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Geant4/processes/parameterisation/src/G4FastSimulationManager.cc

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Differences between /processes/parameterisation/src/G4FastSimulationManager.cc (Version 11.3.0) and /processes/parameterisation/src/G4FastSimulationManager.cc (Version 10.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4FastSimulationManager.cc 68056 2013-03-13 14:44:48Z gcosmo $
 27 //                                                 28 //
 28 //--------------------------------------------     29 //---------------------------------------------------------------
 29 //                                                 30 //
 30 //  G4FastSimulationManager.cc                     31 //  G4FastSimulationManager.cc
 31 //                                                 32 //
 32 //  Description:                                   33 //  Description:
 33 //    Manages the Fast Simulation models attac     34 //    Manages the Fast Simulation models attached to a envelope.
 34 //                                                 35 //
 35 //  History:                                       36 //  History:
 36 //    Oct 97: Verderi && MoraDeFreitas - First     37 //    Oct 97: Verderi && MoraDeFreitas - First Implementation.
 37 //    ...                                          38 //    ...
 38 //    May 07: Move to parallel world scheme        39 //    May 07: Move to parallel world scheme
 39 //                                                 40 //
 40 //--------------------------------------------     41 //---------------------------------------------------------------
 41                                                    42 
 42 #include "G4FastSimulationManager.hh"              43 #include "G4FastSimulationManager.hh"
 43                                                << 
 44 #include "G4GlobalFastSimulationManager.hh"        44 #include "G4GlobalFastSimulationManager.hh"
 45 #include "G4PVPlacement.hh"                        45 #include "G4PVPlacement.hh"
 46 #include "G4TransportationManager.hh"              46 #include "G4TransportationManager.hh"
 47                                                    47 
 48 // -------------------------------------------     48 // --------------------------------------------------
 49 // Constructor with envelope and IsUnique flag     49 // Constructor with envelope and IsUnique flag :
 50 // -------------------------------------------     50 // --------------------------------------------------
 51 //                                                 51 //
 52 G4FastSimulationManager::G4FastSimulationManag <<  52 G4FastSimulationManager::
 53   : fFastTrack(anEnvelope, IsUnique)           <<  53 G4FastSimulationManager(G4Envelope *anEnvelope,
                                                   >>  54       G4bool IsUnique) :
                                                   >>  55   fFastTrack(anEnvelope,IsUnique),fTriggedFastSimulationModel(0),
                                                   >>  56   fLastCrossedParticle(0)
 54 {                                                  57 {
 55   // Communicates to the region that it become     58   // Communicates to the region that it becomes a
 56   // envelope and with this fast simulation ma     59   // envelope and with this fast simulation manager.
 57   anEnvelope->SetFastSimulationManager(this);      60   anEnvelope->SetFastSimulationManager(this);
 58                                                    61 
 59   // Add itself to the GlobalFastSimulationMan <<  62   // Add itself to the GlobalFastSimulationManager 
 60   G4GlobalFastSimulationManager::GetGlobalFast <<  63   G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
                                                   >>  64     AddFastSimulationManager(this);
 61 }                                                  65 }
 62                                                    66 
 63 // -----------                                     67 // -----------
 64 // Destructor:                                     68 // Destructor:
 65 // -----------                                     69 // -----------
 66 G4FastSimulationManager::~G4FastSimulationMana     70 G4FastSimulationManager::~G4FastSimulationManager()
 67 {                                                  71 {
 68   //                                               72   //
 69   // Check out the Envelope about this pointer <<  73   // Check out the Envelope about this pointer. If in use, 
 70   // resets the Logical Volume IsEnvelope flag     74   // resets the Logical Volume IsEnvelope flag to avoid clash.
