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Geant4/processes/parameterisation/src/G4FastSimulationManager.cc

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Differences between /processes/parameterisation/src/G4FastSimulationManager.cc (Version 11.3.0) and /processes/parameterisation/src/G4FastSimulationManager.cc (Version 5.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4FastSimulationManager.cc,v 1.8 2002/11/15 11:41:56 stesting Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02 $
 27 //                                                 26 //
 28 //--------------------------------------------     27 //---------------------------------------------------------------
 29 //                                                 28 //
 30 //  G4FastSimulationManager.cc                     29 //  G4FastSimulationManager.cc
 31 //                                                 30 //
 32 //  Description:                                   31 //  Description:
 33 //    Manages the Fast Simulation models attac     32 //    Manages the Fast Simulation models attached to a envelope.
 34 //                                                 33 //
 35 //  History:                                       34 //  History:
 36 //    Oct 97: Verderi && MoraDeFreitas - First     35 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 37 //    ...                                      << 
 38 //    May 07: Move to parallel world scheme    << 
 39 //                                                 36 //
 40 //--------------------------------------------     37 //---------------------------------------------------------------
 41                                                    38 
 42 #include "G4FastSimulationManager.hh"              39 #include "G4FastSimulationManager.hh"
 43                                                << 
 44 #include "G4GlobalFastSimulationManager.hh"        40 #include "G4GlobalFastSimulationManager.hh"
 45 #include "G4PVPlacement.hh"                        41 #include "G4PVPlacement.hh"
 46 #include "G4TransportationManager.hh"          << 
 47                                                    42 
 48 // -------------------------------------------     43 // --------------------------------------------------
 49 // Constructor with envelope and IsUnique flag     44 // Constructor with envelope and IsUnique flag :
 50 // -------------------------------------------     45 // --------------------------------------------------
 51 //                                                 46 //
 52 G4FastSimulationManager::G4FastSimulationManag <<  47 G4FastSimulationManager::
 53   : fFastTrack(anEnvelope, IsUnique)           <<  48 G4FastSimulationManager(G4Envelope *anEnvelope,
                                                   >>  49       G4bool IsUnique) :
                                                   >>  50   fFastTrack(anEnvelope,IsUnique),fTriggedFastSimulationModel(0),
                                                   >>  51   fLastCrossedParticle(0)
 54 {                                                  52 {
 55   // Communicates to the region that it become <<  53   // Communicates to the Logical Volume that it becomes a
 56   // envelope and with this fast simulation ma     54   // envelope and with this fast simulation manager.
 57   anEnvelope->SetFastSimulationManager(this);  <<  55   anEnvelope->BecomeEnvelopeForFastSimulation(this);
 58                                                    56 
 59   // Add itself to the GlobalFastSimulationMan <<  57   // Add itself to the GlobalFastSimulationManager 
 60   G4GlobalFastSimulationManager::GetGlobalFast <<  58   G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
                                                   >>  59     AddFastSimulationManager(this);
 61 }                                                  60 }
 62                                                    61 
 63 // -----------                                     62 // -----------
 64 // Destructor:                                     63 // Destructor:
 65 // -----------                                     64 // -----------
 66 G4FastSimulationManager::~G4FastSimulationMana     65 G4FastSimulationManager::~G4FastSimulationManager()
 67 {                                                  66 {
 68   //                                               67   //
 69   // Check out the Envelope about this pointer <<  68   // Check out the Envelope about this pointer. If in use, 
 70   // resets the Logical Volume IsEnvelope flag     69   // resets the Logical Volume IsEnvelope flag to avoid clash.
