Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/FukuiRenderer/src/G4DAWNFILEViewer.cc

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Differences between /visualization/FukuiRenderer/src/G4DAWNFILEViewer.cc (Version 11.3.0) and /visualization/FukuiRenderer/src/G4DAWNFILEViewer.cc (Version 9.4.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4DAWNFILEViewer.cc,v 1.21 2010-11-11 01:13:42 akimura Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-04-patch-01 $
 27 //                                                 29 //
 28 // Satoshi TANAKA                                  30 // Satoshi TANAKA
 29 // DAWNFILE view - opens window, hard copy, et     31 // DAWNFILE view - opens window, hard copy, etc.
 30                                                    32 
                                                   >>  33 
 31 #define __G_ANSI_C__                               34 #define __G_ANSI_C__
 32 #define G4DAWNFILE_STRUCTURE_PRIORITY 1.       <<  35 #define G4DAWNFILE_STRUCTURE_PRIORITY  1.
 33                                                    36 
 34 // #define DEBUG_FR_VIEW                           37 // #define DEBUG_FR_VIEW
 35                                                    38 
 36 #include "G4ios.hh"                                39 #include "G4ios.hh"
 37 #include <stdio.h>                                 40 #include <stdio.h>
 38 #include <string.h>                                41 #include <string.h>
 39 #include <assert.h>                                42 #include <assert.h>
 40                                                    43 
 41 #include "G4VisManager.hh"                         44 #include "G4VisManager.hh"
 42 #include "G4Scene.hh"                              45 #include "G4Scene.hh"
 43 #include "G4Vector3D.hh"                           46 #include "G4Vector3D.hh"
 44 #include "G4VisExtent.hh"                          47 #include "G4VisExtent.hh"
 45 #include "G4LogicalVolume.hh"                      48 #include "G4LogicalVolume.hh"
 46 #include "G4VSolid.hh"                             49 #include "G4VSolid.hh"
 47 #include "G4PhysicalConstants.hh"              << 
 48                                                    50 
 49 #include "G4FRConst.hh"                            51 #include "G4FRConst.hh"
 50 #include "G4DAWNFILE.hh"                           52 #include "G4DAWNFILE.hh"
 51 #include "G4DAWNFILESceneHandler.hh"               53 #include "G4DAWNFILESceneHandler.hh"
 52 #include "G4DAWNFILEViewer.hh"                     54 #include "G4DAWNFILEViewer.hh"
 53                                                    55 
 54 //----- constants                              << 
 55 const char FR_ENV_MULTI_WINDOW[]  = "G4DAWN_MU << 
 56 const char FR_ENV_MULTI_WINDOW2[] = "G4DAWNFIL << 
 57                                                << 
 58 //----- G4DAWNFILEViewer, constructor          << 
 59 G4DAWNFILEViewer::G4DAWNFILEViewer(G4DAWNFILES << 
 60                                    const G4Str << 
 61   : G4VViewer(sceneHandler, sceneHandler.Incre << 
 62   , fSceneHandler(sceneHandler)                << 
 63 {                                              << 
 64   // Set a g4.prim-file viewer                 << 
 65   strcpy(fG4PrimViewer, "dawn");               << 
 66   if(std::getenv("G4DAWNFILE_VIEWER") != NULL) << 
 67   {                                            << 
 68     strcpy(fG4PrimViewer, std::getenv("G4DAWNF << 
 69   }                                            << 
 70                                                    56 
 71   // string for viewer invocation              << 
 72   if(!strcmp(fG4PrimViewer, "NONE"))           << 
 73   {                                            << 
 74     strcpy(fG4PrimViewerInvocation, "");       << 
 75   }                                            << 
 76   else                                         << 
 77   {                                            << 
 78     strcpy(fG4PrimViewerInvocation, fG4PrimVie << 
 79     strcat(fG4PrimViewerInvocation, " ");      << 
 80     strcat(fG4PrimViewerInvocation, fSceneHand << 
 81   }                                            << 
 82                                                    57 
 83   // Set a PostScript Viewer                   <<  58   //----- constants
 84   //  strcpy( fPSViewer, "ghostview" );        <<  59 const char  FR_ENV_MULTI_WINDOW [] = "G4DAWN_MULTI_WINDOW" ;
