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Geant4/geometry/solids/specific/src/G4UGenericPolycone.cc

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Differences between /geometry/solids/specific/src/G4UGenericPolycone.cc (Version 11.3.0) and /geometry/solids/specific/src/G4UGenericPolycone.cc (Version 10.2.p2)


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 25 //                                                 25 //
 26 // Implementation of G4UGenericPolycone wrappe << 
 27 //                                                 26 //
 28 // 30.10.13 G.Cosmo, CERN                      <<  27 // $Id:$
                                                   >>  28 //
                                                   >>  29 // 
                                                   >>  30 // Implementation of G4UGenericPolycone wrapper class
 29 // -------------------------------------------     31 // --------------------------------------------------------------------
 30                                                    32 
 31 #include "G4GenericPolycone.hh"                    33 #include "G4GenericPolycone.hh"
 32 #include "G4UGenericPolycone.hh"                   34 #include "G4UGenericPolycone.hh"
 33                                                    35 
 34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G     36 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
 35                                                    37 
 36 #include "G4GeomTools.hh"                      << 
 37 #include "G4AffineTransform.hh"                << 
 38 #include "G4VPVParameterisation.hh"            << 
 39 #include "G4BoundingEnvelope.hh"               << 
 40                                                << 
 41 #include "G4Polyhedron.hh"                         38 #include "G4Polyhedron.hh"
 42                                                    39 
 43 using namespace CLHEP;                         <<  40 using CLHEP::twopi;
 44                                                    41 
 45 //////////////////////////////////////////////     42 ////////////////////////////////////////////////////////////////////////
 46 //                                                 43 //
 47 // Constructor (generic parameters)                44 // Constructor (generic parameters)
 48 //                                                 45 //
 49 G4UGenericPolycone::G4UGenericPolycone(const G <<  46 G4UGenericPolycone::G4UGenericPolycone(const G4String& name, 
 50                                              G     47                                              G4double phiStart,
 51                                              G     48                                              G4double phiTotal,
 52                                              G     49                                              G4int    numRZ,
 53                                        const G     50                                        const G4double r[],
 54                                        const G     51                                        const G4double z[]   )
 55   : Base_t(name, phiStart, phiTotal, numRZ, r, <<  52   : G4USolid(name, new UGenericPolycone(name, phiStart, phiTotal, numRZ, r, z))
 56 {                                              <<  53 { 
 57   wrStart = phiStart; while (wrStart < 0) wrSt << 
 58   wrDelta = phiTotal;                          << 
 59   if (wrDelta <= 0 || wrDelta >= twopi*(1-DBL_ << 
 60   {                                            << 
 61     wrStart = 0;                               << 
 62     wrDelta = twopi;                           << 
 63   }                                            << 
 64   rzcorners.resize(0);                         << 
 65   for (G4int i=0; i<numRZ; ++i)                << 
 66   {                                            << 
 67     rzcorners.emplace_back(r[i],z[i]);         << 
 68   }                                            << 
 69   std::vector<G4int> iout;                     << 
 70   G4GeomTools::RemoveRedundantVertices(rzcorne << 
 71 }                                                  54 }
 72                                                    55 
 73                                                    56 
 74 //////////////////////////////////////////////     57 ////////////////////////////////////////////////////////////////////////
 75 //                                                 58 //
 76 // Fake default constructor - sets only member     59 // Fake default constructor - sets only member data and allocates memory
 77 //                            for usage restri     60 //                            for usage restricted to object persistency.
