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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** >> 25 // >> 26 // >> 27 // $Id: G4AssemblyVolume.cc,v 1.10 2006/06/29 18:57:50 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-00 $ >> 29 // 25 // 30 // 26 // Class G4AssemblyVolume - implementation 31 // Class G4AssemblyVolume - implementation 27 // 32 // 28 // Author: Radovan Chytracek, CERN - November << 33 // ---------------------------------------------------------------------- 29 // ------------------------------------------- << 30 34 31 #include "G4AssemblyVolume.hh" 35 #include "G4AssemblyVolume.hh" 32 #include "G4AssemblyStore.hh" << 33 #include "G4PVPlacement.hh" 36 #include "G4PVPlacement.hh" 34 #include "G4RotationMatrix.hh" 37 #include "G4RotationMatrix.hh" 35 #include "G4AffineTransform.hh" 38 #include "G4AffineTransform.hh" 36 #include "G4LogicalVolume.hh" 39 #include "G4LogicalVolume.hh" 37 #include "G4VPhysicalVolume.hh" 40 #include "G4VPhysicalVolume.hh" 38 #include "G4ReflectionFactory.hh" 41 #include "G4ReflectionFactory.hh" 39 42 40 #include <sstream> 43 #include <sstream> 41 44 42 G4ThreadLocal unsigned int G4AssemblyVolume::f << 45 unsigned int G4AssemblyVolume::fsInstanceCounter = 0; 43 46 44 // ------------------------------------------- << 45 // Default constructor 47 // Default constructor 46 // 48 // 47 G4AssemblyVolume::G4AssemblyVolume() 49 G4AssemblyVolume::G4AssemblyVolume() >> 50 : fAssemblyID( 0 ) 48 { 51 { 49 InstanceCountPlus(); 52 InstanceCountPlus(); 50 SetAssemblyID( GetInstanceCount() ); 53 SetAssemblyID( GetInstanceCount() ); 51 SetImprintsCount( 0 ); 54 SetImprintsCount( 0 ); 52 G4AssemblyStore* aStore = G4AssemblyStore::G << 53 if (aStore->GetAssembly(fAssemblyID,false) ! << 54 { << 55 std::ostringstream message; << 56 message << "The assembly has NOT been regi << 57 << " Assembly " << fAssem << 58 << " already existing in store !" << 59 G4Exception("G4AssemblyVolume::G4AssemblyV << 60 JustWarning, message); << 61 } << 62 else << 63 { << 64 aStore->Register(this); << 65 } << 66 } 55 } 67 56 68 // ------------------------------------------- << 69 // Composing constructor << 70 // << 71 G4AssemblyVolume::G4AssemblyVolume( G4LogicalV << 72 G4ThreeVec << 73 G4Rotation << 74 { << 75 InstanceCountPlus(); << 76 SetAssemblyID( GetInstanceCount() ); << 77 SetImprintsCount( 0 ); << 78 AddPlacedVolume(volume, translation, rotatio << 79 G4AssemblyStore* aStore = G4AssemblyStore::G << 80 if (aStore->GetAssembly(fAssemblyID,false) ! << 81 { << 82 std::ostringstream message; << 83 message << "The assembly has NOT been regi << 84 << " Assembly " << fAssem << 85 << " already existing in store !" << 86 G4Exception("G4Assembly::G4Assembly()", "G << 87 JustWarning, message); << 88 } << 89 else << 90 { << 91 aStore->Register(this); << 92 } << 93 } << 94 << 95 // ------------------------------------------- << 96 // Destructor 57 // Destructor 97 // 58 // 98 G4AssemblyVolume::~G4AssemblyVolume() 59 G4AssemblyVolume::~G4AssemblyVolume() 99 { 60 { 100 std::size_t howmany = fTriplets.size(); << 61 unsigned int howmany = fTriplets.size(); 101 if( howmany != 0 ) 62 if( howmany != 0 ) 102 { 63 { 103 for( std::size_t i = 0; i < howmany; ++i ) << 64 for( unsigned int i = 0; i < howmany; i++ ) 104 { 65 { 105 G4RotationMatrix* pRotToClean = fTriplet 66 G4RotationMatrix* pRotToClean = fTriplets[i].GetRotation(); 106 delete pRotToClean; << 67 if( pRotToClean != 0 ) >> 68 { >> 69 delete pRotToClean; >> 