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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file hadronic/Hadr02/src/DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConstruction class 28 // 29 // 30 ///////////////////////////////////////////////////////////////////////// 31 // 32 // DetectorConstruction 33 // 34 // Created: 31.01.2003 V.Ivanchenko 35 // 36 // Modified: 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 39 //////////////////////////////////////////////////////////////////////// 40 // 41 42 #include "DetectorConstruction.hh" 43 44 #include "DetectorMessenger.hh" 45 #include "HistoManager.hh" 46 #include "TargetSD.hh" 47 48 #include "G4Colour.hh" 49 #include "G4GeometryManager.hh" 50 #include "G4LogicalVolume.hh" 51 #include "G4LogicalVolumeStore.hh" 52 #include "G4NistManager.hh" 53 #include "G4PVPlacement.hh" 54 #include "G4PhysicalConstants.hh" 55 #include "G4PhysicalVolumeStore.hh" 56 #include "G4RunManager.hh" 57 #include "G4SDManager.hh" 58 #include "G4SolidStore.hh" 59 #include "G4SystemOfUnits.hh" 60 #include "G4Tubs.hh" 61 #include "G4UnitsTable.hh" 62 #include "G4VisAttributes.hh" 63 #include "G4ios.hh" 64 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 67 DetectorConstruction::DetectorConstruction() 68 : G4VUserDetectorConstruction(), 69 fRadius(10. * cm), 70 fTargetMaterial(0), 71 fWorldMaterial(0), 72 fTargetSD(0), 73 fLogicTarget(0), 74 fLogicWorld(0), 75 fDetectorMessenger(0) 76 77 { 78 fDetectorMessenger = new DetectorMessenger(this); 79 80 fTargetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al"); 81 fWorldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 82 HistoManager::GetPointer()->SetTargetMaterial(fTargetMaterial); 83 84 // Prepare sensitive detectors 85 fTargetSD = new TargetSD("targetSD"); 86 G4SDManager::GetSDMpointer()->AddNewDetector(fTargetSD); 87 } 88 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 91 DetectorConstruction::~DetectorConstruction() 92 { 93 delete fDetectorMessenger; 94 } 95 96 G4VPhysicalVolume* DetectorConstruction::Construct() 97 { 98 // Cleanup old geometry 99 G4GeometryManager::GetInstance()->OpenGeometry(); 100 G4PhysicalVolumeStore::GetInstance()->Clean(); 101 G4LogicalVolumeStore::GetInstance()->Clean(); 102 G4SolidStore::GetInstance()->Clean(); 103 104 // Sizes 105 G4double checkR = fRadius + mm; 106 G4double worldR = fRadius + cm; 107 G4double targetZ = HistoManager::GetPointer()->Length() * 0.5; 108 G4double checkZ = targetZ + mm; 109 G4double worldZ = targetZ + cm; 110 111 G4int nSlices = HistoManager::GetPointer()->NumberOfSlices(); 112 G4double sliceZ = targetZ / G4double(nSlices); 113 114 // 115 // World 116 G4Tubs* solidW = new G4Tubs("World", 0., worldR, worldZ, 0., twopi); 117 fLogicWorld = new G4LogicalVolume(solidW, fWorldMaterial, "World"); 118 G4VPhysicalVolume* world = 119 new G4PVPlacement(0, G4ThreeVector(), fLogicWorld, "World", 0, false, 0); 120 // 121 // Check volume 122 // 123 G4Tubs* solidC = new G4Tubs("Check", 0., checkR, checkZ, 0., twopi); 124 G4LogicalVolume* logicCheck = new G4LogicalVolume(solidC, fWorldMaterial, "World"); 125 new G4PVPlacement(0, G4ThreeVector(), logicCheck, "World", fLogicWorld, false, 0); 126 127 // 128 // Target volume 129 // 130 G4Tubs* solidA = new G4Tubs("Target", 0., fRadius, sliceZ, 0., twopi); 131 fLogicTarget = new G4LogicalVolume(solidA, fTargetMaterial, "Target"); 132 fLogicTarget->SetSensitiveDetector(fTargetSD); 133 134 G4double z = sliceZ - targetZ; 135 136 for (G4int i = 0; i < nSlices; i++) { 137 // physC = 138 new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, z), fLogicTarget, "Target", logicCheck, false, i); 139 z += 2.0 * sliceZ; 140 } 141 G4cout << "### Target consist of " << nSlices << " of " << fTargetMaterial->GetName() 142 << " disks with R(mm)= " << fRadius / mm << " Width(mm)= " << 2.0 * sliceZ / mm 143 << " Total Length(mm)= " << 2.0 * targetZ / mm << " ###" << G4endl; 144 145 // colors 146 G4VisAttributes zero = G4VisAttributes::GetInvisible(); 147 fLogicWorld->SetVisAttributes(zero); 148 149 G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 0.3)); 150 logicCheck->SetVisAttributes(regWcolor); 151 152 G4VisAttributes regCcolor(G4Colour(0., 0.3, 0.7)); 153 fLogicTarget->SetVisAttributes(regCcolor); 154 155 G4cout << *(G4Material::GetMaterialTable()) << G4endl; 156 157 return world; 158 } 159 160 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 161 162 void DetectorConstruction::SetTargetMaterial(const G4String& mat) 163 { 164 // search the material by its name 165 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 166 167 if (material && material != fTargetMaterial) { 168 HistoManager::GetPointer()->SetTargetMaterial(material); 169 fTargetMaterial = material; 170 if (fLogicTarget) { 171 fLogicTarget->SetMaterial(fTargetMaterial); 172 } 173 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 174 } 175 } 176 177 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 178 179 void DetectorConstruction::SetWorldMaterial(const G4String& mat) 180 { 181 // search the material by its name 182 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 183 184 if (material && material != fWorldMaterial) { 185 fWorldMaterial = material; 186 if (fLogicWorld) { 187 fLogicWorld->SetMaterial(fWorldMaterial); 188 } 189 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 190 } 191 } 192 193 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 194 195 void DetectorConstruction::SetTargetRadius(G4double val) 196 { 197 if (val > 0.0) { 198 fRadius = val; 199 G4RunManager::GetRunManager()->GeometryHasBeenModified(); 200 } 201 } 202 203 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 204