 78 //                                                 61 //
 79 G4UGenericPolycone::G4UGenericPolycone(__void_     62 G4UGenericPolycone::G4UGenericPolycone(__void__& a)
 80   : Base_t(a)                                  <<  63   : G4USolid(a)
 81 {                                                  64 {
 82 }                                                  65 }
 83                                                    66 
 84                                                    67 
 85 //////////////////////////////////////////////     68 //////////////////////////////////////////////////////////////////////////
 86 //                                                 69 //
 87 // Destructor                                      70 // Destructor
 88 //                                                 71 //
 89 G4UGenericPolycone::~G4UGenericPolycone() = de <<  72 G4UGenericPolycone::~G4UGenericPolycone()
                                                   >>  73 {
                                                   >>  74 }
 90                                                    75 
 91                                                    76 
 92 //////////////////////////////////////////////     77 //////////////////////////////////////////////////////////////////////////
 93 //                                                 78 //
 94 // Copy constructor                                79 // Copy constructor
 95 //                                                 80 //
 96 G4UGenericPolycone::G4UGenericPolycone(const G <<  81 G4UGenericPolycone::G4UGenericPolycone(const G4UGenericPolycone &source)
 97   : Base_t(source)                             <<  82   : G4USolid(source)
 98 {                                                  83 {
 99   wrStart   = source.wrStart;                  << 
100   wrDelta   = source.wrDelta;                  << 
101   rzcorners = source.rzcorners;                << 
102 }                                                  84 }
103                                                    85 
104                                                    86 
105 //////////////////////////////////////////////     87 //////////////////////////////////////////////////////////////////////////
106 //                                                 88 //
107 // Assignment operator                             89 // Assignment operator
108 //                                                 90 //
109 G4UGenericPolycone&                                91 G4UGenericPolycone&
110 G4UGenericPolycone::operator=(const G4UGeneric <<  92 G4UGenericPolycone::operator=(const G4UGenericPolycone &source)
111 {                                                  93 {
112   if (this == &source) return *this;               94   if (this == &source) return *this;
113                                                <<  95   
114   Base_t::operator=( source );                 <<  96   G4USolid::operator=( source );
115   wrStart   = source.wrStart;                  <<  97   
116   wrDelta   = source.wrDelta;                  << 
117   rzcorners = source.rzcorners;                << 
118                                                << 
119   return *this;                                    98   return *this;
120 }                                                  99 }
121                                                   100 
122 G4double G4UGenericPolycone::GetStartPhi() con    101 G4double G4UGenericPolycone::GetStartPhi() const
123 {                                                 102 {
124   return wrStart;                              << 103   return GetShape()->GetStartPhi();
125 }                                                 104 }
126 G4double G4UGenericPolycone::GetEndPhi() const    105 G4double G4UGenericPolycone::GetEndPhi() const
127 {                                                 106 {
128   return (wrStart + wrDelta);                  << 107   return GetShape()->GetEndPhi();
129 }                                              << 
130 G4double G4UGenericPolycone::GetSinStartPhi()  << 
131 {                                              << 
132   if (IsOpen()) return 0.;                     << 
133   G4double phi = GetStartPhi();                << 
134   return std::sin(phi);                        << 
135 }                                              << 
136 G4double G4UGenericPolycone::GetCosStartPhi()  << 
137 {                                              << 
138   if (IsOpen()) return 1.;                     << 
139   G4double phi = GetStartPhi();                << 
140   return std::cos(phi);                        << 
141 }                                              << 
142 G4double G4UGenericPolycone::GetSinEndPhi() co << 
143 {                                              << 
144   if (IsOpen()) return 0.;                     << 
145   G4double phi = GetEndPhi();                  << 
146   return std::sin(phi);                        << 
147 }                                              << 
148 G4double G4UGenericPolycone::GetCosEndPhi() co << 
149 {                                              << 
150   if (IsOpen()) return 1.;                     << 
151   G4double phi = GetEndPhi();                  << 
152   return std::cos(phi);                        << 
153 }                                                 108 }
154 G4bool G4UGenericPolycone::IsOpen() const         109 G4bool G4UGenericPolycone::IsOpen() const
155 {                                                 110 {
156   return (wrDelta < twopi);                    << 111   return GetShape()->IsOpen();
157 }                                                 112 }
158 G4int G4UGenericPolycone::GetNumRZCorner() con    113 G4int G4UGenericPolycone::GetNumRZCorner() const
159 {                                                 114 {
160   return rzcorners.size();                     << 115   return GetShape()->GetNumRZCorner();
161 }                                                 116 }
162 G4PolyconeSideRZ G4UGenericPolycone::GetCorner    117 G4PolyconeSideRZ G4UGenericPolycone::GetCorner(G4int index) const
