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Geant4/examples/extended/runAndEvent/RE03/src/RE03DetectorConstruction.cc

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  1 //
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 25 //
 26 /// \file runAndEvent/RE03/src/RE03DetectorConstruction.cc
 27 /// \brief Implementation of the RE03DetectorConstruction class
 28 //
 29 //
 30 
 31 #include "RE03DetectorConstruction.hh"
 32 
 33 #include "G4Box.hh"
 34 #include "G4Colour.hh"
 35 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"
 37 #include "G4MultiFunctionalDetector.hh"
 38 #include "G4NistManager.hh"
 39 #include "G4PSEnergyDeposit.hh"
 40 #include "G4PSNofStep.hh"
 41 #include "G4PSTrackLength.hh"
 42 #include "G4PVPlacement.hh"
 43 #include "G4SDManager.hh"
 44 #include "G4SDParticleFilter.hh"
 45 #include "G4SystemOfUnits.hh"
 46 #include "G4VPrimitiveScorer.hh"
 47 #include "G4VisAttributes.hh"
 48 #include "G4ios.hh"
 49 
 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51 RE03DetectorConstruction::RE03DetectorConstruction()
 52   : G4VUserDetectorConstruction(),
 53     fAir(0),
 54     fWater(0),
 55     fWorldPhys(0),
 56     fPhantomPhys(0),
 57     fConstructed(false)
 58 {
 59   ;
 60 }
 61 
 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63 RE03DetectorConstruction::~RE03DetectorConstruction()
 64 {
 65   ;
 66 }
 67 
 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69 G4VPhysicalVolume* RE03DetectorConstruction::Construct()
 70 {
 71   if (!fConstructed) {
 72     fConstructed = true;
 73     DefineMaterials();
 74     SetupGeometry();
 75   }
 76   return fWorldPhys;
 77 }
 78 
 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80 void RE03DetectorConstruction::DefineMaterials()
 81 {
 82   //-------- NIST Materials -----------------------------------------------
 83   //  Material Information imported from NIST database.
 84   G4NistManager* NISTman = G4NistManager::Instance();
 85   fWater = NISTman->FindOrBuildMaterial("G4_WATER");
 86   fAir = NISTman->FindOrBuildMaterial("G4_AIR");
 87 }
 88 
 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 90 void RE03DetectorConstruction::SetupGeometry()
 91 {
 92   //
 93   // World
 94   //
 95   G4VSolid* worldSolid = new G4Box("World", 2. * m, 2. * m, 2. * m);
 96   G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid, fAir, "World");
 97   fWorldPhys = new G4PVPlacement(0, G4ThreeVector(), worldLogical, "World", 0, false, 0);
 98 
 99   //
100   // Phantom
101   //
102   G4VSolid* phantomSolid = new G4Box("Calor", 1. * m, 1. * m, 1. * m);
103   G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid, fWater, "Phantom");
104   fPhantomPhys =
105     new G4PVPlacement(0, G4ThreeVector(), phantomLogical, "Phantom", worldLogical, false, 0);
106   //
107   // Visualization attributes
108   //
109   // worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
110   G4VisAttributes* simpleBoxVisAtt = new G4VisAttributes(G4Colour(1.0, 1.0, 1.0));
111   simpleBoxVisAtt->SetVisibility(true);
112   phantomLogical->SetVisAttributes(simpleBoxVisAtt);
113 }
114 
115 void RE03DetectorConstruction::ConstructSDandField()
116 {
117   ;
118 }
119