 71   //                                               70   //
 72   if (fFastTrack.GetEnvelope()->GetFastSimulat <<  71   if(fFastTrack.GetEnvelope()->GetFastSimulationManager()==this)
 73     fFastTrack.GetEnvelope()->ClearFastSimulat <<  72     fFastTrack.GetEnvelope()->ClearEnvelopeForFastSimulation();
 74   // Remove itself from the GlobalFastSimulati <<  73   // Remove itself from the GlobalFastSimulationManager 
 75   G4GlobalFastSimulationManager::GetGlobalFast <<  74   G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
 76     this);                                     <<  75     RemoveFastSimulationManager(this);
 77 }                                                  76 }
 78                                                    77 
 79 // ---------------------------------------         78 // ---------------------------------------
 80 // Methods to activate/inactivate models           79 // Methods to activate/inactivate models
 81 //----------------------------------------         80 //----------------------------------------
 82                                                    81 
 83 G4bool G4FastSimulationManager::ActivateFastSi <<  82 G4bool
                                                   >>  83 G4FastSimulationManager::ActivateFastSimulationModel(const G4String& aName) 
 84 {                                                  84 {
 85   G4int iModel;                                <<  85   size_t iModel;
 86                                                    86 
 87   // If the model is already active, do nothin     87   // If the model is already active, do nothing.
 88   for (iModel = 0; iModel < (G4int)ModelList.s <<  88   for (iModel=0; iModel<ModelList.size(); iModel++)
 89     if (ModelList[iModel]->GetName() == aName) <<  89     if(ModelList[iModel]->GetName() == aName)
 90                                                <<  90       return true;
 91   // Look for in the fInactivatedModels list,  <<  91   
                                                   >>  92   // Look for in the fInactivatedModels list, if found push_back it back to 
 92   // the ModelList                                 93   // the ModelList
 93   for (iModel = 0; iModel < (G4int)fInactivate <<  94   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
 94     if (fInactivatedModels[iModel]->GetName()  <<  95     if(fInactivatedModels[iModel]->GetName() == aName) {
 95       ModelList.push_back(fInactivatedModels.r <<  96       ModelList.
                                                   >>  97   push_back (fInactivatedModels.removeAt(iModel));
 96       // forces the fApplicableModelList to be     98       // forces the fApplicableModelList to be rebuild
 97       fLastCrossedParticle = nullptr;          <<  99       fLastCrossedParticle=0;
 98       return true;                                100       return true;
 99     }                                             101     }
100   return false;                                   102   return false;
101 }                                                 103 }
102                                                   104 
103 G4bool G4FastSimulationManager::InActivateFast << 105 G4bool
                                                   >> 106 G4FastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
104 {                                                 107 {
105   // Look for in the ModelList, if found remov << 108   // Look for in the ModelList, if found remove from it and keep the pointer 
106   // on the fInactivatedModels list.              109   // on the fInactivatedModels list.
107   for (G4int iModel = 0; iModel < (G4int)Model << 110   for (size_t iModel=0; iModel<ModelList.size(); iModel++)
108     if (ModelList[iModel]->GetName() == aName) << 111     if(ModelList[iModel]->GetName() == aName) {
109       fInactivatedModels.push_back(ModelList.r << 112       fInactivatedModels.