 71   //                                               75   //
 72   if (fFastTrack.GetEnvelope()->GetFastSimulat <<  76   if(fFastTrack.GetEnvelope()->GetFastSimulationManager()==this)
 73     fFastTrack.GetEnvelope()->ClearFastSimulat     77     fFastTrack.GetEnvelope()->ClearFastSimulationManager();
 74   // Remove itself from the GlobalFastSimulati <<  78   // Remove itself from the GlobalFastSimulationManager 
 75   G4GlobalFastSimulationManager::GetGlobalFast <<  79   G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
 76     this);                                     <<  80     RemoveFastSimulationManager(this);
 77 }                                                  81 }
 78                                                    82 
 79 // ---------------------------------------         83 // ---------------------------------------
 80 // Methods to activate/inactivate models           84 // Methods to activate/inactivate models
 81 //----------------------------------------         85 //----------------------------------------
 82                                                    86 
 83 G4bool G4FastSimulationManager::ActivateFastSi <<  87 G4bool
                                                   >>  88 G4FastSimulationManager::ActivateFastSimulationModel(const G4String& aName) 
 84 {                                                  89 {
 85   G4int iModel;                                <<  90   size_t iModel;
 86                                                    91 
 87   // If the model is already active, do nothin     92   // If the model is already active, do nothing.
 88   for (iModel = 0; iModel < (G4int)ModelList.s <<  93   for (iModel=0; iModel<ModelList.size(); iModel++)
 89     if (ModelList[iModel]->GetName() == aName) <<  94     if(ModelList[iModel]->GetName() == aName)
 90                                                <<  95       return true;
 91   // Look for in the fInactivatedModels list,  <<  96   
                                                   >>  97   // Look for in the fInactivatedModels list, if found push_back it back to 
 92   // the ModelList                                 98   // the ModelList
 93   for (iModel = 0; iModel < (G4int)fInactivate <<  99   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
 94     if (fInactivatedModels[iModel]->GetName()  << 100     if(fInactivatedModels[iModel]->GetName() == aName) {
 95       ModelList.push_back(fInactivatedModels.r << 101       ModelList.
                                                   >> 102   push_back (fInactivatedModels.removeAt(iModel));
 96       // forces the fApplicableModelList to be    103       // forces the fApplicableModelList to be rebuild
 97       fLastCrossedParticle = nullptr;          << 104       fLastCrossedParticle=0;
 98       return true;                                105       return true;
 99     }                                             106     }
100   return false;                                   107   return false;
101 }                                                 108 }
102                                                   109 
103 G4bool G4FastSimulationManager::InActivateFast << 110 G4bool
                                                   >> 111 G4FastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
104 {                                                 112 {
105   // Look for in the ModelList, if found remov << 113   // Look for in the ModelList, if found remove from it and keep the pointer 
106   // on the fInactivatedModels list.              114   // on the fInactivatedModels list.
107   for (G4int iModel = 0; iModel < (G4int)Model << 115   for (size_t iModel=0; iModel<ModelList.size(); iModel++)
108     if (ModelList[iModel]->GetName() == aName) << 116     if(ModelList[iModel]->GetName() == aName) {
109       fInactivatedModels.push_back(ModelList.r << 117       fInactivatedModels.
                                                   >> 118   push_back (ModelList.removeAt(iModel));
110       // forces the fApplicableModelList to be    119       // forces the fApplicableModelList to be rebuild
111       fLastCrossedParticle = nullptr;          << 120       fLastCrossedParticle=0;
112       return true;                                121       return true;
113     }                                             122     }
114   return false;                                   123   return false;
115 }                                                 124 }
116                                                   125 
117 G4VFastSimulationModel*                        << 126 G4VFastSimulationModel* 
118 G4FastSimulationManager::GetFastSimulationMode    127 G4FastSimulationManager::GetFastSimulationModel(const G4String& modelName,
119                                                << 128             const G4VFastSimulationModel* previousFound,
120                                                << 129             bool &foundPrevious) const
121 {                                                 130 {
122   G4VFastSimulationModel* model = nullptr;     << 131   G4VFastSimulationModel* model = 0;
123   for (auto iModel : ModelList) {              << 132   for (size_t iModel=0; iModel<ModelList.size(); iModel++)
124     if (iModel->GetName() == modelName) {      << 133     {
125       if (previousFound == nullptr) {          << 134       if(ModelList[iModel]->GetName() == modelName)
126         model = iModel;                        << 135   {
127         break;                                 << 136     if (previousFound == 0)
128       }                                        << 137       {
129       if (iModel == previousFound) {           << 138         model = ModelList[iModel];
130         foundPrevious = true;                  << 139         break;
131         continue;                              << 140       }
