Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/management/src/G4VViewer.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /visualization/management/src/G4VViewer.cc (Version 11.3.0) and /visualization/management/src/G4VViewer.cc (Version 1.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                             << 
 27 //                                                  7 //
                                                   >>   8 // $Id: G4VViewer.cc,v 1.4.4.1 1999/12/07 20:53:59 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-00 $
 28 //                                                 10 //
                                                   >>  11 // 
 29 // John Allison  27th March 1996                   12 // John Allison  27th March 1996
 30 // Abstract interface class for graphics views     13 // Abstract interface class for graphics views.
 31                                                    14 
 32 #include "G4VViewer.hh"                            15 #include "G4VViewer.hh"
 33                                                    16 
 34 #include "G4PhysicalVolumeStore.hh"            << 
 35 #include "G4Scene.hh"                          << 
 36 #include "G4Timer.hh"                          << 
 37 #include "G4Transform3D.hh"                    << 
 38 #include "G4UImanager.hh"                      << 
 39 #include "G4UIsession.hh"                      << 
 40 #include "G4VGraphicsSystem.hh"                << 
 41 #include "G4VInteractiveSession.hh"            << 
 42 #include "G4VPhysicalVolume.hh"                << 
 43 #include "G4VSceneHandler.hh"                  << 
 44 #include "G4VisManager.hh"                     << 
 45 #include "G4ios.hh"                                17 #include "G4ios.hh"
                                                   >>  18 #ifdef WIN32
                                                   >>  19 #include <strstrea.h>
                                                   >>  20 #else
                                                   >>  21 #include <strstream.h>
                                                   >>  22 #endif
 46                                                    23 
 47 #include <sstream>                             <<  24 #include "G4VisManager.hh"
                                                   >>  25 #include "G4VGraphicsSystem.hh"
                                                   >>  26 #include "G4VSceneHandler.hh"
                                                   >>  27 #include "G4VPhysicalVolume.hh"
                                                   >>  28 #include "G4Transform3D.hh"
                                                   >>  29 #include "G4Event.hh"
 48                                                    30 
 49 G4VViewer::G4VViewer(G4VSceneHandler& sceneHan <<  31 G4VViewer::G4VViewer (G4VSceneHandler& scene, G4int id, const G4String& name):
 50   : fSceneHandler(sceneHandler), fViewId(id),  <<  32 fSceneHandler (scene),
                                                   >>  33 fViewId (id),
                                                   >>  34 fModified (true),
                                                   >>  35 fNeedKernelVisit (true)
 51 {                                                  36 {
                                                   >>  37   G4VisManager* pVMan = G4VisManager::GetInstance ();
                                                   >>  38   fVP = pVMan -> GetCurrentViewParameters ();
 52   if (name == "") {                                39   if (name == "") {
 53     std::ostringstream ost;                    <<  40     char charname [50];
 54     ost << fSceneHandler.GetName() << '-' << f <<  41     ostrstream ost (charname, 50);
 55     fName = ost.str();                         <<  42     ost << fSceneHandler.GetName () << '-' << fViewId << ends;
                                                   >>  43     fName = charname;
 56   }                                                44   }
 57   else {                                           45   else {
 58     fName = name;                                  46     fName = name;
 59   }                                                47   }
 60   fShortName = fName.substr(0, fName.find(' ') << 
 61   G4StrUtil::strip(fShortName);                << 
 62                                                << 
 63   fVP = G4VisManager::GetInstance()->GetDefaul << 
 64   fDefaultVP = fVP;                            << 
 65                                                << 
 66   fSceneTree.SetType(G4SceneTreeItem::root);   << 
 67   fSceneTree.SetDescription(fName);            << 
 68 }                                              << 
 69                                                << 
 70 G4VViewer::~G4VViewer()                        << 
 71 {                                              << 
 72   fSceneHandler.RemoveViewerFromList(this);    << 
 73 }                                              << 
 74                                                << 
 75 void G4VViewer::SetName(const G4String& name)  << 
 76 {                                              << 
 77   fName = name;                                << 
 78   fShortName = fName.substr(0, fName.find(' ') << 
