Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VTrajectory class implementation << 26 // >> 27 // >> 28 // --------------------------------------------------------------- >> 29 // >> 30 // G4VTrajectory.cc 27 // 31 // 28 // Contact: 32 // Contact: 29 // Questions and comments to this code shoul 33 // Questions and comments to this code should be sent to 30 // Katsuya Amako (e-mail: Katsuya.Amako@k 34 // Katsuya Amako (e-mail: Katsuya.Amako@kek.jp) 31 // Makoto Asai (e-mail: asai@slac.stanf << 35 // Makoto Asai (e-mail: asai@kekvax.kek.jp) 32 // Takashi Sasaki (e-mail: Takashi.Sasaki@ 36 // Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp) 33 // ------------------------------------------- << 37 // >> 38 // --------------------------------------------------------------- 34 39 35 #include "G4VTrajectory.hh" 40 #include "G4VTrajectory.hh" 36 << 41 #include "G4VTrajectoryPoint.hh" 37 #include "G4AttCheck.hh" << 38 #include "G4AttDef.hh" << 39 #include "G4AttDefStore.hh" 42 #include "G4AttDefStore.hh" >> 43 #include "G4AttDef.hh" 40 #include "G4AttValue.hh" 44 #include "G4AttValue.hh" 41 #include "G4Colour.hh" << 45 #include "G4AttCheck.hh" 42 #include "G4Polyline.hh" << 43 #include "G4Polymarker.hh" << 44 #include "G4VTrajectoryPoint.hh" << 45 #include "G4VVisManager.hh" 46 #include "G4VVisManager.hh" 46 #include "G4VisAttributes.hh" 47 #include "G4VisAttributes.hh" >> 48 #include "G4Polyline.hh" >> 49 #include "G4Polymarker.hh" >> 50 #include "G4Colour.hh" 47 51 48 G4bool G4VTrajectory::operator==(const G4VTraj << 52 G4VTrajectory::G4VTrajectory() {;} >> 53 G4VTrajectory::~G4VTrajectory() {;} 49 54 50 G4VTrajectory* G4VTrajectory::CloneForMaster() << 55 G4bool G4VTrajectory::operator == (const G4VTrajectory& right) const 51 { 56 { 52 // Base-class method must not be invoked. << 57 return (this==&right); 53 // Each concrete class should implement its << 54 G4Exception("G4VTrajectory::CloneForMaster( << 55 "CloneForMaster() of G4VTrajectory base-c << 56 return nullptr; << 57 } 58 } 58 59 59 void G4VTrajectory::ShowTrajectory(std::ostrea 60 void G4VTrajectory::ShowTrajectory(std::ostream& os) const 60 { 61 { 61 // Makes use of attribute values implemented 62 // Makes use of attribute values implemented in the concrete class. 62 // Note: the user needs to follow with new-l 63 // Note: the user needs to follow with new-line or end-of-string, 63 // depending on the nature of os << 64 // depending on the nature of os. 64 65 65 std::vector<G4AttValue>* attValues = CreateA 66 std::vector<G4AttValue>* attValues = CreateAttValues(); 66 const std::map<G4String, G4AttDef>* attDefs << 67 const std::map<G4String,G4AttDef>* attDefs = GetAttDefs(); 67 68 68 // Ensure validity... 69 // Ensure validity... 69 // << 70 if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) { 70 if (G4AttCheck(attValues, attDefs).Check("G4 << 71 return; 71 return; 72 } 72 } 73 73 74 os << "Trajectory:"; 74 os << "Trajectory:"; 75 75 76 for (const auto& attValue : *attValues) { << 76 std::vector<G4AttValue>::iterator iAttVal; 77 auto iAttDef = attDefs->find(attValue.GetN << 77 for (iAttVal = attValues->begin(); 78 os << "\n " << iAttDef->second.GetDesc() << 78 iAttVal != attValues->end(); ++iAttVal) { 79 << "): " << attValue.GetValue(); << 79 std::map<G4String,G4AttDef>::const_iterator iAttDef = >> 80 attDefs->find(iAttVal->GetName()); >> 81 os << "\n " << iAttDef->second.GetDesc() >> 82 << " (" << iAttVal->GetName() >> 83 << "): " << iAttVal->GetValue(); 80 } 84 } 81 85 82 delete attValues; // AttValues must be dele 86 delete attValues; // AttValues must be deleted after use. 83 87 84 // Now do trajectory points... << 88 //Now do trajectory points... >> 89 for (G4int i = 0; i < GetPointEntries(); i++) { 85 90 86 for (G4int i = 0; i < GetPointEntries(); ++i << 87 G4VTrajectoryPoint* aTrajectoryPoint = Get 91 G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i); 88 attValues = aTrajectoryPoint->CreateAttVal 92 attValues = aTrajectoryPoint->CreateAttValues(); 89 attDefs = aTrajectoryPoint->GetAttDefs(); 93 attDefs = aTrajectoryPoint->GetAttDefs(); 90 94 91 // Ensure validity... 95 // Ensure validity... 92 // << 96 if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) { 93 if (G4AttCheck(attValues, attDefs).Check(" << 94 return; 97 return; 95 } 98 } 96 99 97 for (const auto& attValue : *attValues) { << 100 for (iAttVal = attValues->begin(); 98 const auto iAttDef = attDefs->find(attVa << 101 iAttVal != attValues->end(); ++iAttVal) { 99 os << "\n " << iAttDef->second.GetDes << 102 std::map<G4String,G4AttDef>::const_iterator iAttDef = 100 << "): " << attValue.GetValue(); << 103 attDefs->find(iAttVal->GetName()); >> 104 os << "\n " << iAttDef->second.GetDesc() >> 105 << " (" << iAttVal->GetName() >> 106 << "): " << iAttVal->GetValue(); 101 } 107 } 102 108 103 delete attValues; // AttValues must be de 109 delete attValues; // AttValues must be deleted after use. 104 } 110 } 105 os << std::endl; 111 os << std::endl; 106 } 112 } 107 113 108 void G4VTrajectory::DrawTrajectory() const 114 void G4VTrajectory::DrawTrajectory() const 109 { 115 { 110 G4VVisManager* pVVisManager = G4VVisManager: 116 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 111 117 112 if (pVVisManager != nullptr) { << 118 if (0 != pVVisManager) { 113 pVVisManager->DispatchToModel(*this); 119 pVVisManager->DispatchToModel(*this); 114 } 120 } 115 } 121 } 116 122