 85   strcpy(fPSViewer, "gv");                     <<  60 const char  FR_ENV_MULTI_WINDOW2[] = "G4DAWNFILE_MULTI_WINDOW" ;
 86   if(std::getenv("G4DAWNFILE_PS_VIEWER") != NU <<  61 
 87   {                                            <<  62   //----- G4DAWNFILEViewer, constructor
 88     strcpy(fPSViewer, std::getenv("G4DAWNFILE_ <<  63 G4DAWNFILEViewer::G4DAWNFILEViewer (G4DAWNFILESceneHandler& sceneHandler,
 89   }                                            <<  64         const G4String& name): 
                                                   >>  65   G4VViewer (sceneHandler,
                                                   >>  66        sceneHandler.IncrementViewCount (),
                                                   >>  67        name),
                                                   >>  68   fSceneHandler (sceneHandler)
                                                   >>  69 {
                                                   >>  70   // Set a g4.prim-file viewer 
                                                   >>  71   strcpy( fG4PrimViewer, "dawn" ); 
                                                   >>  72   if( getenv( "G4DAWNFILE_VIEWER" ) != NULL ) {
                                                   >>  73     strcpy( fG4PrimViewer, getenv( "G4DAWNFILE_VIEWER" ) ) ;      
                                                   >>  74   } 
                                                   >>  75 
                                                   >>  76   // string for viewer invocation
                                                   >>  77   if ( !strcmp( fG4PrimViewer, "NONE" ) ) {
                                                   >>  78     
                                                   >>  79     strcpy( fG4PrimViewerInvocation, "" );
                                                   >>  80   } else {
                                                   >>  81 
                                                   >>  82     strcpy( fG4PrimViewerInvocation, fG4PrimViewer );
                                                   >>  83     strcat( fG4PrimViewerInvocation, " ");
                                                   >>  84     strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() );
                                                   >>  85   }
                                                   >>  86 
                                                   >>  87   // Set a PostScript Viewer
                                                   >>  88 //  strcpy( fPSViewer, "ghostview" ); 
                                                   >>  89   strcpy( fPSViewer, "gv" ); 
                                                   >>  90   if( getenv( "G4DAWNFILE_PS_VIEWER" ) != NULL ) {
                                                   >>  91     strcpy( fPSViewer, getenv( "G4DAWNFILE_PS_VIEWER" ) ) ;     
                                                   >>  92   } 
                                                   >>  93 
 90 }                                                  94 }
 91                                                    95 
 92 //----- G4DAWNFILEViewer, destructor           <<  96   //----- G4DAWNFILEViewer, destructor
 93 G4DAWNFILEViewer::~G4DAWNFILEViewer() {}       <<  97 G4DAWNFILEViewer::~G4DAWNFILEViewer () 
                                                   >>  98 {}
 94                                                    99 
 95 //----- G4DAWNFILEViewer::SetView ()           << 100   //----- G4DAWNFILEViewer::SetView () 
 96 void G4DAWNFILEViewer::SetView()               << 101 void G4DAWNFILEViewer::SetView () 
 97 {                                                 102 {
 98 #if defined DEBUG_FR_VIEW                         103 #if defined DEBUG_FR_VIEW
 99   if(G4VisManager::GetVerbosity() >= G4VisMana << 104   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
100     G4cout << "***** G4DAWNFILEViewer::SetView    105     G4cout << "***** G4DAWNFILEViewer::SetView(): No effects" << G4endl;
101 #endif                                         << 106 #endif 
102   // Do nothing, since DAWN is running as a di << 107 // Do nothing, since DAWN is running as a different process.
103   // SendViewParameters () will do this job in << 108 // SendViewParameters () will do this job instead.
