Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4UGenericPolycone.cc

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Differences between /geometry/solids/specific/src/G4UGenericPolycone.cc (Version 11.3.0) and /geometry/solids/specific/src/G4UGenericPolycone.cc (Version 10.7.p1)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Implementation of G4UGenericPolycone wrappe     26 // Implementation of G4UGenericPolycone wrapper class
 27 //                                                 27 //
 28 // 30.10.13 G.Cosmo, CERN                          28 // 30.10.13 G.Cosmo, CERN
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include "G4GenericPolycone.hh"                    31 #include "G4GenericPolycone.hh"
 32 #include "G4UGenericPolycone.hh"                   32 #include "G4UGenericPolycone.hh"
 33                                                    33 
 34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G     34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
 35                                                    35 
 36 #include "G4GeomTools.hh"                          36 #include "G4GeomTools.hh"
 37 #include "G4AffineTransform.hh"                    37 #include "G4AffineTransform.hh"
 38 #include "G4VPVParameterisation.hh"                38 #include "G4VPVParameterisation.hh"
 39 #include "G4BoundingEnvelope.hh"                   39 #include "G4BoundingEnvelope.hh"
 40                                                    40 
 41 #include "G4Polyhedron.hh"                         41 #include "G4Polyhedron.hh"
 42                                                    42 
 43 using namespace CLHEP;                             43 using namespace CLHEP;
 44                                                    44 
 45 //////////////////////////////////////////////     45 ////////////////////////////////////////////////////////////////////////
 46 //                                                 46 //
 47 // Constructor (generic parameters)                47 // Constructor (generic parameters)
 48 //                                                 48 //
 49 G4UGenericPolycone::G4UGenericPolycone(const G <<  49 G4UGenericPolycone::G4UGenericPolycone(const G4String& name, 
 50                                              G     50                                              G4double phiStart,
 51                                              G     51                                              G4double phiTotal,
 52                                              G     52                                              G4int    numRZ,
 53                                        const G     53                                        const G4double r[],
 54                                        const G     54                                        const G4double z[]   )
 55   : Base_t(name, phiStart, phiTotal, numRZ, r,     55   : Base_t(name, phiStart, phiTotal, numRZ, r, z)
 56 {                                              <<  56 { 
 57   wrStart = phiStart; while (wrStart < 0) wrSt     57   wrStart = phiStart; while (wrStart < 0) wrStart += twopi;
 58   wrDelta = phiTotal;                              58   wrDelta = phiTotal;
 59   if (wrDelta <= 0 || wrDelta >= twopi*(1-DBL_     59   if (wrDelta <= 0 || wrDelta >= twopi*(1-DBL_EPSILON))
 60   {                                                60   {
 61     wrStart = 0;                                   61     wrStart = 0;
 62     wrDelta = twopi;                               62     wrDelta = twopi;
 63   }                                                63   }
 64   rzcorners.resize(0);                             64   rzcorners.resize(0);
 65   for (G4int i=0; i<numRZ; ++i)                    65   for (G4int i=0; i<numRZ; ++i)
 66   {                                                66   {
 67     rzcorners.emplace_back(r[i],z[i]);         <<  67     rzcorners.push_back(G4TwoVector(r[i],z[i]));
 68   }                                                68   }
 69   std::vector<G4int> iout;                         69   std::vector<G4int> iout;
 70   G4GeomTools::RemoveRedundantVertices(rzcorne     70   G4GeomTools::RemoveRedundantVertices(rzcorners,iout,2*kCarTolerance);
 71 }                                                  71 }
 72                                                    72 
 73                                                    73 
 74 //////////////////////////////////////////////     74 ////////////////////////////////////////////////////////////////////////
 75 //                                                 75 //
 76 // Fake default constructor - sets only member     76 // Fake default constructor - sets only member data and allocates memory
 77 //                            for usage restri     77 //                            for usage restricted to object persistency.