163 {                                                 118 {
164   G4TwoVector rz = rzcorners.at(index);        << 119   UPolyconeSideRZ pside = GetShape()->GetCorner(index);
165   G4PolyconeSideRZ psiderz = { rz.x(), rz.y()  << 120   G4PolyconeSideRZ psiderz = { pside.r, pside.z };
166                                                   121 
167   return psiderz;                                 122   return psiderz;
168 }                                                 123 }
169                                                   124 
170 ////////////////////////////////////////////// << 125 G4Polyhedron* G4UGenericPolycone::CreatePolyhedron() const
171 //                                             << 
172 // Make a clone of the object                  << 
173                                                << 
174 G4VSolid* G4UGenericPolycone::Clone() const    << 
175 {                                                 126 {
176   return new G4UGenericPolycone(*this);        << 
177 }                                              << 
178                                                << 
179 ////////////////////////////////////////////// << 
180 //                                             << 
181 // Get bounding box                            << 
182                                                   127 
183 void                                           << 
184 G4UGenericPolycone::BoundingLimits(G4ThreeVect << 
185                                    G4ThreeVect << 
186 {                                              << 
187   G4double rmin = kInfinity, rmax = -kInfinity << 
188   G4double zmin = kInfinity, zmax = -kInfinity << 
189                                                   128 
190   for (G4int i=0; i<GetNumRZCorner(); ++i)     << 129  // The following code prepares for:
191   {                                            << 130     // HepPolyhedron::createPolyhedron(int Nnodes, int Nfaces,
192     G4PolyconeSideRZ corner = GetCorner(i);    << 131     //                                  const double xyz[][3],
193     if (corner.r < rmin) rmin = corner.r;      << 132     //                                  const int faces_vec[][4])
194     if (corner.r > rmax) rmax = corner.r;      << 133     // Here is an extract from the header file HepPolyhedron.h:
195     if (corner.z < zmin) zmin = corner.z;      << 134     /**
196     if (corner.z > zmax) zmax = corner.z;      << 135      * Creates user defined polyhedron.
197   }                                            << 136      * This function allows to the user to define arbitrary polyhedron.
198                                                << 137      * The faces of the polyhedron should be either triangles or planar
199   if (IsOpen())                                << 138      * quadrilateral. Nodes of a face are defined by indexes pointing to
200   {                                            << 139      * the elements in the xyz array. Numeration of the elements in the
201     G4TwoVector vmin,vmax;                     << 140      * array starts from 1 (like in fortran). The indexes can be positive
202     G4GeomTools::DiskExtent(rmin,rmax,         << 141      * or negative. Negative sign means that the corresponding edge is
203                             GetSinStartPhi(),G << 142      * invisible. The normal of the face should be directed to exterior
204                             GetSinEndPhi(),Get << 143      * of the polyhedron. 
205                             vmin,vmax);        << 144      * 
206     pMin.set(vmin.x(),vmin.y(),zmin);          << 145      * @param  Nnodes number of nodes
207     pMax.set(vmax.x(),vmax.y(),zmax);          << 146      * @param  Nfaces number of faces
208   }                                            << 147      * @param  xyz    nodes
209   else                                         << 148      * @param  faces_vec  faces (quadrilaterals or triangles)
210   {                                            << 149      * @return status of the operation - is non-zero in case of problem
211     pMin.set(-rmax,-rmax, zmin);               << 150      */
212     pMax.set( rmax, rmax, zmax);               << 151     const G4int numSide =
213   }                                            << 152           G4int(G4Polyhedron::GetNumberOfRotationSteps()
214                                                << 153                 * (GetEndPhi() - GetStartPhi()) / twopi) + 1;
215   // Check correctness of the bounding box     << 154     G4int nNodes;
216   //                                           << 155     G4int nFaces;
217   if (pMin.x() >= pMax.x() || pMin.y() >= pMax << 156     typedef G4double double3[3];
218   {                                            << 157     double3* xyz;
219     std::ostringstream message;                << 158     typedef G4int int4[4];
220     message << "Bad bounding box (min >= max)  << 159     int4* faces_vec;
221             << GetName() << " !"               << 160     if (IsOpen())
222             << "\npMin = " << pMin             << 161     {
223             << "\npMax = " << pMax;            << 162       // Triangulate open ends. Simple ear-chopping algorithm...
224     G4Exception("G4UGenericPolycone::BoundingL << 163       // I'm not sure how robust this algorithm is (J.Allison).
225                 JustWarning, message);         << 164       //
226     StreamInfo(G4cout);                        << 165       std::vector<G4bool> chopped(GetNumRZCorner(), false);
227   }                                            << 166       std::vector<G4int*> triQuads;
228 }                                              << 167       G4int remaining = GetNumRZCorner();
                                                   >> 168       G4int iStarter = 0;
                                                   >> 169       while (remaining >= 3)    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 170       {
                                                   >> 171         // Find unchopped corners...