132       }                                        << 141     else
133       if (foundPrevious) {                     << 142       {
134         model = iModel;                        << 143         if (ModelList[iModel] == previousFound)
135         break;                                 << 144     {
136       }                                        << 145       foundPrevious = true;
                                                   >> 146       continue;
                                                   >> 147     }
                                                   >> 148         if (foundPrevious)
                                                   >> 149     {
                                                   >> 150       model = ModelList[iModel];
                                                   >> 151       break;
                                                   >> 152     }
                                                   >> 153       }
                                                   >> 154   }
137     }                                             155     }
138   }                                            << 
139   return model;                                   156   return model;
140 }                                                 157 }
141                                                   158 
142 void G4FastSimulationManager::FlushModels()    << 
143 {                                              << 
144   for (auto& iModel : ModelList) {             << 
145     iModel->Flush();                           << 
146   }                                            << 
147 }                                              << 
148                                                   159 
149 //--------------------------------------------    160 //------------------------------------------------------------------
150 // Interface trigger method for the G4Paramete    161 // Interface trigger method for the G4ParameterisationManagerProcess
151 //--------------------------------------------    162 //------------------------------------------------------------------
152 //   G4bool GetFastSimulationManagerTrigger(co    163 //   G4bool GetFastSimulationManagerTrigger(const G4Track &);
153 //                                                164 //
154 //    This method is used to interface the G4F    165 //    This method is used to interface the G4FastSimulationManagerProcess
155 //    with the user Fast Simulation Models. It << 166 //    with the user Fast Simulation Models. It's called when the particle 
156 //    is inside the envelope.                     167 //    is inside the envelope.
157 //                                                168 //
158 //    It :                                        169 //    It :
159 //                                                170 //
160 //      1) initialises the private members (fF    171 //      1) initialises the private members (fFastTrack and so
161 //         on);                                   172 //         on);
162 //      2) loops on the IsApplicable() methods    173 //      2) loops on the IsApplicable() methods to find out the
163 //         ones should be applied.                174 //         ones should be applied.
164 //      2) for these, loops on the ModelTrigge << 175 //      2) for these, loops on the ModelTrigger() methods to find out 
165 //         perhaps one that must be applied ju    176 //         perhaps one that must be applied just now.
166 //                                                177 //
167 //    If the a Fast Simulation Model is trigge << 178 //    If the a Fast Simulation Model is triggered then it returns 
168 //    true, false otherwise.                      179 //    true, false otherwise.
169 //                                                180 //
170 //--------------------------------------------    181 //-----------------------------------------------------------
171 G4bool                                         << 182 G4bool 
172 G4FastSimulationManager::PostStepGetFastSimula << 183 G4FastSimulationManager::
173                                                << 184 PostStepGetFastSimulationManagerTrigger(const G4Track& track,
                                                   >> 185           const G4Navigator* theNavigator)
174 {                                                 186 {
                                                   >> 187   size_t iModel;
                                                   >> 188   
175   // If particle type changed re-build the fAp    189   // If particle type changed re-build the fApplicableModelList.
176   if (fLastCrossedParticle != track.GetDefinit << 190   if(fLastCrossedParticle!=track.GetDefinition()) {
177     fLastCrossedParticle = track.GetDefinition << 191     fLastCrossedParticle=track.GetDefinition();
178     fApplicableModelList.clear();                 192     fApplicableModelList.clear();
179     // If Model List is empty, do nothing !       193     // If Model List is empty, do nothing !
180     if (ModelList.empty()) return false;       << 194     if(ModelList.size()==0) return false;
181                                                << 195     for (iModel=0; iModel<ModelList.size(); iModel++)
182     for (auto iModel : ModelList) {            << 196       if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
183       if (iModel->IsApplicable(*(track.GetDefi << 197   fApplicableModelList.push_back (ModelList[iModel]);
184         fApplicableModelList.push_back(iModel) << 
185       }                                        << 
186     }                                          << 
187   }                                               198   }
188                                                   199 
189   // If Applicable Model List is empty, do not    200   // If Applicable Model List is empty, do nothing !
