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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** >> 25 // >> 26 // >> 27 // $Id$ >> 28 // 25 // 29 // 26 // Class G4AssemblyVolume - implementation 30 // Class G4AssemblyVolume - implementation 27 // 31 // 28 // Author: Radovan Chytracek, CERN - November << 32 // ---------------------------------------------------------------------- 29 // ------------------------------------------- << 30 33 31 #include "G4AssemblyVolume.hh" 34 #include "G4AssemblyVolume.hh" 32 #include "G4AssemblyStore.hh" << 33 #include "G4PVPlacement.hh" 35 #include "G4PVPlacement.hh" 34 #include "G4RotationMatrix.hh" 36 #include "G4RotationMatrix.hh" 35 #include "G4AffineTransform.hh" 37 #include "G4AffineTransform.hh" 36 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 37 #include "G4VPhysicalVolume.hh" 39 #include "G4VPhysicalVolume.hh" 38 #include "G4ReflectionFactory.hh" 40 #include "G4ReflectionFactory.hh" 39 41 40 #include <sstream> 42 #include <sstream> 41 43 42 G4ThreadLocal unsigned int G4AssemblyVolume::f << 44 unsigned int G4AssemblyVolume::fsInstanceCounter = 0; 43 45 44 // ------------------------------------------- << 45 // Default constructor 46 // Default constructor 46 // 47 // 47 G4AssemblyVolume::G4AssemblyVolume() 48 G4AssemblyVolume::G4AssemblyVolume() >> 49 : fAssemblyID( 0 ) 48 { 50 { 49 InstanceCountPlus(); 51 InstanceCountPlus(); 50 SetAssemblyID( GetInstanceCount() ); 52 SetAssemblyID( GetInstanceCount() ); 51 SetImprintsCount( 0 ); 53 SetImprintsCount( 0 ); 52 G4AssemblyStore* aStore = G4AssemblyStore::G << 53 if (aStore->GetAssembly(fAssemblyID,false) ! << 54 { << 55 std::ostringstream message; << 56 message << "The assembly has NOT been regi << 57 << " Assembly " << fAssem << 58 << " already existing in store !" << 59 G4Exception("G4AssemblyVolume::G4AssemblyV << 60 JustWarning, message); << 61 } << 62 else << 63 { << 64 aStore->Register(this); << 65 } << 66 } 54 } 67 55 68 // ------------------------------------------- << 69 // Composing constructor 56 // Composing constructor 70 // 57 // 71 G4AssemblyVolume::G4AssemblyVolume( G4LogicalV 58 G4AssemblyVolume::G4AssemblyVolume( G4LogicalVolume* volume, 72 G4ThreeVec 59 G4ThreeVector& translation, 73 G4Rotation 60 G4RotationMatrix* rotation ) >> 61 : fAssemblyID( 0 ) 74 { 62 { 75 InstanceCountPlus(); 63 InstanceCountPlus(); 76 SetAssemblyID( GetInstanceCount() ); 64 SetAssemblyID( GetInstanceCount() ); 77 SetImprintsCount( 0 ); 65 SetImprintsCount( 0 ); 78 AddPlacedVolume(volume, translation, rotatio 66 AddPlacedVolume(volume, translation, rotation); 79 G4AssemblyStore* aStore = G4AssemblyStore::G << 80 if (aStore->GetAssembly(fAssemblyID,false) ! << 81 { << 82 std::ostringstream message; << 83 message << "The assembly has NOT been regi << 84 << " Assembly " << fAssem << 85 << " already existing in store !" << 86 G4Exception("G4Assembly::G4Assembly()", "G << 87 JustWarning, message); << 88 } << 89 else << 90 { << 91 aStore->Register(this); << 92 } << 93 } 67 } 94 68 95 // ------------------------------------------- << 96 // Destructor 69 // Destructor 97 // 70 // 98 G4AssemblyVolume::~G4AssemblyVolume() 71 G4AssemblyVolume::~G4AssemblyVolume() 99 { 72 { 100 std::size_t howmany = fTriplets.size(); << 73 unsigned int howmany = fTriplets.size(); 101 if( howmany != 0 ) 74 if( howmany != 0 ) 102 { 75 { 103 for( std::size_t i = 0; i < howmany; ++i ) << 76 for( unsigned int i = 0; i < howmany; i++ ) 104 { 77 { 105 