                                                   >> 172         //
                                                   >> 173         G4int A = -1, B = -1, C = -1;
                                                   >> 174         G4int iStepper = iStarter;
                                                   >> 175         do    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 176         {
                                                   >> 177           if (A < 0)      { A = iStepper; }
                                                   >> 178           else if (B < 0) { B = iStepper; }
                                                   >> 179           else if (C < 0) { C = iStepper; }
                                                   >> 180           do    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 181           {
                                                   >> 182             if (++iStepper >= GetNumRZCorner()) { iStepper = 0; }
                                                   >> 183           }
                                                   >> 184           while (chopped[iStepper]);
                                                   >> 185         }
                                                   >> 186         while (C < 0 && iStepper != iStarter);
                                                   >> 187 
                                                   >> 188         // Check triangle at B is pointing outward (an "ear").
                                                   >> 189         // Sign of z cross product determines...
                                                   >> 190         //
                                                   >> 191         G4double BAr = GetCorner(A).r - GetCorner(B).r;
                                                   >> 192         G4double BAz = GetCorner(A).z - GetCorner(B).z;
                                                   >> 193         G4double BCr = GetCorner(C).r - GetCorner(B).r;
                                                   >> 194         G4double BCz = GetCorner(C).z - GetCorner(B).z;
                                                   >> 195         if (BAr * BCz - BAz * BCr < kCarTolerance)
                                                   >> 196         {
                                                   >> 197           G4int* tq = new G4int[3];
                                                   >> 198           tq[0] = A + 1;
                                                   >> 199           tq[1] = B + 1;
                                                   >> 200           tq[2] = C + 1;
                                                   >> 201           triQuads.push_back(tq);
                                                   >> 202           chopped[B] = true;
                                                   >> 203           --remaining;
                                                   >> 204         }
                                                   >> 205         else
                                                   >> 206         {
                                                   >> 207           do    // Loop checking, 13.08.2015, G.Cosmo
                                                   >> 208           {
                                                   >> 209             if (++iStarter >= GetNumRZCorner()) { iStarter = 0; }
                                                   >> 210           }
                                                   >> 211           while (chopped[iStarter]);
                                                   >> 212         }
                                                   >> 213       }
                                                   >> 214       // Transfer to faces...
                                                   >> 215       //
                                                   >> 216       nNodes = (numSide + 1) * GetNumRZCorner();
                                                   >> 217       nFaces = numSide * GetNumRZCorner() + 2 * triQuads.size();
                                                   >> 218       faces_vec = new int4[nFaces];
                                                   >> 219       G4int iface = 0;
                                                   >> 220       G4int addition = GetNumRZCorner() * numSide;
                                                   >> 221       G4int d = GetNumRZCorner() - 1;
                                                   >> 222       for (G4int iEnd = 0; iEnd < 2; ++iEnd)
                                                   >> 223       {
                                                   >> 224         for (size_t i = 0; i < triQuads.size(); ++i)
                                                   >> 225         {
                                                   >> 226           // Negative for soft/auxiliary/normally invisible edges...
                                                   >> 227           //
                                                   >> 228           G4int a, b, c;
                                                   >> 229           if (iEnd == 0)
                                                   >> 230           {
                                                   >> 231             a = triQuads[i][0];
                                                   >> 232             b = triQuads[i][1];
                                                   >> 233             c = triQuads[i][2];
                                                   >> 234           }
                                                   >> 235           else
                                                   >> 236           {
                                                   >> 237             a = triQuads[i][0] + addition;
                                                   >> 238             b = triQuads[i][2] + addition;
                                                   >> 239             c = triQuads[i][1] + addition;
                                                   >> 240           }
                                                   >> 241           G4int ab = std::abs(b - a);
                                                   >> 242           G4int bc = std::abs(c - b);
                                                   >> 243           G4int ca = std::abs(a - c);
                                                   >> 244           faces_vec[iface][0] = (ab == 1 || ab == d)? a: -a;
                                                   >> 245           faces_vec[iface][1] = (bc == 1 || bc == d)? b: -b;
                                                   >> 246           faces_vec[iface][2] = (ca == 1 || ca == d)? c: -c;
                                                   >> 247           faces_vec[iface][3] = 0;
                                                   >> 248           ++iface;
                                                   >> 249         }
                                                   >> 250       }
229                                                   251 
230 ////////////////////////////////////////////// << 252       // Continue with sides...
