Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPFinalState.hh

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 25 //
 26 //
 27 // 080721 Create adjust_final_state method by T. Koi
 28 // 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 // V. Ivanchenko, July-2023 Basic revision of particle HP classes
 32 //
 33 
 34 #ifndef G4ParticleHPFinalState_h
 35 #define G4ParticleHPFinalState_h
 36 
 37 #include "G4Cache.hh"
 38 #include "G4HadFinalState.hh"
 39 #include "G4HadProjectile.hh"
 40 #include "G4Material.hh"
 41 #include "G4Neutron.hh"
 42 #include "G4IonTable.hh"
 43 #include "G4ParticleHPManager.hh"
 44 #include "G4ParticleHPNames.hh"
 45 #include "G4ParticleHPVector.hh"
 46 
 47 class G4ParticleDefinition;
 48 
 49 class G4ParticleHPFinalState
 50 {
 51   public:
 52 
 53     G4ParticleHPFinalState();
 54     virtual ~G4ParticleHPFinalState();
 55 
 56     inline void Init(G4double A, G4double Z, const G4String& dirName,
 57                      const G4String& aFSType, G4ParticleDefinition* p)
 58     {
 59       theProjectile = p;
 60       Init(A, Z, 0, dirName, aFSType, p);
 61     }
 62     virtual void Init(G4double A, G4double Z, G4int M, const G4String& dirName,
 63                       const G4String& aFSType, G4ParticleDefinition*) = 0;
 64 
 65     virtual G4HadFinalState* ApplyYourself(const G4HadProjectile&)
 66     {
 67       throw G4HadronicException(
 68         __FILE__, __LINE__,
 69         "G4ParticleHPFinalState::ApplyYourself(..) needs implementation");
 70       return nullptr;
 71     }
 72 
 73     // this would better be done templating G4ParticleHPChannel...,
 74     //
 75     virtual G4ParticleHPFinalState* New() = 0;
 76 
 77     inline G4bool HasXsec() const { return hasXsec; }
 78     inline G4bool HasFSData() const { return hasFSData; }
 79     inline G4bool HasAnyData() const { return hasAnyData; }
 80 
 81     virtual G4double GetXsec(G4double) const { return 0.; }
 82     virtual G4ParticleHPVector* GetXsec() const { return nullptr; }
 83 
 84     void SetA_Z(G4double anA, G4double aZ, G4int aM = 0)
 85     {
 86       theBaseA = G4lrint(anA);
 87       theBaseZ = G4lrint(aZ);
 88       theBaseM = aM;
 89     }
 90     G4double GetZ() const { return theBaseZ; }
 91     G4double GetN() const { return theBaseA; }
 92     G4double GetA() const { return theBaseA; }
 93     G4int GetM() const { return theBaseM; }
 94 
 95     inline void SetAZMs(const G4ParticleHPDataUsed& used)
 96     {
 97       theNDLDataA = G4lrint(used.GetA());
 98       theNDLDataZ = G4lrint(used.GetZ());
 99       theNDLDataM = used.GetM();
100     }
101 
102     inline void SetAZMs(G4double anA, G4double aZ, G4int aM, const G4ParticleHPDataUsed& used)
103     {
104       theBaseA = G4lrint(anA);
105       theBaseZ = G4lrint(aZ);
106       theBaseM = aM;
107       theNDLDataA = G4lrint(used.GetA());
108       theNDLDataZ = G4lrint(used.GetZ());
109       theNDLDataM = used.GetM();
110     }
111 
112     inline void SetProjectile(G4ParticleDefinition* projectile)
113     {
114       theProjectile = projectile;
115     }
116 
117     G4ParticleHPFinalState& operator=(const G4ParticleHPFinalState& right) = delete;
118     G4ParticleHPFinalState(const G4ParticleHPFinalState&) = delete;
119 
120   protected:
121 
122     void adjust_final_state(G4LorentzVector);
123 
124     G4ParticleDefinition* theProjectile{nullptr};
125     G4ParticleHPManager* fManager;
126     G4IonTable* ionTable;
127 
128     G4int theBaseA{0};
129     G4int theBaseZ{0};
130     G4int theBaseM{0};
131     G4int theNDLDataZ{0};
132     G4int theNDLDataA{0};
133     G4int theNDLDataM{0};
134 
135     G4int secID{-1};
136     // Creator model ID for the secondaries created by this class or derived ones
137 
138     G4bool hasXsec{true};
139     G4bool hasFSData{true};
140     G4bool hasAnyData{true};
141     G4ParticleHPNames theNames;
142 
143     G4Cache<G4HadFinalState*> theResult;
144 
145 };
146 
147 #endif
148