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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4AssemblyVolume 27 // 28 // Class description: 29 // 30 // G4AssemblyVolume is a helper class to make the build process of geometry 31 // easier. It allows one to combine several volumes together in an arbitrary way 32 // in 3D space and then work with the result as with a single logical volume 33 // for placement. 34 // The resulting objects are independent copies of each of the assembled 35 // logical volumes. The placements are not, however, bound one to each other 36 // when placement is done. They are seen as independent physical volumes in 37 // space. 38 39 // Radovan Chytracek, John Apostolakis, Gabriele Cosmo: created - November 2000 40 // Ivana Hrivnacova: extended to support assembly of assemblies 41 // of volumes and reflections - March 2006 42 // ---------------------------------------------------------------------- 43 #ifndef G4_ASSEMBLYVOLUME_HH 44 #define G4_ASSEMBLYVOLUME_HH 45 46 #include <vector> 47 48 #include "G4Transform3D.hh" 49 #include "G4AssemblyTriplet.hh" 50 51 class G4VPhysicalVolume; 52 53 class G4AssemblyVolume 54 { 55 public: 56 57 G4AssemblyVolume(); 58 G4AssemblyVolume( G4LogicalVolume* volume, 59 G4ThreeVector& translation, 60 G4RotationMatrix* rotation); 61 ~G4AssemblyVolume(); 62 // 63 // Constructors & destructor. 64 // At destruction all the generated physical volumes and associated 65 // rotation matrices of the imprints will be destroyed. 66 // 67 // The rotation matrix passed as argument can be nullptr (identity) or an 68 // address even of an object on the upper stack frame. During assembly 69 // imprint, a new matrix is created anyway and it is kept track of it so 70 // it can be automatically deleted later at the end of the application. 71 // This policy is adopted since user has no control on the way the 72 // rotations are combined. 73 74 void AddPlacedVolume( G4LogicalVolume* pPlacedVolume, 75 G4ThreeVector& translation, 76 G4RotationMatrix* rotation); 77 // 78 // Place the given volume 'pPlacedVolume' inside the assembly. 79 // 80 // The adopted approach: 81 // 82 // - Place it w.r.t. the assembly coordinate system. 83 // This step is applied to each of the participating volumes. 84 // 85 // The other possible approaches: 86 // 87 // - Place w.r.t. the firstly added volume. 88 // When placed the first, the virtual coordinate system becomes 89 // the coordinate system of the first one. 90 // Every next volume being added into the assembly will be placed 91 // w.r.t to the first one. 92 // 93 // - Place w.r.t the last placed volume. 94 // When placed the first, the virtual coordinate system becomes 95 // the coordinate system of the first one. 96 // Every next volume being added into the assembly will be placed 97 // w.r.t to the previous one. 98 // 99 // The rotation matrix passed as argument can be nullptr (identity) or an 100 // address even of an object on the upper stack frame. During assembly 101 // imprint, a new matrix is created anyway and it is kept track of it so 102 // it can be automatically deleted later at the end of the application. 103 // This policy is adopted since user has no control on the way the 104 // rotations are combined. 105 106 void AddPlacedVolume( G4LogicalVolume* pPlacedVolume, 107 G4Transform3D& transformation); 108 // 109 // The same as previous, but takes complete 3D transformation in space 110 // as its argument. 111 112 void AddPlacedAssembly( G4AssemblyVolume* pAssembly, 113 G4Transform3D& transformation); 114 // 115 // The same as previous AddPlacedVolume(), but takes an assembly volume 116 // as its argument. 117 118 void AddPlacedAssembly( G4AssemblyVolume* pAssembly, 119 G4ThreeVector& translation, 120 G4RotationMatrix* rotation); 121 // 122 // The same as above AddPlacedVolume(), but takes an assembly volume 123 // as its argument with translation and rotation. 124 125 void MakeImprint( G4LogicalVolume* pMotherLV, 126 G4ThreeVector& translationInMother, 127 G4RotationMatrix* pRotationInMother, 128 G4int copyNumBase = 0, 129 G4bool surfCheck = false ); 130 // 131 // Creates instance of an assembly volume inside the given mother volume. 132 133 void MakeImprint( G4LogicalVolume* pMotherLV, 134 G4Transform3D& transformation, 135 G4int copyNumBase = 0, 136 G4bool surfCheck = false ); 137 // 138 // The same as previous Imprint() method, but takes complete 3D 139 // transformation in space as its argument. 140 141 inline std::vector<G4VPhysicalVolume*>::iterator GetVolumesIterator(); 142 inline std::size_t TotalImprintedVolumes() const; 143 // 144 // Methods to access the physical volumes imprinted with the assembly. 145 inline G4Transform3D& GetImprintTransformation(unsigned int imprintID); 146 // Method to access transformation for each imprint 147 148 inline std::vector<G4AssemblyTriplet>::iterator GetTripletsIterator(); 149 inline std::size_t TotalTriplets() const; 150 // 151 // Methods to access the triplets which are part of the assembly 152 153 inline unsigned int GetImprintsCount() const; 154 // 155 // Return the number of made imprints. 156 157 unsigned int GetInstanceCount() const; 158 // 159 // Return the number of existing instance of G4AssemblyVolume class. 160 161 inline unsigned int GetAssemblyID() const; 162 // 163 // Return instance number of this concrete object. 164 165 protected: 166 167 inline void SetInstanceCount( unsigned int value ); 168 inline void SetAssemblyID( unsigned int value ); 169 170 void InstanceCountPlus(); 171 void InstanceCountMinus(); 172 173 inline void SetImprintsCount( unsigned int value ); 174 inline void ImprintsCountPlus(); 175 inline void ImprintsCountMinus(); 176 // 177 // Internal counting mechanism, used to compute unique the names of 178 // physical volumes created by MakeImprint() methods. 179 180 private: 181 182 void MakeImprint( G4AssemblyVolume* pAssembly, 183 G4LogicalVolume* pMotherLV, 184 G4Transform3D& transformation, 185 G4int copyNumBase = 0, 186 G4bool surfCheck = false ); 187 // 188 // Function for placement of the given assembly in the given mother 189 // (called recursively if the assembly contains an assembly). 190 191 private: 192 193 std::vector<G4AssemblyTriplet> fTriplets; 194 // 195 // Participating volumes represented as a vector of 196 // <logical volume, translation, rotation>. 197 198 std::vector<G4VPhysicalVolume*> fPVStore; 199 // 200 // We need to keep list of physical volumes created by MakeImprint() 201 // in order to be able to cleanup the objects when not needed anymore. 202 // This requires the user to keep assembly objects in memory during the 203 // whole job or during the life-time of G4Navigator, logical volume store 204 // and physical volume store keep pointers to physical volumes generated 205 // by the assembly volume. 206 // When an assembly object is about to die it will destroy all its 207 // generated physical volumes and rotation matrices as well ! 208 209 unsigned int fImprintsCounter; 210 // 211 // Number of imprints of the given assembly volume. 212 213 static G4ThreadLocal unsigned int fsInstanceCounter; 214 // 215 // Class instance counter. 216 217 unsigned int fAssemblyID = 0; 218 // 219 // Assembly object ID derived from instance counter at construction time. 220 221 std::map<unsigned int, G4Transform3D> fImprintsTransf; 222 // 223 // Container of transformations for each imprint (used in GDML) 224 }; 225 226 #include "G4AssemblyVolume.icc" 227 228 #endif // G4_ASSEMBLYVOLUME_HH 229