Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 #ifndef G4HadProjectile_hh 27 #define G4HadProjectile_hh 28 29 #include "globals.hh" 30 #include "G4Material.hh" 31 #include "G4ParticleDefinition.hh" 32 #include "G4LorentzVector.hh" 33 #include "G4ThreeVector.hh" 34 #include "G4LorentzRotation.hh" 35 36 class G4Track; 37 class G4DynamicParticle; 38 39 class G4HadProjectile 40 { 41 public: 42 G4HadProjectile(); 43 G4HadProjectile(const G4Track &aT); 44 G4HadProjectile(const G4DynamicParticle &aT); 45 ~G4HadProjectile(); 46 47 void Initialise(const G4Track &aT); 48 49 inline const G4Material * GetMaterial() const; 50 inline const G4ParticleDefinition * GetDefinition() const; 51 inline const G4LorentzVector & Get4Momentum() const; 52 inline const G4ThreeVector & GetMomentumDirection() const; 53 inline G4LorentzRotation & GetTrafoToLab(); 54 inline G4double GetKineticEnergy() const; 55 inline G4double GetTotalEnergy() const; 56 inline G4double GetTotalMomentum() const; 57 inline G4double GetGlobalTime() const; 58 inline G4double GetBoundEnergy() const; 59 inline void SetGlobalTime(G4double t); 60 inline void SetBoundEnergy(G4double e); 61 62 private: 63 64 void InitialiseLocal(const G4DynamicParticle*); 65 66 // hide assignment operator as private 67 G4HadProjectile& operator=(const G4HadProjectile &right); 68 G4HadProjectile(const G4HadProjectile& ); 69 70 const G4Material * theMat; 71 const G4ParticleDefinition * theDef; 72 G4LorentzVector theMom; 73 G4LorentzRotation toLabFrame; 74 G4ThreeVector theDirection; 75 G4double theMass; 76 G4double theKinEnergy; 77 G4double theTime; 78 G4double theBoundEnergy; 79 }; 80 81 const G4Material * G4HadProjectile::GetMaterial() const 82 { 83 return theMat; 84 } 85 86 const G4ParticleDefinition * G4HadProjectile::GetDefinition() const 87 { 88 return theDef; 89 } 90 91 inline const G4LorentzVector& G4HadProjectile::Get4Momentum() const 92 { 93 return theMom; 94 } 95 96 inline G4LorentzRotation& G4HadProjectile::GetTrafoToLab() 97 { 98 return toLabFrame; 99 } 100 101 inline const G4ThreeVector& G4HadProjectile::GetMomentumDirection() const 102 { 103 return theDirection; 104 } 105 106 G4double G4HadProjectile::GetTotalEnergy() const 107 { 108 return theMom.e(); 109 } 110 111 G4double G4HadProjectile::GetTotalMomentum() const 112 { 113 return theMom.pz(); 114 } 115 116 G4double G4HadProjectile::GetKineticEnergy() const 117 { 118 return theKinEnergy; 119 } 120 121 inline G4double G4HadProjectile::GetGlobalTime() const 122 { 123 return theTime; 124 } 125 126 inline G4double G4HadProjectile::GetBoundEnergy() const 127 { 128 return theBoundEnergy; 129 } 130 131 inline void G4HadProjectile::SetGlobalTime(G4double t) 132 { 133 theTime = t; 134 } 135 136 inline void G4HadProjectile::SetBoundEnergy(G4double e) 137 { 138 theBoundEnergy = e; 139 } 140 141 #endif 142