104 }                                                 109 }
105                                                   110 
106 //----- G4DAWNFILEViewer::ClearView()          << 111 
107 void G4DAWNFILEViewer::ClearView(void)         << 112   //----- G4DAWNFILEViewer::ClearView()
                                                   >> 113 void
                                                   >> 114 G4DAWNFILEViewer::ClearView( void )
108 {                                                 115 {
109 #if defined DEBUG_FR_VIEW                         116 #if defined DEBUG_FR_VIEW
110   if(G4VisManager::GetVerbosity() >= G4VisMana << 117   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
111     G4cout << "***** G4DAWNFILEViewer::ClearVi << 118   G4cout << "***** G4DAWNFILEViewer::ClearView (): No effects " << G4endl;
112 #endif                                            119 #endif
113   if(fSceneHandler.fPrimDest.IsOpen())         << 120   if (fSceneHandler.fPrimDest.IsOpen()) {
114   {                                            << 121     fSceneHandler.fPrimDest.Close();
115     fSceneHandler.fPrimDest.Close();           << 122     // Re-open with same filename...
116     // Re-open with same filename...           << 123     fSceneHandler.fPrimDest.Open(fSceneHandler.fG4PrimFileName);
117     fSceneHandler.fPrimDest.Open(fSceneHandler << 124     fSceneHandler.SendStr( FR_G4_PRIM_HEADER );
118     fSceneHandler.SendStr(FR_G4_PRIM_HEADER);  << 125     fSceneHandler.FRflag_in_modeling = false;
119     fSceneHandler.FRflag_in_modeling = false;  << 126     fSceneHandler.FRBeginModeling();
120     fSceneHandler.FRBeginModeling();           << 127   }
121   }                                            << 
122 }                                                 128 }
123                                                   129 
124 //----- G4DAWNFILEViewer::DrawView ()          << 130 
125 void G4DAWNFILEViewer::DrawView()              << 131   //----- G4DAWNFILEViewer::DrawView () 
                                                   >> 132 void G4DAWNFILEViewer::DrawView () 
126 {                                                 133 {
127 #if defined DEBUG_FR_VIEW                         134 #if defined DEBUG_FR_VIEW
128   if(G4VisManager::GetVerbosity() >= G4VisMana << 135   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
129     G4cout << "***** G4DAWNFILEViewer::DrawVie << 136   G4cout << "***** G4DAWNFILEViewer::DrawView () " << G4endl;
130 #endif                                            137 #endif
131   //-----                                      << 138     //----- 
132   fSceneHandler.FRBeginModeling();             << 139   fSceneHandler.FRBeginModeling() ;
                                                   >> 140 
                                                   >> 141     //----- Always visit G4 kernel 
                                                   >> 142   NeedKernelVisit ();
                                                   >> 143                              
                                                   >> 144     //----- Draw
                                                   >> 145   ProcessView () ;
133                                                   146 
134   //----- Always visit G4 kernel               << 147 } // G4DAWNFILEViewer::DrawView () 
135   NeedKernelVisit();                           << 
136                                                   148 
137   //----- Draw                                 << 
138   ProcessView();                               << 
139                                                   149 
140 }  // G4DAWNFILEViewer::DrawView ()            << 
141                                                   150 
142 //----- G4DAWNFILEViewer::ShowView()           << 151   //----- G4DAWNFILEViewer::ShowView()
143 void G4DAWNFILEViewer::ShowView(void)          << 152 void G4DAWNFILEViewer::ShowView( void )
144 {                                                 153 {
145 #if defined DEBUG_FR_VIEW                         154 #if defined DEBUG_FR_VIEW
146   if(G4VisManager::GetVerbosity() >= G4VisMana << 155   if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
147     G4cout << "***** G4DAWNFILEViewer::ShowVie << 156   G4cout << "***** G4DAWNFILEViewer::ShowView () " << G4endl;