 78 //                                                 78 //
 79 G4UGenericPolycone::G4UGenericPolycone(__void_     79 G4UGenericPolycone::G4UGenericPolycone(__void__& a)
 80   : Base_t(a)                                      80   : Base_t(a)
 81 {                                                  81 {
 82 }                                                  82 }
 83                                                    83 
 84                                                    84 
 85 //////////////////////////////////////////////     85 //////////////////////////////////////////////////////////////////////////
 86 //                                                 86 //
 87 // Destructor                                      87 // Destructor
 88 //                                                 88 //
 89 G4UGenericPolycone::~G4UGenericPolycone() = de <<  89 G4UGenericPolycone::~G4UGenericPolycone()
                                                   >>  90 {
                                                   >>  91 }
 90                                                    92 
 91                                                    93 
 92 //////////////////////////////////////////////     94 //////////////////////////////////////////////////////////////////////////
 93 //                                                 95 //
 94 // Copy constructor                                96 // Copy constructor
 95 //                                                 97 //
 96 G4UGenericPolycone::G4UGenericPolycone(const G     98 G4UGenericPolycone::G4UGenericPolycone(const G4UGenericPolycone& source)
 97   : Base_t(source)                                 99   : Base_t(source)
 98 {                                                 100 {
 99   wrStart   = source.wrStart;                     101   wrStart   = source.wrStart;
100   wrDelta   = source.wrDelta;                     102   wrDelta   = source.wrDelta;
101   rzcorners = source.rzcorners;                   103   rzcorners = source.rzcorners;
102 }                                                 104 }
103                                                   105 
104                                                   106 
105 //////////////////////////////////////////////    107 //////////////////////////////////////////////////////////////////////////
106 //                                                108 //
107 // Assignment operator                            109 // Assignment operator
108 //                                                110 //
109 G4UGenericPolycone&                               111 G4UGenericPolycone&
110 G4UGenericPolycone::operator=(const G4UGeneric    112 G4UGenericPolycone::operator=(const G4UGenericPolycone& source)
111 {                                                 113 {
112   if (this == &source) return *this;              114   if (this == &source) return *this;
113                                                << 115   
114   Base_t::operator=( source );                    116   Base_t::operator=( source );
115   wrStart   = source.wrStart;                     117   wrStart   = source.wrStart;
116   wrDelta   = source.wrDelta;                     118   wrDelta   = source.wrDelta;
117   rzcorners = source.rzcorners;                   119   rzcorners = source.rzcorners;
118                                                   120 
119   return *this;                                   121   return *this;
120 }                                                 122 }
121                                                   123 
122 G4double G4UGenericPolycone::GetStartPhi() con    124 G4double G4UGenericPolycone::GetStartPhi() const
123 {                                                 125 {
124   return wrStart;                                 126   return wrStart;
125 }                                                 127 }
126 G4double G4UGenericPolycone::GetEndPhi() const    128 G4double G4UGenericPolycone::GetEndPhi() const
127 {                                                 129 {
128   return (wrStart + wrDelta);                     130   return (wrStart + wrDelta);
129 }                                                 131 }
130 G4double G4UGenericPolycone::GetSinStartPhi()     132 G4double G4UGenericPolycone::GetSinStartPhi() const
131 {                                                 133 {
132   if (IsOpen()) return 0.;                        134   if (IsOpen()) return 0.;
133   G4double phi = GetStartPhi();                   135   G4double phi = GetStartPhi();
134   return std::sin(phi);                           136   return std::sin(phi);
135 }                                                 137 }
136 G4double G4UGenericPolycone::GetCosStartPhi()     138 G4double G4UGenericPolycone::GetCosStartPhi() const
137 {                                                 139 {
138   if (IsOpen()) return 1.;                        140   if (IsOpen()) return 1.;
139   G4double phi = GetStartPhi();                   141   G4double phi = GetStartPhi();
140   return std::cos(phi);                           142   return std::cos(phi);
141 }                                                 143 }
142 G4double G4UGenericPolycone::GetSinEndPhi() co    144 G4double G4UGenericPolycone::GetSinEndPhi() const
143 {                                                 145 {
144   if (IsOpen()) return 0.;                        146   if (IsOpen()) return 0.;
145   G4double phi = GetEndPhi();                     147   G4double phi = GetEndPhi();
146   return std::sin(phi);                           148   return std::sin(phi);
147 }                                                 149 }
148 G4double G4UGenericPolycone::GetCosEndPhi() co    150 G4double G4UGenericPolycone::GetCosEndPhi() const
149 {                                                 151 {
150   if (IsOpen()) return 1.;                        152   if (IsOpen()) return 1.;
151   G4double phi = GetEndPhi();                     153   G4double phi = GetEndPhi();
152   return std::cos(phi);                           154   return std::cos(phi);
153 }                                                 155 }
154 G4bool G4UGenericPolycone::IsOpen() const         156 G4bool G4UGenericPolycone::IsOpen() const
155 {                                                 157 {
156   return (wrDelta < twopi);                       158   return (wrDelta < twopi);
