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Geant4/processes/parameterisation/include/G4FastSimulationManager.hh

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 25 //
 26 //
 27 //
 28 //
 29 //---------------------------------------------------------------
 30 //
 31 //  G4FastSimulationManager.hh
 32 //
 33 //  Description:
 34 //    Manages the Fast Simulation models attached to a envelope.
 35 //
 36 //  History:
 37 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 38 //
 39 //---------------------------------------------------------------
 40 
 41 #ifndef G4FastSimulationManager_h
 42 #define G4FastSimulationManager_h 1
 43 
 44 #include "G4FastSimulationVector.hh"
 45 #include "G4FastStep.hh"
 46 #include "G4FastTrack.hh"
 47 #include "G4LogicalVolume.hh"
 48 #include "G4ParticleDefinition.hh"
 49 #include "G4ParticleTable.hh"
 50 #include "G4Region.hh"
 51 #include "G4RotationMatrix.hh"
 52 #include "G4ThreeVector.hh"
 53 #include "G4Transform3D.hh"
 54 #include "G4VFastSimulationModel.hh"
 55 #include "G4VParticleChange.hh"
 56 #include "G4VPhysicalVolume.hh"
 57 #include "G4ios.hh"
 58 #include "globals.hh"
 59 
 60 //-------------------------------------------
 61 //
 62 //        G4FastSimulationManager class
 63 //
 64 //-------------------------------------------
 65 
 66 // Class Description:
 67 //  The G4VFastSimulationModel objects are attached to the envelope
 68 // through a G4FastSimulationManager.
 69 //   This object will manage the list of models and will message them
 70 // at tracking time.
 71 //
 72 
 73 class G4FastSimulationManager
 74 {
 75   public:  // with description
 76     //------------------------
 77     // Constructor/Destructor
 78     //------------------------
 79     // Only one Constructor. By default the envelope can
 80     // be placed n-Times.
 81     // If the user is sure that it is placed just one time,
 82     // the IsUnique flag should be set TRUE to avoid the
 83     // G4AffineTransform re-calculations each time we reach
 84     // the envelope.
 85 
 86     G4FastSimulationManager(G4Envelope* anEnvelope, G4bool IsUnique = FALSE);
 87     // This is the only constructor. In this constructor you specify
 88     // the envelope by giving the G4Region (typedef-ed as G4Envelope)
 89     // pointer. The G4FastSimulationManager object will bind itself to
 90     // this envelope and will notify this G4Region to become an envelope.
 91     // If you know that this region is used for only one logical volume,
 92     // you can turn the IsUnique boolean to "true" to allow some optimization.
 93     //
 94     // Note that if you choose to use the G4VFastSimulationModel(const G4String&,
 95     // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
 96     // will be constructed using the given G4Region* and G4bool values of the
 97     // model constructor.
 98     //
 99 
100     // Destructor
101     ~G4FastSimulationManager();
102 
103     // Add a model to the Model List.
104     void AddFastSimulationModel(G4VFastSimulationModel*);
105 
106     // Remove a model from the Model List.
107     void RemoveFastSimulationModel(G4VFastSimulationModel*);
108 
109     // Activate a model in the Model List.
110     G4bool ActivateFastSimulationModel(const G4String&);
111 
112     // Inactivate a model in the Model List.
113     G4bool InActivateFastSimulationModel(const G4String&);
114 
115     // Methods for print/control commands
116     void ListTitle() const;
117     void ListModels() const;
118     void ListModels(const G4ParticleDefinition*) const;
119     void ListModels(const G4String& aName) const;
120     const G4Envelope* GetEnvelope() const;
121 
122     G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
123                                                    const G4VFastSimulationModel* previousFound,
124                                                    G4bool& foundPrevious) const;
125 
126     const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
127     {
128       return ModelList;
129     }
130 
131     void FlushModels();
132 
133     //----------------------------------------------
134     // Interface methods for the
135     // G4FastSimulationManagerProcess process.
136     //----------------------------------------------
137     // Trigger
138     G4bool PostStepGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr);
139     // DoIt
140     G4VParticleChange* InvokePostStepDoIt();
141 
142     // AtRest methods:
143     G4bool AtRestGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr);
144     G4VParticleChange* InvokeAtRestDoIt();
145 
146     // For management
147     G4bool operator==(const G4FastSimulationManager&) const;
148 
149   private:
150     // Private members :
151     G4FastTrack fFastTrack;
152     G4FastStep fFastStep;
153     G4VFastSimulationModel* fTriggedFastSimulationModel{nullptr};
154     G4FastSimulationVector<G4VFastSimulationModel> ModelList;
155     G4FastSimulationVector<G4VFastSimulationModel> fInactivatedModels;
156 
157     G4ParticleDefinition* fLastCrossedParticle{nullptr};
158     G4FastSimulationVector<G4VFastSimulationModel> fApplicableModelList;
159 
160     // -- *** depracating, to be dropped @ next major release:
161     G4FastSimulationVector<G4Transform3D> GhostPlacements;
162 };
163 
164 inline void G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
165 {
166   ModelList.push_back(fsm);
167   // forces the fApplicableModelList to be rebuild
168   fLastCrossedParticle = nullptr;
169 }
170 
171 inline void G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
172 {
173   if (ModelList.remove(fsm) == nullptr) fInactivatedModels.remove(fsm);
174   // forces the fApplicableModelList to be rebuild
175   fLastCrossedParticle = nullptr;
176 }
177 
178 inline G4bool G4FastSimulationManager::operator==(const G4FastSimulationManager& fsm) const
179 {
180   return this == &fsm;
181 }
182 
183 inline const G4Envelope* G4FastSimulationManager::GetEnvelope() const
184 {
185   return fFastTrack.GetEnvelope();
186 }
187 
188 #endif
189