G4RotationMatrix* pRotToClean = fTriplet 78 G4RotationMatrix* pRotToClean = fTriplets[i].GetRotation(); 106 delete pRotToClean; << 79 if( pRotToClean != 0 ) >> 80 { >> 81 delete pRotToClean; >> 82 } 107 } 83 } 108 } 84 } 109 fTriplets.clear(); 85 fTriplets.clear(); 110 86 111 // No need to delete physical volumes, as th << 87 howmany = fPVStore.size(); 112 // by physical-volumes store. << 88 if( howmany != 0 ) 113 // << 89 { >> 90 for( unsigned int j = 0; j < howmany; j++ ) >> 91 { >> 92 delete fPVStore[j]; >> 93 } >> 94 } 114 fPVStore.clear(); 95 fPVStore.clear(); 115 InstanceCountMinus(); 96 InstanceCountMinus(); 116 G4AssemblyStore::GetInstance()->DeRegister(t << 117 } 97 } 118 98 119 // ------------------------------------------- << 120 // Add and place the given volume according to 99 // Add and place the given volume according to the specified 121 // translation and rotation. 100 // translation and rotation. 122 // 101 // 123 // The rotation matrix passed in can be 0 = id 102 // The rotation matrix passed in can be 0 = identity or an address even of an 124 // object on the upper stack frame. During ass 103 // object on the upper stack frame. During assembly imprint, it creates anyway 125 // a new matrix and keeps track of it so it ca 104 // a new matrix and keeps track of it so it can delete it later at destruction 126 // time. 105 // time. 127 // This policy has been adopted since user has 106 // This policy has been adopted since user has no control on the way the 128 // rotations are combined. 107 // rotations are combined. 129 // 108 // 130 void G4AssemblyVolume::AddPlacedVolume( G4Logi 109 void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume, 131 G4Thre 110 G4ThreeVector& translation, 132 G4Rota 111 G4RotationMatrix* pRotation ) 133 { 112 { 134 auto toStore = new G4RotationMatrix; << 113 G4RotationMatrix* toStore = new G4RotationMatrix; 135 114 136 if( pRotation != nullptr ) { *toStore = *pR << 115 if( pRotation != 0 ) { *toStore = *pRotation; } 137 116 138 G4AssemblyTriplet toAdd( pVolume, translatio 117 G4AssemblyTriplet toAdd( pVolume, translation, toStore ); 139 fTriplets.push_back( toAdd ); 118 fTriplets.push_back( toAdd ); 140 } 119 } 141 120 142 // ------------------------------------------- << 143 // Add and place the given volume according to 121 // Add and place the given volume according to the specified transformation 144 // 122 // 145 void G4AssemblyVolume::AddPlacedVolume( G4Logi 123 void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume, 146 G4Tran 124 G4Transform3D& transformation ) 147 { 125 { 148 // Decompose transformation 126 // Decompose transformation 149 G4Scale3D scale; 127 G4Scale3D scale; 150 G4Rotate3D rotation; 128 G4Rotate3D rotation; 151 G4Translate3D translation; 129 G4Translate3D translation; 152 transformation.getDecomposition(scale, rotat 130 transformation.getDecomposition(scale, rotation, translation); 153 131 154 G4ThreeVector v = translation.getTranslation << 132 G4ThreeVector v = translation.getTranslation(); 155 auto r = new G4RotationMatrix; << 133 G4RotationMatrix* r = new G4RotationMatrix; 156 *r = rotation.getRotation(); << 134 *r = rotation.getRotation(); 157 135 158 G4bool isReflection = false; 136 G4bool isReflection = false; 159 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) 137 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; } 160 138 161 G4AssemblyTriplet toAdd( pVolume, v, r, isRe 139 G4AssemblyTriplet toAdd( pVolume, v, r, isReflection ); 162 fTriplets.push_back( toAdd ); 140 fTriplets.push_back( toAdd ); 163 } 141 } 164 142 165 // ------------------------------------------- << 166 // Add and place the given assembly volume acc 143 // Add and place the given assembly volume according to the specified 167 // translation and rotation. 