157 }                                                 159 }
158 G4int G4UGenericPolycone::GetNumRZCorner() con    160 G4int G4UGenericPolycone::GetNumRZCorner() const
159 {                                                 161 {
160   return rzcorners.size();                        162   return rzcorners.size();
161 }                                                 163 }
162 G4PolyconeSideRZ G4UGenericPolycone::GetCorner    164 G4PolyconeSideRZ G4UGenericPolycone::GetCorner(G4int index) const
163 {                                                 165 {
164   G4TwoVector rz = rzcorners.at(index);           166   G4TwoVector rz = rzcorners.at(index);
165   G4PolyconeSideRZ psiderz = { rz.x(), rz.y()     167   G4PolyconeSideRZ psiderz = { rz.x(), rz.y() };
166                                                   168 
167   return psiderz;                                 169   return psiderz;
168 }                                                 170 }
169                                                   171 
170 //////////////////////////////////////////////    172 //////////////////////////////////////////////////////////////////////////
171 //                                                173 //
172 // Make a clone of the object                     174 // Make a clone of the object
173                                                   175 
174 G4VSolid* G4UGenericPolycone::Clone() const       176 G4VSolid* G4UGenericPolycone::Clone() const
175 {                                                 177 {
176   return new G4UGenericPolycone(*this);           178   return new G4UGenericPolycone(*this);
177 }                                                 179 }
178                                                   180 
179 //////////////////////////////////////////////    181 //////////////////////////////////////////////////////////////////////////
180 //                                                182 //
181 // Get bounding box                               183 // Get bounding box
182                                                   184 
183 void                                              185 void
184 G4UGenericPolycone::BoundingLimits(G4ThreeVect    186 G4UGenericPolycone::BoundingLimits(G4ThreeVector& pMin,
185                                    G4ThreeVect    187                                    G4ThreeVector& pMax) const
186 {                                                 188 {
187   G4double rmin = kInfinity, rmax = -kInfinity    189   G4double rmin = kInfinity, rmax = -kInfinity;
188   G4double zmin = kInfinity, zmax = -kInfinity    190   G4double zmin = kInfinity, zmax = -kInfinity;
189                                                   191 
190   for (G4int i=0; i<GetNumRZCorner(); ++i)        192   for (G4int i=0; i<GetNumRZCorner(); ++i)
191   {                                               193   {
192     G4PolyconeSideRZ corner = GetCorner(i);       194     G4PolyconeSideRZ corner = GetCorner(i);
193     if (corner.r < rmin) rmin = corner.r;         195     if (corner.r < rmin) rmin = corner.r;
194     if (corner.r > rmax) rmax = corner.r;         196     if (corner.r > rmax) rmax = corner.r;
195     if (corner.z < zmin) zmin = corner.z;         197     if (corner.z < zmin) zmin = corner.z;
196     if (corner.z > zmax) zmax = corner.z;         198     if (corner.z > zmax) zmax = corner.z;
197   }                                               199   }
198                                                   200 
199   if (IsOpen())                                   201   if (IsOpen())
200   {                                               202   {
201     G4TwoVector vmin,vmax;                        203     G4TwoVector vmin,vmax;
202     G4GeomTools::DiskExtent(rmin,rmax,            204     G4GeomTools::DiskExtent(rmin,rmax,
203                             GetSinStartPhi(),G    205                             GetSinStartPhi(),GetCosStartPhi(),
204                             GetSinEndPhi(),Get    206                             GetSinEndPhi(),GetCosEndPhi(),
205                             vmin,vmax);           207                             vmin,vmax);
206     pMin.set(vmin.x(),vmin.y(),zmin);             208     pMin.set(vmin.x(),vmin.y(),zmin);
207     pMax.set(vmax.x(),vmax.y(),zmax);             209     pMax.set(vmax.x(),vmax.y(),zmax);
208   }                                               210   }
209   else                                            211   else
210   {                                               212   {
211     pMin.set(-rmax,-rmax, zmin);                  213     pMin.set(-rmax,-rmax, zmin);
212     pMax.set( rmax, rmax, zmax);                  214     pMax.set( rmax, rmax, zmax);
213   }                                               215   }
214                                                   216 
215   // Check correctness of the bounding box        217   // Check correctness of the bounding box
216   //                                              218   //
217   if (pMin.x() >= pMax.x() || pMin.y() >= pMax    219   if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
218   {                                               220   {
219     std::ostringstream message;                   221     std::ostringstream message;
220     message << "Bad bounding box (min >= max)     222     message << "Bad bounding box (min >= max) for solid: "
221             << GetName() << " !"                  223             << GetName() << " !"
222             << "\npMin = " << pMin                224             << "\npMin = " << pMin
223             << "\npMax = " << pMax;               225             << "\npMax = " << pMax;
224     G4Exception("G4UGenericPolycone::BoundingL    226     G4Exception("G4UGenericPolycone::BoundingLimits()", "GeomMgt0001",
225                 JustWarning, message);            227                 JustWarning, message);
226     StreamInfo(G4cout);                           228     StreamInfo(G4cout);
227   }                                               229   }
228 }                                                 230 }
229                                                   231 
230 //////////////////////////////////////////////    232 //////////////////////////////////////////////////////////////////////////
231 //                                                233 //