148 #endif                                            157 #endif
149                                                   158 
150   if(fSceneHandler.FRIsInModeling())           << 159   if( fSceneHandler.FRIsInModeling() ) 
151   {                                            << 160   {
152     //----- End of modeling                    << 161       //----- End of modeling
153     // !EndModeling, !DrawAll, !CloseDevice,   << 162       // !EndModeling, !DrawAll, !CloseDevice,
154     // close g4.prim                           << 163       // close g4.prim
155     fSceneHandler.FREndModeling();             << 164     fSceneHandler.FREndModeling();
156                                                << 165 
157     //----- Output DAWN GUI file               << 166       //----- Output DAWN GUI file 
158     SendViewParameters();                      << 167     SendViewParameters(); 
159                                                << 168 
160     //----- string for viewer invocation       << 169       //----- string for viewer invocation
161     if(!strcmp(fG4PrimViewer, "NONE"))         << 170     if ( !strcmp( fG4PrimViewer, "NONE" ) ) {
162     {                                          << 171     
163       strcpy(fG4PrimViewerInvocation, "");     << 172       strcpy( fG4PrimViewerInvocation, "" );
164     }                                          << 173     } else {
165     else                                       << 174 
166     {                                          << 175       strcpy( fG4PrimViewerInvocation, fG4PrimViewer );
167       strcpy(fG4PrimViewerInvocation, fG4PrimV << 176       strcat( fG4PrimViewerInvocation, " ");
168       strcat(fG4PrimViewerInvocation, " ");    << 177       strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() );
169       strcat(fG4PrimViewerInvocation, fSceneHa << 178     }
170     }                                          << 179 
171                                                << 180 
172     //----- Invoke DAWN                        << 181     //----- Invoke DAWN
173     G4cout << G4endl;                          << 182     G4cout << G4endl ;
174     if(false == G4FRofstream::DoesFileExist(fS << 183     if( false == G4FRofstream::DoesFileExist( fSceneHandler.GetG4PrimFileName() ) )   
175     {                                          << 184     {
176       G4cout << "ERROR: Failed to generate fil << 185       G4cout << "ERROR: Failed to generate file  ";
177       G4cout << fSceneHandler.GetG4PrimFileNam << 186       G4cout << fSceneHandler.GetG4PrimFileName() << G4endl;
178     }                                          << 187 
179     else if(strcmp(GetG4PrimViewerInvocation() << 188     } else  if( strcmp( GetG4PrimViewerInvocation(), "" ) )  
180     {                                          << 189     {
181       G4cout << "File  " << fSceneHandler.GetG << 190       G4cout << "File  " << fSceneHandler.GetG4PrimFileName() ;
182       G4cout << "  is generated." << G4endl;   << 191       G4cout << "  is generated." << G4endl;
183       G4cout << GetG4PrimViewerInvocation() << << 192       G4cout << GetG4PrimViewerInvocation() << G4endl;
184       int iErr = system(GetG4PrimViewerInvocat << 193       system( GetG4PrimViewerInvocation() );
185       if(iErr != 0)                            << 194 
186       {                                        << 195     } else { // no view, i.e., only file generation
187         G4ExceptionDescription ed;             << 196       G4cout << "File  " << fSceneHandler.GetG4PrimFileName() ; 
188         ed << "Error " << iErr << " when calli << 197       G4cout << "  is generated." << G4endl;
189            << GetG4PrimViewerInvocation() << " << 198       G4cout << "No viewer is invoked." << G4endl;
190         G4Exception("G4DAWNFILEViewer::ShowVie << 199     }
191                     ed);                       << 200 
192       }                                        << 201   }
193     }                                          << 
194     else                                       << 
195     {  // no view, i.e., only file generation  << 
196       G4cout << "File  " << fSceneHandler.GetG << 
197       G4cout << "  is generated." << G4endl;   << 
198       G4cout << "No viewer is invoked." << G4e << 
199     }                                          << 
