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Geant4/examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc

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 25 //
 26 /// \file hadronic/Hadr02/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConstruction class
 28 //
 29 //
 30 /////////////////////////////////////////////////////////////////////////
 31 //
 32 // DetectorConstruction
 33 //
 34 // Created: 31.01.2003 V.Ivanchenko
 35 //
 36 // Modified:
 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko)
 38 //
 39 ////////////////////////////////////////////////////////////////////////
 40 //
 41 
 42 #include "DetectorConstruction.hh"
 43 
 44 #include "DetectorMessenger.hh"
 45 #include "HistoManager.hh"
 46 #include "TargetSD.hh"
 47 
 48 #include "G4Colour.hh"
 49 #include "G4GeometryManager.hh"
 50 #include "G4LogicalVolume.hh"
 51 #include "G4LogicalVolumeStore.hh"
 52 #include "G4NistManager.hh"
 53 #include "G4PVPlacement.hh"
 54 #include "G4PhysicalConstants.hh"
 55 #include "G4PhysicalVolumeStore.hh"
 56 #include "G4RunManager.hh"
 57 #include "G4SDManager.hh"
 58 #include "G4SolidStore.hh"
 59 #include "G4SystemOfUnits.hh"
 60 #include "G4Tubs.hh"
 61 #include "G4UnitsTable.hh"
 62 #include "G4VisAttributes.hh"
 63 #include "G4ios.hh"
 64 
 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66 
 67 DetectorConstruction::DetectorConstruction()
 68   : G4VUserDetectorConstruction(),
 69     fRadius(10. * cm),
 70     fTargetMaterial(0),
 71     fWorldMaterial(0),
 72     fTargetSD(0),
 73     fLogicTarget(0),
 74     fLogicWorld(0),
 75     fDetectorMessenger(0)
 76 
 77 {
 78   fDetectorMessenger = new DetectorMessenger(this);
 79 
 80   fTargetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
 81   fWorldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 82   HistoManager::GetPointer()->SetTargetMaterial(fTargetMaterial);
 83 
 84   // Prepare sensitive detectors
 85   fTargetSD = new TargetSD("targetSD");
 86   G4SDManager::GetSDMpointer()->AddNewDetector(fTargetSD);
 87 }
 88 
 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 90 
 91 DetectorConstruction::~DetectorConstruction()
 92 {
 93   delete fDetectorMessenger;
 94 }
 95 
 96 G4VPhysicalVolume* DetectorConstruction::Construct()
 97 {
 98   // Cleanup old geometry
 99   G4GeometryManager::GetInstance()->OpenGeometry();
100   G4PhysicalVolumeStore::GetInstance()->Clean();
101   G4LogicalVolumeStore::GetInstance()->Clean();
102   G4SolidStore::GetInstance()->Clean();
103 
104   // Sizes
105   G4double checkR = fRadius + mm;
106   G4double worldR = fRadius + cm;
107   G4double targetZ = HistoManager::GetPointer()->Length() * 0.5;
108   G4double checkZ = targetZ + mm;
109   G4double worldZ = targetZ + cm;
110 
111   G4int nSlices = HistoManager::GetPointer()->NumberOfSlices();
112   G4double sliceZ = targetZ / G4double(nSlices);
113 
114   //
115   // World
116   G4Tubs* solidW = new G4Tubs("World", 0., worldR, worldZ, 0., twopi);
117   fLogicWorld = new G4LogicalVolume(solidW, fWorldMaterial, "World");
118   G4VPhysicalVolume* world =
119     new G4PVPlacement(0, G4ThreeVector(), fLogicWorld, "World", 0, false, 0);
120   //
121   // Check volume
122   //
123   G4Tubs* solidC = new G4Tubs("Check", 0., checkR, checkZ, 0., twopi);
124   G4LogicalVolume* logicCheck = new G4LogicalVolume(solidC, fWorldMaterial, "World");
125   new G4PVPlacement(0, G4ThreeVector(), logicCheck, "World", fLogicWorld, false, 0);
126 
127   //
128   // Target volume
129   //
130   G4Tubs* solidA = new G4Tubs("Target", 0., fRadius, sliceZ, 0., twopi);
131   fLogicTarget = new G4LogicalVolume(solidA, fTargetMaterial, "Target");
132   fLogicTarget->SetSensitiveDetector(fTargetSD);
133 
134   G4double z = sliceZ - targetZ;
135 
136   for (G4int i = 0; i < nSlices; i++) {
137     // physC =
138     new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, z), fLogicTarget, "Target", logicCheck, false, i);
139     z += 2.0 * sliceZ;
140   }
141   G4cout << "### Target consist of " << nSlices << " of " << fTargetMaterial->GetName()
142          << " disks with R(mm)= " << fRadius / mm << "  Width(mm)= " << 2.0 * sliceZ / mm
143          << "  Total Length(mm)= " << 2.0 * targetZ / mm << "  ###" << G4endl;
144 
145   // colors
146   G4VisAttributes zero = G4VisAttributes::GetInvisible();
147   fLogicWorld->SetVisAttributes(zero);
148 
149   G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 0.3));
150   logicCheck->SetVisAttributes(regWcolor);
151 
152   G4VisAttributes regCcolor(G4Colour(0., 0.3, 0.7));
153   fLogicTarget->SetVisAttributes(regCcolor);
154 
155   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
156 
157   return world;
158 }
159 
160 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
161 
162 void DetectorConstruction::SetTargetMaterial(const G4String& mat)
163 {
164   // search the material by its name
165   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
166 
167   if (material && material != fTargetMaterial) {
168     HistoManager::GetPointer()->SetTargetMaterial(material);
169     fTargetMaterial = material;
170     if (fLogicTarget) {
171       fLogicTarget->SetMaterial(fTargetMaterial);
172     }
173     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
174   }
175 }
176 
177 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
178 
179 void DetectorConstruction::SetWorldMaterial(const G4String& mat)
180 {
181   // search the material by its name
182   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
183 
184   if (material && material != fWorldMaterial) {
185     fWorldMaterial = material;
186     if (fLogicWorld) {
187       fLogicWorld->SetMaterial(fWorldMaterial);
188     }
189     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
190   }
191 }
192 
193 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
194 
195 void DetectorConstruction::SetTargetRadius(G4double val)
196 {
197   if (val > 0.0) {
198     fRadius = val;
199     G4RunManager::GetRunManager()->GeometryHasBeenModified();
200   }
201 }
202 
203 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
204