190   if (fApplicableModelList.empty()) return fal << 201   if(fApplicableModelList.size()==0) return false;
191                                                   202 
192   // -- Register current track                    203   // -- Register current track
193   fFastTrack.SetCurrentTrack(track, theNavigat << 204   fFastTrack.SetCurrentTrack(track,theNavigator);
194                                                   205 
195   // tests if particle are on the boundary and    206   // tests if particle are on the boundary and leaving,
196   // in this case do nothing !                    207   // in this case do nothing !
197   if (fFastTrack.OnTheBoundaryButExiting()) re << 208   if(fFastTrack.OnTheBoundaryButExiting()) return false;
198                                                << 209   
199   // Loops on the ModelTrigger() methods          210   // Loops on the ModelTrigger() methods
200   for (auto iModel : fApplicableModelList)     << 211   for (iModel=0; iModel<fApplicableModelList.size(); iModel++)
                                                   >> 212     
201     //----------------------------------------    213     //---------------------------------------------------
202     // Asks the ModelTrigger method if it must    214     // Asks the ModelTrigger method if it must be trigged now.
203     //----------------------------------------    215     //---------------------------------------------------
204                                                << 216     
205     if (iModel->ModelTrigger(fFastTrack)) {    << 217     if(fApplicableModelList[iModel]->ModelTrigger(fFastTrack)) {
206       //--------------------------------------    218       //--------------------------------------------------
207       // The model will be applied. Initialize << 219       // The model will be applied. Initializes the G4FastStep 
208       // with the current state of the G4Track << 220       // with the current state of the G4Track and 
209       // same usefull parameters.                 221       // same usefull parameters.
210       // In particular it does SetLocalEnergyD    222       // In particular it does SetLocalEnergyDeposit(0.0).
211       //-------------------------------------- << 223       //--------------------------------------------------  
212       fFastStep.Initialize(fFastTrack);           224       fFastStep.Initialize(fFastTrack);
213                                                << 225       
214       // Keeps the FastSimulationModel pointer    226       // Keeps the FastSimulationModel pointer to call the
215       // DoIt() method.                           227       // DoIt() method.
216       fTriggedFastSimulationModel = iModel;    << 228       fTriggedFastSimulationModel=fApplicableModelList[iModel];
217       return true;                                229       return true;
218     }                                             230     }
219                                                   231 
220   //------------------------------------------    232   //--------------------------------------------
221   // Nobody asks to gain control, returns fals    233   // Nobody asks to gain control, returns false
222   //------------------------------------------    234   //--------------------------------------------
223   return false;                                   235   return false;
224 }                                                 236 }
225                                                   237 
226 G4VParticleChange* G4FastSimulationManager::In << 238 G4VParticleChange* G4FastSimulationManager::InvokePostStepDoIt() 
227 {                                                 239 {
228   fTriggedFastSimulationModel->DoIt(fFastTrack << 240   //  const G4FastTrack& parFastTrack=fFastTrack;
                                                   >> 241   fTriggedFastSimulationModel->DoIt(fFastTrack,fFastStep);
229   return &fFastStep;                              242   return &fFastStep;
230 }                                                 243 }
231                                                   244 
232 // -------------------------------------------    245 // -------------------------------------------------------------
233 // -- Mostly the same as above, in the case of    246 // -- Mostly the same as above, in the case of AtRest particles:
234 // -------------------------------------------    247 // -------------------------------------------------------------
235 G4bool                                         << 248 G4bool 
236 G4FastSimulationManager::AtRestGetFastSimulati    249 G4FastSimulationManager::AtRestGetFastSimulationManagerTrigger(const G4Track& track,
237                                                << 250                      const G4Navigator* theNavigator)
238 {                                                 251 {
                                                   >> 252   size_t iModel;
                                                   >> 253   
239   // If particle type changed re-build the fAp    254   // If particle type changed re-build the fApplicableModelList.