144 // translation and rotation. 168 // 145 // 169 void G4AssemblyVolume::AddPlacedAssembly( G4As 146 void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly, 170 G4Th 147 G4ThreeVector& translation, 171 G4Ro 148 G4RotationMatrix* pRotation ) 172 { 149 { 173 auto toStore = new G4RotationMatrix; << 150 G4RotationMatrix* toStore = new G4RotationMatrix; 174 151 175 if( pRotation != nullptr ) { *toStore = *pR << 152 if( pRotation != 0 ) { *toStore = *pRotation; } 176 153 177 G4AssemblyTriplet toAdd( pAssembly, translat 154 G4AssemblyTriplet toAdd( pAssembly, translation, toStore ); 178 fTriplets.push_back( toAdd ); 155 fTriplets.push_back( toAdd ); 179 } 156 } 180 157 181 // ------------------------------------------- << 182 // Add and place the given assembly volume acc 158 // Add and place the given assembly volume according to the specified 183 // transformation 159 // transformation 184 // 160 // 185 void G4AssemblyVolume::AddPlacedAssembly( G4As 161 void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly, 186 G4Tr 162 G4Transform3D& transformation ) 187 { 163 { 188 // Decompose transformation 164 // Decompose transformation 189 // 165 // 190 G4Scale3D scale; 166 G4Scale3D scale; 191 G4Rotate3D rotation; 167 G4Rotate3D rotation; 192 G4Translate3D translation; 168 G4Translate3D translation; 193 transformation.getDecomposition(scale, rotat 169 transformation.getDecomposition(scale, rotation, translation); 194 170 195 G4ThreeVector v = translation.getTransl 171 G4ThreeVector v = translation.getTranslation(); 196 auto r = new G4RotationMatrix; << 172 G4RotationMatrix* r = new G4RotationMatrix; 197 *r = rotation.getRotation(); << 173 *r = rotation.getRotation(); 198 174 199 G4bool isReflection = false; 175 G4bool isReflection = false; 200 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) 176 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; } 201 177 202 G4AssemblyTriplet toAdd( pAssembly, v, r, is 178 G4AssemblyTriplet toAdd( pAssembly, v, r, isReflection ); 203 fTriplets.push_back( toAdd ); 179 fTriplets.push_back( toAdd ); 204 } 180 } 205 181 206 // ------------------------------------------- << 207 // Create an instance of an assembly volume in 182 // Create an instance of an assembly volume inside of the specified 208 // mother volume. This works analogically to m 183 // mother volume. This works analogically to making stamp imprints. 209 // This method makes use of the Geant4 affine 184 // This method makes use of the Geant4 affine transformation class. 210 // The algorithm is defined as follows: 185 // The algorithm is defined as follows: 211 // 186 // 212 // Having rotation matrix Rm and translation v 187 // Having rotation matrix Rm and translation vector Tm to be applied 213 // inside the mother and rotation matrix Ra an 188 // inside the mother and rotation matrix Ra and translation vector Ta 214 // to be applied inside the assembly itself fo 189 // to be applied inside the assembly itself for each of the participating 215 // volumes the resulting transformation is 190 // volumes the resulting transformation is 216 // 191 // 217 // Tfinal = Ta * Tm 192 // Tfinal = Ta * Tm 218 // 193 // 219 // where Ta and Tm are constructed as 194 // where Ta and Tm are constructed as 220 // 195 // 221 // -1 196 // -1 -1 222 // Ta = Ra * Ta and Tm = 197 // Ta = Ra * Ta and Tm = Rm * Tm 223 // 198 // 224 // which in words means that we create first t 199 // which in words means that we create first the affine transformations 225 // by inverse rotation matrices and translatio 200 // by inverse rotation matrices and translations for mother and assembly. 