Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/human_phantom/src/G4MIRDRightScapula.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
 28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia
 29 // 
 30 
 31 #include "G4MIRDRightScapula.hh"
 32 
 33 #include "globals.hh"
 34 #include "G4SystemOfUnits.hh"
 35 #include "G4SDManager.hh"
 36 #include "G4Cons.hh"
 37 #include "G4VisAttributes.hh"
 38 #include "G4HumanPhantomMaterial.hh"
 39 #include "G4EllipticalTube.hh"
 40 #include "G4ThreeVector.hh"
 41 #include "G4VPhysicalVolume.hh"
 42 #include "G4RotationMatrix.hh"
 43 #include "G4LogicalVolume.hh"
 44 #include "G4PVPlacement.hh"
 45 #include "G4SubtractionSolid.hh"
 46 #include "G4HumanPhantomColour.hh"
 47 #include "G4Box.hh"
 48 
 49 G4VPhysicalVolume* G4MIRDRightScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 
 50              const G4String& colourName, G4bool wireFrame,G4bool)
 51 {
 52   G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 53 
 54   auto* material = new G4HumanPhantomMaterial();
 55   auto* skeleton = material -> GetMaterial("skeleton");
 56  
 57   G4double ax_in = 17.* cm;
 58   G4double by_in = 9.8* cm;
 59   G4double ax_out = 19.*cm;
 60   G4double by_out = 9.8*cm;
 61   G4double dz= 16.4* cm;
 62 
 63   auto* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
 64   auto* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
 65   
 66   auto* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
 67 
 68   G4double xx = -ax_out * 0.242 ; //(sin 14deg)
 69   G4double yy  = - ax_out * 0.97; // (cos 14 deg)
 70                
 71   auto* rm = new G4RotationMatrix();
 72   rm -> rotateZ(14.* degree);
 73 
 74   auto* scapula_first =  new G4SubtractionSolid("Scapula_first",
 75                     outer_scapula,
 76                     subtraction,
 77                     rm, 
 78                     G4ThreeVector(xx, yy, 0. *cm));
 79                     
 80   G4double xx2 = ax_out * 0.62470 ; //(cos 51.34deg)
 81   G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
 82                
 83   auto* rm2 = new G4RotationMatrix();
 84   rm2 -> rotateZ(38.6598* degree);
 85 
 86   auto* scapula_bone =  new G4SubtractionSolid("Scapula",
 87                    scapula_first,
 88                    subtraction,
 89                    rm2, 
 90                    G4ThreeVector(xx2, yy2, 0. *cm));
 91 
 92   auto* scapula =  new G4SubtractionSolid("Scapula",
 93               scapula_bone,
 94               inner_scapula);
 95 
 96   auto* logicRightScapula = new G4LogicalVolume(scapula,
 97                  skeleton,
 98                  "logical" + volumeName,
 99                  nullptr, nullptr, nullptr);
100 
101   G4VPhysicalVolume* physRightScapula = new G4PVPlacement(nullptr,
102                 G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
103                 "physicalRightScapula",
104                 logicRightScapula,
105                 mother,
106                 false,
107                 0, true);
108 
109   // Visualization Attributes
110   //G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
111   auto* colourPointer = new G4HumanPhantomColour();
112   G4Colour colour = colourPointer -> GetColour(colourName);
113   auto* RightScapulaVisAtt = new G4VisAttributes(colour);
114   RightScapulaVisAtt->SetForceSolid(wireFrame);
115   logicRightScapula->SetVisAttributes(RightScapulaVisAtt);
116   G4cout << "RightScapula created !!!!!!" << G4endl;
117 
118   // Testing RightScapula Volume
119   G4double RightScapulaVol = logicRightScapula->GetSolid()->GetCubicVolume();
120   G4cout << "Volume of RightScapula = " << RightScapulaVol/cm3 << " cm^3" << G4endl;
121   
122   // Testing RightScapula Material
123   G4String RightScapulaMat = logicRightScapula->GetMaterial()->GetName();
124   G4cout << "Material of RightScapula = " << RightScapulaMat << G4endl;
125   
126   // Testing Density
127   G4double RightScapulaDensity = logicRightScapula->GetMaterial()->GetDensity();
128   G4cout << "Density of Material = " << RightScapulaDensity*cm3/g << " g/cm^3" << G4endl;
129 
130   // Testing Mass
131   G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
132   G4cout << "Mass of RightScapula = " << RightScapulaMass/gram << " g" << G4endl;
133 
134   return physRightScapula;
135 }
136