                                                   >> 113   push_back (ModelList.removeAt(iModel));
110       // forces the fApplicableModelList to be    114       // forces the fApplicableModelList to be rebuild
111       fLastCrossedParticle = nullptr;          << 115       fLastCrossedParticle=0;
112       return true;                                116       return true;
113     }                                             117     }
114   return false;                                   118   return false;
115 }                                                 119 }
116                                                   120 
117 G4VFastSimulationModel*                        << 121 G4VFastSimulationModel* 
118 G4FastSimulationManager::GetFastSimulationMode    122 G4FastSimulationManager::GetFastSimulationModel(const G4String& modelName,
119                                                << 123             const G4VFastSimulationModel* previousFound,
120                                                << 124             bool &foundPrevious) const
121 {                                                 125 {
122   G4VFastSimulationModel* model = nullptr;     << 126   G4VFastSimulationModel* model = 0;
123   for (auto iModel : ModelList) {              << 127   for (size_t iModel=0; iModel<ModelList.size(); iModel++)
124     if (iModel->GetName() == modelName) {      << 128     {
125       if (previousFound == nullptr) {          << 129       if(ModelList[iModel]->GetName() == modelName)
126         model = iModel;                        << 130   {
127         break;                                 << 131     if (previousFound == 0)
128       }                                        << 132       {
129       if (iModel == previousFound) {           << 133         model = ModelList[iModel];
130         foundPrevious = true;                  << 134         break;
131         continue;                              << 135       }
132       }                                        << 136     else
133       if (foundPrevious) {                     << 137       {
134         model = iModel;                        << 138         if (ModelList[iModel] == previousFound)
135         break;                                 << 139     {
136       }                                        << 140       foundPrevious = true;
                                                   >> 141       continue;
                                                   >> 142     }
                                                   >> 143         if (foundPrevious)
                                                   >> 144     {
                                                   >> 145       model = ModelList[iModel];
                                                   >> 146       break;
                                                   >> 147     }
                                                   >> 148       }
                                                   >> 149   }
137     }                                             150     }
138   }                                            << 
139   return model;                                   151   return model;
140 }                                                 152 }
141                                                   153 
142 void G4FastSimulationManager::FlushModels()    << 154 //----------------------------------------
                                                   >> 155 // Methods to add/remove GhostPlacements 
                                                   >> 156 //----------------------------------------
                                                   >> 157 
                                                   >> 158 G4Transform3D*
                                                   >> 159 G4FastSimulationManager::AddGhostPlacement(G4RotationMatrix *prot,
                                                   >> 160              const G4ThreeVector &tlate)
143 {                                                 161 {
144   for (auto& iModel : ModelList) {             << 162   G4Transform3D* newghostplace;
145     iModel->Flush();                           << 163   if(prot==0) prot = new G4RotationMatrix();
146   }                                            << 164   newghostplace = new G4Transform3D(*prot,tlate);
                                                   >> 165   AddGhostPlacement(newghostplace);
                                                   >> 166   return newghostplace;
147 }                                                 167 }
148                                                   168 
149 //-------------------------------------------- << 169 G4Transform3D*
150 // Interface trigger method for the G4Paramete << 170 G4FastSimulationManager::AddGhostPlacement(G4Transform3D *trans3d)
151 //-------------------------------------------- << 171 {
                                                   >> 172   GhostPlacements.push_back (trans3d);
                                                   >> 173   G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
                                                   >> 174     FastSimulationNeedsToBeClosed();  
                                                   >> 175   return trans3d;
                                                   >> 176 }
                                                   >> 177 
                                                   >> 178 G4bool 
                                                   >> 179 G4FastSimulationManager::RemoveGhostPlacement(const G4Transform3D *trans3d)
                                                   >> 180 {
                                                   >> 181   G4bool found;
                                                   >> 182   if((found=(GhostPlacements.remove(trans3d) != 0)))
                                                   >> 183     G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
                                                   >> 184       FastSimulationNeedsToBeClosed();
                                                   >> 185   return found;
                                                   >> 186 }
                                                   >> 187 
                                                   >> 188 //
                                                   >> 189 //-------------------------------------
                                                   >> 190 // Interface trigger method for the 
                                                   >> 191 // G4ParameterisationManagerProcess
                                                   >> 192 //-------------------------------------
152 //   G4bool GetFastSimulationManagerTrigger(co    193 //   G4bool GetFastSimulationManagerTrigger(const G4Track &);
153 //                                                194 //
154 //    This method is used to interface the G4F    195 //    This method is used to interface the G4FastSimulationManagerProcess
155 //    with the user Fast Simulation Models. It << 196 //    with the user Fast Simulation Models. It's called when the particle 
156 //    is inside the envelope.                     197 //    is inside the envelope.