 79   G4StrUtil::strip(fShortName);                << 
 80 }                                              << 
 81                                                << 
 82 void G4VViewer::NeedKernelVisit()              << 
 83 {                                              << 
 84   fNeedKernelVisit = true;                     << 
 85                                                << 
 86   // At one time I thought we'd better notify  << 
 87   // each viewer can take care of itself, so t << 
 88   // redundant (but keep it commented out for  << 
 89   // Notify all viewers that a kernel visit is << 
 90   // const G4ViewerList& viewerList = fSceneHa << 
 91   // G4ViewerListConstIterator i;              << 
 92   // for (i = viewerList.begin(); i != viewerL << 
 93   //   (*i) -> SetNeedKernelVisit ();          << 
 94   // }                                         << 
 95   // ??...but, there's a problem in OpenGL Sto << 
 96   // require *all* viewers to revisit the kern << 
 97   //  const G4ViewerList& viewerList = fSceneH << 
 98   //  G4ViewerListConstIterator i;             << 
 99   //  for (i = viewerList.begin(); i != viewer << 
100   //    (*i) -> SetNeedKernelVisit (true);     << 
101   //  }                                        << 
102   // Feb 2005 - commented out.  Let's fix Open << 
103 }                                              << 
104                                                << 
105 void G4VViewer::FinishView() {}                << 
106                                                << 
107 void G4VViewer::ShowView() {}                  << 
108                                                << 
109 void G4VViewer::ProcessView()                  << 
110 {                                              << 
111   // If the scene has changed, or if the concr << 
112   // that it necessary to visit the kernel, pe << 
113   // parameters have changed significantly (th << 
114   // concrete viewer's DrawView)...            << 
115   if (fNeedKernelVisit) {                      << 
116     // Reset flag.  This must be done before P << 
117     // recursive calls when recomputing transi << 
118     G4Timer timer;                             << 
119     timer.Start();                             << 
120     fNeedKernelVisit = false;                  << 
121     fSceneHandler.ClearStore();                << 
122     fSceneHandler.ProcessScene();              << 
123     UpdateGUISceneTree();                      << 
124     timer.Stop();                              << 
125     fKernelVisitElapsedTimeSeconds = timer.Get << 
126   }                                            << 
127 }                                              << 
128                                                << 
129 void G4VViewer::SetViewParameters(const G4View << 
130 {                                              << 
131   fVP = vp;                                    << 
132 }                                              << 
133                                                << 
134 void G4VViewer::SetTouchable(                  << 
135   const std::vector<G4PhysicalVolumeModel::G4P << 
136 {                                              << 
137   // Set the touchable for /vis/touchable/set/ << 
138   std::ostringstream oss;                      << 
139   const auto& pvStore = G4PhysicalVolumeStore: << 
140   for (const auto& pvNodeId : fullPath) {      << 
141     const auto& pv = pvNodeId.GetPhysicalVolum << 
142     auto iterator = find(pvStore->cbegin(), pv << 
143     if (iterator == pvStore->cend()) {         << 
144       G4ExceptionDescription ed;               << 
145       ed << "Volume no longer in physical volu << 
146       G4Exception("G4VViewer::SetTouchable", " << 
147     }                                          << 
148     else {                                     << 
149       oss << ' ' << pvNodeId.GetPhysicalVolume << 
150     }                                          << 
151   }                                            << 
152   G4UImanager::GetUIpointer()->ApplyCommand("/ << 
153 }                                                  48 }
154                                                    49 
155 void G4VViewer::TouchableSetVisibility(        <<  50 G4VViewer::~G4VViewer () {}
156   const std::vector<G4PhysicalVolumeModel::G4P << 
157 {                                              << 
158   // Changes the Vis Attribute Modifiers and s << 
159                                                << 
160   // The following is equivalent to            << 
161   //  G4UImanager::GetUIpointer()->ApplyComman << 
162   // (assuming the touchable has already been  << 
163                                                << 
164   // Instantiate a working copy of a G4VisAttr << 
165   G4VisAttributes workingVisAtts;              << 
166   // and set the visibility.                   << 
167   workingVisAtts.SetVisibility(visibiity);     << 
168                                                << 
169   fVP.AddVisAttributesModifier(G4ModelingParam << 
170     workingVisAtts, G4ModelingParameters::VASV << 
171     G4PhysicalVolumeModel::GetPVNameCopyNoPath << 
172   // G4ModelingParameters::VASVisibility (VAS  << 
173   // signifies that it is the visibility that  << 