226 // The resulting final transformation to be ap 201 // The resulting final transformation to be applied to each of the 227 // participating volumes is their product. 202 // participating volumes is their product. 228 // 203 // 229 // IMPORTANT NOTE! 204 // IMPORTANT NOTE! 230 // The order of multiplication is reversed whe 205 // The order of multiplication is reversed when comparing to CLHEP 3D 231 // transformation matrix(G4Transform3D class). 206 // transformation matrix(G4Transform3D class). 232 // 207 // 233 // The rotation matrix passed in can be 0 = id 208 // The rotation matrix passed in can be 0 = identity or an address even of an 234 // object on the upper stack frame. During ass 209 // object on the upper stack frame. During assembly imprint, it creates anyway 235 // a new matrix and keeps track of it so it ca 210 // a new matrix and keeps track of it so it can delete it later at destruction 236 // time. 211 // time. 237 // This policy has been adopted since user has 212 // This policy has been adopted since user has no control on the way the 238 // rotations are combined. 213 // rotations are combined. 239 // 214 // 240 // If the assembly volume contains assembly (a 215 // If the assembly volume contains assembly (a'), the function is called 241 // recursively with composed transformation: 216 // recursively with composed transformation: 242 // 217 // 243 // Tanew = Ta * Ta' 218 // Tanew = Ta * Ta' 244 // 219 // 245 void G4AssemblyVolume::MakeImprint( G4Assembly 220 void G4AssemblyVolume::MakeImprint( G4AssemblyVolume* pAssembly, 246 G4LogicalV 221 G4LogicalVolume* pMotherLV, 247 G4Transfor 222 G4Transform3D& transformation, 248 G4int copy 223 G4int copyNumBase, 249 G4bool sur 224 G4bool surfCheck ) 250 { 225 { 251 std::size_t numberOfDaughters; << 226 unsigned int numberOfDaughters; 252 << 227 253 if( copyNumBase == 0 ) 228 if( copyNumBase == 0 ) 254 { 229 { 255 numberOfDaughters = pMotherLV->GetNoDaught 230 numberOfDaughters = pMotherLV->GetNoDaughters(); 256 } 231 } 257 else 232 else 258 { 233 { 259 numberOfDaughters = copyNumBase; 234 numberOfDaughters = copyNumBase; 260 } 235 } 261 236 262 // We start from the first available index 237 // We start from the first available index 263 // 238 // 264 ++numberOfDaughters; << 239 numberOfDaughters++; 265 240 266 ImprintsCountPlus(); 241 ImprintsCountPlus(); 267 242 268 auto triplets = pAssembly->fTriplets; << 243 std::vector<G4AssemblyTriplet> triplets = pAssembly->fTriplets; 269 << 270 // store the transformation in a container ( << 271 fImprintsTransf[GetImprintsCount()] = transf << 272 244 273 for( std::size_t i = 0; i < triplets.size(); << 245 for( unsigned int i = 0; i < triplets.size(); i++ ) 274 { 246 { 275 G4Transform3D Ta( *(triplets[i].GetRotatio 247 G4Transform3D Ta( *(triplets[i].GetRotation()), 276 triplets[i].GetTranslati 248 triplets[i].GetTranslation() ); 277 if ( triplets[i].IsReflection() ) { Ta = 249 if ( triplets[i].IsReflection() ) { Ta = Ta * G4ReflectZ3D(); } 278 250 279 G4Transform3D Tfinal = transformation * Ta 251 