157 //                                                198 //
158 //    It :                                        199 //    It :
159 //                                                200 //
160 //      1) initialises the private members (fF    201 //      1) initialises the private members (fFastTrack and so
161 //         on);                                   202 //         on);
162 //      2) loops on the IsApplicable() methods    203 //      2) loops on the IsApplicable() methods to find out the
163 //         ones should be applied.                204 //         ones should be applied.
164 //      2) for these, loops on the ModelTrigge << 205 //      2) for these, loops on the ModelTrigger() methods to find out 
165 //         perhaps one that must be applied ju    206 //         perhaps one that must be applied just now.
166 //                                                207 //
167 //    If the a Fast Simulation Model is trigge << 208 //    If the a Fast Simulation Model is triggered then it returns 
168 //    true, false otherwise.                      209 //    true, false otherwise.
169 //                                                210 //
170 //--------------------------------------------    211 //-----------------------------------------------------------
171 G4bool                                         << 212 G4bool 
172 G4FastSimulationManager::PostStepGetFastSimula << 213 G4FastSimulationManager::
173                                                << 214 PostStepGetFastSimulationManagerTrigger(const G4Track& track,
                                                   >> 215           const G4Navigator* theNavigator)
174 {                                                 216 {
                                                   >> 217   size_t iModel;
                                                   >> 218   
175   // If particle type changed re-build the fAp    219   // If particle type changed re-build the fApplicableModelList.
176   if (fLastCrossedParticle != track.GetDefinit << 220   if(fLastCrossedParticle!=track.GetDefinition()) {
177     fLastCrossedParticle = track.GetDefinition << 221     fLastCrossedParticle=track.GetDefinition();
178     fApplicableModelList.clear();                 222     fApplicableModelList.clear();
179     // If Model List is empty, do nothing !       223     // If Model List is empty, do nothing !
180     if (ModelList.empty()) return false;       << 224     if(ModelList.size()==0) return false;
181                                                << 225     for (iModel=0; iModel<ModelList.size(); iModel++)
182     for (auto iModel : ModelList) {            << 226       if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
183       if (iModel->IsApplicable(*(track.GetDefi << 227   fApplicableModelList.push_back (ModelList[iModel]);
184         fApplicableModelList.push_back(iModel) << 
185       }                                        << 
186     }                                          << 
187   }                                               228   }
188                                                   229 
189   // If Applicable Model List is empty, do not    230   // If Applicable Model List is empty, do nothing !
190   if (fApplicableModelList.empty()) return fal << 231   if(fApplicableModelList.size()==0) return false;
191                                                   232 
192   // -- Register current track                    233   // -- Register current track
193   fFastTrack.SetCurrentTrack(track, theNavigat << 234   fFastTrack.SetCurrentTrack(track,theNavigator);
194                                                   235 
195   // tests if particle are on the boundary and    236   // tests if particle are on the boundary and leaving,
196   // in this case do nothing !                    237   // in this case do nothing !
197   if (fFastTrack.OnTheBoundaryButExiting()) re << 238   if(fFastTrack.OnTheBoundaryButExiting()) return false;
198                                                << 239   
199   // Loops on the ModelTrigger() methods          240   // Loops on the ModelTrigger() methods
200   for (auto iModel : fApplicableModelList)     << 241   for (iModel=0; iModel<fApplicableModelList.size(); iModel++)
                                                   >> 242     
201     //----------------------------------------    243     //---------------------------------------------------
202     // Asks the ModelTrigger method if it must    244     // Asks the ModelTrigger method if it must be trigged now.
203     //----------------------------------------    245     //---------------------------------------------------
204                                                << 246     
205     if (iModel->ModelTrigger(fFastTrack)) {    << 247     if(fApplicableModelList[iModel]->ModelTrigger(fFastTrack)) {
206       //--------------------------------------    248       //--------------------------------------------------
207       // The model will be applied. Initialize << 249       // The model will be applied. Initializes the G4FastStep 
208       // with the current state of the G4Track << 250       // with the current state of the G4Track and 
209       // same usefull parameters.                 251       // same usefull parameters.
