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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4DAWNFILESceneHandler.cc,v 1.18 2006/06/29 21:16:52 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-02 $ 27 // 29 // 28 // Satoshi TANAKA 30 // Satoshi TANAKA 29 // DAWNFILE scene. 31 // DAWNFILE scene. 30 32 >> 33 31 #define __G_ANSI_C__ 34 #define __G_ANSI_C__ 32 35 33 // #define DEBUG_FR_SCENE 36 // #define DEBUG_FR_SCENE 34 37 35 //----- header files << 38 //----- header files 36 #include <fstream> 39 #include <fstream> 37 #include <stdlib.h> 40 #include <stdlib.h> 38 #include <string.h> 41 #include <string.h> 39 #include <sstream> << 40 #include <iomanip> << 41 #include "globals.hh" 42 #include "globals.hh" 42 #include "G4VisManager.hh" << 43 #include "G4FRConst.hh" 43 #include "G4FRConst.hh" 44 #include "G4DAWNFILE.hh" 44 #include "G4DAWNFILE.hh" 45 #include "G4DAWNFILESceneHandler.hh" 45 #include "G4DAWNFILESceneHandler.hh" 46 #include "G4DAWNFILEViewer.hh" 46 #include "G4DAWNFILEViewer.hh" 47 #include "G4Point3D.hh" 47 #include "G4Point3D.hh" 48 #include "G4VisAttributes.hh" 48 #include "G4VisAttributes.hh" 49 #include "G4Scene.hh" 49 #include "G4Scene.hh" 50 #include "G4Transform3D.hh" 50 #include "G4Transform3D.hh" 51 #include "G4Polyhedron.hh" 51 #include "G4Polyhedron.hh" 52 #include "G4Box.hh" 52 #include "G4Box.hh" 53 #include "G4Cons.hh" 53 #include "G4Cons.hh" 54 #include "G4Polyline.hh" 54 #include "G4Polyline.hh" 55 #include "G4Trd.hh" 55 #include "G4Trd.hh" 56 #include "G4Tubs.hh" 56 #include "G4Tubs.hh" 57 #include "G4Trap.hh" 57 #include "G4Trap.hh" 58 #include "G4Torus.hh" 58 #include "G4Torus.hh" 59 #include "G4Sphere.hh" 59 #include "G4Sphere.hh" 60 #include "G4Para.hh" 60 #include "G4Para.hh" 61 #include "G4Text.hh" 61 #include "G4Text.hh" 62 #include "G4Circle.hh" 62 #include "G4Circle.hh" 63 #include "G4Square.hh" 63 #include "G4Square.hh" 64 #include "G4VPhysicalVolume.hh" 64 #include "G4VPhysicalVolume.hh" 65 65 66 //----- constants 66 //----- constants 67 const char FR_ENV_CULL_INVISIBLE_OBJECTS[] = " << 67 const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS"; 68 const char G4PRIM_FILE_HEADER[] = " << 68 const char G4PRIM_FILE_HEADER [] = "g4_"; 69 const char DEFAULT_G4PRIM_FILE_NAME[] = " << 69 const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_00.prim"; 70 const int FR_MAX_FILE_NUM = 100; << 70 >> 71 // const int FR_MAX_FILE_NUM = 1 ; >> 72 // const int FR_MAX_FILE_NUM = 5 ; >> 73 // const int FR_MAX_FILE_NUM = 10 ; >> 74 // const int FR_MAX_FILE_NUM = 15 ; >> 75 // const int FR_MAX_FILE_NUM = 20 ; >> 76 const int FR_MAX_FILE_NUM = 100 ; >> 77 71 78 72 /////////////////////////// 79 /////////////////////////// 73 // Driver-dependent part // 80 // Driver-dependent part // 74 /////////////////////////// 81 /////////////////////////// 75 82 76 //----- G4DAWNFILESceneHandler, constructor << 83 77 G4DAWNFILESceneHandler::G4DAWNFILESceneHandler << 84 //----- G4DAWNFILESceneHandler, constructor 78 << 85 G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name): 79 : G4VSceneHandler(system, fSceneIdCount++, n << 86 G4VSceneHandler (system, fSceneIdCount++, name) , 80 , fSystem(system) << 87 