70 } 107 } 71 } 108 } 72 } 109 fTriplets.clear(); 73 fTriplets.clear(); 110 74 111 // No need to delete physical volumes, as th << 75 howmany = fPVStore.size(); 112 // by physical-volumes store. << 76 if( howmany != 0 ) 113 // << 77 { >> 78 for( unsigned int j = 0; j < howmany; j++ ) >> 79 { >> 80 G4RotationMatrix* pRotToClean = fPVStore[j]->GetRotation(); >> 81 if( pRotToClean != 0 ) >> 82 { >> 83 delete pRotToClean; >> 84 } >> 85 delete fPVStore[j]; >> 86 } >> 87 } 114 fPVStore.clear(); 88 fPVStore.clear(); 115 InstanceCountMinus(); 89 InstanceCountMinus(); 116 G4AssemblyStore::GetInstance()->DeRegister(t << 117 } 90 } 118 91 119 // ------------------------------------------- << 120 // Add and place the given volume according to 92 // Add and place the given volume according to the specified 121 // translation and rotation. 93 // translation and rotation. 122 // 94 // 123 // The rotation matrix passed in can be 0 = id 95 // The rotation matrix passed in can be 0 = identity or an address even of an 124 // object on the upper stack frame. During ass 96 // object on the upper stack frame. During assembly imprint, it creates anyway 125 // a new matrix and keeps track of it so it ca 97 // a new matrix and keeps track of it so it can delete it later at destruction 126 // time. 98 // time. 127 // This policy has been adopted since user has 99 // This policy has been adopted since user has no control on the way the 128 // rotations are combined. 100 // rotations are combined. 129 // 101 // 130 void G4AssemblyVolume::AddPlacedVolume( G4Logi 102 void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume, 131 G4Thre 103 G4ThreeVector& translation, 132 G4Rota 104 G4RotationMatrix* pRotation ) 133 { 105 { 134 auto toStore = new G4RotationMatrix; << 106 G4RotationMatrix* toStore = new G4RotationMatrix; 135 107 136 if( pRotation != nullptr ) { *toStore = *pR << 108 if( pRotation != 0 ) { *toStore = *pRotation; } 137 109 138 G4AssemblyTriplet toAdd( pVolume, translatio 110 G4AssemblyTriplet toAdd( pVolume, translation, toStore ); 139 fTriplets.push_back( toAdd ); 111 fTriplets.push_back( toAdd ); 140 } 112 } 141 113 142 // ------------------------------------------- << 143 // Add and place the given volume according to 114 // Add and place the given volume according to the specified transformation 144 // 115 // 145 void G4AssemblyVolume::AddPlacedVolume( G4Logi 116 void G4AssemblyVolume::AddPlacedVolume( G4LogicalVolume* pVolume, 146 G4Tran 117 G4Transform3D& transformation ) 147 { 118 { 148 // Decompose transformation 119 // Decompose transformation 149 G4Scale3D scale; 120 G4Scale3D scale; 150 G4Rotate3D rotation; 121 G4Rotate3D rotation; 151 G4Translate3D translation; 122 G4Translate3D translation; 152 transformation.getDecomposition(scale, rotat 123 transformation.getDecomposition(scale, rotation, translation); 153 124 154 G4ThreeVector v = translation.getTranslation << 125 G4ThreeVector v = translation.getTranslation(); 155 auto r = new G4RotationMatrix; << 126 G4RotationMatrix* r = new G4RotationMatrix; 156 *r = rotation.getRotation(); << 127 *r = rotation.getRotation(); 157 128 158 G4bool isReflection = false; 129 G4bool isReflection = false; 159 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) 130 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; } 160 131 161 G4AssemblyTriplet toAdd( pVolume, v, r, isRe 132 G4AssemblyTriplet toAdd( pVolume, v, r, isReflection ); 162 fTriplets.push_back( toAdd ); 133 fTriplets.push_back( toAdd ); 163 } 134 } 164 135 165 // ------------------------------------------- << 166 // Add and place the given assembly volume acc 136 // Add and place the given assembly volume according to the specified 167 // translation and rotation. 