232 // Calculate extent under transform and specif    234 // Calculate extent under transform and specified limit
233                                                   235 
234 G4bool                                            236 G4bool
235 G4UGenericPolycone::CalculateExtent(const EAxi    237 G4UGenericPolycone::CalculateExtent(const EAxis pAxis,
236                                     const G4Vo    238                                     const G4VoxelLimits& pVoxelLimit,
237                                     const G4Af    239                                     const G4AffineTransform& pTransform,
238                                           G4do    240                                           G4double& pMin, G4double& pMax) const
239 {                                                 241 {
240   G4ThreeVector bmin, bmax;                       242   G4ThreeVector bmin, bmax;
241   G4bool exist;                                   243   G4bool exist;
242                                                   244 
243   // Check bounding box (bbox)                    245   // Check bounding box (bbox)
244   //                                              246   //
245   BoundingLimits(bmin,bmax);                      247   BoundingLimits(bmin,bmax);
246   G4BoundingEnvelope bbox(bmin,bmax);             248   G4BoundingEnvelope bbox(bmin,bmax);
247 #ifdef G4BBOX_EXTENT                              249 #ifdef G4BBOX_EXTENT
248   return bbox.CalculateExtent(pAxis,pVoxelLimi    250   return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
249 #endif                                            251 #endif
250   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVox    252   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
251   {                                               253   {
252     return exist = pMin < pMax;                << 254     return exist = (pMin < pMax) ? true : false;
253   }                                               255   }
254                                                   256 
255   // To find the extent, RZ contour of the pol    257   // To find the extent, RZ contour of the polycone is subdivided
256   // in triangles. The extent is calculated as    258   // in triangles. The extent is calculated as cumulative extent of
257   // all sub-polycones formed by rotation of t    259   // all sub-polycones formed by rotation of triangles around Z
258   //                                              260   //
259   G4TwoVectorList contourRZ;                      261   G4TwoVectorList contourRZ;
260   G4TwoVectorList triangles;                      262   G4TwoVectorList triangles;
261   G4double eminlim = pVoxelLimit.GetMinExtent(    263   G4double eminlim = pVoxelLimit.GetMinExtent(pAxis);
262   G4double emaxlim = pVoxelLimit.GetMaxExtent(    264   G4double emaxlim = pVoxelLimit.GetMaxExtent(pAxis);
263                                                   265 
264   // get RZ contour, ensure anticlockwise orde    266   // get RZ contour, ensure anticlockwise order of corners
265   for (G4int i=0; i<GetNumRZCorner(); ++i)        267   for (G4int i=0; i<GetNumRZCorner(); ++i)
266   {                                               268   {
267     G4PolyconeSideRZ corner = GetCorner(i);       269     G4PolyconeSideRZ corner = GetCorner(i);
268     contourRZ.emplace_back(corner.r,corner.z); << 270     contourRZ.push_back(G4TwoVector(corner.r,corner.z));
269   }                                               271   }
270   G4double area = G4GeomTools::PolygonArea(con    272   G4double area = G4GeomTools::PolygonArea(contourRZ);
271   if (area < 0.) std::reverse(contourRZ.begin(    273   if (area < 0.) std::reverse(contourRZ.begin(),contourRZ.end());
272                                                   274 
273   // triangulate RZ countour                      275   // triangulate RZ countour
274   if (!G4GeomTools::TriangulatePolygon(contour    276   if (!G4GeomTools::TriangulatePolygon(contourRZ,triangles))
275   {                                               277   {
276     std::ostringstream message;                   278     std::ostringstream message;
277     message << "Triangulation of RZ contour ha    279     message << "Triangulation of RZ contour has failed for solid: "
278             << GetName() << " !"                  280             << GetName() << " !"
279             << "\nExtent has been calculated u    281             << "\nExtent has been calculated using boundary box";
280     G4Exception("G4UGenericPolycone::Calculate    282     G4Exception("G4UGenericPolycone::CalculateExtent()",
281                 "GeomMgt1002", JustWarning, me    283                 "GeomMgt1002", JustWarning, message);
282     return bbox.CalculateExtent(pAxis,pVoxelLi    284     return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
283   }                                               285   }
284                                                   286 
285   // set trigonometric values                     287   // set trigonometric values
286   const G4int NSTEPS = 24;            // numbe    288   const G4int NSTEPS = 24;            // number of steps for whole circle
287   G4double astep  = twopi/NSTEPS;     // max a    289   G4double astep  = twopi/NSTEPS;     // max angle for one step
288                                                   290 
289   G4double sphi   = GetStartPhi();                291   G4double sphi   = GetStartPhi();
290   G4double ephi   = GetEndPhi();                  292   G4double ephi   = GetEndPhi();
291   G4double dphi   = IsOpen() ? ephi-sphi : two    293   G4double dphi   = IsOpen() ? ephi-sphi : twopi;
292   G4int    ksteps = (dphi <= astep) ? 1 : (G4i    294   G4int    ksteps = (dphi <= astep) ? 1 : (G4int)((dphi-deg)/astep) + 1;
293   G4double ang    = dphi/ksteps;                  295   G4double ang    = dphi/ksteps;
294                                                   296 
295   G4double sinHalf = std::sin(0.5*ang);           297   G4double sinHalf = std::sin(0.5*ang);
296   G4double cosHalf = std::cos(0.5*ang);           298   G4double cosHalf = std::cos(0.5*ang);
297   G4double sinStep = 2.*sinHalf*cosHalf;          299   G4double sinStep = 2.*sinHalf*cosHalf;
298   G4double cosStep = 1. - 2.*sinHalf*sinHalf;     300   G4double cosStep = 1. - 2.*sinHalf*sinHalf;