210       // In particular it does SetLocalEnergyD    252       // In particular it does SetLocalEnergyDeposit(0.0).
211       //-------------------------------------- << 253       //--------------------------------------------------  
212       fFastStep.Initialize(fFastTrack);           254       fFastStep.Initialize(fFastTrack);
213                                                << 255       
214       // Keeps the FastSimulationModel pointer    256       // Keeps the FastSimulationModel pointer to call the
215       // DoIt() method.                           257       // DoIt() method.
216       fTriggedFastSimulationModel = iModel;    << 258       fTriggedFastSimulationModel=fApplicableModelList[iModel];
217       return true;                                259       return true;
218     }                                             260     }
219                                                   261 
220   //------------------------------------------    262   //--------------------------------------------
221   // Nobody asks to gain control, returns fals    263   // Nobody asks to gain control, returns false
222   //------------------------------------------    264   //--------------------------------------------
223   return false;                                   265   return false;
224 }                                                 266 }
225                                                   267 
226 G4VParticleChange* G4FastSimulationManager::In << 268 G4VParticleChange* G4FastSimulationManager::InvokePostStepDoIt() 
227 {                                                 269 {
228   fTriggedFastSimulationModel->DoIt(fFastTrack << 270   //  const G4FastTrack& parFastTrack=fFastTrack;
                                                   >> 271   fTriggedFastSimulationModel->DoIt(fFastTrack,fFastStep);
229   return &fFastStep;                              272   return &fFastStep;
230 }                                                 273 }
231                                                   274 
232 // -------------------------------------------    275 // -------------------------------------------------------------
233 // -- Mostly the same as above, in the case of    276 // -- Mostly the same as above, in the case of AtRest particles:
234 // -------------------------------------------    277 // -------------------------------------------------------------
235 G4bool                                         << 278 G4bool 
236 G4FastSimulationManager::AtRestGetFastSimulati    279 G4FastSimulationManager::AtRestGetFastSimulationManagerTrigger(const G4Track& track,
237                                                << 280                      const G4Navigator* theNavigator)
238 {                                                 281 {
                                                   >> 282   size_t iModel;
                                                   >> 283   
239   // If particle type changed re-build the fAp    284   // If particle type changed re-build the fApplicableModelList.
240   if (fLastCrossedParticle != track.GetDefinit << 285   if(fLastCrossedParticle!=track.GetDefinition()) {
241     fLastCrossedParticle = track.GetDefinition << 286     fLastCrossedParticle=track.GetDefinition();
242     fApplicableModelList.clear();                 287     fApplicableModelList.clear();
243     // If Model List is empty, do nothing !       288     // If Model List is empty, do nothing !
244     if (ModelList.empty()) return false;       << 289     if(ModelList.size()==0) return false;
245                                                << 290     for (iModel=0; iModel<ModelList.size(); iModel++)
246     for (auto iModel : ModelList) {            << 291       if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
247       if (iModel->IsApplicable(*(track.GetDefi << 292   fApplicableModelList.push_back (ModelList[iModel]);
248         fApplicableModelList.push_back(iModel) << 
249       }                                        << 
250     }                                          << 
251   }                                               293   }
252                                                << 294   
253   // If Applicable Model List is empty, do not    295   // If Applicable Model List is empty, do nothing !