240   if (fLastCrossedParticle != track.GetDefinit << 255   if(fLastCrossedParticle!=track.GetDefinition()) {
241     fLastCrossedParticle = track.GetDefinition << 256     fLastCrossedParticle=track.GetDefinition();
242     fApplicableModelList.clear();                 257     fApplicableModelList.clear();
243     // If Model List is empty, do nothing !       258     // If Model List is empty, do nothing !
244     if (ModelList.empty()) return false;       << 259     if(ModelList.size()==0) return false;
245                                                << 260     for (iModel=0; iModel<ModelList.size(); iModel++)
246     for (auto iModel : ModelList) {            << 261       if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
247       if (iModel->IsApplicable(*(track.GetDefi << 262   fApplicableModelList.push_back (ModelList[iModel]);
248         fApplicableModelList.push_back(iModel) << 
249       }                                        << 
250     }                                          << 
251   }                                               263   }
252                                                << 264   
253   // If Applicable Model List is empty, do not    265   // If Applicable Model List is empty, do nothing !
254   if (fApplicableModelList.empty()) return fal << 266   if(fApplicableModelList.size()==0) return false;
255                                                   267 
256   // -- Register current track                    268   // -- Register current track
257   fFastTrack.SetCurrentTrack(track, theNavigat << 269   fFastTrack.SetCurrentTrack(track,theNavigator);
258                                                << 270   
259   // -- (note: compared to the PostStepGetFast    271   // -- (note: compared to the PostStepGetFastSimulationManagerTrigger,
260   // --  the test to see if the particle is on    272   // --  the test to see if the particle is on the boundary but leaving
261   // --  is irrelevant here)                      273   // --  is irrelevant here)
262                                                << 274   
263   // Loops on the models to see if one of them    275   // Loops on the models to see if one of them wants to trigger:
264   for (auto iModel : fApplicableModelList) {   << 276   for (iModel=0; iModel < fApplicableModelList.size(); iModel++)
265     if (iModel->AtRestModelTrigger(fFastTrack) << 277     if(fApplicableModelList[iModel]->AtRestModelTrigger(fFastTrack))
266       fFastStep.Initialize(fFastTrack);        << 278       {
267       fTriggedFastSimulationModel = iModel;    << 279   fFastStep.Initialize(fFastTrack);
268       return true;                             << 280   fTriggedFastSimulationModel=fApplicableModelList[iModel];
269     }                                          << 281   return true;
270   }                                            << 282       }
                                                   >> 283   
271   //------------------------------------------    284   //--------------------------------------------
272   // Nobody asks to gain control, returns fals    285   // Nobody asks to gain control, returns false
273   //------------------------------------------    286   //--------------------------------------------
274   return false;                                   287   return false;
275 }                                                 288 }
276                                                   289 
277 G4VParticleChange* G4FastSimulationManager::In << 290 G4VParticleChange* G4FastSimulationManager::InvokeAtRestDoIt() 
278 {                                                 291 {
279   fTriggedFastSimulationModel->AtRestDoIt(fFas << 292   fTriggedFastSimulationModel->AtRestDoIt(fFastTrack,fFastStep);
280   return &fFastStep;                              293   return &fFastStep;
281 }                                                 294 }
282                                                   295 
283 void G4FastSimulationManager::ListTitle() cons << 296 void 
                                                   >> 297 G4FastSimulationManager::ListTitle() const
284 {                                                 298 {
285   G4cout << fFastTrack.GetEnvelope()->GetName(    299   G4cout << fFastTrack.GetEnvelope()->GetName();
286   if (fFastTrack.GetEnvelope()->GetWorldPhysic << 300   //  if(GhostPlacements.size()!=0) G4cout << " (ghost)";
287       == G4TransportationManager::GetTransport << 301   if (fFastTrack.GetEnvelope()->GetWorldPhysical() == G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking()->GetWorldVolume()) G4cout << " (mass geom.)";
288            ->GetNavigatorForTracking()         << 302   else G4cout << " (// geom.)";
289            ->GetWorldVolume())                 << 303                                         
290     G4cout << " (mass geom.)";                 << 
291   else                                         << 
292     G4cout << " (// geom.)";                   << 
293 }                                                 304 }
294                                                   305 
295 void G4FastSimulationManager::ListModels() con << 306 void 