299                                                   301 
300   G4double sinStart = GetSinStartPhi();           302   G4double sinStart = GetSinStartPhi();
301   G4double cosStart = GetCosStartPhi();           303   G4double cosStart = GetCosStartPhi();
302   G4double sinEnd   = GetSinEndPhi();             304   G4double sinEnd   = GetSinEndPhi();
303   G4double cosEnd   = GetCosEndPhi();             305   G4double cosEnd   = GetCosEndPhi();
304                                                   306 
305   // define vectors and arrays                    307   // define vectors and arrays
306   std::vector<const G4ThreeVectorList *> polyg    308   std::vector<const G4ThreeVectorList *> polygons;
307   polygons.resize(ksteps+2);                      309   polygons.resize(ksteps+2);
308   G4ThreeVectorList pols[NSTEPS+2];               310   G4ThreeVectorList pols[NSTEPS+2];
309   for (G4int k=0; k<ksteps+2; ++k) pols[k].res    311   for (G4int k=0; k<ksteps+2; ++k) pols[k].resize(6);
310   for (G4int k=0; k<ksteps+2; ++k) polygons[k]    312   for (G4int k=0; k<ksteps+2; ++k) polygons[k] = &pols[k];
311   G4double r0[6],z0[6]; // contour with origin    313   G4double r0[6],z0[6]; // contour with original edges of triangle
312   G4double r1[6];       // shifted radii of ex    314   G4double r1[6];       // shifted radii of external edges of triangle
313                                                   315 
314   // main loop along triangles                    316   // main loop along triangles
315   pMin = kInfinity;                               317   pMin = kInfinity;
316   pMax =-kInfinity;                               318   pMax =-kInfinity;
317   G4int ntria = triangles.size()/3;               319   G4int ntria = triangles.size()/3;
318   for (G4int i=0; i<ntria; ++i)                   320   for (G4int i=0; i<ntria; ++i)
319   {                                               321   {
320     G4int i3 = i*3;                               322     G4int i3 = i*3;
321     for (G4int k=0; k<3; ++k)                     323     for (G4int k=0; k<3; ++k)
322     {                                             324     {
323       G4int e0 = i3+k, e1 = (k<2) ? e0+1 : i3;    325       G4int e0 = i3+k, e1 = (k<2) ? e0+1 : i3;
324       G4int k2 = k*2;                             326       G4int k2 = k*2;
325       // set contour with original edges of tr    327       // set contour with original edges of triangle
326       r0[k2+0] = triangles[e0].x(); z0[k2+0] =    328       r0[k2+0] = triangles[e0].x(); z0[k2+0] = triangles[e0].y();
327       r0[k2+1] = triangles[e1].x(); z0[k2+1] =    329       r0[k2+1] = triangles[e1].x(); z0[k2+1] = triangles[e1].y();
328       // set shifted radii                        330       // set shifted radii
329       r1[k2+0] = r0[k2+0];                        331       r1[k2+0] = r0[k2+0];
330       r1[k2+1] = r0[k2+1];                        332       r1[k2+1] = r0[k2+1];
331       if (z0[k2+1] - z0[k2+0] <= 0) continue;     333       if (z0[k2+1] - z0[k2+0] <= 0) continue;
332       r1[k2+0] /= cosHalf;                        334       r1[k2+0] /= cosHalf;
333       r1[k2+1] /= cosHalf;                        335       r1[k2+1] /= cosHalf;
334     }                                             336     }
335                                                   337 
336     // rotate countour, set sequence of 6-side    338     // rotate countour, set sequence of 6-sided polygons
337     G4double sinCur = sinStart*cosHalf + cosSt    339     G4double sinCur = sinStart*cosHalf + cosStart*sinHalf;
338     G4double cosCur = cosStart*cosHalf - sinSt    340     G4double cosCur = cosStart*cosHalf - sinStart*sinHalf;
339     for (G4int j=0; j<6; ++j)                     341     for (G4int j=0; j<6; ++j)
340     {                                             342     {
341       pols[0][j].set(r0[j]*cosStart,r0[j]*sinS    343       pols[0][j].set(r0[j]*cosStart,r0[j]*sinStart,z0[j]);
342     }                                             344     }
343     for (G4int k=1; k<ksteps+1; ++k)              345     for (G4int k=1; k<ksteps+1; ++k)
344     {                                             346     {
345       for (G4int j=0; j<6; ++j)                   347       for (G4int j=0; j<6; ++j)
346       {                                           348       {
347         pols[k][j].set(r1[j]*cosCur,r1[j]*sinC    349         pols[k][j].set(r1[j]*cosCur,r1[j]*sinCur,z0[j]);
348       }                                           350       }
349       G4double sinTmp = sinCur;                   351       G4double sinTmp = sinCur;
350       sinCur = sinCur*cosStep + cosCur*sinStep    352       sinCur = sinCur*cosStep + cosCur*sinStep;
351       cosCur = cosCur*cosStep - sinTmp*sinStep    353       cosCur = cosCur*cosStep - sinTmp*sinStep;
352     }                                             354     }
353     for (G4int j=0; j<6; ++j)                     355     for (G4int j=0; j<6; ++j)
354     {                                             356     {
355       pols[ksteps+1][j].set(r0[j]*cosEnd,r0[j]    357       pols[ksteps+1][j].set(r0[j]*cosEnd,r0[j]*sinEnd,z0[j]);
356     }                                             358     }
357                                                   359 
358     // set sub-envelope and adjust extent         360     // set sub-envelope and adjust extent
359     G4double emin,emax;                           361     G4double emin,emax;
360     G4BoundingEnvelope benv(polygons);            362     G4BoundingEnvelope benv(polygons);
361     if (!benv.CalculateExtent(pAxis,pVoxelLimi    363     if (!benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,emin,emax)) continue;
362     if (emin < pMin) pMin = emin;                 364     if (emin < pMin) pMin = emin;
363     if (emax > pMax) pMax = emax;                 365     if (emax > pMax) pMax = emax;
364     if (eminlim > pMin && emaxlim < pMax) retu    366     if (eminlim > pMin && emaxlim < pMax) return true; // max possible extent
365   }                                               367   }
366   return (pMin < pMax);                           368   return (pMin < pMax);
367 }                                                 369 }
368                                                   370 
369 //////////////////////////////////////////////    371 ////////////////////////////////////////////////////////////////////////
