParticleHPFSFissionFS; 67 return theNew; 68 } 69 70 inline G4double GetMass() const { return theFinalStateNeutrons.GetTargetMass(); } 71 72 void SampleNeutronMult(G4int& all, G4int& Prompt, G4int& delayed, G4double energy, G4int off); 73 74 inline void SetNeutronRP(const G4ReactionProduct& aNeutron) 75 { 76 fCache.Get().theNeutronRP = &aNeutron; 77 theNeutronAngularDis.SetProjectileRP(aNeutron); 78 } 79 80 inline void SetTarget(const G4ReactionProduct& aTarget) 81 { 82 fCache.Get().theTarget = &aTarget; 83 theNeutronAngularDis.SetTarget(aTarget); 84 } 85 86 G4DynamicParticleVector* GetPhotons(); 87 88 inline G4ParticleHPFissionERelease* GetEnergyRelease() { return &theEnergyRelease; } 89 90 private: 91 92 G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; } 93 94 G4ParticleHPParticleYield theFinalStateNeutrons; 95 G4ParticleHPEnergyDistribution thePromptNeutronEnDis; 96 G4ParticleHPEnergyDistribution theDelayedNeutronEnDis; 97 G4ParticleHPAngular theNeutronAngularDis; 98 99 G4ParticleHPPhotonDist theFinalStatePhotons; 100 G4ParticleHPFissionERelease theEnergyRelease; 101 102 G4Cache<toBeCached> fCache; 103 G4ParticleHPNames theNames; 104 }; 105 106 #endif 107