G4Transform3D Tfinal = transformation * Ta; 280 252 281 if ( triplets[i].GetVolume() != nullptr ) << 253 if ( triplets[i].GetVolume() ) 282 { 254 { 283 // Generate the unique name for the next 255 // Generate the unique name for the next PV instance 284 // The name has format: 256 // The name has format: 285 // 257 // 286 // av_WWW_impr_XXX_YYY_ZZZ 258 // av_WWW_impr_XXX_YYY_ZZZ 287 // where the fields mean: 259 // where the fields mean: 288 // WWW - assembly volume instance number 260 // WWW - assembly volume instance number 289 // XXX - assembly volume imprint number 261 // XXX - assembly volume imprint number 290 // YYY - the name of a log. volume we wa 262 // YYY - the name of a log. volume we want to make a placement of 291 // ZZZ - the log. volume index inside th 263 // ZZZ - the log. volume index inside the assembly volume 292 // 264 // 293 std::stringstream pvName; 265 std::stringstream pvName; 294 pvName << "av_" 266 pvName << "av_" 295 << GetAssemblyID() 267 << GetAssemblyID() 296 << "_impr_" 268 << "_impr_" 297 << GetImprintsCount() 269 << GetImprintsCount() 298 << "_" 270 << "_" 299 << triplets[i].GetVolume()->GetNa 271 << triplets[i].GetVolume()->GetName().c_str() 300 << "_pv_" 272 << "_pv_" 301 << i 273 << i 302 << std::ends; 274 << std::ends; 303 275 304 // Generate a new physical volume instan 276 // Generate a new physical volume instance inside a mother 305 // (as we allow 3D transformation use G4 277 // (as we allow 3D transformation use G4ReflectionFactory to 306 // take into account eventual reflectio 278 // take into account eventual reflection) 307 // 279 // 308 G4PhysicalVolumesPair pvPlaced 280 G4PhysicalVolumesPair pvPlaced 309 = G4ReflectionFactory::Instance()->Pla 281 = G4ReflectionFactory::Instance()->Place( Tfinal, 310 282 pvName.str().c_str(), 311 283 triplets[i].GetVolume(), 312 284 pMotherLV, 313 285 false, 314 << 286 numberOfDaughters + i, 315 287 surfCheck ); 316 288 317 // Register the physical volume created 289 // Register the physical volume created by us so we can delete it later 318 // 290 // 319 fPVStore.push_back( pvPlaced.first ); 291 fPVStore.push_back( pvPlaced.first ); 320 if ( pvPlaced.second != nullptr ) { fPV << 292 if ( pvPlaced.second ) { fPVStore.push_back( pvPlaced.second ); } 321 << 322 // Here I want to save the imprint trans << 323 // imprintTrans[GetImprintsCount()] = tr << 324 << 325 } 293 } 326 else if ( triplets[i].GetAssembly() != nul << 294 else if ( triplets[i].GetAssembly() ) 327 { 295 { 328 // Place volumes in this assembly with c 296 // Place volumes in this assembly with composed transformation 329 // 297 // 330 MakeImprint( triplets[i].GetAssembly(), 298 MakeImprint( triplets[i].GetAssembly(), pMotherLV, 331 Tfinal, (G4int)i*100+copyNu << 299 Tfinal, i*100+copyNumBase, surfCheck ); 332 } 300 } 333 else 301 else 334 { 302 { 335 G4Exception("G4AssemblyVolume::MakeImpri 303 G4Exception("G4AssemblyVolume::MakeImprint(..)", 336 "GeomVol0003", FatalExceptio 304 "GeomVol0003", FatalException, 337 "Triplet has no volume and n 305 "Triplet has no volume and no assembly"); 338 } 306 } 339 } 307 } 340 } 308 } 341 309 342 // ------------------------------------------- << 343 void G4AssemblyVolume::MakeImprint( G4LogicalV 310 void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV, 344 G4ThreeVec 311 G4ThreeVector& translationInMother, 345 G4Rotation 312 G4RotationMatrix* pRotationInMother, 346 G4int copy 313 G4int copyNumBase, 347 G4bool sur 314 G4bool surfCheck ) 348 { 315 { 349 // If needed user can specify explicitely th 316 // If needed user can specify explicitely the base count from which to start 350 // off for the generation of phys. vol. copy 317 // off for the generation of phys. vol. copy numbers. 