370 //                                                372 //
371 // CreatePolyhedron                               373 // CreatePolyhedron
372                                                   374 
373 G4Polyhedron* G4UGenericPolycone::CreatePolyhe    375 G4Polyhedron* G4UGenericPolycone::CreatePolyhedron() const
374 {                                                 376 {
375   return new G4PolyhedronPcon(wrStart, wrDelta << 377 
                                                   >> 378 
                                                   >> 379  // The following code prepares for:
                                                   >> 380     // HepPolyhedron::createPolyhedron(int Nnodes, int Nfaces,
                                                   >> 381     //                                  const double xyz[][3],
                                                   >> 382     //                                  const int faces_vec[][4])
                                                   >> 383     // Here is an extract from the header file HepPolyhedron.h:
                                                   >> 384     /**
                                                   >> 385      * Creates user defined polyhedron.
                                                   >> 386      * This function allows one to the user to define arbitrary polyhedron.
                                                   >> 387      * The faces of the polyhedron should be either triangles or planar
                                                   >> 388      * quadrilateral. Nodes of a face are defined by indexes pointing to
                                                   >> 389      * the elements in the xyz array. Numeration of the elements in the
                                                   >> 390      * array starts from 1 (like in fortran). The indexes can be positive
                                                   >> 391      * or negative. Negative sign means that the corresponding edge is
                                                   >> 392      * invisible. The normal of the face should be directed to exterior
                                                   >> 393      * of the polyhedron. 
                                                   >> 394      * 
                                                   >> 395      * @param  Nnodes number of nodes
                                                   >> 396      * @param  Nfaces number of faces
                                                   >> 397      * @param  xyz    nodes
                                                   >> 398      * @param  faces_vec  faces (quadrilaterals or triangles)
                                                   >> 399      * @return status of the operation - is non-zero in case of problem
                                                   >> 400      */
                                                   >> 401     const G4int numSide =
                                                   >> 402           G4int(G4Polyhedron::GetNumberOfRotationSteps()
                                                   >> 403                 * (GetEndPhi() - GetStartPhi()) / twopi) + 1;
                                                   >> 404     G4int nNodes;
                                                   >> 405     G4int nFaces;
                                                   >> 406     typedef G4double double3[3];
                                                   >> 407     double3* xyz;
                                                   >> 408     typedef G4int int4[4];
                                                   >> 409     int4* faces_vec;
                                                   >> 410     if (IsOpen())
                                                   >> 411     {
                                                   >> 412       // Triangulate open ends. Simple ear-chopping algorithm...
                                                   >> 413       // I'm not sure how robust this algorithm is (J.Allison).
                                                   >> 414       //
                                                   >> 415       std::vector<G4bool> chopped(GetNumRZCorner(), false);
                                                   >> 416       std::vector<G4int*> triQuads;
                                                   >> 417       G4int remaining = GetNumRZCorner();
                                                   >> 418       G4int iStarter = 0;
                                                   >> 419       while (remaining >= 3)    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 420       {
                                                   >> 421         // Find unchopped corners...
                                                   >> 422         //
                                                   >> 423         G4int A = -1, B = -1, C = -1;
                                                   >> 424         G4int iStepper = iStarter;
                                                   >> 425         do    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 426         {
                                                   >> 427           if (A < 0)      { A = iStepper; }
                                                   >> 428           else if (B < 0) { B = iStepper; }
                                                   >> 429           else if (C < 0) { C = iStepper; }
                                                   >> 430           do    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 431           {
                                                   >> 432             if (++iStepper >= GetNumRZCorner()) { iStepper = 0; }
                                                   >> 433           }
                                                   >> 434           while (chopped[iStepper]);
                                                   >> 435         }
                                                   >> 436         while (C < 0 && iStepper != iStarter);
                                                   >> 437 
                                                   >> 438         // Check triangle at B is pointing outward (an "ear").
