Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file SAXSSensitiveDetectorHit.cc 27 /// \brief Implementation of the SAXSSensitiveDetectorHit class 28 // 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 30 31 #include "SAXSSensitiveDetectorHit.hh" 32 33 #include "G4AttDef.hh" 34 #include "G4AttDefStore.hh" 35 #include "G4AttValue.hh" 36 #include "G4Circle.hh" 37 #include "G4Colour.hh" 38 #include "G4LogicalVolume.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "G4UIcommand.hh" 41 #include "G4UnitsTable.hh" 42 #include "G4VVisManager.hh" 43 #include "G4VisAttributes.hh" 44 #include "G4ios.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 47 48 G4ThreadLocal G4Allocator<SAXSSensitiveDetectorHit>* hitAllocator = nullptr; 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 51 52 SAXSSensitiveDetectorHit::SAXSSensitiveDetectorHit() : G4VHit() 53 { 54 fTime = 0.; 55 fPos = G4ThreeVector(0., 0., 0.); 56 fMom = G4ThreeVector(0., 0., 0.); 57 fEnergy = 0.; 58 fType = -1; 59 fTrackID = -1; 60 fWeight = -1; 61 } 62 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 64 65 SAXSSensitiveDetectorHit::SAXSSensitiveDetectorHit(const SAXSSensitiveDetectorHit& right) : G4VHit() 66 { 67 fTrackID = right.fTrackID; 68 fTrackIDP = right.fTrackIDP; 69 fPos = right.fPos; 70 fMom = right.fMom; 71 fTime = right.fTime; 72 fEnergy = right.fEnergy; 73 fType = right.fType; 74 fWeight = right.fWeight; 75 } 76 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 78 79 const SAXSSensitiveDetectorHit& 80 SAXSSensitiveDetectorHit::operator=(const SAXSSensitiveDetectorHit& right) 81 { 82 fTrackID = right.fTrackID; 83 fTrackIDP = right.fTrackIDP; 84 fPos = right.fPos; 85 fMom = right.fMom; 86 fTime = right.fTime; 87 fEnergy = right.fEnergy; 88 fType = right.fType; 89 fWeight = right.fWeight; 90 91 return *this; 92 } 93 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 95 96 int SAXSSensitiveDetectorHit::operator==(const SAXSSensitiveDetectorHit&) const 97 { 98 return 0; 99 } 100 101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 102 103 void SAXSSensitiveDetectorHit::Draw() 104 { 105 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 106 if (pVVisManager) { 107 G4Circle circle(fPos); 108 circle.SetScreenSize(2); 109 circle.SetFillStyle(G4Circle::filled); 110 G4Colour colour(1., 1., 0.); 111 G4VisAttributes attribs(colour); 112 circle.SetVisAttributes(attribs); 113 pVVisManager->Draw(circle); 114 } 115 } 116 117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 118 119 void SAXSSensitiveDetectorHit::Print() 120 { 121 G4cout << " Hit at time " << fTime / ns << " (nsec) - pos(x,y,z) " << fPos / mm 122 << " (mm) - mom(x,y,z) " << fMom / eV << " eV" << G4endl; 123 } 124 125 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 126