200   }                                            << 
201                                                   202 
202 }  // G4DAWNFILEViewer::ShowView()             << 203 } // G4DAWNFILEViewer::ShowView()
203                                                   204 
204 //----- G4DAWNFILEViewer::SendDrawingStyleToDA << 205 
205 void G4DAWNFILEViewer::SendDrawingStyleToDAWNG << 206   //----- G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( std::ostream& out ) 
                                                   >> 207 void  G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( std::ostream& out ) 
206 {                                                 208 {
207   ///////////////////////                      << 209 ///////////////////////
208   //#if defined DEBUG_FR_VIEW                  << 210 //#if defined DEBUG_FR_VIEW
209   //  G4cout << "***** G4DAWNFILEViewer::SendD << 211 //  G4cout << "***** G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI()" << G4endl;
210   //#endif                                     << 212 //#endif
211   //////////////////////                       << 213 //////////////////////
212                                                << 214 
213   G4int style = fVP.GetDrawingStyle();         << 215   G4int  style = fVP.GetDrawingStyle();
214                                                << 216 
215   enum                                         << 217   enum {  FR_WIREFRAME = 1, FR_WF_STORED = 2, FR_HID =3  , \
216   {                                            << 218     FR_HID2      = 4, FR_HID3      = 5, FR_DRAWING_MODE_END = 6 };
217     FR_WIREFRAME_STYLE        = 1,             << 219 
218     FR_WF_STORED_STYLE        = 2,             << 220   switch( style )
219     FR_HID_STYLE              = 3,             << 221   {
220     FR_HID2_STYLE             = 4,             << 222     case G4ViewParameters::wireframe: 
221     FR_HID3_STYLE             = 5,             << 223     out <<  FR_WIREFRAME << G4endl;
222     FR_DRAWING_MODE_END_STYLE = 6              << 224     break;
223   };                                           << 225     case G4ViewParameters::hlr:
224                                                << 226     out <<  FR_HID2      << G4endl; // LINE
225   switch(style)                                << 227     break;
226   {                                            << 228     case G4ViewParameters::hsr:
227     case G4ViewParameters::wireframe:          << 229     case G4ViewParameters::hlhsr:
228       out << FR_WIREFRAME_STYLE << G4endl;     << 230     out <<  FR_HID       << G4endl; // SURFACE
229       break;                                   << 231     break;
230     case G4ViewParameters::hlr:                << 232     default:
231       out << FR_HID2_STYLE << G4endl;  // LINE << 233     out <<  FR_WIREFRAME << G4endl;
232       break;                                   << 234     break;
233     case G4ViewParameters::hsr:                << 235   }
234     case G4ViewParameters::hlhsr:              << 
235       out << FR_HID_STYLE << G4endl;  // SURFA << 
236       break;                                   << 
237     default:                                   << 
238       out << FR_WIREFRAME_STYLE << G4endl;     << 
239       break;                                   << 
240   }                                            << 
241                                                   236 
242 }  // G4DAWNFILEViewer::SendDrawingStyle()     << 237 } // G4DAWNFILEViewer::SendDrawingStyle()  
243                                                   238 
244 //-----                                        << 239 
245 void G4DAWNFILEViewer::SendViewParameters()    << 240 
                                                   >> 241 //----- 
                                                   >> 242 void G4DAWNFILEViewer::SendViewParameters () 
246 {                                                 243 {
247   // Calculates view representation based on e    244   // Calculates view representation based on extent of object being
248   // viewed and (initial) direction of camera.    245   // viewed and (initial) direction of camera.  (Note: it can change
249   // later due to user interaction via visuali    246   // later due to user interaction via visualization system's GUI.)