fSystem (system) , 81 , fPrimDest() << 88 fPrimDest () , 82 , FRflag_in_modeling(false) << 89 FRflag_in_modeling (false) , 83 , flag_saving_g4_prim(false) << 90 flag_saving_g4_prim (false) , 84 , COMMAND_BUF_SIZE(G4FRofstream::SEND_BUFMAX << 91 COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX), 85 , fPrec(9) << 92 fPrec (9), fPrec2 (16) 86 , fPrec2(16) << 87 { 93 { 88 // g4.prim filename and its directory << 94 // g4.prim filename and its directory 89 if(std::getenv("G4DAWNFILE_DEST_DIR") == NUL << 95 if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) { 90 { << 96 strcpy( fG4PrimDestDir , "" ) ; // output dir 91 strcpy(fG4PrimDestDir, ""); << 97 strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename 92 strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FIL << 98 } else { 93 } << 99 strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir 94 else << 100 strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename 95 { << 101 } 96 strcpy(fG4PrimDestDir, std::getenv("G4DAWN << 102 97 strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FIL << 103 // maximum number of g4.prim files in the dest directory 98 } << 104 fMaxFileNum = FR_MAX_FILE_NUM ; // initialization 99 << 105 if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) { 100 // maximum number of g4.prim files in the de << 106 101 fMaxFileNum = FR_MAX_FILE_NUM; // initializ << 107 sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ; 102 if(std::getenv("G4DAWNFILE_MAX_FILE_NUM") != << 108 103 { << 109 } else { 104 sscanf(std::getenv("G4DAWNFILE_MAX_FILE_NU << 110 fMaxFileNum = FR_MAX_FILE_NUM ; 105 } << 111 } 106 else << 112 if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; } 107 { << 113 108 fMaxFileNum = FR_MAX_FILE_NUM; << 114 109 } << 115 //----- precision control 110 if(fMaxFileNum < 1) << 116 if( getenv( "G4DAWNFILE_PRECISION" ) != NULL ) { 111 { << 117 sscanf( getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ; 112 fMaxFileNum = 1; << 118 } else { 113 } << 119 fPrec = 9 ; 114 << 120 } 115 //----- precision control << 121 fPrec2 = fPrec + 7 ; 116 if(std::getenv("G4DAWNFILE_PRECISION") != NU << 117 { << 118 sscanf(std::getenv("G4DAWNFILE_PRECISION") << 119 } << 120 else << 121 { << 122 fPrec = 9; << 123 } << 124 fPrec2 = fPrec + 7; << 125 } << 126 122 127 //----- G4DAWNFILESceneHandler, destructor << 123 } 128 G4DAWNFILESceneHandler::~G4DAWNFILESceneHandle << 124 >> 125 >> 126 //----- G4DAWNFILESceneHandler, destructor >> 127 G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler () 129 { 128 { 130 #if defined DEBUG_FR_SCENE 129 #if defined DEBUG_FR_SCENE 131 if(G4VisManager::GetVerbosity() >= G4VisMana << 130 G4cerr << "***** ~G4DAWNFILESceneHandler" << G4endl; 132 G4cout << "***** ~G4DAWNFILESceneHandler" << 131 #endif 133 #endif << 132 if (fPrimDest.IsOpen()) 134 if(fPrimDest.IsOpen()) << 133 { 135 { << 134 //----- End of modeling 136 //----- End of modeling << 135 // !EndModeling, !DrawAll, !CloseDevice, 137 // !EndModeling, !DrawAll, !CloseDevice, << 136 // close g4.prim 138 // close g4.prim << 137 FREndModeling(); 139 FREndModeling(); << 138 } 140 } << 139 ClearStore (); // clear current scene 141 } 140 } 142 141 143 //----- 142 //----- 144 void G4DAWNFILESceneHandler::SetG4PrimFileName << 143 void G4DAWNFILESceneHandler::SetG4PrimFileName() 145 { 144 { 146 // g4_0000.prim, g4_0001.prim, ..., g4_MAX_F << 145 // g4_00.prim, g4_01.prim, ..., g4_MAX_FILE_INDEX.prim 147 const int MAX_FILE_INDEX = fMaxFileNum - 1; << 146 const int MAX_FILE_INDEX = fMaxFileNum - 1 ; 148 147 149 // dest directory (null if no environmental << 148 // dest directory (null if no environmental variables is set) 150 strcpy(fG4PrimFileName, fG4PrimDestDir); << 149 strcpy ( fG4PrimFileName, fG4PrimDestDir) ; 151 150 152 // create full path name (default) << 151 // create full path name (default) 153 strcat(fG4PrimFileName, DEFAULT_G4PRIM_FILE_ << 152 strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); 154 153 155 // Automatic updation of file names << 154 // Automatic updation of file names 156 for(int i = 0; i < fMaxFileNum; i++) << 155 for( int i = 0 ; i < fMaxFileNum ; i++) { 157 { << 156 158 // Message in the final execution << 157 // Message in the final execution 159 if(i == MAX_FILE_INDEX) << 158 if( i == MAX_FILE_INDEX ) 160 { << 159 { 161 if(G4VisManager::GetVerbosity() >= G4Vis << 160 G4cerr << "===========================================" << G4endl; 162 { << 161 G4cerr << "WARNING MESSAGE from DAWNFILE driver: " << G4endl; 163 G4cout << "=========================== << 162 G4cerr << " This file name is the final one in the " << G4endl; 164 G4cout << "WARNING MESSAGE from DAWNFI << 163 G4cerr << " automatic updation of the output file name." << G4endl; 165 G4cout << " This file name is the fin << 164 G4cerr << " You may overwrite existing files, i.e. " << G4endl; 166 G4cout << " automatic updation of the << 165 G4cerr << " g4_XX.prim and g4_XX.eps " << G4endl; 167 G4cout << " You may overwrite existin << 166 G4cerr << "===========================================" << G4endl; 168 G4cout << " g4_XXXX.prim and g4_XXXX. << 167 } 169 G4cout << "=========================== << 168 170 } << 169 // re-determine file name as G4DAWNFILE_DEST_DIR/g4_XX.prim 171 } << 170 if( i >= 0 && i <= 9 ) { 172 << 171 sprintf( fG4PrimFileName, "%s%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, "0", i ); 173 // re-determine file name as G4DAWNFILE_DE << 172 } else { 174 std::ostringstream filename; << 173 sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i ); 175 filename << fG4PrimDestDir << G4PRIM_FILE_ << 174 } 176 << std::setfill('0') << i << ".pr << 175 177 strncpy(fG4PrimFileName, filename.str().c_ << 176 // check validity of the file name 178 sizeof(fG4PrimFileName) - 1); << 177 std::ifstream fin ; 179 fG4PrimFileName[sizeof(fG4PrimFileName) - << 178 fin.open(fG4PrimFileName) ; 180 << 179 if(!fin) { 181 // check validity of the file name << 180 // new file 182 std::ifstream fin; << 181 fin.close(); 183 fin.open(fG4PrimFileName); << 182 break; 184 if(!fin) << 183 } else { 185 { << 184 // already exists (try next) 186 // new file << 185 fin.close(); 187 fin.close(); << 186 } 188 break; << 187 189 } << 188 } // for 190 else << 189 191 { << 190 G4cerr << "=========================================== " << G4endl; 192 // already exists (try next) << 191 G4cerr << "Output file: " << fG4PrimFileName << G4endl; 193 fin.close(); << 192 G4cerr << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl; 194 } << 193 G4cerr << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl; 195 << 194 G4cerr << "Note: " << G4endl; 196 } // for << 195 G4cerr << " * The maximal number is customizable as: " << G4endl; 197 << 196 G4cerr << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl; 198 G4cout << "================================= << 197 G4cerr << " * The destination directory is customizable as:" << G4endl; 199 G4cout << "Output file: " << fG4PrimFileName << 198 G4cerr << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl; 200 G4cout << "Destination directory (current di << 199 G4cerr << " ** Do not forget \"/\" at the end of the " << G4endl; 201 << G4endl; << 200 G4cerr << " dir_name, e.g. \"./tmp/\". " << G4endl; 202 G4cout << "Maximal number of files in the de << 201 G4cerr << "=========================================== " << G4endl; 203 << fMaxFileNum << G4endl; << 202 204 G4cout << "Note: << 203 } // G4DAWNFILESceneHandler::SetG4PrimFileName() 205 G4cout << " * The maximal number is customi << 206 G4cout << " % setenv G4DAWNFILE_MAX_F << 207 G4cout << " * The destination directory is << 208 G4cout << " % setenv G4DAWNFILE_DEST_ << 209 G4cout << " ** Do not forget \"/\" at th << 210 G4cout << " dir_name, e.g. \"./tmp/\" << 211 G4cout << "================================= << 212 204 213 } // G4DAWNFILESceneHandler::SetG4PrimFileNam << 214 205 215 //----- 206 //----- 216 void G4DAWNFILESceneHandler::BeginSavingG4Prim << 207 void G4DAWNFILESceneHandler::BeginSavingG4Prim( void ) 217 { 208 { 218 #if defined DEBUG_FR_SCENE 209 #if defined DEBUG_FR_SCENE 219 if(G4VisManager::GetVerbosity() >= G4VisMana << 210 G4cerr << "***** BeginSavingG4Prim (called)\n"; 220 G4cout << "***** BeginSavingG4Prim (called << 221 #endif 211 #endif 222 212 223 if(!IsSavingG4Prim()) << 213 if( !IsSavingG4Prim() ) 224 { << 214 { 225 #if defined DEBUG_FR_SCENE 215 #if defined DEBUG_FR_SCENE 226 if(G4VisManager::GetVerbosity() >= G4VisMa << 216 G4cerr << "***** (started) " ; 227 { << 217 G4cerr << "(open g4.prim, ##)" << G4endl; 228 G4cout << "***** (star << 229 G4cout << "(open g4.prim, ##)" << G4endl << 230 } << 231 #endif 218 #endif 232 SetG4PrimFileName(); // result set to fG4 << 219 SetG4PrimFileName() ; // result set to fG4PrimFileName 233 fPrimDest.Open(fG4PrimFileName); << 220 fPrimDest.Open(fG4PrimFileName) ; 234 221 235 SendStr(FR_G4_PRIM_HEADER); << 222 SendStr( FR_G4_PRIM_HEADER ) ; 236 flag_saving_g4_prim = true; << 223 flag_saving_g4_prim = true ; 237 } << 224 } 238 } 225 } 239 226 240 void G4DAWNFILESceneHandler::EndSavingG4Prim(v << 227 void G4DAWNFILESceneHandler::EndSavingG4Prim ( void ) 241 { 228 { 242 #if defined DEBUG_FR_SCENE 229 #if defined DEBUG_FR_SCENE 243 if(G4VisManager::GetVerbosity() >= G4VisMana << 230 G4cerr << "***** EndSavingG4Prim (called)\n"; 244 G4cout << "***** EndSavingG4Prim (called)\ << 245 #endif 231 #endif 246 232 247 if(IsSavingG4Prim()) << 233 if( IsSavingG4Prim() ) 248 { << 234 { 249 #if defined DEBUG_FR_SCENE 235 #if defined DEBUG_FR_SCENE 250 if(G4VisManager::GetVerbosity() >= G4VisMa << 236 G4cerr << "***** (started) (close