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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 //--------------------------------------------------------------- 30 // 31 // G4FastSimulationManager.hh 32 // 33 // Description: 34 // Manages the Fast Simulation models attached to a envelope. 35 // 36 // History: 37 // Oct 97: Verderi && MoraDeFreitas - First Implementation. 38 // 39 //--------------------------------------------------------------- 40 41 #ifndef G4FastSimulationManager_h 42 #define G4FastSimulationManager_h 1 43 44 #include "G4FastSimulationVector.hh" 45 #include "G4FastStep.hh" 46 #include "G4FastTrack.hh" 47 #include "G4LogicalVolume.hh" 48 #include "G4ParticleDefinition.hh" 49 #include "G4ParticleTable.hh" 50 #include "G4Region.hh" 51 #include "G4RotationMatrix.hh" 52 #include "G4ThreeVector.hh" 53 #include "G4Transform3D.hh" 54 #include "G4VFastSimulationModel.hh" 55 #include "G4VParticleChange.hh" 56 #include "G4VPhysicalVolume.hh" 57 #include "G4ios.hh" 58 #include "globals.hh" 59 60 //------------------------------------------- 61 // 62 // G4FastSimulationManager class 63 // 64 //------------------------------------------- 65 66 // Class Description: 67 // The G4VFastSimulationModel objects are attached to the envelope 68 // through a G4FastSimulationManager. 69 // This object will manage the list of models and will message them 70 // at tracking time. 71 // 72 73 class G4FastSimulationManager 74 { 75 public: // with description 76 //------------------------ 77 // Constructor/Destructor 78 //------------------------ 79 // Only one Constructor. By default the envelope can 80 // be placed n-Times. 81 // If the user is sure that it is placed just one time, 82 // the IsUnique flag should be set TRUE to avoid the 83 // G4AffineTransform re-calculations each time we reach 84 // the envelope. 85 86 G4FastSimulationManager(G4Envelope* anEnvelope, G4bool IsUnique = FALSE); 87 // This is the only constructor. In this constructor you specify 88 // the envelope by giving the G4Region (typedef-ed as G4Envelope) 89 // pointer. The G4FastSimulationManager object will bind itself to 90 // this envelope and will notify this G4Region to become an envelope. 91 // If you know that this region is used for only one logical volume, 92 // you can turn the IsUnique boolean to "true" to allow some optimization. 93 // 94 // Note that if you choose to use the G4VFastSimulationModel(const G4String&, 95 // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager 96 // will be constructed using the given G4Region* and G4bool values of the 97 // model constructor. 98 // 99 100 // Destructor 101 ~G4FastSimulationManager(); 102 103 // Add a model to the Model List. 104 void AddFastSimulationModel(G4VFastSimulationModel*); 105 106 // Remove a model from the Model List. 107 void RemoveFastSimulationModel(G4VFastSimulationModel*); 108 109 // Activate a model in the Model List. 110 G4bool ActivateFastSimulationModel(const G4String&); 111 112 // Inactivate a model in the Model List. 113 G4bool InActivateFastSimulationModel(const G4String&); 114 115 // Methods for print/control commands 116 void ListTitle() const; 117 void ListModels() const; 118 void ListModels(const G4ParticleDefinition*) const; 119 void ListModels(const G4String& aName) const; 120 const G4Envelope* GetEnvelope() const; 121 122 G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName, 123 const G4VFastSimulationModel* previousFound, 124 G4bool& foundPrevious) const; 125 126 const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const 127 { 128 return ModelList; 129 } 130 131 void FlushModels(); 132 133 //---------------------------------------------- 134 // Interface methods for the 135 // G4FastSimulationManagerProcess process. 136 //---------------------------------------------- 137 // Trigger 138 G4bool PostStepGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr); 139 // DoIt 140 G4VParticleChange* InvokePostStepDoIt(); 141 142 // AtRest methods: 143 G4bool AtRestGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr); 144 G4VParticleChange* InvokeAtRestDoIt(); 145 146 // For management 147 G4bool operator==(const G4FastSimulationManager&) const; 148 149 private: 150 // Private members : 151 G4FastTrack fFastTrack; 152 G4FastStep fFastStep; 153 G4VFastSimulationModel* fTriggedFastSimulationModel{nullptr}; 154 G4FastSimulationVector<G4VFastSimulationModel> ModelList; 155 G4FastSimulationVector<G4VFastSimulationModel> fInactivatedModels; 156 157 G4ParticleDefinition* fLastCrossedParticle{nullptr}; 158 G4FastSimulationVector<G4VFastSimulationModel> fApplicableModelList; 159 160 // -- *** depracating, to be dropped @ next major release: 161 G4FastSimulationVector<G4Transform3D> GhostPlacements; 162 }; 163 164 inline void G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm) 165 { 166 ModelList.push_back(fsm); 167 // forces the fApplicableModelList to be rebuild 168 fLastCrossedParticle = nullptr; 169 } 170 171 inline void G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm) 172 { 173 if (ModelList.remove(fsm) == nullptr) fInactivatedModels.remove(fsm); 174 // forces the fApplicableModelList to be rebuild 175 fLastCrossedParticle = nullptr; 176 } 177 178 inline G4bool G4FastSimulationManager::operator==(const G4FastSimulationManager& fsm) const 179 { 180 return this == &fsm; 181 } 182 183 inline const G4Envelope* G4FastSimulationManager::GetEnvelope() const 184 { 185 return fFastTrack.GetEnvelope(); 186 } 187 188 #endif 189