231 //                                             << 
232 // Calculate extent under transform and specif << 
233                                                   253 
234 G4bool                                         << 254       xyz = new double3[nNodes];
235 G4UGenericPolycone::CalculateExtent(const EAxi << 255       const G4double dPhi = (GetEndPhi() - GetStartPhi()) / numSide;
236                                     const G4Vo << 256       G4double phi = GetStartPhi();
237                                     const G4Af << 257       G4int ixyz = 0;
238                                           G4do << 258       for (G4int iSide = 0; iSide < numSide; ++iSide)
239 {                                              << 259       {
240   G4ThreeVector bmin, bmax;                    << 260         for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
241   G4bool exist;                                << 261         {
                                                   >> 262           xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
                                                   >> 263           xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
                                                   >> 264           xyz[ixyz][2] = GetCorner(iCorner).z;
                                                   >> 265           if (iSide == 0)   // startPhi
                                                   >> 266           {
                                                   >> 267             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 268             {
                                                   >> 269               faces_vec[iface][0] = ixyz + 1;
                                                   >> 270               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 271               faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 272               faces_vec[iface][3] = ixyz + 2;
                                                   >> 273             }
                                                   >> 274             else
                                                   >> 275             {
                                                   >> 276               faces_vec[iface][0] = ixyz + 1;
                                                   >> 277               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 278               faces_vec[iface][2] = ixyz + 2;
                                                   >> 279               faces_vec[iface][3] = ixyz - GetNumRZCorner() + 2;
                                                   >> 280             }
                                                   >> 281           }
                                                   >> 282           else if (iSide == numSide - 1)   // endPhi
                                                   >> 283           {
                                                   >> 284             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 285               {
                                                   >> 286                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 287                 faces_vec[iface][1] = ixyz + GetNumRZCorner() + 1;
                                                   >> 288                 faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 289                 faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 290               }
                                                   >> 291             else
                                                   >> 292               {
                                                   >> 293                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 294                 faces_vec[iface][1] = ixyz + GetNumRZCorner() + 1;
                                                   >> 295                 faces_vec[iface][2] = ixyz + 2;
                                                   >> 296                 faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 297               }
                                                   >> 298           }
                                                   >> 299           else
                                                   >> 300           {
                                                   >> 301             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 302               {
                                                   >> 303                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 304                 faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 305                 faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 306                 faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 307               }
                                                   >> 308               else
                                                   >> 309               {
                                                   >> 310                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 311                 faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 312                 faces_vec[iface][2] = ixyz + 2;
                                                   >> 313                 faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 314               }
                                                   >> 315             }
                                                   >> 316             ++iface;
                                                   >> 317             ++ixyz;
                                                   >> 318         }
                                                   >> 319         phi += dPhi;
                                                   >> 320       }
242                                                   321 
243   // Check bounding box (bbox)                 << 322       // Last corners...