                                                   >> 439         // Sign of z cross product determines...
                                                   >> 440         //
                                                   >> 441         G4double BAr = GetCorner(A).r - GetCorner(B).r;
                                                   >> 442         G4double BAz = GetCorner(A).z - GetCorner(B).z;
                                                   >> 443         G4double BCr = GetCorner(C).r - GetCorner(B).r;
                                                   >> 444         G4double BCz = GetCorner(C).z - GetCorner(B).z;
                                                   >> 445         if (BAr * BCz - BAz * BCr < kCarTolerance)
                                                   >> 446         {
                                                   >> 447           G4int* tq = new G4int[3];
                                                   >> 448           tq[0] = A + 1;
                                                   >> 449           tq[1] = B + 1;
                                                   >> 450           tq[2] = C + 1;
                                                   >> 451           triQuads.push_back(tq);
                                                   >> 452           chopped[B] = true;
                                                   >> 453           --remaining;
                                                   >> 454         }
                                                   >> 455         else
                                                   >> 456         {
                                                   >> 457           do    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 458           {
                                                   >> 459             if (++iStarter >= GetNumRZCorner()) { iStarter = 0; }
                                                   >> 460           }
                                                   >> 461           while (chopped[iStarter]);
                                                   >> 462         }
                                                   >> 463       }
                                                   >> 464       // Transfer to faces...
                                                   >> 465       //
                                                   >> 466       nNodes = (numSide + 1) * GetNumRZCorner();
                                                   >> 467       nFaces = numSide * GetNumRZCorner() + 2 * triQuads.size();
                                                   >> 468       faces_vec = new int4[nFaces];
                                                   >> 469       G4int iface = 0;
                                                   >> 470       G4int addition = GetNumRZCorner() * numSide;
                                                   >> 471       G4int d = GetNumRZCorner() - 1;
                                                   >> 472       for (G4int iEnd = 0; iEnd < 2; ++iEnd)
                                                   >> 473       {
                                                   >> 474         for (size_t i = 0; i < triQuads.size(); ++i)
                                                   >> 475         {
                                                   >> 476           // Negative for soft/auxiliary/normally invisible edges...
                                                   >> 477           //
                                                   >> 478           G4int a, b, c;
                                                   >> 479           if (iEnd == 0)
                                                   >> 480           {
                                                   >> 481             a = triQuads[i][0];
                                                   >> 482             b = triQuads[i][1];
                                                   >> 483             c = triQuads[i][2];
                                                   >> 484           }
                                                   >> 485           else
                                                   >> 486           {
                                                   >> 487             a = triQuads[i][0] + addition;
                                                   >> 488             b = triQuads[i][2] + addition;
                                                   >> 489             c = triQuads[i][1] + addition;
                                                   >> 490           }
                                                   >> 491           G4int ab = std::abs(b - a);
                                                   >> 492           G4int bc = std::abs(c - b);
                                                   >> 493           G4int ca = std::abs(a - c);
                                                   >> 494           faces_vec[iface][0] = (ab == 1 || ab == d)? a: -a;
                                                   >> 495           faces_vec[iface][1] = (bc == 1 || bc == d)? b: -b;
                                                   >> 496           faces_vec[iface][2] = (ca == 1 || ca == d)? c: -c;
                                                   >> 497           faces_vec[iface][3] = 0;
                                                   >> 498           ++iface;
                                                   >> 499         }
                                                   >> 500       }
                                                   >> 501 
                                                   >> 502       // Continue with sides...
                                                   >> 503 
                                                   >> 504       xyz = new double3[nNodes];
                                                   >> 505       const G4double dPhi = (GetEndPhi() - GetStartPhi()) / numSide;
                                                   >> 506       G4double phi = GetStartPhi();
                                                   >> 507       G4int ixyz = 0;
                                                   >> 508       for (G4int iSide = 0; iSide < numSide; ++iSide)
                                                   >> 509       {
                                                   >> 510         for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
                                                   >> 511         {
                                                   >> 512           xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
                                                   >> 513           xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
                                                   >> 514           xyz[ixyz][2] = GetCorner(iCorner).z;
                                                   >> 515           if (iSide == 0)   // startPhi
                                                   >> 516           {
                                                   >> 517             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 518             {
                                                   >> 519               faces_vec[iface][0] = ixyz + 1;
                                                   >> 520               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 521               faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 522               faces_vec[iface][3] = ixyz + 2;
                                                   >> 523             }
                                                   >> 524             else
                                                   >> 525             {
                                                   >> 526               faces_vec[iface][0] = ixyz + 1;
                                                   >> 527               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 528               faces_vec[iface][2] = ixyz + 2;
                                                   >> 529               faces_vec[iface][3] = ixyz - GetNumRZCorner() + 2;
                                                   >> 530             }
                                                   >> 531           }
                                                   >> 532           else if (iSide == numSide - 1)   // endPhi
                                                   >> 533           {
                                                   >> 534             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 535               {
                                                   >> 536                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 537                 faces_vec[iface][1] = ixyz + GetNumRZCorner() + 1;
                                                   >> 538                 faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 539                 faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 540               }
                                                   >> 541             else
                                                   >> 542               {
                                                   >> 543                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 544                 faces_vec[iface][1] = ixyz + GetNumRZCorner() + 1;
                                                   >> 545                 faces_vec[iface][2] = ixyz + 2;
                                                   >> 546                 faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 547               }
                                                   >> 548           }
                                                   >> 549           else
                                                   >> 550           {
                                                   >> 551             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 552               {
                                                   >> 553                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 554                 faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 555                 faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 556                 faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 557               }
                                                   >> 558               else
                                                   >> 559               {
                                                   >> 560                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 561                 faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 562                 faces_vec[iface][2] = ixyz + 2;
                                                   >> 563                 faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 564               }
                                                   >> 565             }
                                                   >> 566             ++iface;
                                                   >> 567             ++ixyz;
                                                   >> 568         }
                                                   >> 569         phi += dPhi;
                                                   >> 570       }
                                                   >> 571 
                                                   >> 572       // Last corners...
