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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file runAndEvent/RE04/src/RE04DetectorContruction.cc 27 /// \brief Implementation of the RE04DetectorContruction class 28 // 29 // 30 #include "RE04DetectorConstruction.hh" 31 32 #include "G4Box.hh" 33 #include "G4Colour.hh" 34 #include "G4FieldManager.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" 37 #include "G4NistManager.hh" 38 #include "G4PVPlacement.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "G4TransportationManager.hh" 41 #include "G4UniformMagField.hh" 42 #include "G4VisAttributes.hh" 43 #include "G4ios.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 RE04DetectorConstruction::RE04DetectorConstruction() 47 : G4VUserDetectorConstruction(), fAir(0), fWater(0), fPb(0), fWorldPhys(0), fConstructed(false) 48 { 49 ; 50 } 51 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 RE04DetectorConstruction::~RE04DetectorConstruction() 54 { 55 ; 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 G4VPhysicalVolume* RE04DetectorConstruction::Construct() 60 { 61 if (!fConstructed) { 62 fConstructed = true; 63 DefineMaterials(); 64 SetupGeometry(); 65 } 66 return fWorldPhys; 67 } 68 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 void RE04DetectorConstruction::DefineMaterials() 71 { 72 //===================== 73 // Material Definitions 74 //===================== 75 // 76 //-------- NIST Materials ---------------------------------------------------- 77 // Material Information imported from NIST database. 78 // 79 G4NistManager* pNISTman = G4NistManager::Instance(); 80 fAir = pNISTman->FindOrBuildMaterial("G4_AIR"); 81 fWater = pNISTman->FindOrBuildMaterial("G4_WATER"); 82 fPb = pNISTman->FindOrBuildMaterial("G4_Pb"); 83 84 // 85 // Print all the materials defined. 86 G4cout << G4endl << "The materials defined are : " << G4endl << G4endl; 87 G4cout << *(G4Material::GetMaterialTable()) << G4endl; 88 } 89 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 void RE04DetectorConstruction::SetupGeometry() 92 { 93 // 94 // World 95 // 96 G4VSolid* worldSolid = new G4Box("World", 1. * m, 1. * m, 1. * m); 97 G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid, fAir, "World"); 98 fWorldPhys = new G4PVPlacement(0, G4ThreeVector(), worldLogical, "World", 0, false, 0); 99 100 // 101 // Phantom 102 // 103 G4VSolid* phantomSolid = new G4Box("Phantom", 50. * cm, 50. * cm, 50. * cm); 104 G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid, fAir, "Phantom"); 105 new G4PVPlacement(0, G4ThreeVector(), phantomLogical, "Phantom", worldLogical, false, 0); 106 107 // 108 // Visualization attributes 109 // 110 worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible()); 111 G4VisAttributes* simpleBoxVisAtt = new G4VisAttributes(G4Colour(1.0, 1.0, 1.0)); 112 simpleBoxVisAtt->SetVisibility(true); 113 phantomLogical->SetVisAttributes(simpleBoxVisAtt); 114 } 115