g4.prim)" << G4endl; 251 G4cout << "***** (starte << 252 #endif 237 #endif 253 fPrimDest.Close(); << 238 fPrimDest.Close() ; 254 flag_saving_g4_prim = false; << 239 flag_saving_g4_prim = false ; 255 } << 240 } 256 } 241 } 257 242 258 //----- << 243 259 void G4DAWNFILESceneHandler::FRBeginModeling(v << 244 //----- >> 245 void G4DAWNFILESceneHandler::FRBeginModeling( void ) 260 { 246 { 261 if(!FRIsInModeling()) << 247 if( !FRIsInModeling() ) 262 { << 248 { 263 #if defined DEBUG_FR_SCENE 249 #if defined DEBUG_FR_SCENE 264 if(G4VisManager::GetVerbosity() >= G4VisMa << 250 G4cerr << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl; 265 G4cout << 266 << "***** G4DAWNFILESceneHandler::FRBe << 267 << G4endl; << 268 #endif 251 #endif 269 252 270 //----- Send saving command and heading co << 253 //----- Send saving command and heading comment 271 BeginSavingG4Prim(); << 254 BeginSavingG4Prim(); 272 255 273 //----- Send bounding box command << 256 //----- Send bounding box command 274 SendBoundingBox(); << 257 SendBoundingBox(); 275 258 276 //----- send SET_CAMERA command << 259 //----- send SET_CAMERA command 277 #if defined DEBUG_FR_SCENE 260 #if defined DEBUG_FR_SCENE 278 if(G4VisManager::GetVerbosity() >= G4VisMa << 261 G4cerr << "***** (!SetCamera in FRBeginModeling())" << G4endl; 279 G4cout << "***** (!SetCamera in FRBegi << 280 #endif 262 #endif 281 SendStr(FR_SET_CAMERA); << 263 SendStr( FR_SET_CAMERA ); 282 264 283 //----- open device << 265 //----- open device 284 #if defined DEBUG_FR_SCENE 266 #if defined DEBUG_FR_SCENE 285 if(G4VisManager::GetVerbosity() >= G4VisMa << 267 G4cerr << "***** (!OpenDevice in FRBeginModeling())" << G4endl; 286 G4cout << "***** (!OpenDevice in FRBeg << 287 #endif 268 #endif 288 SendStr(FR_OPEN_DEVICE); << 269 SendStr( FR_OPEN_DEVICE ); 289 270 290 //----- begin sending primitives << 271 //----- begin sending primitives 291 #if defined DEBUG_FR_SCENE 272 #if defined DEBUG_FR_SCENE 292 if(G4VisManager::GetVerbosity() >= G4VisMa << 273 G4cerr << "***** (!BeginModeling in FRBeginModeling())" << G4endl; 293 G4cout << "***** (!BeginModeling in FR << 294 #endif 274 #endif 295 SendStr(FR_BEGIN_MODELING); << 275 SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ; 296 FRflag_in_modeling = true; << 276 >> 277 } // if >> 278 >> 279 } 297 280 298 } // if << 299 } << 300 281 301 ///////////////////////////////////////// 282 ///////////////////////////////////////// 302 // Common to DAWN and DAWNFILE drivers // 283 // Common to DAWN and DAWNFILE drivers // 303 ///////////////////////////////////////// 284 ///////////////////////////////////////// 304 285 305 #define G4FRSCENEHANDLER G4DAWNFILESceneHandle << 286 #define G4FRSCENEHANDLER G4DAWNFILESceneHandler 306 #include "G4FRSceneFunc.icc" 287 #include "G4FRSceneFunc.icc" 307 #undef G4FRSCENEHANDLER << 288 #undef G4FRSCENEHANDLER 308 289 309 ////////////////////// 290 ////////////////////// 310 // static variables // 291 // static variables // 311 ////////////////////// 292 ////////////////////// 312 293 313 //----- static variables << 294 //----- static variables 314 G4int G4DAWNFILESceneHandler::fSceneIdCount = << 295 G4int G4DAWNFILESceneHandler::fSceneIdCount = 0; 315 296