250                                                   247 
251 #if defined DEBUG_FR_VIEW                         248 #if defined DEBUG_FR_VIEW
252   if(G4VisManager::GetVerbosity() >= G4VisMana << 249   if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
253   {                                            << 250     G4cout << "***** G4DAWNFILEViewer::SendViewParameters()  "; 
254     G4cout << "***** G4DAWNFILEViewer::SendVie << 
255     G4cout << "(GUI parameters)" << G4endl;       251     G4cout << "(GUI parameters)" << G4endl;
256   }                                               252   }
257 #endif                                         << 253 #endif 
258                                                << 
259   //----- Magic number to decide camera distan << 
260   const G4double HOW_FAR        = 1000.0;  //  << 
261   const G4double MIN_HALF_ANGLE = 0.01;        << 
262   const G4double MAX_HALF_ANGLE = 0.499 * pi;  << 
263                                                << 
264   //----- CALC camera distance                 << 
265   //..... Note: Camera cannot enter inside obj << 
266   G4double camera_distance;                    << 
267   G4double radius = fSceneHandler.GetScene()-> << 
268                                                << 
269   G4double half_view_angle = std::fabs(fVP.Get << 
270   if(half_view_angle > MAX_HALF_ANGLE)         << 
271   {                                            << 
272     half_view_angle = MAX_HALF_ANGLE;          << 
273   }                                            << 
274                                                   254 
275   if(half_view_angle < MIN_HALF_ANGLE)         << 255     //----- Magic number to decide camera distance automatically
276   {                                            << 256   const    G4double        HOW_FAR            = 1000.0       ; // to define "infinity"
277     //----- infinity (or ortho projection)     << 257   const    G4double        MIN_HALF_ANGLE     = 0.01         ;
278     camera_distance = radius * HOW_FAR;        << 258   const    G4double        MAX_HALF_ANGLE     = 0.499 * pi ;
279   }                                            << 259 
280   else                                         << 260     //----- CALC camera distance
281   {                                            << 261     //..... Note: Camera cannot enter inside object
282     //----- Calc camera distance from half vie << 262   G4double  camera_distance ;
283     camera_distance = radius / std::sin(half_v << 263   G4double  radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
284     camera_distance -= fVP.GetDolly();         << 264 
285   }                                            << 265   G4double half_view_angle  = std::fabs ( fVP.GetFieldHalfAngle () ) ;
286                                                << 266   if( half_view_angle > MAX_HALF_ANGLE ) { 
287   if(camera_distance < radius)                 << 267     half_view_angle = MAX_HALF_ANGLE ; 
288   {                                            << 268   } 
289     if(G4VisManager::GetVerbosity() >= G4VisMa << 269 
290     {                                          << 270   if( half_view_angle < MIN_HALF_ANGLE ) {
291       G4cout << "WARNING from DAWNFILE driver: << 271       //----- infinity (or ortho projection)
292       G4cout << "  Camera cannot enter inside  << 272     camera_distance = radius * HOW_FAR ;  
293     }                                          << 273   } else {
294     camera_distance = radius;                  << 274       //----- Calc camera distance from half view angle
295   }                                            << 275     camera_distance = radius / std::sin ( half_view_angle );
                                                   >> 276     camera_distance -= fVP.GetDolly();
                                                   >> 277   }
                                                   >> 278 
                                                   >> 279   if ( camera_distance < radius ) { 
                                                   >> 280     if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
                                                   >> 281     G4cout << "WARNING from DAWNFILE driver:" << G4endl;
                                                   >> 282     G4cout << "  Camera cannot enter inside objects"      << G4endl;
                                                   >> 283     }
                                                   >> 284     camera_distance = radius ; 
                                                   >> 285   }
                                                   >> 286 
                                                   >> 287     //----- CALC camera direction
                                                   >> 288   const G4Vector3D& camera_direction \
                                                   >> 289     = fVP.GetViewpointDirection().unit();
                                                   >> 290   const G4double v_angle =  (180.0 / pi) * camera_direction.theta() ;
                                                   >> 291   const G4double h_angle =  (180.0 / pi) * camera_direction.phi  () ;
                                                   >> 292 
                                                   >> 293 
                                                   >> 294   //########### Generation of the file .DAWN.history for DAWN GUI
                                                   >> 295     //-----