137 // translation and rotation. 168 // 138 // 169 void G4AssemblyVolume::AddPlacedAssembly( G4As 139 void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly, 170 G4Th 140 G4ThreeVector& translation, 171 G4Ro 141 G4RotationMatrix* pRotation ) 172 { 142 { 173 auto toStore = new G4RotationMatrix; << 143 G4RotationMatrix* toStore = new G4RotationMatrix; 174 144 175 if( pRotation != nullptr ) { *toStore = *pR << 145 if( pRotation != 0 ) { *toStore = *pRotation; } 176 146 177 G4AssemblyTriplet toAdd( pAssembly, translat 147 G4AssemblyTriplet toAdd( pAssembly, translation, toStore ); 178 fTriplets.push_back( toAdd ); 148 fTriplets.push_back( toAdd ); 179 } 149 } 180 150 181 // ------------------------------------------- << 182 // Add and place the given assembly volume acc 151 // Add and place the given assembly volume according to the specified 183 // transformation 152 // transformation 184 // 153 // 185 void G4AssemblyVolume::AddPlacedAssembly( G4As 154 void G4AssemblyVolume::AddPlacedAssembly( G4AssemblyVolume* pAssembly, 186 G4Tr 155 G4Transform3D& transformation ) 187 { 156 { 188 // Decompose transformation 157 // Decompose transformation 189 // 158 // 190 G4Scale3D scale; 159 G4Scale3D scale; 191 G4Rotate3D rotation; 160 G4Rotate3D rotation; 192 G4Translate3D translation; 161 G4Translate3D translation; 193 transformation.getDecomposition(scale, rotat 162 transformation.getDecomposition(scale, rotation, translation); 194 163 195 G4ThreeVector v = translation.getTransl 164 G4ThreeVector v = translation.getTranslation(); 196 auto r = new G4RotationMatrix; << 165 G4RotationMatrix* r = new G4RotationMatrix; 197 *r = rotation.getRotation(); << 166 *r = rotation.getRotation(); 198 167 199 G4bool isReflection = false; 168 G4bool isReflection = false; 200 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) 169 if (scale(0,0)*scale(1,1)*scale(2,2) < 0.) { isReflection = true; } 201 170 202 G4AssemblyTriplet toAdd( pAssembly, v, r, is 171 G4AssemblyTriplet toAdd( pAssembly, v, r, isReflection ); 203 fTriplets.push_back( toAdd ); 172 fTriplets.push_back( toAdd ); 204 } 173 } 205 174 206 // ------------------------------------------- << 207 // Create an instance of an assembly volume in 175 // Create an instance of an assembly volume inside of the specified 208 // mother volume. This works analogically to m 176 // mother volume. This works analogically to making stamp imprints. 209 // This method makes use of the Geant4 affine 177 // This method makes use of the Geant4 affine transformation class. 210 // The algorithm is defined as follows: 178 // The algorithm is defined as follows: 211 // 179 // 212 // Having rotation matrix Rm and translation v 180 // Having rotation matrix Rm and translation vector Tm to be applied 213 // inside the mother and rotation matrix Ra an 181 // inside the mother and rotation matrix Ra and translation vector Ta 214 // to be applied inside the assembly itself fo 182 // to be applied inside the assembly itself for each of the participating 215 // volumes the resulting transformation is 183 // volumes the resulting transformation is 216 // 184 // 217 // Tfinal = Ta * Tm 185 // Tfinal = Ta * Tm 218 // 186 // 219 // where Ta and Tm are constructed as 187 // where Ta and Tm are constructed as 220 // 188 // 221 // -1 189 // -1 -1 222 // Ta = Ra * Ta and Tm = 190 // Ta = Ra * Ta and Tm = Rm * Tm 223 // 191 // 224 // which in words means that we create first t 192 // which in words means that we create first the affine transformations 225 // by inverse rotation matrices and translatio 193 // by inverse rotation matrices and translations for mother and assembly. 