174   // and merged with the touchable's normal vi << 
175                                                << 
176   // Find scene tree item and set visibility   << 
177   // The scene tree works with strings         << 
178   G4String fullPathString = G4PhysicalVolumeMo << 
179   std::list<G4SceneTreeItem>::iterator foundIt << 
180   if (fSceneTree.FindTouchableFromRoot(fullPat << 
181     foundIter->AccessVisAttributes().SetVisibi << 
182     UpdateGUISceneTree();                      << 
183   }                                            << 
184   else {                                       << 
185     G4ExceptionDescription ed;                 << 
186     ed << "Touchable \"" << fullPath << "\" no << 
187     G4Exception("G4VViewer::TouchableSetVisibi << 
188   }                                            << 
189 }                                              << 
190                                                << 
191 void G4VViewer::TouchableSetColour(            << 
192   const std::vector<G4PhysicalVolumeModel::G4P << 
193   const G4Colour& colour)                      << 
194 {                                              << 
195   // Changes the Vis Attribute Modifiers and s << 
196                                                << 
197   // The following is equivalent to            << 
198   //  G4UImanager::GetUIpointer()->ApplyComman << 
199   // (assuming the touchable has already been  << 
200                                                << 
201   // Instantiate a working copy of a G4VisAttr << 
202   G4VisAttributes workingVisAtts;              << 
203   // and set the colour.                       << 
204   workingVisAtts.SetColour(colour);            << 
205                                                << 
206   fVP.AddVisAttributesModifier(G4ModelingParam << 
207     workingVisAtts, G4ModelingParameters::VASC << 
208     G4PhysicalVolumeModel::GetPVNameCopyNoPath << 
209   // G4ModelingParameters::VASColour (VAS = Vi << 
210   // signifies that it is the colour that shou << 
211   // and merged with the touchable's normal vi << 
212                                                << 
213   // Find scene tree item and set colour       << 
214   // The scene tree works with strings         << 
215   G4String fullPathString = G4PhysicalVolumeMo << 
216   std::list<G4SceneTreeItem>::iterator foundIt << 
217   if (fSceneTree.FindTouchableFromRoot(fullPat << 
218     foundIter->AccessVisAttributes().SetColour << 
219     UpdateGUISceneTree();                      << 
220   }                                            << 
221   else {                                       << 
222     G4ExceptionDescription ed;                 << 
223     ed << "Touchable \"" << fullPath << "\" no << 
224     G4Exception("G4VViewer::TouchableSetColour << 
225   }                                            << 
226 }                                              << 
227                                                    51 
228 void G4VViewer::UpdateGUISceneTree()           <<  52 const G4VisAttributes* G4VViewer::GetApplicableVisAttributes
229 {                                              <<  53 (const G4VisAttributes* pVisAttribs) const {
230   G4UImanager* UI = G4UImanager::GetUIpointer( <<  54   // If the pointer is null, pick up the default vis attributes from
231   auto uiWindow = dynamic_cast<G4VInteractiveS <<  55   // the view parameters.
232   if (uiWindow) uiWindow->UpdateSceneTree(fSce <<  56   if (!pVisAttribs)
                                                   >>  57     pVisAttribs = GetViewParameters ().GetDefaultVisAttributes ();
                                                   >>  58   return pVisAttribs;
233 }                                                  59 }
234                                                    60 
235 void G4VViewer::InsertModelInSceneTree(G4VMode <<  61 void G4VViewer::NeedKernelVisit () {
236 {                                              <<  62   // Notify all views that a kernel visit is required.
237   const auto& modelType = model->GetType();    <<  63   const G4ViewerList& viewList = fSceneHandler.GetViewerList ();
238   const auto& modelDescription = model->GetGlo <<  64   for (int i = 0; i < viewList.entries (); i++) {
239                                                <<  65     viewList [i] -> SetNeedKernelVisit ();
240   auto type = G4SceneTreeItem::model;          << 
241   auto pvModel = dynamic_cast<G4PhysicalVolume << 
242   if (pvModel) type = G4SceneTreeItem::pvmodel << 
243                                                << 
244   fCurtailDescent = false;  // This is used la << 
245   G4String furtherInfo;                        << 
246   if (pvModel) {                               << 
247     struct : public G4PseudoScene {            << 
248       void ProcessVolume(const G4VSolid&) {++f << 
249       G4int fNTotalTouchables = 0;             << 
250     } counter;                                 << 
251     pvModel->DescribeYourselfTo(counter);  //  << 
252     if (counter.fNTotalTouchables > fMaxNTouch << 
253       std::ostringstream oss;                  << 
254       oss << counter.fNTotalTouchables << " to << 
255       furtherInfo = oss.str();                 << 
256       if (G4VisManager::GetInstance()->GetVerb << 
