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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 070613 fix memory leaking by T. Koi 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 32 #ifndef G4ParticleHPAngular_h 33 #define G4ParticleHPAngular_h 1 34 35 #include "G4Cache.hh" 36 #include "G4ParticleHPLegendreStore.hh" 37 #include "G4ParticleHPPartial.hh" 38 #include "G4ReactionProduct.hh" 39 #include "G4ios.hh" 40 #include "Randomize.hh" 41 #include "globals.hh" 42 43 #include <fstream> 44 45 class G4ParticleHPAngular 46 { 47 struct toBeCached 48 { 49 const G4ReactionProduct* theProjectileRP{nullptr}; 50 const G4ReactionProduct* theTarget{nullptr}; 51 toBeCached() = default; 52 }; 53 54 public: 55 G4ParticleHPAngular() 56 { 57 theIsoFlag = true; 58 theCoefficients = nullptr; 59 theProbArray = nullptr; 60 toBeCached val; 61 fCache.Put(val); 62 63 theAngularDistributionType = 0; 64 frameFlag = 0; 65 targetMass = 0.0; 66 } 67 68 ~G4ParticleHPAngular() 69 { 70 delete theCoefficients; 71 delete theProbArray; 72 } 73 74 void Init(std::istream& aDataFile); 75 76 void SampleAndUpdate(G4ReactionProduct& anIncidentParticle); 77 78 void SetTarget(const G4ReactionProduct& aTarget) { fCache.Get().theTarget = &aTarget; } 79 80 void SetProjectileRP(const G4ReactionProduct& anIncidentParticleRP) 81 { 82 fCache.Get().theProjectileRP = &anIncidentParticleRP; 83 } 84 85 inline G4double GetTargetMass() { return targetMass; } 86 87 private: 88 // the type of distribution; currently 89 // isotropic (0), 90 // and legendre representation (1) 91 // probability distribution (2) 92 // are supported 93 94 G4int theAngularDistributionType; 95 G4int frameFlag; // 1=Lab, 2=CMS 96 97 G4bool theIsoFlag; // isotropic or not? 98 99 G4ParticleHPLegendreStore* theCoefficients; // the legendre coefficients 100 101 G4ParticleHPPartial* theProbArray; 102 // the probability array p,costh for energy 103 104 G4double targetMass; 105 106 G4Cache<toBeCached> fCache; 107 }; 108 109 #endif 110