                                                   >> 573 
                                                   >> 574       for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
                                                   >> 575       {
                                                   >> 576         xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
                                                   >> 577         xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
                                                   >> 578         xyz[ixyz][2] = GetCorner(iCorner).z;
                                                   >> 579         ++ixyz;
                                                   >> 580       }
                                                   >> 581     }
                                                   >> 582     else  // !phiIsOpen - i.e., a complete 360 degrees.
                                                   >> 583     {
                                                   >> 584       nNodes = numSide * GetNumRZCorner();
                                                   >> 585       nFaces = numSide * GetNumRZCorner();;
                                                   >> 586       xyz = new double3[nNodes];
                                                   >> 587       faces_vec = new int4[nFaces];
                                                   >> 588       const G4double dPhi = (GetEndPhi() - GetStartPhi()) / numSide;
                                                   >> 589       G4double phi = GetStartPhi();
                                                   >> 590       G4int ixyz = 0, iface = 0;
                                                   >> 591       for (G4int iSide = 0; iSide < numSide; ++iSide)
                                                   >> 592       {
                                                   >> 593         for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
                                                   >> 594         {
                                                   >> 595           xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
                                                   >> 596           xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
                                                   >> 597           xyz[ixyz][2] = GetCorner(iCorner).z;
                                                   >> 598 
                                                   >> 599           if (iSide < numSide - 1)
                                                   >> 600           {
                                                   >> 601             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 602             {
                                                   >> 603               faces_vec[iface][0] = ixyz + 1;
                                                   >> 604               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 605               faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 606               faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 607             }
                                                   >> 608             else
                                                   >> 609             {
                                                   >> 610               faces_vec[iface][0] = ixyz + 1;
                                                   >> 611               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 612               faces_vec[iface][2] = ixyz + 2;
                                                   >> 613               faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 614             }
                                                   >> 615           }
                                                   >> 616           else   // Last side joins ends...
                                                   >> 617           {
                                                   >> 618             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 619             {
                                                   >> 620               faces_vec[iface][0] = ixyz + 1;
                                                   >> 621               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() - nFaces + 1);
                                                   >> 622               faces_vec[iface][2] = ixyz + GetNumRZCorner() - nFaces + 2;
                                                   >> 623               faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 624             }
                                                   >> 625             else
                                                   >> 626             {
                                                   >> 627               faces_vec[iface][0] = ixyz + 1;
                                                   >> 628               faces_vec[iface][1] = -(ixyz - nFaces + GetNumRZCorner() + 1);
                                                   >> 629               faces_vec[iface][2] = ixyz - nFaces + 2;
                                                   >> 630               faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 631             }
                                                   >> 632           }
                                                   >> 633           ++ixyz;
                                                   >> 634           ++iface;
                                                   >> 635         }
                                                   >> 636         phi += dPhi;
                                                   >> 637       }
                                                   >> 638     }
                                                   >> 639     G4Polyhedron* polyhedron = new G4Polyhedron;
                                                   >> 640     G4int prob = polyhedron->createPolyhedron(nNodes, nFaces, xyz, faces_vec);
                                                   >> 641     delete [] faces_vec;
                                                   >> 642     delete [] xyz;
                                                   >> 643     if (prob)
                                                   >> 644     {
                                                   >> 645       std::ostringstream message;
                                                   >> 646       message << "Problem creating G4Polyhedron for: " << GetName();
                                                   >> 647       G4Exception("G4GenericPolycone::CreatePolyhedron()", "GeomSolids1002",
                                                   >> 648                   JustWarning, message);
                                                   >> 649       delete polyhedron;
                                                   >> 650       return nullptr;
                                                   >> 651     }
                                                   >> 652     else
                                                   >> 653     {
                                                   >> 654       return polyhedron;
                                                   >> 655     }
376 }                                                 656 }
377                                                   657 
378 #endif  // G4GEOM_USE_USOLIDS                     658 #endif  // G4GEOM_USE_USOLIDS
379                                                   659