254   if (fApplicableModelList.empty()) return fal << 296   if(fApplicableModelList.size()==0) return false;
255                                                   297 
256   // -- Register current track                    298   // -- Register current track
257   fFastTrack.SetCurrentTrack(track, theNavigat << 299   fFastTrack.SetCurrentTrack(track,theNavigator);
258                                                << 300   
259   // -- (note: compared to the PostStepGetFast    301   // -- (note: compared to the PostStepGetFastSimulationManagerTrigger,
260   // --  the test to see if the particle is on    302   // --  the test to see if the particle is on the boundary but leaving
261   // --  is irrelevant here)                      303   // --  is irrelevant here)
262                                                << 304   
263   // Loops on the models to see if one of them    305   // Loops on the models to see if one of them wants to trigger:
264   for (auto iModel : fApplicableModelList) {   << 306   for (iModel=0; iModel < fApplicableModelList.size(); iModel++)
265     if (iModel->AtRestModelTrigger(fFastTrack) << 307     if(fApplicableModelList[iModel]->AtRestModelTrigger(fFastTrack))
266       fFastStep.Initialize(fFastTrack);        << 308       {
267       fTriggedFastSimulationModel = iModel;    << 309   fFastStep.Initialize(fFastTrack);
268       return true;                             << 310   fTriggedFastSimulationModel=fApplicableModelList[iModel];
269     }                                          << 311   return true;
270   }                                            << 312       }
                                                   >> 313   
271   //------------------------------------------    314   //--------------------------------------------
272   // Nobody asks to gain control, returns fals    315   // Nobody asks to gain control, returns false
273   //------------------------------------------    316   //--------------------------------------------
274   return false;                                   317   return false;
275 }                                                 318 }
276                                                   319 
277 G4VParticleChange* G4FastSimulationManager::In << 320 G4VParticleChange* G4FastSimulationManager::InvokeAtRestDoIt() 
278 {                                                 321 {
279   fTriggedFastSimulationModel->AtRestDoIt(fFas << 322   fTriggedFastSimulationModel->AtRestDoIt(fFastTrack,fFastStep);
280   return &fFastStep;                              323   return &fFastStep;
281 }                                                 324 }
282                                                   325 
283 void G4FastSimulationManager::ListTitle() cons << 326 G4bool 
                                                   >> 327 G4FastSimulationManager::
                                                   >> 328 InsertGhostHereIfNecessary(G4VPhysicalVolume* theClone,
                                                   >> 329          const G4ParticleDefinition& theParticle)
                                                   >> 330 {
                                                   >> 331   G4PVPlacement *GhostPhysical;
                                                   >> 332   // Not to do if there aren't glost placements
                                                   >> 333   if(GhostPlacements.size()==0) return false;
                                                   >> 334 
                                                   >> 335   // If there are, verifies if at least one model is applicable
                                                   >> 336   // for theParticle.
                                                   >> 337   for (size_t iModel=0; iModel<ModelList.size(); iModel++)
                                                   >> 338     if(ModelList[iModel]->IsApplicable(theParticle)) {
                                                   >> 339       // Ok, we find one. Place the ghost(s).
                                                   >> 340       for (size_t ighost=0; ighost<GhostPlacements.size(); ighost++)
                                                   >> 341   GhostPhysical=new 
                                                   >> 342     G4PVPlacement(*(GhostPlacements[ighost]),
                                                   >> 343       fFastTrack.GetEnvelope()->GetName(),
                                                   >> 344       fFastTrack.GetEnvelope(),
                                                   >> 345       theClone,
                                                   >> 346       false,0);
                                                   >> 347       //  And answer true
                                                   >> 348       return true;
                                                   >> 349     }
                                                   >> 350   //otherwise answer false
                                                   >> 351   return false;  
                                                   >> 352 }
                                                   >> 353 
