Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/exoticphysics/channeling/ch0/src/SensitiveDetectorHit.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 
 27 #include "SensitiveDetectorHit.hh"
 28 
 29 #include "G4AttDef.hh"
 30 #include "G4AttDefStore.hh"
 31 #include "G4AttValue.hh"
 32 #include "G4Circle.hh"
 33 #include "G4Colour.hh"
 34 #include "G4LogicalVolume.hh"
 35 #include "G4SystemOfUnits.hh"
 36 #include "G4UIcommand.hh"
 37 #include "G4UnitsTable.hh"
 38 #include "G4VVisManager.hh"
 39 #include "G4VisAttributes.hh"
 40 #include "G4ios.hh"
 41 
 42 #ifdef G4MULTITHREADED
 43 G4ThreadLocal G4Allocator<SensitiveDetectorHit>* SensitiveDetectorHitAllocator = 0;
 44 #else
 45 G4Allocator<SensitiveDetectorHit> SensitiveDetectorHitAllocator;
 46 #endif
 47 
 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49 
 50 SensitiveDetectorHit::SensitiveDetectorHit()
 51 {
 52   fLayerID = -1;
 53 }
 54 
 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 56 
 57 SensitiveDetectorHit::SensitiveDetectorHit(G4int z)
 58 {
 59   fLayerID = z;
 60 }
 61 
 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 63 
 64 SensitiveDetectorHit::~SensitiveDetectorHit() {}
 65 
 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 67 
 68 SensitiveDetectorHit::SensitiveDetectorHit(const SensitiveDetectorHit& right) : G4VHit()
 69 {
 70   fLayerID = right.fLayerID;
 71   fWorldPos = right.fWorldPos;
 72 }
 73 
 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 75 
 76 const SensitiveDetectorHit& SensitiveDetectorHit::operator=(const SensitiveDetectorHit& right)
 77 {
 78   fLayerID = right.fLayerID;
 79   fWorldPos = right.fWorldPos;
 80   return *this;
 81 }
 82 
 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 84 
 85 G4bool SensitiveDetectorHit::operator==(const SensitiveDetectorHit& /*right*/) const
 86 {
 87   return false;
 88 }
 89 
 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 91 
 92 void SensitiveDetectorHit::Draw()
 93 {
 94   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
 95   if (pVVisManager) {
 96     G4Circle circle(fWorldPos);
 97     circle.SetScreenSize(2);
 98     circle.SetFillStyle(G4Circle::filled);
 99     G4Colour colour(1., 1., 0.);
100     G4VisAttributes attribs(colour);
101     circle.SetVisAttributes(attribs);
102     pVVisManager->Draw(circle);
103   }
104 }
105 
106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
107 
108 const std::map<G4String, G4AttDef>* SensitiveDetectorHit::GetAttDefs() const
109 {
110   G4bool isNew;
111   std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("SensitiveDetectorHit", isNew);
112   if (isNew) {
113     G4String ID("ID");
114     (*store)[ID] = G4AttDef(ID, "ID", "Physics", "", "G4int");
115 
116     G4String Pos("Pos");
117     (*store)[Pos] = G4AttDef(Pos, "Position", "Physics", "G4BestUnit", "G4ThreeVector");
118   }
119   return store;
120 }
121 
122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
123 
124 std::vector<G4AttValue>* SensitiveDetectorHit::CreateAttValues() const
125 {
126   std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
127 
128   values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), ""));
129 
130   values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), ""));
131 
132   return values;
133 }
134 
135 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
136 
137 void SensitiveDetectorHit::Print()
138 {
139   G4cout << fLayerID << "," << fWorldPos.x() << "," << fWorldPos.z() << "," << fWorldPos.y()
140          << G4endl;
141 }
142 
143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
144