Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 27 #include "SensitiveDetectorHit.hh" 28 29 #include "G4AttDef.hh" 30 #include "G4AttDefStore.hh" 31 #include "G4AttValue.hh" 32 #include "G4Circle.hh" 33 #include "G4Colour.hh" 34 #include "G4LogicalVolume.hh" 35 #include "G4SystemOfUnits.hh" 36 #include "G4UIcommand.hh" 37 #include "G4UnitsTable.hh" 38 #include "G4VVisManager.hh" 39 #include "G4VisAttributes.hh" 40 #include "G4ios.hh" 41 42 #ifdef G4MULTITHREADED 43 G4ThreadLocal G4Allocator<SensitiveDetectorHit>* SensitiveDetectorHitAllocator = 0; 44 #else 45 G4Allocator<SensitiveDetectorHit> SensitiveDetectorHitAllocator; 46 #endif 47 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 49 50 SensitiveDetectorHit::SensitiveDetectorHit() 51 { 52 fLayerID = -1; 53 } 54 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 56 57 SensitiveDetectorHit::SensitiveDetectorHit(G4int z) 58 { 59 fLayerID = z; 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 63 64 SensitiveDetectorHit::~SensitiveDetectorHit() {} 65 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 67 68 SensitiveDetectorHit::SensitiveDetectorHit(const SensitiveDetectorHit& right) : G4VHit() 69 { 70 fLayerID = right.fLayerID; 71 fWorldPos = right.fWorldPos; 72 } 73 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 75 76 const SensitiveDetectorHit& SensitiveDetectorHit::operator=(const SensitiveDetectorHit& right) 77 { 78 fLayerID = right.fLayerID; 79 fWorldPos = right.fWorldPos; 80 return *this; 81 } 82 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 84 85 G4bool SensitiveDetectorHit::operator==(const SensitiveDetectorHit& /*right*/) const 86 { 87 return false; 88 } 89 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 91 92 void SensitiveDetectorHit::Draw() 93 { 94 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 95 if (pVVisManager) { 96 G4Circle circle(fWorldPos); 97 circle.SetScreenSize(2); 98 circle.SetFillStyle(G4Circle::filled); 99 G4Colour colour(1., 1., 0.); 100 G4VisAttributes attribs(colour); 101 circle.SetVisAttributes(attribs); 102 pVVisManager->Draw(circle); 103 } 104 } 105 106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 107 108 const std::map<G4String, G4AttDef>* SensitiveDetectorHit::GetAttDefs() const 109 { 110 G4bool isNew; 111 std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("SensitiveDetectorHit", isNew); 112 if (isNew) { 113 G4String ID("ID"); 114 (*store)[ID] = G4AttDef(ID, "ID", "Physics", "", "G4int"); 115 116 G4String Pos("Pos"); 117 (*store)[Pos] = G4AttDef(Pos, "Position", "Physics", "G4BestUnit", "G4ThreeVector"); 118 } 119 return store; 120 } 121 122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 123 124 std::vector<G4AttValue>* SensitiveDetectorHit::CreateAttValues() const 125 { 126 std::vector<G4AttValue>* values = new std::vector<G4AttValue>; 127 128 values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), "")); 129 130 values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), "")); 131 132 return values; 133 } 134 135 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 136 137 void SensitiveDetectorHit::Print() 138 { 139 G4cout << fLayerID << "," << fWorldPos.x() << "," << fWorldPos.z() << "," << fWorldPos.y() 140 << G4endl; 141 } 142 143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 144