                                                   >> 307 G4FastSimulationManager::ListModels() const
296 {                                                 308 {
                                                   >> 309   size_t iModel;
                                                   >> 310 
297   G4cout << "Current Models for the ";            311   G4cout << "Current Models for the ";
298   ListTitle();                                    312   ListTitle();
299   G4cout << " envelope:\n";                       313   G4cout << " envelope:\n";
300                                                   314 
301   for (auto iModel : ModelList)                << 315   for (iModel=0; iModel<ModelList.size(); iModel++) 
302     G4cout << "   " << iModel->GetName() << "\ << 316     G4cout << "   " << ModelList[iModel]->GetName() << "\n";
303                                                   317 
304   for (auto iModel : fInactivatedModels)       << 318   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
305     G4cout << "   " << iModel->GetName() << "( << 319     G4cout << "   " << fInactivatedModels[iModel]->GetName() 
                                                   >> 320      << "(inactivated)\n";
306 }                                                 321 }
307                                                   322 
308 void G4FastSimulationManager::ListModels(const << 323 void 
                                                   >> 324 G4FastSimulationManager::ListModels(const G4String& aName) const
309 {                                                 325 {
310   std::size_t iModel;                          << 326   size_t iModel;
311   G4int titled = 0;                               327   G4int titled = 0;
312   G4ParticleTable* theParticleTable = G4Partic << 328   G4ParticleTable* theParticleTable=
313                                                << 329     G4ParticleTable::GetParticleTable();
                                                   >> 330   
314   // Active Models                                331   // Active Models
315   for (iModel = 0; iModel < ModelList.size();  << 332   for (iModel=0; iModel<ModelList.size(); iModel++)
316     if (ModelList[iModel]->GetName() == modelN << 333     if(ModelList[iModel]->GetName() == aName ||
317       if ((titled++) == 0) {                   << 334        aName == "all" ) {
318         G4cout << "In the envelope ";          << 335       if(!(titled++)){
319         ListTitle();                           << 336   G4cout << "In the envelope ";
320         G4cout << ",\n";                       << 337   ListTitle();
                                                   >> 338   G4cout << ",\n";
321       }                                           339       }
322       G4cout << "  the model " << ModelList[iM << 340       G4cout << "  the model " << ModelList[iModel]->GetName()
323                                                << 341        << " is applicable for :\n     ";
324       G4int list_started = 0;                  << 342       
325       for (G4int iParticle = 0; iParticle < th << 343       G4int list_started=0;
326         if (ModelList[iModel]->IsApplicable(*( << 344       for (G4int iParticle=0; iParticle<theParticleTable->entries(); 
327           if ((list_started++) != 0) G4cout << << 345      iParticle++)
328           G4cout << theParticleTable->GetParti << 346   if(ModelList[iModel]->
329         }                                      << 347      IsApplicable(*(theParticleTable->
330       G4cout << G4endl;                        << 348         GetParticle(iParticle)))) {
                                                   >> 349     if(list_started++) G4cout << ", ";
                                                   >> 350     G4cout << theParticleTable->
                                                   >> 351       GetParticle(iParticle)->GetParticleName();
                                                   >> 352   }
                                                   >> 353       G4cout <<G4endl;
331     }                                             354     }
332                                                << 355   
333   // Inactive Models                              356   // Inactive Models
334   for (iModel = 0; iModel < fInactivatedModels << 357   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
335     if (fInactivatedModels[iModel]->GetName()  << 358     if(fInactivatedModels[iModel]->GetName() == aName ||
336       if ((titled++) == 0) {                   << 359        aName == "all" ) {
337         G4cout << "In the envelope ";          << 360       if(!(titled++)){
338         ListTitle();                           << 361   G4cout << "In the envelope ";
339         G4cout << ",\n";                       << 362   ListTitle();
                                                   >> 363   G4cout << ",\n";
340       }                                           364       }
341       G4cout << "  the model " << fInactivated    365       G4cout << "  the model " << fInactivatedModels[iModel]->GetName()
342              << " (inactivated) is applicable  << 366        << " (inactivated) is applicable for :\n     ";