351 // The old behaviour is preserved when copyN 318 // The old behaviour is preserved when copyNumBase == 0, e.g. the generated 352 // copy numbers start from the count equal t 319 // copy numbers start from the count equal to current number of daughter 353 // volumes before an imprint is made 320 // volumes before an imprint is made 354 321 355 // Compose transformation 322 // Compose transformation 356 // 323 // 357 if( pRotationInMother == nullptr ) << 324 if( pRotationInMother == 0 ) 358 { 325 { 359 // Make it by default an indentity matrix 326 // Make it by default an indentity matrix 360 // 327 // 361 pRotationInMother = 328 pRotationInMother = 362 const_cast<G4RotationMatrix*>( &G4Rotati 329 const_cast<G4RotationMatrix*>( &G4RotationMatrix::IDENTITY ); 363 } 330 } 364 331 365 G4Transform3D transform( *pRotationInMother, 332 G4Transform3D transform( *pRotationInMother, 366 translationInMothe 333 translationInMother ); 367 MakeImprint(this, pMotherLV, transform, copy 334 MakeImprint(this, pMotherLV, transform, copyNumBase, surfCheck); 368 } 335 } 369 336 370 // ------------------------------------------- << 371 void G4AssemblyVolume::MakeImprint( G4LogicalV 337 void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV, 372 G4Transfor 338 G4Transform3D& transformation, 373 G4int copy 339 G4int copyNumBase, 374 G4bool sur 340 G4bool surfCheck ) 375 { 341 { 376 // If needed user can specify explicitely th 342 // If needed user can specify explicitely the base count from which to start 377 // off for the generation of phys. vol. copy 343 // off for the generation of phys. vol. copy numbers. 378 // The old behaviour is preserved when copyN 344 // The old behaviour is preserved when copyNumBase == 0, e.g. the generated 379 // copy numbers start from the count equal t 345 // copy numbers start from the count equal to current number of daughter 380 // volumes before a imprint is made 346 // volumes before a imprint is made 381 347 382 MakeImprint(this, pMotherLV, transformation, 348 MakeImprint(this, pMotherLV, transformation, copyNumBase, surfCheck); 383 } 349 } 384 350 385 // ------------------------------------------- << 386 unsigned int G4AssemblyVolume::GetInstanceCoun 351 unsigned int G4AssemblyVolume::GetInstanceCount() const 387 { 352 { 388 return G4AssemblyVolume::fsInstanceCounter; 353 return G4AssemblyVolume::fsInstanceCounter; 389 } 354 } 390 355 391 // ------------------------------------------- << 356 void G4AssemblyVolume::SetInstanceCount( unsigned int value ) 392 void G4AssemblyVolume::SetInstanceCount( unsig << 393 { 357 { 394 G4AssemblyVolume::fsInstanceCounter = value; 358 G4AssemblyVolume::fsInstanceCounter = value; 395 } 359 } 396 360 397 // ------------------------------------------- << 361 void G4AssemblyVolume::InstanceCountPlus() 398 void G4AssemblyVolume::InstanceCountPlus() << 399 { 362 { 400 G4AssemblyVolume::fsInstanceCounter++; 363 G4AssemblyVolume::fsInstanceCounter++; 401 } 364 } 402 365 403 // ------------------------------------------- << 366 void G4AssemblyVolume::InstanceCountMinus() 404 void G4AssemblyVolume::InstanceCountMinus() << 405 { 367 { 406 G4AssemblyVolume::fsInstanceCounter--; 368 G4AssemblyVolume::fsInstanceCounter--; 407 } 369 } 408 370