                                                   >> 296   std::ofstream gui_out (".DAWN_1.history") ; 
                                                   >> 297 
                                                   >> 298   // ######### P1 
                                                   >> 299 
                                                   >> 300     //----- camera position
                                                   >> 301   gui_out << camera_distance << G4endl;
                                                   >> 302   gui_out << v_angle  << G4endl ;
                                                   >> 303         gui_out << h_angle  << G4endl ;
                                                   >> 304         gui_out << "0"  << G4endl     ; // auto target
                                                   >> 305 
                                                   >> 306     //----- target point 
                                                   >> 307   const G4Point3D&  target_point
                                                   >> 308     = fSceneHandler.GetScene()->GetStandardTargetPoint()
                                                   >> 309     + fVP.GetCurrentTargetPoint();
                                                   >> 310   gui_out << target_point.x()          << G4endl ;
                                                   >> 311   gui_out << target_point.y()          << G4endl ;
                                                   >> 312   gui_out << target_point.z()          << G4endl ;
                                                   >> 313 
                                                   >> 314     //----- Magnification
                                                   >> 315   const G4double   zoom_factor  = fVP.GetZoomFactor();
                                                   >> 316   if( half_view_angle < MIN_HALF_ANGLE ) {
                                                   >> 317 
                                                   >> 318     gui_out << zoom_factor << G4endl;
                                                   >> 319 
                                                   >> 320   } else {
                                                   >> 321     const G4double FR_HALF_SCREEN_SIZE = 0.5 ;
                                                   >> 322     G4double  focal_distance \
                                                   >> 323       = FR_HALF_SCREEN_SIZE / std::tan( half_view_angle ); 
                                                   >> 324     focal_distance *= zoom_factor ;
                                                   >> 325 
                                                   >> 326     gui_out << "fd" << focal_distance << G4endl;
                                                   >> 327 
                                                   >> 328   }
                                                   >> 329   SendDrawingStyleToDAWNGUI( gui_out ) ; // gui_out, viewing mode
                                                   >> 330   gui_out << "0.001" << G4endl           ; // 3D Tolerance 
                                                   >> 331   gui_out << "0"     << G4endl           ; // not display parameters
                                                   >> 332 
                                                   >> 333 
                                                   >> 334   // ######### P2
                                                   >> 335   gui_out << 1 << G4endl;   // Source light 
                                                   >> 336   gui_out << 1 << G4endl;   
                                                   >> 337   gui_out << 1 << G4endl;   
                                                   >> 338   gui_out << 0.5 << G4endl; // Ambient light
                                                   >> 339   gui_out << 0.5 << G4endl;
                                                   >> 340   gui_out << 0.5 << G4endl;
                                                   >> 341   gui_out << 19.0 << G4endl; // Light direction (Polar)
                                                   >> 342   gui_out << 71.0 << G4endl; // Light direction (Azimuthal)
                                                   >> 343 
                                                   >> 344   // ######### P3
                                                   >> 345   gui_out << 0.1 << G4endl;    // Real edge width
                                                   >> 346   gui_out << 0.1 << G4endl;    // outline   width
                                                   >> 347   gui_out << 0.1 << G4endl;    // aux edge  width
                                                   >> 348   gui_out << 3   << G4endl;      // aux edge  style
                                                   >> 349   gui_out << 70.0<< G4endl;   // aux-edge threshold angle
                                                   >> 350   gui_out << 0.1 << G4endl;       // line width
                                                   >> 351   gui_out << 0   << G4endl;        // haloing
                                                   >> 352   gui_out << 1   << G4endl;        // Dashed edged for back faces
296                                                   353 
297   //----- CALC camera direction                << 354   //######### P4
298   const G4Vector3D& camera_direction = fVP.Get << 355                //----- drawing device
299   const G4double v_angle             = (180.0  << 