226 // The resulting final transformation to be ap 194 // The resulting final transformation to be applied to each of the 227 // participating volumes is their product. 195 // participating volumes is their product. 228 // 196 // 229 // IMPORTANT NOTE! 197 // IMPORTANT NOTE! 230 // The order of multiplication is reversed whe 198 // The order of multiplication is reversed when comparing to CLHEP 3D 231 // transformation matrix(G4Transform3D class). 199 // transformation matrix(G4Transform3D class). 232 // 200 // 233 // The rotation matrix passed in can be 0 = id 201 // The rotation matrix passed in can be 0 = identity or an address even of an 234 // object on the upper stack frame. During ass 202 // object on the upper stack frame. During assembly imprint, it creates anyway 235 // a new matrix and keeps track of it so it ca 203 // a new matrix and keeps track of it so it can delete it later at destruction 236 // time. 204 // time. 237 // This policy has been adopted since user has 205 // This policy has been adopted since user has no control on the way the 238 // rotations are combined. 206 // rotations are combined. 239 // 207 // 240 // If the assembly volume contains assembly (a 208 // If the assembly volume contains assembly (a'), the function is called 241 // recursively with composed transformation: 209 // recursively with composed transformation: 242 // 210 // 243 // Tanew = Ta * Ta' 211 // Tanew = Ta * Ta' 244 // 212 // 245 void G4AssemblyVolume::MakeImprint( G4Assembly 213 void G4AssemblyVolume::MakeImprint( G4AssemblyVolume* pAssembly, 246 G4LogicalV 214 G4LogicalVolume* pMotherLV, 247 G4Transfor 215 G4Transform3D& transformation, 248 G4int copy 216 G4int copyNumBase, 249 G4bool sur 217 G4bool surfCheck ) 250 { 218 { 251 std::size_t numberOfDaughters; << 219 unsigned int numberOfDaughters; 252 << 220 253 if( copyNumBase == 0 ) 221 if( copyNumBase == 0 ) 254 { 222 { 255 numberOfDaughters = pMotherLV->GetNoDaught 223 numberOfDaughters = pMotherLV->GetNoDaughters(); 256 } 224 } 257 else 225 else 258 { 226 { 259 numberOfDaughters = copyNumBase; 227 numberOfDaughters = copyNumBase; 260 } 228 } 261 229 262 // We start from the first available index 230 // We start from the first available index 263 // 231 // 264 ++numberOfDaughters; << 232 numberOfDaughters++; 265 233 266 ImprintsCountPlus(); 234 ImprintsCountPlus(); 267 235 268 auto triplets = pAssembly->fTriplets; << 236 std::vector<G4AssemblyTriplet> triplets = pAssembly->fTriplets; 269 << 270 // store the transformation in a container ( << 271 fImprintsTransf[GetImprintsCount()] = transf << 272 237 273 for( std::size_t i = 0; i < triplets.size(); << 238 for( unsigned int i = 0; i < triplets.size(); i++ ) 274 { 239 { 275 G4Transform3D Ta( *(triplets[i].GetRotatio 240 G4Transform3D Ta( *(triplets[i].GetRotation()), 276 triplets[i].GetTranslati 241 triplets[i].GetTranslation() ); 277 if ( triplets[i].IsReflection() ) { Ta = 242 if ( triplets[i].IsReflection() ) { Ta = Ta * G4ReflectZ3D(); } 278 243 279 G4Transform3D Tfinal = transformation * Ta 244 G4Transform3D Tfinal = transformation * Ta; 280 245 281 if ( triplets[i].GetVolume() != nullptr ) << 246 if ( triplets[i].GetVolume() ) 282 { 247 { 283 // Generate the unique name for the next 248 // Generate the unique name for the next PV instance 284 // The name has format: 249 // The name has format: 285 // 250 // 286 // av_WWW_impr_XXX_YYY_ZZZ 251 // av_WWW_impr_XXX_YYY_ZZZ 287 // where the fields mean: 252 // where the fields mean: 288 // WWW - assembly volume instance number 253 // WWW - assembly volume instance number 289 // XXX - assembly volume imprint number 254 // XXX - assembly volume imprint number 290 // YYY - the name of a log. volume we wa 255 // YYY - the name of a log. volume we want to make a placement of 291 // ZZZ - the log. volume index inside th 256 // ZZZ - the log. volume index inside the assembly volume 292 // 257 // 293 std::stringstream pvName; 258 std::stringstream pvName; 294 pvName << "av_" 259 pvName << "av_" 295 << GetAssemblyID() 260 << GetAssemblyID() 296 << "_impr_" 261 << "_impr_" 297 << GetImprintsCount() 262 << GetImprintsCount() 298 << "_" 263 << "_" 299 << triplets[i].GetVolume()->GetNa 264 << triplets[i].GetVolume()->GetName().c_str() 300 << "_pv_" 265 << "_pv_" 301 << i 266 << i 302 << std::ends; 267 << std::ends; 303 268 304 // Generate a new physical volume instan 269 // Generate a new physical volume instance inside a mother 305 // (as we allow 3D transformation use G4 270 // (as we allow 3D transformation use G4ReflectionFactory to 306 // take into account eventual reflectio 271 // take into account eventual reflection) 307 // 272 // 308 G4PhysicalVolumesPair pvPlaced 273 G4PhysicalVolumesPair pvPlaced 309 = G4ReflectionFactory::Instance()->Pla 274 = G4ReflectionFactory::Instance()->Place( Tfinal, 310 275 pvName.str().c_str(), 311 276 triplets[i].GetVolume(), 312 277 pMotherLV, 313 278 false, 314 << 279 numberOfDaughters + i, 315 280 surfCheck ); 316 281 317 // Register the physical volume created 282 // Register the physical volume created by us so we can delete it later 318 // 283 // 319 fPVStore.push_back( pvPlaced.first ); 284 fPVStore.push_back( pvPlaced.first ); 320 if ( pvPlaced.second != nullptr ) { fPV << 285 if ( pvPlaced.second ) { fPVStore.push_back( pvPlaced.second ); } 321 << 322 // Here I want to save the imprint trans << 323 // imprintTrans[GetImprintsCount()] = tr << 324 << 325 } 286 } 326 else if ( triplets[i].GetAssembly() != nul << 287 else if ( triplets[i].GetAssembly() ) 327 { 288 { 328 // Place volumes in this assembly with c 289 // Place volumes in this assembly with composed transformation 329 // 290 // 330 MakeImprint( triplets[i].GetAssembly(), 291 MakeImprint( triplets[i].GetAssembly(), pMotherLV, 331 Tfinal, (G4int)i*100+copyNu << 292 Tfinal, i*100+copyNumBase, surfCheck ); 332 } 293 } 333 else 294 else 334 { 295 { 335 G4Exception("G4AssemblyVolume::MakeImpri 296 G4Exception("G4AssemblyVolume::MakeImprint(..)", 336 "GeomVol0003", FatalExceptio << 297 "NotApplicable", FatalException, 337 "Triplet has no volume and n 298 "Triplet has no volume and no assembly"); 338 } 299 } 339 } 300 } 340 } 301 } 341 302 342 // ------------------------------------------- << 343 void G4AssemblyVolume::MakeImprint( G4LogicalV 303 void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV, 344 G4ThreeVec 304 G4ThreeVector& translationInMother, 345 G4Rotation 305 G4RotationMatrix* pRotationInMother, 346 G4int copy 306 G4int copyNumBase, 347 G4bool sur 307 G4bool surfCheck ) 348 { 308 { 349 // If needed user can specify explicitely th 309 // If needed user can specify explicitely the base count from which to start 350 // off for the generation of phys. vol. copy 310 // off for the generation of phys. vol. copy numbers. 