Geant4 Cross Reference

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Geant4/processes/parameterisation/include/G4GlobalFastSimulationManager.hh

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  1 //
  2 // ********************************************************************
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 25 //
 26 //
 27 //
 28 //
 29 //---------------------------------------------------------------
 30 //
 31 //  G4GlobalFastSimulationManager.hh
 32 //
 33 //  Description:
 34 //    A singleton class which manages the Fast Simulation managers
 35 //    attached to envelopes.
 36 //
 37 //  History:
 38 //    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
 39 //             "G4FlavoredParallelWorld"; some method name changes;
 40 //             GetFlavoredWorldForThis now returns a
 41 //             G4FlavoredParallelWorld pointer.
 42 //    Feb 98: Verderi && MoraDeFreitas - First Implementation.
 43 //
 44 //---------------------------------------------------------------
 45 
 46 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH
 47 #define G4GLOBALFASTSIMULATIONMANAGER_HH
 48 
 49 #include "G4FastSimulationManager.hh"
 50 #include "G4FastSimulationManagerProcess.hh"
 51 #include "G4FastSimulationVector.hh"
 52 #include "G4VGlobalFastSimulationManager.hh"
 53 #include "globals.hh"
 54 
 55 class G4FastSimulationMessenger;
 56 template <class T>
 57 class G4ThreadLocalSingleton;
 58 
 59 enum listType
 60 {
 61   NAMES_ONLY,
 62   MODELS,
 63   ISAPPLICABLE
 64 };
 65 
 66 // Class Description:
 67 // This a singleton class which provides the management of the G4FastSimulationManager
 68 // objects and some ghost facilities.
 69 //
 70 // You can get access to it by:
 71 //
 72 // #include "G4GlobalFastSimulationManager.hh"
 73 // ...
 74 // ...
 75 // G4GlobalFastSimulationManager* globalFSM;
 76 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
 77 // ...
 78 // ...
 79 //
 80 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
 81 // geometries.
 82 //
 83 
 84 class G4GlobalFastSimulationManager
 85 {
 86   friend class G4ThreadLocalSingleton<G4GlobalFastSimulationManager>;
 87 
 88   public:
 89     // Destructor
 90     ~G4GlobalFastSimulationManager();
 91 
 92     // Provides a global access to the GlobalFastSimulationManager
 93     static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
 94 
 95     // Same as GetGlobalFastSimulationManager()
 96     static G4GlobalFastSimulationManager* GetInstance();
 97 
 98     // Iterative fetch of G4VFastSimulationModel objects by name:
 99     //    o returns the G4VFastSimulationModel* of model with name modelName;
100     //    o returns 0 if no model found;
101     //    o usage:
102     //        myModel = gblManager->GetFastSimulationModel("MyModel");
103     //    o note for the case of several models having the same name:
104     //        - to get the first "MyModel" model:
105     //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
106     //        - to get the next one:
107     //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
108     //        - and so on.
109     //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
110     //          returns a null pointer, no extra model with name "MyModel" exist.
111     G4VFastSimulationModel*
112     GetFastSimulationModel(const G4String& modelName,
113                            const G4VFastSimulationModel* previousFound = nullptr) const;
114 
115     //
116     // G4FastSimulationManager(Process)'s management, no intended for general use.
117     //
118     // Methods for a G4FastSimulationManager to register itself
119     //
120     void AddFastSimulationManager(G4FastSimulationManager*);
121     void RemoveFastSimulationManager(G4FastSimulationManager*);
122     //
123     // G4FastSimulationManagerProcess bookeeping:
124     //
125     void AddFSMP(G4FastSimulationManagerProcess*);
126     void RemoveFSMP(G4FastSimulationManagerProcess*);
127 
128     // Flag that the Parameterisation must be closed.
129     void FastSimulationNeedsToBeClosed();
130 
131     // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
132     // Requires the geometry to be closed.
133     void ShowSetup();
134 
135     void ListEnvelopes(const G4String& aName = "all", listType aListType = NAMES_ONLY);
136     void ListEnvelopes(const G4ParticleDefinition*);
137 
138     void ActivateFastSimulationModel(const G4String&);
139     void InActivateFastSimulationModel(const G4String&);
140 
141     void Flush();
142 
143   private:
144     // Private construtor insures singleton class
145     G4GlobalFastSimulationManager();
146 
147     // recursive display of regions, models, etc...
148     void DisplayRegion(G4Region* motherRegion, G4int depth,
149                        std::vector<G4ParticleDefinition*>& particles) const;
150 
151     G4FastSimulationMessenger* fTheFastSimulationMessenger;
152     G4FastSimulationVector<G4FastSimulationManager> ManagedManagers;
153     G4FastSimulationVector<G4FastSimulationManagerProcess> fFSMPVector;
154 };
155 
156 #endif
157