300   const G4double h_angle             = (180.0  << 
301                                                << 
302   //########### Generation of the file .DAWN.h << 
303   //-----                                      << 
304   std::ofstream gui_out(".DAWN_1.history");    << 
305                                                << 
306   // ######### P1                              << 
307                                                << 
308   //----- camera position                      << 
309   gui_out << camera_distance << G4endl;        << 
310   gui_out << v_angle << G4endl;                << 
311   gui_out << h_angle << G4endl;                << 
312   gui_out << "0" << G4endl;  // auto target    << 
313                                                << 
314   //----- target point                         << 
315   const G4Point3D& target_point =              << 
316     fSceneHandler.GetScene()->GetStandardTarge << 
317     fVP.GetCurrentTargetPoint();               << 
318   gui_out << target_point.x() << G4endl;       << 
319   gui_out << target_point.y() << G4endl;       << 
320   gui_out << target_point.z() << G4endl;       << 
321                                                << 
322   //----- Magnification                        << 
323   const G4double zoom_factor = fVP.GetZoomFact << 
324   if(half_view_angle < MIN_HALF_ANGLE)         << 
325   {                                            << 
326     gui_out << zoom_factor << G4endl;          << 
327   }                                            << 
328   else                                         << 
329   {                                            << 
330     const G4double FR_HALF_SCREEN_SIZE = 0.5;  << 
331     G4double focal_distance = FR_HALF_SCREEN_S << 
332     focal_distance *= zoom_factor;             << 
333                                                << 
334     gui_out << "fd" << focal_distance << G4end << 
335   }                                            << 
336   SendDrawingStyleToDAWNGUI(gui_out);  // gui_ << 
337   gui_out << "0.001" << G4endl;        // 3D T << 
338   gui_out << "0" << G4endl;            // not  << 
339                                                << 
340   // ######### P2                              << 
341   gui_out << 1 << G4endl;  // Source light     << 
342   gui_out << 1 << G4endl;                      << 
343   gui_out << 1 << G4endl;                      << 
344   gui_out << 0.5 << G4endl;  // Ambient light  << 
345   gui_out << 0.5 << G4endl;                    << 
346   gui_out << 0.5 << G4endl;                    << 
347   gui_out << 19.0 << G4endl;  // Light directi << 
348   gui_out << 71.0 << G4endl;  // Light directi << 
349                                                << 
350   // ######### P3                              << 
351   gui_out << 0.1 << G4endl;   // Real edge wid << 
352   gui_out << 0.1 << G4endl;   // outline   wid << 
353   gui_out << 0.1 << G4endl;   // aux edge  wid << 
354   gui_out << 3 << G4endl;     // aux edge  sty << 
355   gui_out << 70.0 << G4endl;  // aux-edge thre << 
356   gui_out << 0.1 << G4endl;   // line width    << 
357   gui_out << 0 << G4endl;     // haloing       << 
358   gui_out << 1 << G4endl;     // Dashed edged  << 
359                                                << 
360   //######### P4                               << 
361   //----- drawing device                       << 
362   //  enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN    356   //  enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6};
363   if(((std::getenv(FR_ENV_MULTI_WINDOW) != NUL << 357         if( ( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL        ) && \
364       (strcmp(std::getenv(FR_ENV_MULTI_WINDOW) << 358               ( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0"  ) )       ) || \
365      ((std::getenv(FR_ENV_MULTI_WINDOW2) != NU << 359             ( ( getenv( FR_ENV_MULTI_WINDOW2 ) != NULL        ) && \
366       (strcmp(std::getenv(FR_ENV_MULTI_WINDOW2 << 360               ( strcmp( getenv( FR_ENV_MULTI_WINDOW2 ),"0"  ) )      )     )
367   {                                            << 361         {
368     gui_out << 2 << G4endl;  // OpenWindow     << 362                 gui_out << 2 << G4endl; // OpenWindow
369   }                                            << 363         } else {
370   else                                         << 364                 gui_out << 1 << G4endl; // Invoke PS viewer
371   {                                            << 365         }
372     gui_out << 1 << G4endl;  // Invoke PS view << 366 
373   }                                            << 367   gui_out << GetPSViewer() << G4endl; // PS viewer
                                                   >> 368   gui_out << 1 << G4endl            ; // Do not add showpage 
                                                   >> 369   gui_out << 0 << G4endl            ; // Non-append mode
374                                                   370 
375   gui_out << GetPSViewer() << G4endl;  // PS v << 371   gui_out.close();
376   gui_out << 1 << G4endl;              // Do n << 372   //########### end of generating file .DAWN.history 
377   gui_out << 0 << G4endl;              // Non- << 
378                                                   373 
379   gui_out.close();                             << 374 
380   //########### end of generating file .DAWN.h << 375 } 
381 }                                              << 
382                                                   376