257         G4ExceptionDescription ed;             << 
258         ed << pvModel->GetGlobalDescription()  << 
259         ":\n  Too many touchables (" << counte << 
260         << ") for scene tree. Scene tree for t << 
261         G4Exception("G4VViewer::InsertModelInS << 
262       }                                        << 
263       fCurtailDescent = true;  // This is used << 
264     }                                          << 
265   }                                            << 
266                                                << 
267   // Find appropriate model                    << 
268   auto& modelItems = fSceneTree.AccessChildren << 
269   auto modelIter = modelItems.begin();         << 
270   auto pvModelIter = modelItems.end();         << 
271   for (; modelIter != modelItems.end(); ++mode << 
272     if (modelIter->GetType() == G4SceneTreeIte << 
273       pvModelIter = modelIter;  // Last pre-ex << 
274     }                                          << 
275     if (modelIter->GetModelDescription() == mo << 
276   }                                            << 
277                                                << 
278   if (modelIter == modelItems.end()) {  // Mod << 
279     G4SceneTreeItem modelItem(type);           << 
280     modelItem.SetDescription("model");         << 
281     modelItem.SetModelType(modelType);         << 
282     modelItem.SetModelDescription(modelDescrip << 
283     modelItem.SetFurtherInfo(furtherInfo);     << 
284     if (pvModelIter != modelItems.end() &&  // << 
285         type == G4SceneTreeItem::pvmodel) {    << 
286       fSceneTree.InsertChild(++pvModelIter, mo << 
287     } else {                                   << 
288       fSceneTree.InsertChild(modelIter, modelI << 
289     }                                          << 
290   } else {  // Existing model - mark visible = << 
291     modelIter->AccessVisAttributes().SetVisibi << 
292   }                                                66   }
293 }                                                  67 }
294                                                    68 
295 G4VViewer::SceneTreeScene::SceneTreeScene(G4VV <<  69 void G4VViewer::ShowView () {}
296 : fpViewer (pViewer)                           << 
297 , fpPVModel(pPVModel)                          << 
298 {                                              << 
299   if (fpPVModel == nullptr) {                  << 
300     G4Exception("G4VViewer::SceneTreeScene::Sc << 
301                 "G4PhysicalVolumeModel pointer << 
302     return;  // To keep Coverity happy         << 
303   }                                            << 
304                                                << 
305   // Describe the model to an empty scene simp << 
306   struct : public G4PseudoScene {              << 
307     void ProcessVolume(const G4VSolid&) {}     << 
308   } counter;                                   << 
309   fpPVModel->DescribeYourselfTo(counter);  //  << 
310                                                << 
311   // Limit the expanded depth to limit the num << 
312   G4int expanded = 0;                          << 
313   for (const auto& dn : fpPVModel->GetNumberOf << 
314     expanded += dn.second;                     << 
315     if (fMaximumExpandedDepth < dn.first) fMax << 
316     if (expanded > fMaximumExpanded) break;    << 
317   }                                            << 
318                                                    70 
319   // Find appropriate model and its iterator   <<  71 void G4VViewer::ProcessView () {
320   const auto& modelID = fpPVModel->GetGlobalDe << 
321   auto& modelItems = fpViewer->fSceneTree.Acce << 
322   fModelIter = modelItems.begin();             << 
323   for (; fModelIter != modelItems.end(); ++fMo << 
324     if (fModelIter->GetModelDescription() == m << 
325   }                                            << 
326   if (fModelIter == modelItems.end()) {        << 
327     G4Exception("G4VViewer::SceneTreeScene::Sc << 
328                 "Model not found");            << 
329   }                                            << 
330 }                                              << 
331                                                    72 
332 void G4VViewer::SceneTreeScene::ProcessVolume( <<  73   // If view parameters have been modified, SetView () works out consequences. 
333 {                                              <<  74   if (fModified) {
334   if (fpViewer->fCurtailDescent) {             <<  75     fModified = false;
335     fpPVModel->CurtailDescent();               <<  76     SetView ();
336     return;                                    << 
337   }                                                77   }
338                                                    78 
339   const auto& modelID = fpPVModel->GetGlobalDe <<  79   // If the scene data has changed (fNeedVisit is set to true in
340                                                <<  80   // G4VSceneHandler::SetSceneData), or if the concrete view has decided that it
341   std::ostringstream oss;                      <<  81   // necessary to visit the kernel (this should be Done in the concrete
342   oss << fpPVModel->GetFullPVPath();  // of th <<  82   // object's DrawView ())...
