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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file runAndEvent/RE03/src/RE03DetectorConstruction.cc 27 /// \brief Implementation of the RE03DetectorConstruction class 28 // 29 // 30 31 #include "RE03DetectorConstruction.hh" 32 33 #include "G4Box.hh" 34 #include "G4Colour.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" 37 #include "G4MultiFunctionalDetector.hh" 38 #include "G4NistManager.hh" 39 #include "G4PSEnergyDeposit.hh" 40 #include "G4PSNofStep.hh" 41 #include "G4PSTrackLength.hh" 42 #include "G4PVPlacement.hh" 43 #include "G4SDManager.hh" 44 #include "G4SDParticleFilter.hh" 45 #include "G4SystemOfUnits.hh" 46 #include "G4VPrimitiveScorer.hh" 47 #include "G4VisAttributes.hh" 48 #include "G4ios.hh" 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 RE03DetectorConstruction::RE03DetectorConstruction() 52 : G4VUserDetectorConstruction(), 53 fAir(0), 54 fWater(0), 55 fWorldPhys(0), 56 fPhantomPhys(0), 57 fConstructed(false) 58 { 59 ; 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 RE03DetectorConstruction::~RE03DetectorConstruction() 64 { 65 ; 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 G4VPhysicalVolume* RE03DetectorConstruction::Construct() 70 { 71 if (!fConstructed) { 72 fConstructed = true; 73 DefineMaterials(); 74 SetupGeometry(); 75 } 76 return fWorldPhys; 77 } 78 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 void RE03DetectorConstruction::DefineMaterials() 81 { 82 //-------- NIST Materials ----------------------------------------------- 83 // Material Information imported from NIST database. 84 G4NistManager* NISTman = G4NistManager::Instance(); 85 fWater = NISTman->FindOrBuildMaterial("G4_WATER"); 86 fAir = NISTman->FindOrBuildMaterial("G4_AIR"); 87 } 88 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 void RE03DetectorConstruction::SetupGeometry() 91 { 92 // 93 // World 94 // 95 G4VSolid* worldSolid = new G4Box("World", 2. * m, 2. * m, 2. * m); 96 G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid, fAir, "World"); 97 fWorldPhys = new G4PVPlacement(0, G4ThreeVector(), worldLogical, "World", 0, false, 0); 98 99 // 100 // Phantom 101 // 102 G4VSolid* phantomSolid = new G4Box("Calor", 1. * m, 1. * m, 1. * m); 103 G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid, fWater, "Phantom"); 104 fPhantomPhys = 105 new G4PVPlacement(0, G4ThreeVector(), phantomLogical, "Phantom", worldLogical, false, 0); 106 // 107 // Visualization attributes 108 // 109 // worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible()); 110 G4VisAttributes* simpleBoxVisAtt = new G4VisAttributes(G4Colour(1.0, 1.0, 1.0)); 111 simpleBoxVisAtt->SetVisibility(true); 112 phantomLogical->SetVisAttributes(simpleBoxVisAtt); 113 } 114 115 void RE03DetectorConstruction::ConstructSDandField() 116 { 117 ; 118 } 119