                                                   >> 354 void 
                                                   >> 355 G4FastSimulationManager::ListTitle() const
284 {                                                 356 {
285   G4cout << fFastTrack.GetEnvelope()->GetName(    357   G4cout << fFastTrack.GetEnvelope()->GetName();
286   if (fFastTrack.GetEnvelope()->GetWorldPhysic << 358   if(GhostPlacements.size()!=0) G4cout << " (ghost)";
287       == G4TransportationManager::GetTransport << 
288            ->GetNavigatorForTracking()         << 
289            ->GetWorldVolume())                 << 
290     G4cout << " (mass geom.)";                 << 
291   else                                         << 
292     G4cout << " (// geom.)";                   << 
293 }                                                 359 }
294                                                   360 
295 void G4FastSimulationManager::ListModels() con << 361 void 
                                                   >> 362 G4FastSimulationManager::ListModels() const
296 {                                                 363 {
                                                   >> 364   size_t iModel;
                                                   >> 365 
297   G4cout << "Current Models for the ";            366   G4cout << "Current Models for the ";
298   ListTitle();                                    367   ListTitle();
299   G4cout << " envelope:\n";                    << 368   G4cout << " Envelope:\n";
300                                                   369 
301   for (auto iModel : ModelList)                << 370   for (iModel=0; iModel<ModelList.size(); iModel++) 
302     G4cout << "   " << iModel->GetName() << "\ << 371     G4cout << "   " << ModelList[iModel]->GetName() << "\n";
303                                                   372 
304   for (auto iModel : fInactivatedModels)       << 373   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
305     G4cout << "   " << iModel->GetName() << "( << 374     G4cout << "   " << fInactivatedModels[iModel]->GetName() 
                                                   >> 375      << "(inactivated)\n";
306 }                                                 376 }
307                                                   377 
308 void G4FastSimulationManager::ListModels(const << 378 void 
                                                   >> 379 G4FastSimulationManager::ListModels(const G4String& aName) const
309 {                                                 380 {
310   std::size_t iModel;                          << 381   size_t iModel;
311   G4int titled = 0;                               382   G4int titled = 0;
312   G4ParticleTable* theParticleTable = G4Partic << 383   G4ParticleTable* theParticleTable=
313                                                << 384     G4ParticleTable::GetParticleTable();
                                                   >> 385   
314   // Active Models                                386   // Active Models
315   for (iModel = 0; iModel < ModelList.size();  << 387   for (iModel=0; iModel<ModelList.size(); iModel++)
316     if (ModelList[iModel]->GetName() == modelN << 388     if(ModelList[iModel]->GetName() == aName ||
317       if ((titled++) == 0) {                   << 389        aName == "all" ) {
318         G4cout << "In the envelope ";          << 390       if(!(titled++)){
319         ListTitle();                           << 391   G4cout << "In the envelope ";
320         G4cout << ",\n";                       << 392   ListTitle();
                                                   >> 393   G4cout << ",\n";
321       }                                           394       }
322       G4cout << "  the model " << ModelList[iM << 395       G4cout << "  the model " << ModelList[iModel]->GetName()
323                                                << 396        << " is applicable for :\n     ";
324       G4int list_started = 0;                  << 397       
325       for (G4int iParticle = 0; iParticle < th << 398       G4int list_started=0;
326         if (ModelList[iModel]->IsApplicable(*( << 399       for (G4int iParticle=0; iParticle<theParticleTable->entries(); 
327           if ((list_started++) != 0) G4cout << << 400      iParticle++)
328           G4cout << theParticleTable->GetParti << 401   if(ModelList[iModel]->
329         }                                      << 402      IsApplicable(*(theParticleTable->
330       G4cout << G4endl;                        << 403         GetParticle(iParticle)))) {
                                                   >> 404     if(list_started++) G4cout << ", ";
                                                   >> 405     G4cout << theParticleTable->
                                                   >> 406       GetParticle(iParticle)->GetParticleName();
                                                   >> 407   }
                                                   >> 408       G4cout <<G4endl;
331     }                                             409     }
332                                                << 410   
333   // Inactive Models                              411   // Inactive Models