351 // The old behaviour is preserved when copyN 311 // The old behaviour is preserved when copyNumBase == 0, e.g. the generated 352 // copy numbers start from the count equal t 312 // copy numbers start from the count equal to current number of daughter 353 // volumes before an imprint is made 313 // volumes before an imprint is made 354 314 355 // Compose transformation 315 // Compose transformation 356 // 316 // 357 if( pRotationInMother == nullptr ) << 317 if( pRotationInMother == 0 ) 358 { 318 { 359 // Make it by default an indentity matrix 319 // Make it by default an indentity matrix 360 // 320 // 361 pRotationInMother = 321 pRotationInMother = 362 const_cast<G4RotationMatrix*>( &G4Rotati 322 const_cast<G4RotationMatrix*>( &G4RotationMatrix::IDENTITY ); 363 } 323 } 364 324 365 G4Transform3D transform( *pRotationInMother, 325 G4Transform3D transform( *pRotationInMother, 366 translationInMothe 326 translationInMother ); 367 MakeImprint(this, pMotherLV, transform, copy 327 MakeImprint(this, pMotherLV, transform, copyNumBase, surfCheck); 368 } 328 } 369 329 370 // ------------------------------------------- << 371 void G4AssemblyVolume::MakeImprint( G4LogicalV 330 void G4AssemblyVolume::MakeImprint( G4LogicalVolume* pMotherLV, 372 G4Transfor 331 G4Transform3D& transformation, 373 G4int copy 332 G4int copyNumBase, 374 G4bool sur 333 G4bool surfCheck ) 375 { 334 { 376 // If needed user can specify explicitely th 335 // If needed user can specify explicitely the base count from which to start 377 // off for the generation of phys. vol. copy 336 // off for the generation of phys. vol. copy numbers. 378 // The old behaviour is preserved when copyN 337 // The old behaviour is preserved when copyNumBase == 0, e.g. the generated 379 // copy numbers start from the count equal t 338 // copy numbers start from the count equal to current number of daughter 380 // volumes before a imprint is made 339 // volumes before a imprint is made 381 340 382 MakeImprint(this, pMotherLV, transformation, 341 MakeImprint(this, pMotherLV, transformation, copyNumBase, surfCheck); 383 } 342 } 384 343 385 // ------------------------------------------- << 386 unsigned int G4AssemblyVolume::GetInstanceCoun 344 unsigned int G4AssemblyVolume::GetInstanceCount() const 387 { 345 { 388 return G4AssemblyVolume::fsInstanceCounter; 346 return G4AssemblyVolume::fsInstanceCounter; 389 } 347 } 390 348 391 // ------------------------------------------- << 349 void G4AssemblyVolume::SetInstanceCount( unsigned int value ) 392 void G4AssemblyVolume::SetInstanceCount( unsig << 393 { 350 { 394 G4AssemblyVolume::fsInstanceCounter = value; 351 G4AssemblyVolume::fsInstanceCounter = value; 395 } 352 } 396 353 397 // ------------------------------------------- << 354 void G4AssemblyVolume::InstanceCountPlus() 398 void G4AssemblyVolume::InstanceCountPlus() << 399 { 355 { 400 G4AssemblyVolume::fsInstanceCounter++; 356 G4AssemblyVolume::fsInstanceCounter++; 401 } 357 } 402 358 403 // ------------------------------------------- << 359 void G4AssemblyVolume::InstanceCountMinus() 404 void G4AssemblyVolume::InstanceCountMinus() << 405 { 360 { 406 G4AssemblyVolume::fsInstanceCounter--; 361 G4AssemblyVolume::fsInstanceCounter--; 407 } 362 } 408 363