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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4DAWNFILEViewer.cc,v 1.13 2001/07/27 22:33:01 johna Exp $ >> 25 // GEANT4 tag $Name: geant4-05-00 $ 27 // 26 // 28 // Satoshi TANAKA 27 // Satoshi TANAKA 29 // DAWNFILE view - opens window, hard copy, et 28 // DAWNFILE view - opens window, hard copy, etc. 30 29 >> 30 31 #define __G_ANSI_C__ 31 #define __G_ANSI_C__ 32 #define G4DAWNFILE_STRUCTURE_PRIORITY 1. << 32 #define G4DAWNFILE_STRUCTURE_PRIORITY 1. 33 33 34 // #define DEBUG_FR_VIEW 34 // #define DEBUG_FR_VIEW 35 35 36 #include "G4ios.hh" 36 #include "G4ios.hh" 37 #include <stdio.h> 37 #include <stdio.h> 38 #include <string.h> 38 #include <string.h> 39 #include <assert.h> 39 #include <assert.h> 40 40 41 #include "G4VisManager.hh" << 42 #include "G4Scene.hh" 41 #include "G4Scene.hh" 43 #include "G4Vector3D.hh" 42 #include "G4Vector3D.hh" 44 #include "G4VisExtent.hh" 43 #include "G4VisExtent.hh" 45 #include "G4LogicalVolume.hh" 44 #include "G4LogicalVolume.hh" 46 #include "G4VSolid.hh" 45 #include "G4VSolid.hh" 47 #include "G4PhysicalConstants.hh" << 48 46 49 #include "G4FRConst.hh" 47 #include "G4FRConst.hh" 50 #include "G4DAWNFILE.hh" 48 #include "G4DAWNFILE.hh" 51 #include "G4DAWNFILESceneHandler.hh" 49 #include "G4DAWNFILESceneHandler.hh" 52 #include "G4DAWNFILEViewer.hh" 50 #include "G4DAWNFILEViewer.hh" 53 51 54 //----- constants << 52 55 const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MU << 53 56 const char FR_ENV_MULTI_WINDOW2[] = "G4DAWNFIL << 54 //----- constants 57 << 55 const char FR_ENV_MULTI_WINDOW [] = "G4DAWN_MULTI_WINDOW" ; 58 //----- G4DAWNFILEViewer, constructor << 56 const char FR_ENV_MULTI_WINDOW2[] = "G4DAWNFILE_MULTI_WINDOW" ; 59 G4DAWNFILEViewer::G4DAWNFILEViewer(G4DAWNFILES << 57 60 const G4Str << 58 //----- G4DAWNFILEViewer, constructor 61 : G4VViewer(sceneHandler, sceneHandler.Incre << 59 G4DAWNFILEViewer::G4DAWNFILEViewer (G4DAWNFILESceneHandler& scene, 62 , fSceneHandler(sceneHandler) << 60 const G4String& name): >> 61 G4VViewer (scene, scene.IncrementViewCount (), name), fSceneHandler (scene) 63 { 62 { 64 // Set a g4.prim-file viewer << 63 // Set a g4.prim-file viewer 65 strcpy(fG4PrimViewer, "dawn"); << 64 strcpy( fG4PrimViewer, "dawn" ); 66 if(std::getenv("G4DAWNFILE_VIEWER") != NULL) << 65 if( getenv( "G4DAWNFILE_VIEWER" ) != NULL ) { 67 { << 66 strcpy( fG4PrimViewer, getenv( "G4DAWNFILE_VIEWER" ) ) ; 68 strcpy(fG4PrimViewer, std::getenv("G4DAWNF << 67 } 69 } << 68 70 << 69 // string for viewer invocation 71 // string for viewer invocation << 70 if ( !strcmp( fG4PrimViewer, "NONE" ) ) { 72 if(!strcmp(fG4PrimViewer, "NONE")) << 71 73 { << 72 strcpy( fG4PrimViewerInvocation, "" ); 74 strcpy(fG4PrimViewerInvocation, ""); << 73 } else { 75 } << 74 76 else << 75 strcpy( fG4PrimViewerInvocation, fG4PrimViewer ); 77 { << 76 strcat( fG4PrimViewerInvocation, " "); 78 strcpy(fG4PrimViewerInvocation, fG4PrimVie << 77 strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() ); 79 strcat(fG4PrimViewerInvocation, " "); << 78 } 80 strcat(fG4PrimViewerInvocation, fSceneHand << 79 81 } << 80 // Set a PostScript Viewer 82 << 81 // strcpy( fPSViewer, "ghostview" ); 83 // Set a PostScript Viewer << 82 strcpy( fPSViewer, "gv" ); 84 // strcpy( fPSViewer, "ghostview" ); << 83 if( getenv( "G4DAWNFILE_PS_VIEWER" ) != NULL ) { 85 strcpy(fPSViewer, "gv"); << 84 strcpy( fPSViewer, getenv( "G4DAWNFILE_PS_VIEWER" ) ) ; 86 if(std::getenv("G4DAWNFILE_PS_VIEWER") != NU << 85 } 87 { << 86 88 strcpy(fPSViewer, std::getenv("G4DAWNFILE_ << 89 } << 90 } 87 } 91 88 92 //----- G4DAWNFILEViewer, destructor << 89 //----- G4DAWNFILEViewer, destructor 93 G4DAWNFILEViewer::~G4DAWNFILEViewer() {} << 90 G4DAWNFILEViewer::~G4DAWNFILEViewer () >> 91 {} 94 92 95 //----- G4DAWNFILEViewer::SetView () << 93 //----- G4DAWNFILEViewer::SetView () 96 void G4DAWNFILEViewer::SetView() << 94 void G4DAWNFILEViewer::SetView () 97 { 95 { 98 #if defined DEBUG_FR_VIEW 96 #if defined DEBUG_FR_VIEW 99 if(G4VisManager::GetVerbosity() >= G4VisMana << 97 G4cerr << "***** G4DAWNFILEViewer::SetView(): No effects" << G4endl; 100 G4cout << "***** G4DAWNFILEViewer::SetView << 98 #endif 101 #endif << 99 // Do nothing, since DAWN is running as a different process. 102 // Do nothing, since DAWN is running as a di << 100 // SendViewParameters () will do this job instead. 103 // SendViewParameters () will do this job in << 104 } 101 } 105 102 106 //----- G4DAWNFILEViewer::ClearView() << 103 107 void G4DAWNFILEViewer::ClearView(void) << 104 //----- G4DAWNFILEViewer::ClearView() >> 105 void >> 106 G4DAWNFILEViewer::ClearView( void ) 108 { 107 { 109 #if defined DEBUG_FR_VIEW 108 #if defined DEBUG_FR_VIEW 110 if(G4VisManager::GetVerbosity() >= G4VisMana << 109 G4cerr << "***** G4DAWNFILEViewer::ClearView (): No effects " << G4endl; 111 G4cout << "***** G4DAWNFILEViewer::ClearVi << 112 #endif 110 #endif 113 if(fSceneHandler.fPrimDest.IsOpen()) << 111 114 { << 115 fSceneHandler.fPrimDest.Close(); << 116 // Re-open with same filename... << 117 fSceneHandler.fPrimDest.Open(fSceneHandler << 118 fSceneHandler.SendStr(FR_G4_PRIM_HEADER); << 119 fSceneHandler.FRflag_in_modeling = false; << 120 fSceneHandler.FRBeginModeling(); << 121 } << 122 } 112 } 123 113 124 //----- G4DAWNFILEViewer::DrawView () << 114 125 void G4DAWNFILEViewer::DrawView() << 115 //----- G4DAWNFILEViewer::DrawView () >> 116 void G4DAWNFILEViewer::DrawView () 126 { 117 { 127 #if defined DEBUG_FR_VIEW 118 #if defined DEBUG_FR_VIEW 128 if(G4VisManager::GetVerbosity() >= G4VisMana << 119 G4cerr << "***** G4DAWNFILEViewer::DrawView () " << G4endl; 129 G4cout << "***** G4DAWNFILEViewer::DrawVie << 130 #endif 120 #endif 131 //----- << 121 //----- 132 fSceneHandler.FRBeginModeling(); << 122 fSceneHandler.FRBeginModeling() ; >> 123 >> 124 //----- Always visit G4 kernel >> 125 NeedKernelVisit (); >> 126 >> 127 //----- Draw >> 128 ProcessView () ; 133 129 134 //----- Always visit G4 kernel << 130 } // G4DAWNFILEViewer::DrawView () 135 NeedKernelVisit(); << 136 131 137 //----- Draw << 138 ProcessView(); << 139 132 140 } // G4DAWNFILEViewer::DrawView () << 141 133 142 //----- G4DAWNFILEViewer::ShowView() << 134 //----- G4DAWNFILEViewer::ShowView() 143 void G4DAWNFILEViewer::ShowView(void) << 135 void G4DAWNFILEViewer::ShowView( void ) 144 { 136 { 145 #if defined DEBUG_FR_VIEW 137 #if defined DEBUG_FR_VIEW 146 if(G4VisManager::GetVerbosity() >= G4VisMana << 138 G4cerr << "***** G4DAWNFILEViewer::ShowView () " << G4endl; 147 G4cout << "***** G4DAWNFILEViewer::ShowVie << 148 #endif 139 #endif 149 140 150 if(fSceneHandler.FRIsInModeling()) << 141 if( fSceneHandler.FRIsInModeling() ) 151 { << 142 { 152 //----- End of modeling << 143 //----- End of modeling 153 // !EndModeling, !DrawAll, !CloseDevice, << 144 // !EndModeling, !DrawAll, !CloseDevice, 154 // close g4.prim << 145 // close g4.prim 155 fSceneHandler.FREndModeling(); << 146 fSceneHandler.FREndModeling(); 156 << 147 157 //----- Output DAWN GUI file << 148 //----- Output DAWN GUI file 158 SendViewParameters(); << 149 SendViewParameters(); 159 << 150 160 //----- string for viewer invocation << 151 //----- string for viewer invocation 161 if(!strcmp(fG4PrimViewer, "NONE")) << 152 if ( !strcmp( fG4PrimViewer, "NONE" ) ) { 162 { << 153 163 strcpy(fG4PrimViewerInvocation, ""); << 154 strcpy( fG4PrimViewerInvocation, "" ); 164 } << 155 } else { 165 else << 156 166 { << 157 strcpy( fG4PrimViewerInvocation, fG4PrimViewer ); 167 strcpy(fG4PrimViewerInvocation, fG4PrimV << 158 strcat( fG4PrimViewerInvocation, " "); 168 strcat(fG4PrimViewerInvocation, " "); << 159 strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() ); 169 strcat(fG4PrimViewerInvocation, fSceneHa << 160 } 170 } << 161 171 << 162 172 //----- Invoke DAWN << 163 //----- Invoke DAWN 173 G4cout << G4endl; << 164 G4cout << G4endl ; 174 if(false == G4FRofstream::DoesFileExist(fS << 165 if( false == G4FRofstream::DoesFileExist( fSceneHandler.GetG4PrimFileName() ) ) 175 { << 166 { 176 G4cout << "ERROR: Failed to generate fil << 167 G4cout << "ERROR: Failed to generate file "; 177 G4cout << fSceneHandler.GetG4PrimFileNam << 168 G4cout << fSceneHandler.GetG4PrimFileName() << G4endl; 178 } << 169 179 else if(strcmp(GetG4PrimViewerInvocation() << 170 } else if( strcmp( GetG4PrimViewerInvocation(), "" ) ) 180 { << 171 { 181 G4cout << "File " << fSceneHandler.GetG << 172 G4cout << "File " << fSceneHandler.GetG4PrimFileName() ; 182 G4cout << " is generated." << G4endl; << 173 G4cout << " is generated." << G4endl; 183 G4cout << GetG4PrimViewerInvocation() << << 174 G4cout << GetG4PrimViewerInvocation() << G4endl; 184 int iErr = system(GetG4PrimViewerInvocat << 175 system( GetG4PrimViewerInvocation() ); 185 if(iErr != 0) << 176 186 { << 177 } else { // no view, i.e., only file generation 187 G4ExceptionDescription ed; << 178 G4cout << "File " << fSceneHandler.GetG4PrimFileName() ; 188 ed << "Error " << iErr << " when calli << 179 G4cout << " is generated." << G4endl; 189 << GetG4PrimViewerInvocation() << " << 180 G4cout << "No viewer is invoked." << G4endl; 190 G4Exception("G4DAWNFILEViewer::ShowVie << 181 } 191 ed); << 192 } << 193 } << 194 else << 195 { // no view, i.e., only file generation << 196 G4cout << "File " << fSceneHandler.GetG << 197 G4cout << " is generated." << G4endl; << 198 G4cout << "No viewer is invoked." << G4e << 199 } << 200 } << 201 182 202 } // G4DAWNFILEViewer::ShowView() << 183 } 203 184 204 //----- G4DAWNFILEViewer::SendDrawingStyleToDA << 185 } // G4DAWNFILEViewer::ShowView() 205 void G4DAWNFILEViewer::SendDrawingStyleToDAWNG << 186 >> 187 >> 188 //----- G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( G4std::ostream& out ) >> 189 void G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( G4std::ostream& out ) 206 { 190 { 207 /////////////////////// << 191 /////////////////////// 208 //#if defined DEBUG_FR_VIEW << 192 //#if defined DEBUG_FR_VIEW 209 // G4cout << "***** G4DAWNFILEViewer::SendD << 193 // G4cerr << "***** G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI()" << G4endl; 210 //#endif << 194 //#endif 211 ////////////////////// << 195 ////////////////////// 212 << 196 213 G4int style = fVP.GetDrawingStyle(); << 197 G4int style = fVP.GetDrawingStyle(); 214 << 198 215 enum << 199 enum { FR_WIREFRAME = 1, FR_WF_STORED = 2, FR_HID =3 , \ 216 { << 200 FR_HID2 = 4, FR_HID3 = 5, FR_DRAWING_MODE_END = 6 }; 217 FR_WIREFRAME_STYLE = 1, << 201 218 FR_WF_STORED_STYLE = 2, << 202 switch( style ) 219 FR_HID_STYLE = 3, << 203 { 220 FR_HID2_STYLE = 4, << 204 case G4ViewParameters::wireframe: 221 FR_HID3_STYLE = 5, << 205 out << FR_WIREFRAME << G4endl; 222 FR_DRAWING_MODE_END_STYLE = 6 << 206 break; 223 }; << 207 case G4ViewParameters::hlr: 224 << 208 out << FR_HID2 << G4endl; // LINE 225 switch(style) << 209 break; 226 { << 210 case G4ViewParameters::hsr: 227 case G4ViewParameters::wireframe: << 211 case G4ViewParameters::hlhsr: 228 out << FR_WIREFRAME_STYLE << G4endl; << 212 out << FR_HID << G4endl; // SURFACE 229 break; << 213 break; 230 case G4ViewParameters::hlr: << 214 default: 231 out << FR_HID2_STYLE << G4endl; // LINE << 215 out << FR_WIREFRAME << G4endl; 232 break; << 216 break; 233 case G4ViewParameters::hsr: << 217 } 234 case G4ViewParameters::hlhsr: << 218 235 out << FR_HID_STYLE << G4endl; // SURFA << 219 } // G4DAWNFILEViewer::SendDrawingStyle() 236 break; << 237 default: << 238 out << FR_WIREFRAME_STYLE << G4endl; << 239 break; << 240 } << 241 220 242 } // G4DAWNFILEViewer::SendDrawingStyle() << 243 221 244 //----- << 222 245 void G4DAWNFILEViewer::SendViewParameters() << 223 //----- >> 224 void G4DAWNFILEViewer::SendViewParameters () 246 { 225 { 247 // Calculates view representation based on e 226 // Calculates view representation based on extent of object being 248 // viewed and (initial) direction of camera. 