334   for (iModel = 0; iModel < fInactivatedModels << 412   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
335     if (fInactivatedModels[iModel]->GetName()  << 413     if(fInactivatedModels[iModel]->GetName() == aName ||
336       if ((titled++) == 0) {                   << 414        aName == "all" ) {
337         G4cout << "In the envelope ";          << 415       if(!(titled++)){
338         ListTitle();                           << 416   G4cout << "In the envelope ";
339         G4cout << ",\n";                       << 417   ListTitle();
                                                   >> 418   G4cout << ",\n";
340       }                                           419       }
341       G4cout << "  the model " << fInactivated    420       G4cout << "  the model " << fInactivatedModels[iModel]->GetName()
342              << " (inactivated) is applicable  << 421        << " (inactivated) is applicable for :\n     ";
343                                                << 422       
344       G4int list_started = 0;                  << 423       G4int list_started=0;
345       for (G4int iParticle = 0; iParticle < th << 424       for (G4int iParticle=0; iParticle<theParticleTable->entries(); 
346         if (fInactivatedModels[iModel]->IsAppl << 425      iParticle++)
347           if ((list_started++) != 0) G4cout << << 426   if(fInactivatedModels[iModel]->
348           G4cout << theParticleTable->GetParti << 427      IsApplicable(*(theParticleTable->
349         }                                      << 428         GetParticle(iParticle)))) {
350       G4cout << G4endl;                        << 429     if(list_started++) G4cout << ", ";
                                                   >> 430     G4cout << theParticleTable->
                                                   >> 431       GetParticle(iParticle)->GetParticleName();
                                                   >> 432   }
                                                   >> 433       G4cout <<G4endl;
351     }                                             434     }
352 }                                                 435 }
353                                                   436 
354 void G4FastSimulationManager::ListModels(const << 437 void 
355 {                                              << 438 G4FastSimulationManager::ListModels(const G4ParticleDefinition* aPD) const
356   std::size_t iModel;                          << 439 {
357   G4bool unique = true;                        << 440   size_t iModel;
358                                                << 441   G4bool unique=true;
                                                   >> 442   
359   // Active Models                                443   // Active Models
360   for (iModel = 0; iModel < ModelList.size();  << 444   for (iModel=0; iModel<ModelList.size(); iModel++)
361     if (ModelList[iModel]->IsApplicable(*parti << 445     if(ModelList[iModel]->IsApplicable(*aPD)) {
362       G4cout << "Envelope ";                      446       G4cout << "Envelope ";
363       ListTitle();                                447       ListTitle();
364       G4cout << ", Model " << ModelList[iModel << 448       G4cout << ", Model " 
365       // -- Verify unicity of model attached t << 449        << ModelList[iModel]->GetName() 
366       for (auto jModel = iModel + 1; jModel <  << 450        << "." << G4endl;
367         if (ModelList[jModel]->IsApplicable(*p << 451     }
368     }                                          << 452   // inactive Models
369                                                << 453   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
370   // Inactive Models                           << 454     if(fInactivatedModels[iModel]->IsApplicable(*aPD)) {
371   for (iModel = 0; iModel < fInactivatedModels << 
372     if (fInactivatedModels[iModel]->IsApplicab << 
373       G4cout << "Envelope ";                      455       G4cout << "Envelope ";
374       ListTitle();                                456       ListTitle();
375       G4cout << ", Model " << fInactivatedMode << 457       G4cout << ", Model " 
376     }                                          << 458        << fInactivatedModels[iModel]->GetName() 
377                                                << 459        << " (inactivated)." << G4endl;
378   if (!unique) {                               << 460     }
379     G4ExceptionDescription ed;                 << 461   
380     ed << "Two or more active Models are avail << 462   if(!unique)
381           "envelope/region."                   << 463     G4cout << "\a\n >>>>>>Warning: two or more Models for the same "
382        << G4endl;                              << 464      << "particle type attached to the same envelope!"
383     G4Exception(                               << 465      << G4endl;
384       "G4FastSimulationManager::ListModels(con << 466   unique=false;
385       "FastSim001", JustWarning, ed, "Models r << 
386   }                                            << 
387   unique = false;                              << 
388 }                                                 467 }
389                                                   468