343   G4String fullPathString(oss.str());  // Has  <<  83   if (fNeedKernelVisit) {
344                                                <<  84     fSceneHandler.ProcessScene (*this);
345   // Navigate scene tree and find or insert to <<  85     fNeedKernelVisit = false;
346   // Work down the path - "name id", then "nam << 
347   const auto& nodeIDs = fpPVModel->GetFullPVPa << 
348   G4String partialPathString;                  << 
349   auto currentIter = fModelIter;               << 
350   G4int depth = 0;                             << 
351   for (const auto& nodeID : nodeIDs) {         << 
352     std::ostringstream oss1;                   << 
353     oss1 << nodeID;                            << 
354     partialPathString += ' ' + oss1.str();     << 
355     currentIter =                              << 
356     FindOrInsertTouchable(modelID, *currentIte << 
357   }                                                86   }
358 }                                                  87 }
359                                                    88 
360 // clang-format off                            <<  89 void G4VViewer::SetViewParameters (const G4ViewParameters& vp) {
361 std::list<G4SceneTreeItem>::iterator G4VViewer <<  90   fVP = vp;
362  (const G4String& modelID, G4SceneTreeItem& mo <<  91   fModified = true;
363   G4int depth, const G4String& partialPathStri << 
364 {                                              << 
365   auto& children = mother.AccessChildren();    << 
366   auto childIter = children.begin();           << 
367   for (; childIter != children.end(); ++childI << 
368     if (childIter->GetPVPath() == partialPathS << 
369   }                                            << 
370   if (childIter != children.end()) {           << 
371                                                << 
372     // Item already exists                     << 
373                                                << 
374     if (childIter->GetType() == G4SceneTreeIte << 
375                                                << 
376       // Previously it was a ghost - but maybe << 
377                                                << 
378       if (partialPathString == fullPathString) << 
379         // Partial path string refers to the a << 
380         childIter->SetType(G4SceneTreeItem::to << 
381         // Populate with information           << 
382         childIter->SetDescription(fpPVModel->G << 
383         childIter->SetModelType(fpPVModel->Get << 
384         childIter->SetModelDescription(modelID << 
385         childIter->SetPVPath(partialPathString << 
386         if (fpVisAttributes) childIter->SetVis << 
387         childIter->SetAttDefs(fpPVModel->GetAt << 
388         childIter->SetAttValues(fpPVModel->Cre << 
389       }  // Partial path string refers to an a << 
390                                                << 
391     } else {                                   << 
392                                                << 
393       // Already a pre-existing full touchable << 
394                                                << 
395       if (partialPathString == fullPathString) << 
396         // Partial path string refers to the a << 
397         // Replace vis attributes (if any) - t << 
398         if (fpVisAttributes) childIter->SetVis << 
399       }  // Partial path string refers to an a << 
400                                                << 
401     }                                          << 
402                                                << 
403   } else {                                     << 
404                                                << 
405     // Item does not yet exist                 << 
406                                                << 
407     if (partialPathString == fullPathString) { << 
408                                                << 
409       // Partial path string refers to the act << 
410       // Insert new touchable item             << 
411       G4SceneTreeItem touchable(G4SceneTreeIte << 
412       touchable.SetExpanded(depth > fMaximumEx << 
413       touchable.SetDescription(fpPVModel->GetC << 
414       touchable.SetModelType(fpPVModel->GetTyp << 
415       touchable.SetModelDescription(modelID);  << 
416       touchable.SetPVPath(partialPathString);  << 
417       if (fpVisAttributes) touchable.SetVisAtt << 
418       touchable.SetAttDefs(fpPVModel->GetAttDe << 
419       touchable.SetAttValues(fpPVModel->Create << 
420       childIter = mother.InsertChild(childIter << 
421                                                << 
422     } else {                                   << 
423                                                << 
424       // Partial path string refers to an ance << 
425       G4SceneTreeItem ghost(G4SceneTreeItem::g << 
426       ghost.SetExpanded(depth > fMaximumExpand << 
427       // Create a tag from the partial path    << 
428       std::istringstream iss(partialPathString << 
429       G4String name, copyNo;                   << 
430       while (iss >> name >> copyNo);           << 
431       std::ostringstream oss;                  << 
432       oss << name << ':' << copyNo;            << 
433       ghost.SetDescription(oss.str());         << 
434       ghost.SetModelType(fpPVModel->GetType()) << 
435       ghost.SetModelDescription(modelID);      << 
436       ghost.SetPVPath(partialPathString);      << 
437       ghost.AccessVisAttributes().SetVisibilit << 
438       childIter = mother.InsertChild(childIter << 
439     }                                          << 
440   }                                            << 
441                                                << 
442   return childIter;                            << 
443 }                                                  92 }
444 // clang-format on                             << 
445                                                    93 
446 std::ostream& operator<<(std::ostream& os, con <<  94 ostream& operator << (ostream& os, const G4VViewer& v) {
447 {                                              << 
448   os << "View " << v.fName << ":\n";               95   os << "View " << v.fName << ":\n";
449   os << v.fVP;                                     96   os << v.fVP;
450   return os;                                       97   return os;
451 }                                                  98 }
452                                                    99