227 // viewed and (initial) direction of camera. (Note: it can change 249 // later due to user interaction via visuali 228 // later due to user interaction via visualization system's GUI.) 250 229 251 #if defined DEBUG_FR_VIEW 230 #if defined DEBUG_FR_VIEW 252 if(G4VisManager::GetVerbosity() >= G4VisMana << 231 G4cerr << "***** G4DAWNFILEViewer::SendViewParameters() "; 253 { << 232 G4cerr << "(GUI parameters)" << G4endl; 254 G4cout << "***** G4DAWNFILEViewer::SendVie << 233 #endif 255 G4cout << "(GUI parameters)" << G4endl; << 234 256 } << 235 //----- Magic number to decide camera distance automatically 257 #endif << 236 const G4double HOW_FAR = 1000.0 ; // to define "infinity" >> 237 const G4double MIN_HALF_ANGLE = 0.01 ; >> 238 const G4double MAX_HALF_ANGLE = 0.499 * M_PI ; >> 239 >> 240 //----- CALC camera distance >> 241 //..... Note: Camera cannot enter inside object >> 242 G4double camera_distance ; >> 243 G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius(); >> 244 >> 245 G4double half_view_angle = fabs ( fVP.GetFieldHalfAngle () ) ; >> 246 if( half_view_angle > MAX_HALF_ANGLE ) { >> 247 half_view_angle = MAX_HALF_ANGLE ; >> 248 } >> 249 >> 250 if( half_view_angle < MIN_HALF_ANGLE ) { >> 251 //----- infinity (or ortho projection) >> 252 camera_distance = radius * HOW_FAR ; >> 253 } else { >> 254 //----- Calc camera distance from half view angle >> 255 camera_distance = radius / sin ( half_view_angle ); >> 256 camera_distance -= fVP.GetDolly(); >> 257 } >> 258 >> 259 if ( camera_distance < radius ) { >> 260 G4cerr << "WARNING from DAWNFILE driver:" << G4endl; >> 261 G4cerr << " Camera cannot enter inside objects" << G4endl; >> 262 camera_distance = radius ; >> 263 } >> 264 >> 265 //----- CALC camera direction >> 266 const G4Vector3D& camera_direction \ >> 267 = fVP.GetViewpointDirection().unit(); >> 268 const G4double v_angle = (180.0 / M_PI) * camera_direction.theta() ; >> 269 const G4double h_angle = (180.0 / M_PI) * camera_direction.phi () ; >> 270 >> 271 >> 272 //########### Generation of the file .DAWN.history for DAWN GUI >> 273 //----- >> 274 G4std::ofstream gui_out (".DAWN_1.history") ; >> 275 >> 276 // ######### P1 >> 277 >> 278 //----- camera position >> 279 gui_out << camera_distance << G4endl; >> 280 gui_out << v_angle << G4endl ; >> 281 gui_out << h_angle << G4endl ; >> 282 gui_out << "0" << G4endl ; // auto target >> 283 >> 284 //----- target point >> 285 const G4Point3D& target_point >> 286 = fSceneHandler.GetScene()->GetStandardTargetPoint() >> 287 + fVP.GetCurrentTargetPoint(); >> 288 gui_out << target_point.x() << G4endl ; >> 289 gui_out << target_point.y() << G4endl ; >> 290 gui_out << target_point.z() << G4endl ; >> 291 >> 292 //----- Magnification >> 293 const G4double zoom_factor = fVP.GetZoomFactor(); >> 294 if( half_view_angle < MIN_HALF_ANGLE ) { >> 295 >> 296 gui_out << zoom_factor << G4endl; >> 297 >> 298 } else { >> 299 const G4double FR_HALF_SCREEN_SIZE = 