Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli,University of Wollongong, Australia 28 // Contributions by F. Ambroglini INFN Perugia, Italy 29 // 30 31 #include "G4HumanPhantomHit.hh" 32 #include "G4UnitsTable.hh" 33 #include "G4VVisManager.hh" 34 #include "G4Circle.hh" 35 #include "G4Colour.hh" 36 #include "G4VisAttributes.hh" 37 38 39 // THIS IS NECESSARY FOR MT MODE 40 G4ThreadLocal G4Allocator<G4HumanPhantomHit>* G4HumanPhantomHitAllocator=nullptr; 41 42 G4HumanPhantomHit::G4HumanPhantomHit() {} 43 44 G4HumanPhantomHit::~G4HumanPhantomHit() {} 45 46 G4HumanPhantomHit::G4HumanPhantomHit(const G4HumanPhantomHit& right) 47 : G4VHit() 48 { 49 bodyPartID = right.bodyPartID; 50 edep = right.edep; 51 } 52 53 const G4HumanPhantomHit& G4HumanPhantomHit::operator=(const G4HumanPhantomHit& right) 54 { 55 bodyPartID = right.bodyPartID; 56 edep = right.edep; 57 return *this; 58 } 59 60 G4bool G4HumanPhantomHit::operator==(const G4HumanPhantomHit& right) const 61 { 62 return (this==&right) ? true : false; 63 } 64 65 void G4HumanPhantomHit::Draw() 66 { 67 } 68 69 void G4HumanPhantomHit::Print() 70 { 71 G4cout << "Energy deposit: " << G4BestUnit(edep,"Energy") 72 << "BodyPartID: " << bodyPartID << G4endl; 73 } 74 75