343                                                << 367       
344       G4int list_started = 0;                  << 368       G4int list_started=0;
345       for (G4int iParticle = 0; iParticle < th << 369       for (G4int iParticle=0; iParticle<theParticleTable->entries(); 
346         if (fInactivatedModels[iModel]->IsAppl << 370      iParticle++)
347           if ((list_started++) != 0) G4cout << << 371   if(fInactivatedModels[iModel]->
348           G4cout << theParticleTable->GetParti << 372      IsApplicable(*(theParticleTable->
349         }                                      << 373         GetParticle(iParticle)))) {
350       G4cout << G4endl;                        << 374     if(list_started++) G4cout << ", ";
                                                   >> 375     G4cout << theParticleTable->
                                                   >> 376       GetParticle(iParticle)->GetParticleName();
                                                   >> 377   }
                                                   >> 378       G4cout <<G4endl;
351     }                                             379     }
352 }                                                 380 }
353                                                   381 
354 void G4FastSimulationManager::ListModels(const << 382 void 
355 {                                              << 383 G4FastSimulationManager::ListModels(const G4ParticleDefinition* aPD) const
356   std::size_t iModel;                          << 384 {
357   G4bool unique = true;                        << 385   size_t iModel;
358                                                << 386   G4bool unique=true;
                                                   >> 387   
359   // Active Models                                388   // Active Models
360   for (iModel = 0; iModel < ModelList.size();  << 389   for (iModel=0; iModel<ModelList.size(); iModel++)
361     if (ModelList[iModel]->IsApplicable(*parti << 390     if(ModelList[iModel]->IsApplicable(*aPD)) {
362       G4cout << "Envelope ";                      391       G4cout << "Envelope ";
363       ListTitle();                                392       ListTitle();
364       G4cout << ", Model " << ModelList[iModel << 393       G4cout << ", Model " 
365       // -- Verify unicity of model attached t << 394        << ModelList[iModel]->GetName() 
366       for (auto jModel = iModel + 1; jModel <  << 395        << "." << G4endl;
367         if (ModelList[jModel]->IsApplicable(*p << 396     }
368     }                                          << 397   // inactive Models
369                                                << 398   for (iModel=0; iModel<fInactivatedModels.size(); iModel++)
370   // Inactive Models                           << 399     if(fInactivatedModels[iModel]->IsApplicable(*aPD)) {
371   for (iModel = 0; iModel < fInactivatedModels << 
372     if (fInactivatedModels[iModel]->IsApplicab << 
373       G4cout << "Envelope ";                      400       G4cout << "Envelope ";
374       ListTitle();                                401       ListTitle();
375       G4cout << ", Model " << fInactivatedMode << 402       G4cout << ", Model " 
                                                   >> 403        << fInactivatedModels[iModel]->GetName() 
                                                   >> 404        << " (inactivated)." << G4endl;
                                                   >> 405     }
                                                   >> 406   
                                                   >> 407   if( !unique )
                                                   >> 408     {
                                                   >> 409       G4ExceptionDescription ed;
                                                   >> 410       ed << "Two or more Models are available for the same particle type, in the same envelope/region." << G4endl;
                                                   >> 411       G4Exception("G4FastSimulationManager::ListModels(const G4ParticleDefinition* aPD) const",
                                                   >> 412       "FastSim001",
                                                   >> 413       JustWarning, ed,
                                                   >> 414       "Models risk to exclude each other.");
376     }                                             415     }
377                                                << 416   unique=false;
378   if (!unique) {                               << 
379     G4ExceptionDescription ed;                 << 
380     ed << "Two or more active Models are avail << 
381           "envelope/region."                   << 
382        << G4endl;                              << 
383     G4Exception(                               << 
384       "G4FastSimulationManager::ListModels(con << 
385       "FastSim001", JustWarning, ed, "Models r << 
386   }                                            << 
387   unique = false;                              << 
388 }                                                 417 }
389                                                   418