0.5 ; >> 300 G4double focal_distance \ >> 301 = FR_HALF_SCREEN_SIZE / tan( half_view_angle ); >> 302 focal_distance *= zoom_factor ; >> 303 >> 304 gui_out << "fd" << focal_distance << G4endl; >> 305 >> 306 } >> 307 SendDrawingStyleToDAWNGUI( gui_out ) ; // gui_out, viewing mode >> 308 gui_out << "0.001" << G4endl ; // 3D Tolerance >> 309 gui_out << "0" << G4endl ; // not display parameters >> 310 >> 311 >> 312 // ######### P2 >> 313 gui_out << 1 << G4endl; // Source light >> 314 gui_out << 1 << G4endl; >> 315 gui_out << 1 << G4endl; >> 316 gui_out << 0.5 << G4endl; // Ambient light >> 317 gui_out << 0.5 << G4endl; >> 318 gui_out << 0.5 << G4endl; >> 319 gui_out << 19.0 << G4endl; // Light direction (Polar) >> 320 gui_out << 71.0 << G4endl; // Light direction (Azimuthal) >> 321 >> 322 // ######### P3 >> 323 gui_out << 0.1 << G4endl; // Real edge width >> 324 gui_out << 0.1 << G4endl; // outline width >> 325 gui_out << 0.1 << G4endl; // aux edge width >> 326 gui_out << 3 << G4endl; // aux edge style >> 327 gui_out << 70.0<< G4endl; // aux-edge threshold angle >> 328 gui_out << 0.1 << G4endl; // line width >> 329 gui_out << 0 << G4endl; // haloing >> 330 gui_out << 1 << G4endl; // Dashed edged for back faces 258 331 259 //----- Magic number to decide camera distan << 332 //######### P4 260 const G4double HOW_FAR = 1000.0; // << 333 //----- drawing device 261 const G4double MIN_HALF_ANGLE = 0.01; << 262 const G4double MAX_HALF_ANGLE = 0.499 * pi; << 263 << 264 //----- CALC camera distance << 265 //..... Note: Camera cannot enter inside obj << 266 G4double camera_distance; << 267 G4double radius = fSceneHandler.GetScene()-> << 268 << 269 G4double half_view_angle = std::fabs(fVP.Get << 270 if(half_view_angle > MAX_HALF_ANGLE) << 271 { << 272 half_view_angle = MAX_HALF_ANGLE; << 273 } << 274 << 275 if(half_view_angle < MIN_HALF_ANGLE) << 276 { << 277 //----- infinity (or ortho projection) << 278 camera_distance = radius * HOW_FAR; << 279 } << 280 else << 281 { << 282 //----- Calc camera distance from half vie << 283 camera_distance = radius / std::sin(half_v << 284 camera_distance -= fVP.GetDolly(); << 285 } << 286 << 287 if(camera_distance < radius) << 288 { << 289 if(G4VisManager::GetVerbosity() >= G4VisMa << 290 { << 291 G4cout << "WARNING from DAWNFILE driver: << 292 G4cout << " Camera cannot enter inside << 293 } << 294 camera_distance = radius; << 295 } << 296 << 297 //----- CALC camera direction << 298 const G4Vector3D& camera_direction = fVP.Get << 299 const G4double v_angle = (180.0 << 300 const G4double h_angle = (180.0 << 301 << 302 //########### Generation of the file .DAWN.h << 303 //----- << 304 std::ofstream gui_out(".DAWN_1.history"); << 305 << 306 // ######### P1 << 307 << 308 //----- camera position << 309 gui_out << camera_distance << G4endl; << 310 gui_out << v_angle << G4endl; << 311 gui_out << h_angle << G4endl; << 312 gui_out << "0" << G4endl; // auto target << 313 << 314 //----- target point << 315 const G4Point3D& target_point = << 316 fSceneHandler.GetScene()->GetStandardTarge << 317 fVP.GetCurrentTargetPoint(); << 318 gui_out << target_point.x() << G4endl; << 319 gui_out << target_point.y() << G4endl; << 320 gui_out << target_point.z() << G4endl; << 321 << 322 //----- Magnification << 323 const G4double zoom_factor = fVP.GetZoomFact << 324 if(half_view_angle < MIN_HALF_ANGLE) << 325 { << 326 gui_out << zoom_factor << G4endl; << 327 } << 328 else << 329 { << 330 const G4double FR_HALF_SCREEN_SIZE = 0.5; << 331 G4double focal_distance = FR_HALF_SCREEN_S << 332 focal_distance *= zoom_factor; << 333 << 334 gui_out << "fd" << focal_distance << G4end << 335 } << 336 SendDrawingStyleToDAWNGUI(gui_out); // gui_ << 337 gui_out << "0.001" << G4endl; // 3D T << 338 gui_out << "0" << G4endl; // not << 339 << 340 // ######### P2 << 341 gui_out << 1 << G4endl; // Source light << 342 gui_out << 1 << G4endl; << 343 gui_out << 1 << G4endl; << 344 gui_out << 0.5 << G4endl; // Ambient light << 345 gui_out << 0.5 << G4endl; << 346 gui_out << 0.5 << G4endl; << 347 gui_out << 19.0 << G4endl; // Light directi << 348 gui_out << 71.0 << G4endl; // Light directi << 349 << 350 // ######### P3 << 351 gui_out << 0.1 << G4endl; // Real edge wid << 352 gui_out << 0.1 << G4endl; // outline wid << 353 gui_out << 0.1 << G4endl; // aux edge wid << 354 gui_out << 3 << G4endl; // aux edge sty << 355 gui_out << 70.0 << G4endl; // aux-edge thre << 356 gui_out << 0.1 << G4endl; // line width << 357 gui_out << 0 << G4endl; // haloing << 358 gui_out << 1 << G4endl; // Dashed edged << 359 << 360 //######### P4 << 361 //----- drawing device << 362 // enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN 334 // enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6}; 363 if(((std::getenv(FR_ENV_MULTI_WINDOW) != NUL << 335 if( ( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \ 364 (strcmp(std::getenv(FR_ENV_MULTI_WINDOW) << 336 ( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) ) || \ 365 ((std::getenv(FR_ENV_MULTI_WINDOW2) != NU << 337 ( ( getenv( FR_ENV_MULTI_WINDOW2 ) != NULL ) && \ 366 (strcmp(std::getenv(FR_ENV_MULTI_WINDOW2 << 338 ( strcmp( getenv( FR_ENV_MULTI_WINDOW2 ),"0" ) ) ) ) 367 { << 339 { 368 gui_out << 2 << G4endl; // OpenWindow << 340 gui_out << 2 << G4endl; // OpenWindow 369 } << 341 } else { 370 else << 342 gui_out << 1 << G4endl; // Invoke PS viewer 371 { << 343 } 372 gui_out << 1 << G4endl; // Invoke PS view << 344 373 } << 345 gui_out << GetPSViewer() << G4endl; // PS viewer 374 << 346 gui_out << 1 << G4endl ; // Do not add showpage 375 gui_out << GetPSViewer() << G4endl; // PS v << 347 gui_out << 0 << G4endl ; // Non-append mode 376 gui_out << 1 << G4endl; // Do n << 377 gui_out << 0 << G4endl; // Non- << 378 348 379 gui_out.close(); << 349 gui_out.close(); 380 //########### end of generating file .DAWN.h << 350 //########### end of generating file .DAWN.history 381 } << 351 >> 352 >> 353 } 382 354