244   //                                           << 
245   BoundingLimits(bmin,bmax);                   << 
246   G4BoundingEnvelope bbox(bmin,bmax);          << 
247 #ifdef G4BBOX_EXTENT                           << 
248   return bbox.CalculateExtent(pAxis,pVoxelLimi << 
249 #endif                                         << 
250   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVox << 
251   {                                            << 
252     return exist = pMin < pMax;                << 
253   }                                            << 
254                                                << 
255   // To find the extent, RZ contour of the pol << 
256   // in triangles. The extent is calculated as << 
257   // all sub-polycones formed by rotation of t << 
258   //                                           << 
259   G4TwoVectorList contourRZ;                   << 
260   G4TwoVectorList triangles;                   << 
261   G4double eminlim = pVoxelLimit.GetMinExtent( << 
262   G4double emaxlim = pVoxelLimit.GetMaxExtent( << 
263                                                << 
264   // get RZ contour, ensure anticlockwise orde << 
265   for (G4int i=0; i<GetNumRZCorner(); ++i)     << 
266   {                                            << 
267     G4PolyconeSideRZ corner = GetCorner(i);    << 
268     contourRZ.emplace_back(corner.r,corner.z); << 
269   }                                            << 
270   G4double area = G4GeomTools::PolygonArea(con << 
271   if (area < 0.) std::reverse(contourRZ.begin( << 
272                                                << 
273   // triangulate RZ countour                   << 
274   if (!G4GeomTools::TriangulatePolygon(contour << 
275   {                                            << 
276     std::ostringstream message;                << 
277     message << "Triangulation of RZ contour ha << 
278             << GetName() << " !"               << 
279             << "\nExtent has been calculated u << 
280     G4Exception("G4UGenericPolycone::Calculate << 
281                 "GeomMgt1002", JustWarning, me << 
282     return bbox.CalculateExtent(pAxis,pVoxelLi << 
283   }                                            << 
284                                                << 
285   // set trigonometric values                  << 
286   const G4int NSTEPS = 24;            // numbe << 
287   G4double astep  = twopi/NSTEPS;     // max a << 
288                                                << 
289   G4double sphi   = GetStartPhi();             << 
290   G4double ephi   = GetEndPhi();               << 
291   G4double dphi   = IsOpen() ? ephi-sphi : two << 
292   G4int    ksteps = (dphi <= astep) ? 1 : (G4i << 
293   G4double ang    = dphi/ksteps;               << 
294                                                << 
295   G4double sinHalf = std::sin(0.5*ang);        << 
296   G4double cosHalf = std::cos(0.5*ang);        << 
297   G4double sinStep = 2.*sinHalf*cosHalf;       << 
298   G4double cosStep = 1. - 2.*sinHalf*sinHalf;  << 
299                                                << 
300   G4double sinStart = GetSinStartPhi();        << 
301   G4double cosStart = GetCosStartPhi();        << 
302   G4double sinEnd   = GetSinEndPhi();          << 
303   G4double cosEnd   = GetCosEndPhi();          << 
304                                                << 
305   // define vectors and arrays                 << 
306   std::vector<const G4ThreeVectorList *> polyg << 
307   polygons.resize(ksteps+2);                   << 
308   G4ThreeVectorList pols[NSTEPS+2];            << 
309   for (G4int k=0; k<ksteps+2; ++k) pols[k].res << 
310   for (G4int k=0; k<ksteps+2; ++k) polygons[k] << 
311   G4double r0[6],z0[6]; // contour with origin << 
312   G4double r1[6];       // shifted radii of ex << 
313                                                << 
314   // main loop along triangles                 << 
315   pMin = kInfinity;                            << 
316   pMax =-kInfinity;                            << 
317   G4int ntria = triangles.size()/3;            << 
318   for (G4int i=0; i<ntria; ++i)                << 
319   {                                            << 
320     G4int i3 = i*3;                            << 
321     for (G4int k=0; k<3; ++k)                  << 
322     {                                          << 
323       G4int e0 = i3+k, e1 = (k<2) ? e0+1 : i3; << 
324       G4int k2 = k*2;                          << 
325       // set contour with original edges of tr << 
326       r0[k2+0] = triangles[e0].x(); z0[k2+0] = << 
327       r0[k2+1] = triangles[e1].x(); z0[k2+1] = << 
328       // set shifted radii                     << 
329       r1[k2+0] = r0[k2+0];                     << 
330       r1[k2+1] = r0[k2+1];                     << 
331       if (z0[k2+1] - z0[k2+0] <= 0) continue;  << 
332       r1[k2+0] /= cosHalf;                     << 
333       r1[k2+1] /= cosHalf;                     << 
334     }                                          << 
335                                                   323 
336     // rotate countour, set sequence of 6-side << 324       for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
337     G4double sinCur = sinStart*cosHalf + cosSt << 325       {
338     G4double cosCur = cosStart*cosHalf - sinSt << 326         xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
339     for (G4int j=0; j<6; ++j)                  << 327         xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
340     {                                          << 328         xyz[ixyz][2] = GetCorner(iCorner).z;
341       pols[0][j].set(r0[j]*cosStart,r0[j]*sinS << 329         ++ixyz;
                                                   >> 330       }
342     }                                             331     }
343     for (G4int k=1; k<ksteps+1; ++k)           << 332     else  // !phiIsOpen - i.e., a complete 360 degrees.
