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Geant4/examples/extended/parameterisations/Par04/src/Par04Hit.cc

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  1 //
  2 // ********************************************************************
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 25 //
 26 #include "Par04Hit.hh"
 27 
 28 #include "G4AttDef.hh"  // for G4AttDef
 29 #include "G4AttDefStore.hh"  // for GetInstance
 30 #include "G4AttValue.hh"  // for G4AttValue
 31 #include "G4Colour.hh"  // for G4Colour
 32 #include "G4SystemOfUnits.hh"  // for mm, MeV, cm, rad
 33 #include "G4Tubs.hh"  // for G4Tubs
 34 #include "G4UnitsTable.hh"  // for G4BestUnit
 35 #include "G4VVisManager.hh"  // for G4VVisManager
 36 #include "G4VisAttributes.hh"  // for G4VisAttributes
 37 
 38 #include <CLHEP/Units/SystemOfUnits.h>  // for mm, pi, MeV, cm, rad
 39 #include <CLHEP/Vector/ThreeVector.h>  // for operator/, operator<<, Hep...
 40 #include <G4RotationMatrix.hh>  // for G4RotationMatrix
 41 #include <G4String.hh>  // for G4String
 42 #include <G4ThreeVector.hh>  // for G4ThreeVector
 43 #include <G4Transform3D.hh>  // for G4Transform3D
 44 #include <G4VHit.hh>  // for G4VHit
 45 #include <algorithm>  // for max
 46 #include <cmath>  // for log10
 47 #include <iostream>  // for operator<<, basic_ostream:...
 48 #include <string>  // for operator<
 49 template<class Type>
 50 class G4Allocator;
 51 
 52 G4ThreadLocal G4Allocator<Par04Hit>* Par04HitAllocator;
 53 
 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55 
 56 Par04Hit::Par04Hit() : G4VHit() {}
 57 
 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59 
 60 Par04Hit::~Par04Hit() = default;
 61 
 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63 
 64 Par04Hit::Par04Hit(const Par04Hit& aRight) : G4VHit()
 65 {
 66   fEdep = aRight.fEdep;
 67   fNdep = aRight.fNdep;
 68   fZId = aRight.fZId;
 69   fRhoId = aRight.fRhoId;
 70   fPhiId = aRight.fPhiId;
 71   fTime = aRight.fTime;
 72   fPos = aRight.fPos;
 73   fRot = aRight.fRot;
 74   fType = aRight.fType;
 75   fLogVol = aRight.fLogVol;
 76 }
 77 
 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 79 
 80 const Par04Hit& Par04Hit::operator=(const Par04Hit& aRight)
 81 {
 82   fEdep = aRight.fEdep;
 83   fNdep = aRight.fNdep;
 84   fZId = aRight.fZId;
 85   fRhoId = aRight.fRhoId;
 86   fPhiId = aRight.fPhiId;
 87   fTime = aRight.fTime;
 88   fPos = aRight.fPos;
 89   fRot = aRight.fRot;
 90   fType = aRight.fType;
 91   fLogVol = aRight.fLogVol;
 92   return *this;
 93 }
 94 
 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96 
 97 int Par04Hit::operator==(const Par04Hit& aRight) const
 98 {
 99   return (fRhoId == aRight.fRhoId && fPhiId == aRight.fPhiId && fZId == aRight.fZId);
100 }
101 
102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
103 
104 void Par04Hit::Draw()
105 {
106   /// Arbitrary size corresponds to the example macros
107   G4ThreeVector meshSize(2.325 * mm, 2 * CLHEP::pi / 50. * CLHEP::rad, 3.4 * mm);
108   G4int numPhiCells = CLHEP::pi * 2. / meshSize.y();
109   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
110   // Hits can be filtered out in visualisation
111   if (!pVVisManager->FilterHit(*this)) return;
112   // Do not plot hits from parallel world
113   if (fType >= 2) return;
114   // Do not draw empty hits
115   if (fEdep <= 0) return;
116   // Do not plot if default values were not changed
117   if (fRhoId == -1 && fZId == -1 && fPhiId == -1) return;
118   if (pVVisManager) {
119     G4Transform3D trans(fRot, fPos);
120     G4VisAttributes attribs;
121     G4Tubs solid("draw", fRhoId * meshSize.x(), (fRhoId + 1) * meshSize.x(), meshSize.z() / 2.,
122                  (-numPhiCells / 2. + fPhiId) * meshSize.y(), meshSize.y());
123     // Set colours depending on type of hit (full/fast sim)
124     G4double colR = fType == 0 ? 0 : 1;
125     G4double colG = fType == 0 ? 1 : 0;
126     G4double colB = 0;
127     // Set transparency depending on the energy
128     // Arbitrary formula
129     G4double alpha = 2 * std::log10(fEdep + 1);
130     G4Colour colour(colR, colG, colB, alpha);
131     attribs.SetColour(colour);
132     attribs.SetForceSolid(true);
133     pVVisManager->Draw(solid, attribs, trans);
134   }
135 }
136 
137 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
138 
139 const std::map<G4String, G4AttDef>* Par04Hit::GetAttDefs() const
140 {
141   G4bool isNew;
142   std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("Par04Hit", isNew);
143   if (isNew) {
144     (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
145     (*store)["Energy"] =
146       G4AttDef("Energy", "Energy Deposited", "Physics", "G4BestUnit", "G4double");
147     (*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
148     (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
149   }
150   return store;
151 }
152 
153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
154 
155 std::vector<G4AttValue>* Par04Hit::CreateAttValues() const
156 {
157   std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
158   values->push_back(G4AttValue("HitType", "HadPar04Hit", ""));
159   values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), ""));
160   values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
161   values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), ""));
162   return values;
163 }
164 
165 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
166 
167 void Par04Hit::Print()
168 {
169   std::cout << "\tHit " << fEdep / MeV << " MeV from " << fNdep << " deposits at " << fPos / cm
170             << " cm rotation " << fRot << " (R,phi,z)= (" << fRhoId << ", " << fPhiId << ", "
171             << fZId << "), " << fTime << " ns" << std::endl;
172 }
173