Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 25 26 #include "G4VtkQtSceneHandler.hh" 26 #include "G4VtkQtSceneHandler.hh" 27 27 28 #include "G4Box.hh" << 29 #include "G4Circle.hh" << 30 #include "G4LogicalVolume.hh" << 31 #include "G4LogicalVolumeModel.hh" << 32 #include "G4Material.hh" << 33 #include "G4PhysicalVolumeModel.hh" 28 #include "G4PhysicalVolumeModel.hh" 34 #include "G4Polyhedron.hh" << 29 #include "G4LogicalVolumeModel.hh" >> 30 #include "G4VPhysicalVolume.hh" >> 31 #include "G4LogicalVolume.hh" 35 #include "G4Polyline.hh" 32 #include "G4Polyline.hh" 36 #include "G4Square.hh" << 37 #include "G4SystemOfUnits.hh" << 38 #include "G4Text.hh" 33 #include "G4Text.hh" >> 34 #include "G4Circle.hh" >> 35 #include "G4Square.hh" >> 36 #include "G4Polyhedron.hh" 39 #include "G4UnitsTable.hh" 37 #include "G4UnitsTable.hh" 40 #include "G4VPhysicalVolume.hh" << 38 >> 39 #include "G4SystemOfUnits.hh" >> 40 #include "G4Material.hh" >> 41 #include "G4Box.hh" 41 42 42 G4int G4VtkQtSceneHandler::fSceneIdCount = 0; 43 G4int G4VtkQtSceneHandler::fSceneIdCount = 0; 43 // Counter for XXX scene handlers. 44 // Counter for XXX scene handlers. 44 45 45 G4VtkQtSceneHandler::G4VtkQtSceneHandler(G4VGr << 46 G4VtkQtSceneHandler::G4VtkQtSceneHandler(G4VGraphicsSystem& system, 46 : G4VtkSceneHandler(system, name) << 47 const G4String& name) : >> 48 G4VtkSceneHandler(system, name) 47 {} 49 {} 48 50 49 void G4VtkQtSceneHandler::AddPrimitive(const G << 51 G4VtkQtSceneHandler::~G4VtkQtSceneHandler() {} 50 { << 52 51 #ifdef G4VTKDEBUG << 53 52 G4cout << fpModel->GetGlobalDescription() << << 53 #endif << 54 << 55 // Normal base class behaviour << 56 G4VtkSceneHandler::AddPrimitive(polyline); << 57 } << 58 << 59 void G4VtkQtSceneHandler::AddPrimitive(const G << 60 { << 61 #ifdef G4VTKDEBUG << 62 G4cout << fpModel->GetGlobalDescription() << << 63 #endif << 64 << 65 // Normal base class behaviour << 66 G4VtkSceneHandler::AddPrimitive(text); << 67 } << 68 << 69 void G4VtkQtSceneHandler::AddPrimitive(const G << 70 { << 71 #ifdef G4VTKDEBUG << 72 G4cout << fpModel->GetGlobalDescription() << << 73 #endif << 74 << 75 // Normal base class behaviour << 76 G4VtkSceneHandler::AddPrimitive(circle); << 77 } << 78 << 79 void G4VtkQtSceneHandler::AddPrimitive(const G << 80 { << 81 #ifdef G4VTKDEBUG << 82 G4cout << fpModel->GetGlobalDescription() << << 83 #endif << 84 << 85 // Normal base class behaviour << 86 G4VtkSceneHandler::AddPrimitive(square); << 87 } << 88 << 89 void G4VtkQtSceneHandler::AddPrimitive(const G << 90 { << 91 #ifdef G4VTKDEBUG << 92 G4cout << fpModel->GetGlobalDescription() << << 93 #endif << 94 << 95 // Normal base class behaviour << 96 G4VtkSceneHandler::AddPrimitive(polyhedron); << 97 } << 98 54