344     {                                             333     {
345       for (G4int j=0; j<6; ++j)                << 334       nNodes = numSide * GetNumRZCorner();
                                                   >> 335       nFaces = numSide * GetNumRZCorner();;
                                                   >> 336       xyz = new double3[nNodes];
                                                   >> 337       faces_vec = new int4[nFaces];
                                                   >> 338       const G4double dPhi = (GetEndPhi() - GetStartPhi()) / numSide;
                                                   >> 339       G4double phi = GetStartPhi();
                                                   >> 340       G4int ixyz = 0, iface = 0;
                                                   >> 341       for (G4int iSide = 0; iSide < numSide; ++iSide)
346       {                                           342       {
347         pols[k][j].set(r1[j]*cosCur,r1[j]*sinC << 343         for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
                                                   >> 344         {
                                                   >> 345           xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
                                                   >> 346           xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
                                                   >> 347           xyz[ixyz][2] = GetCorner(iCorner).z;
                                                   >> 348 
                                                   >> 349           if (iSide < numSide - 1)
                                                   >> 350           {
                                                   >> 351             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 352             {
                                                   >> 353               faces_vec[iface][0] = ixyz + 1;
                                                   >> 354               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 355               faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 356               faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 357             }
                                                   >> 358             else
                                                   >> 359             {
                                                   >> 360               faces_vec[iface][0] = ixyz + 1;
                                                   >> 361               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 362               faces_vec[iface][2] = ixyz + 2;
                                                   >> 363               faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 364             }
                                                   >> 365           }
                                                   >> 366           else   // Last side joins ends...
                                                   >> 367           {
                                                   >> 368             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 369             {
                                                   >> 370               faces_vec[iface][0] = ixyz + 1;
                                                   >> 371               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() - nFaces + 1);
                                                   >> 372               faces_vec[iface][2] = ixyz + GetNumRZCorner() - nFaces + 2;
                                                   >> 373               faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 374             }
                                                   >> 375             else
                                                   >> 376             {
                                                   >> 377               faces_vec[iface][0] = ixyz + 1;
                                                   >> 378               faces_vec[iface][1] = -(ixyz - nFaces + GetNumRZCorner() + 1);
                                                   >> 379               faces_vec[iface][2] = ixyz - nFaces + 2;
                                                   >> 380               faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 381             }
                                                   >> 382           }
                                                   >> 383           ++ixyz;
                                                   >> 384           ++iface;
                                                   >> 385         }
                                                   >> 386         phi += dPhi;
348       }                                           387       }
349       G4double sinTmp = sinCur;                << 
350       sinCur = sinCur*cosStep + cosCur*sinStep << 
351       cosCur = cosCur*cosStep - sinTmp*sinStep << 
352     }                                             388     }
353     for (G4int j=0; j<6; ++j)                  << 389     G4Polyhedron* polyhedron = new G4Polyhedron;
                                                   >> 390     G4int problem = polyhedron->createPolyhedron(nNodes, nFaces, xyz, faces_vec);
                                                   >> 391     delete [] faces_vec;
                                                   >> 392     delete [] xyz;
                                                   >> 393     if (problem)
354     {                                             394     {
355       pols[ksteps+1][j].set(r0[j]*cosEnd,r0[j] << 395       std::ostringstream message;
                                                   >> 396       message << "Problem creating G4Polyhedron for: " << GetName();
                                                   >> 397       G4Exception("G4GenericPolycone::CreatePolyhedron()", "GeomSolids1002",
                                                   >> 398                   JustWarning, message);
                                                   >> 399       delete polyhedron;
                                                   >> 400       return 0;
                                                   >> 401     }
                                                   >> 402     else
                                                   >> 403     {
                                                   >> 404       return polyhedron;
356     }                                             405     }
357                                                << 
358     // set sub-envelope and adjust extent      << 
359     G4double emin,emax;                        << 
360     G4BoundingEnvelope benv(polygons);         << 
361     if (!benv.CalculateExtent(pAxis,pVoxelLimi << 
362     if (emin < pMin) pMin = emin;              << 
363     if (emax > pMax) pMax = emax;              << 
364     if (eminlim > pMin && emaxlim < pMax) retu << 
365   }                                            << 
366   return (pMin < pMax);                        << 
367 }                                              << 
368                                                << 
369 ////////////////////////////////////////////// << 
370 //                                             << 
371 // CreatePolyhedron                            << 
372                                                << 
373 G4Polyhedron* G4UGenericPolycone::CreatePolyhe << 
374 {                                              << 
375   return new G4PolyhedronPcon(wrStart, wrDelta << 
376 }                                                 406 }
377                                                   407 
378 #endif  // G4GEOM_USE_USOLIDS                     408 #endif  // G4GEOM_USE_USOLIDS
379                                                   409